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- ********************************************************************
-
- ClassX - Via Francesca 463 - I 56030 Montecalvoli (PI)
- ------------------------------------------------------
- Tel+Fax +39 587 749206
-
- X-DVE demo English documentation (c) ClassX 1995
- Chapters are marked with the "*)" symbol.
-
- ********************************************************************
-
-
- *) About this demo disk:
-
- This disk contains the DEMO version of X-DVE2.
- ---------------------------------------------------
- Commercial unauthorized use is strictly prohibited.
-
- You cannot include this demo and related files (such as cliparts etc.)
- in commercial products without written permission that can be obtained
- from ClassX.
-
-
- *) Important:
-
- The following chapters refer to X-DVE1.12, but they're also good
- for a preliminar test of new version.
- If you want to know more about the new features of X-DVE2, you'll
- find more information at the end of this document.
-
- ********************************************************************
-
-
- *) About X-DVE v1.12
-
- X-DVE is an integrated package, designed to edit, render and play animations.
-
- It can handle 3 kinds of object:
- -Texts (max 80 characters / amigafont / colorfont / compugraphic / any style
- / outline / background).
- -Brushes (256 col max / iff / any size)
- -AnimBrushes (256 col max / iff-anbr / any size)
-
-
- The available resolutions are:
-
- - ORIGINAL CHIPSET
-
- NORMAL
- 320 x 512 x 32 col
- 640 x 512 x 16 col
- 1028 x 512 x 16 col
-
- OVERSCAN
- 384 x 566 x 32 col
- 768 x 566 x 16 col
- 1472 x 566 x 16 col
-
-
- - AGA CHIPSET
-
- NORMAL
- 320 x 512 x 256 col
- 640 x 512 x 256 col
- 1028 x 512 x 256 col
-
- OVERSCAN
- 384 x 566 x 256 col
- 768 x 566 x 256 col
- 1472 x 566 x 256 col
-
-
- X-DVE can apply the builtin effects (perspectives, slides and winds) to any
- kind of object, without limitations.
- It also provides a fast colour remapping and transparencies masking on user
- demand.
- An extra feature, allows to render every object using a customizable light
- source, giving the animations a professional, solid feeling.
- The approach used to create animations is very simple and it's based on a
- frames-storyboard concept.
- Every object has its own life, fully independent from the others.
- This means that the objects are completely asyncrhonous and can enter or exit
- the screen in a parallel way (simply, they can not only be sequential).
- The "life" of the object is handled by X-DVE as an IN-PAUSE-OUT phase
- sequence.
- Each phase-lenght can be programmed in frames, so IN and OUT effects will be
- faster or smoother, according to the number of frames of the relative phases.
- Animations can be rendered on disk with separate IFF frames, or in memory,
- directly in XFA (eXtra Fast Animation) proprietary format.
- X-DVE comes complete with the XFA-Util (Redistributable PD player-converter)
- which gives also a complete AREXX interface and DiskAnim facilities.
-
-
- *) Coding
-
- X-DVE has been developed under the constant control of Commodore's
- Enforcer, in a totally system friendly way and it is written using the
- conjunction of three languages:
-
- -Blitz II of Acid for the main code, the user interface, the
- object handling and the support routines.
-
- -Sas C for the mathematical calculations of the effects, for processor
- optimized 3D mapping and all graphics functions.
-
- -680x0 Assembler for the eXtra Fast Animation code and other speed-
- related functions.
-
- One of our aims, is to be as much system friendly as we can, and we
- are sure that X-DVE will never create any kind of problem on any 2.0+
- Amiga machine.
- Anyway X-DVE will attempt to trap all undesirable Low-Memory and Fatal
- errors which could happen in a MultiTasking environment.
- If such errors happen, X-DVE will attempt to release all allocated
- resources and save the current script in "T:X-DVE_Crash.script".
-
-
- *) Limitations
-
- X-DVE has been coded in a flexible and expandable way.
- However, we have limited the maximum number of objects to 100 and the
- maximim frames to 10.000 (200 secs of 50 fps animation).
- If anyone thinks these limits are too tight, please let us know.
-
-
- *) System requirements
-
- Any Amiga with OS 2.0+ and at least 2Mb ram.
- Suggested: 4Mb or more Fast ram + Hard disk.
- Owners of A4000 or Math Coprocessors can obtain dramatic speed increases.
-
-
- *) Limitations of the demo version
-
- X-DVE demo is nearly complete and you can test any feature without limitations.
- Of course there are some little differencies between this demo and the
- commercial version.
-
- The demo version is
- - unable to save X-DVE scripts;
- - unable to load XFA animations;
- - unable to save XFA animations;
- - unable to render iff frames;
- - unable to handle more than 150 animation frames;
- (commercial version handles upto 10000 frames)
-
- The demo version lacks of
- - the Arexx/intuition XFA player (XFA_Util);
- - clipart and demo scripts included in the commercial version;
- - the user's manual
-
-
- *) How to start the demo
-
- This demo can be used directly from disk or copied to your HD, dragging the
- drawer called "X-DVE_DEMO" into any partition.
- The first thing to do, before starting X-DVE_DEMO is to doubleclick the right
- "-> LIB" icon, according to your processor's version (you can get your
- processor version with the "CPU" shell command).
-
-
- - If you got a plain 68000 you have to doubleclick "68000" icon;
- - If you got a 68020/68030/68040LC and no FPU you have to doubleclick "68020"
- icon;
- - If you got a 68020/68030 and a FPU you have to doubleclick "68030" icon;
- - If you got a full 68040/68060 you have to doubleclick "68040" icon;
-
- This operation will execute a shell script to assign the right xfa.library
- version (Warning: if you choose the wrong processor version, X-DVE may either
- crash or appear very slow during rendering).
- Now you can successfully run X-DVE_DEMO and begin to see what is capable to do.
- When you've finished with the demo, we suggest you to doubleclick the
- "UnAssign" icon, in order to eliminate the previous assignments.
-
-
- *) The Interface
-
- The editor is divided into several zones:
-
- -The Object list
- It is designed to display every object's name, the IN and OUT effect
- icons and the relative IN, OUT and PAUSE frames.
- Double-Clicking on the names colummn, will bring up the object
- requester (each kind of object has its kind of requester).
- Clicking on the Effects column, will bring up the Setup-Object
- requester.
-
-
- -The Object box
- --Cycle Text/Brush/AnimBrush
- This button allows the selection of the kind of the object to be added
- at the list.
-
- --Button ADD
- This button opens an object requester, just to add an object to the
- list.
-
- --Button MOD
- This button opens the object requester, just to modify the currently
- selected object.
-
- --Button DEL
- This button allows to delete one or more objects from the list
-
- --Button REP
- This button allows to replicate an object and its settings.
-
- This is useful to make lists of equally-spaced objects in a
- mouseclick.
-
- --Button "Arrow-Up"
- This button shifts up the current object in the list (render
- priority).
-
- --Button "Arrow-Down"
- This button shifts down the current object in the list (render
- priority).
-
-
- -The Project box
-
- --Button INF
- This button displays an informative list-box.
-
- --Button PRF
- This button allows to setup the editor's palette and the status of the
- workbench.
-
- --Button NEW
- This button allows to start a new project or setup the currently used
- render-screen.
-
-
- -The Script box
-
- --Button LOAD
- This button allows to load or join scripts in various ways.
-
- --Button SAVE
- This button allows to save the current script
-
- --Icon "SUN" (a sun-shaped icon)
- This button brings up the Light source requester, by which users can
- customize its colour and 3D position.
-
- --Icon "TIMER" (a chronograph-shaped icon)
- This button brings up the frames-storyboad requester, so that the
- object phases can be graphically controlled and modified in a more
- intuitive manner.
-
-
- -The Palette box
-
- --Button LOAD
- This button allows the loading of the current work-palette from a
- standard IFF file.
-
- --Button EDIT
- This button allows the editing of the current work-palete through the
- builtin palette requester.
-
-
- -The Anim box
-
- --Button PLAY
- This button brings up the requester used to setup and play XFA
- animations.
-
- --Button DSK
- This button brings up the requester used to setup paths and files for
- disk-based rendering.
-
- --Button MEM
- This button brings up the render-mem requester and allows to control
- various rendering functions.
-
-
- -The Setup-Object requester
-
- This requester allows to define the entire life of the object.
- First of all the fields Start Frame, In, Pause, Out, must be filled
- with reasonable values (es: Start=0 In=50 Pause=50 Out=50 will setup
- the object to enter at the start of the animation with a 50 frames In
- efx, stay in pause for 1 sec end exit with a 50 frames Out efx).
- If the user wants to render this object with the light source, he
- simply have to enable the "Light" checkbox.
- The PAUSE button allows to setup the position where the object must
- reach during the pause phase.
- The positioning can be made via mouse, or by filling the X and Y
- fields in the PAUSE box (they represent the upper-left corner in
- pixels).
- Clicking on the "Set" button (in IN and OUT boxes) , will pop up a
- small requester by which users can select the kind of the effect (3D -
- SLIDE - WIND).
-
- For every kind of effect, X-DVE has a requester:
-
- -3D
- There is a list of ready-made settings, but the user can setup his own
- IN (or OUT) position and rotations.
-
- -SLIDE
- This requester presents 24 different icons, each one associated with a
- slide effect.
-
- -WIND
- There is a list of ready-made settings, but the user can setup his own
- parameters just to create new effects (the details are in the user's
- manual).
-
- The "Ramp" checkbox allows to give 3D and SLIDE effects an extra
- automatic acceleration (OUT) or deceleration (IN) feature.
-
- The COPY and PASTE buttons can be used to copy an effect to the
- internal buffer and paste it to an object.
- The PREVIEW button will show the various effects of the current
- object, following the user's settings.
- During the preview, the 3D efx and the Wind efx are traced in a
- stylized (usually solid blocks) way.
-
-
- *) Small Tutorial
-
- -Start X-DVE and click Project/NEW.
- -Select a medium 640x512x8 colours resolution.
- -Click Palette/EDIT button and edit your work-palette.
- -Click Object/ADD and select a font.
- -Write a string in the appropriate field.
- -Select the desired colours and click "SHOW".
- -If it's OK, confirm the object.
- -Click on the column right to the object name (this will bring up the
- Setup-Object requester).
- -Fill in the frame fields (start=0 In=50 Pause=50 Out=50).
- -Choose a pause position with the "PAUSE" button.
- -Select your preferred In effect.
- -Select your preferred Out effect.
- -Click "Preview" and you'll see an approximate view of the effects.
- (during the preview, left mouse to pause and right mouse to stop).
- -Confirm the settings with "OK" (in the Setup-Object requester).
- -Click Anim/MEM button.
- -Select 32Bit I compression and click the RENDER button
- -When X-DVE has finished the rendering, you can see the animation by
- clicking on the VIEW button.
- -Now exit the RENDER requester and click Anim/PLAY button.
- -You have some choices: play mode/LOOP (on) means that the animation
- will cycle indefinitely (until right mouse button is clicked).
- pause/AUTO (on) means that the played will search all the pause points
- in the animation and will stay on the frame until the user clicks the
- left mouse button.
-
-
- *) The demo scripts
-
- This demo version includes some ready-made demonstration scripts:
-
- demo_animbrush.script
- It shows how animbrushes can be included in any animation.
-
- demo_diskin.script
- A nice way to show the animation/titling capabilities of X-DVE.
-
- demo_intro.script
- A simple intro with WIND/3D effects.
-
- demo_light.script
- The use of lightsource to render an object.
-
- demo_rep.script
- How to use the "REP" facility to build titles with a mouseclick.
-
- demo_tri.script
- A nice animation to introduce the logo of a "dummy" firm.
-
- Just load one of these scripts and render it through Anim/MEM button.
- They all MUST be rendered in 16BitI or 32BitI (suggested) modes.
- Remember that 16Bit and 32Bit modes are reserved for XFA-Util's DiskPlay
- facility, as they are not optimized for direct play (and use some extra
- memory).
- Animations can be played with or without the LOOP/AUTOPAUSE options and
- we suggest you to try both modes.
-
-
- *) Where to buy X-DVE or get more information
-
- - Italy:
-
- ClassX Development
- Via Francesca 463
- I - 56030 Montecalvoli (PI)
- tel + 39 587 749206
- fax + 32 578 749206
-
- -Germany:
-
- Casablanca Multimedia GmbH
- Wiemelhauser Straße 247 a
- D - 44799 Bochum
- tel +49 234 72035
- fax +49 234 72060
-
- - England:
-
- Looking for a good distributor.
-
-
-
- ****************************************************************************
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- ****************************************************************************
-
-
- *) X-DVE2
-
- Finally X-DVE2 is ready!
- New features ?
-
- - Automatic support of OS3.xx picture DataTypes
-
- - New "MultiBrush" object, to import image sequencies from disk
-
- - Multiline Text objects with programmable spacing and centering
-
- - Brush Object can now load the first frame of any IFF-Anim
-
- - Antialising
-
- - New attributes for every object: Bevel, 3D, Shadow, Background, Solid,
- Outline (no limitations: attributes can be programmed in colours,
- thickness, direction)
-
- - Programmable resolution, from 320x200 to 1472x592 pixel
-
- - Better IFF rendering (render the whole script or a single frame)
-
- - 10 New Slide effects (with the stunning "Melt" and "Carpet")
-
- - New "Warp" family with 40 effects (ready to use 3D sequencies)
-
- - Lots of new Wind effects (3 new base formulas)
-
- - Wind effects now supports the "Ramp" mode
-
- - Single object or full script frame-by-frame preview with
- VCR-like controls
-
- - Support of continuous-loop animations (for logos, etc.)
-
- - Render speed doubled for 3D, Warp and Lightsourced effects
-
- - 1/16 of Degree precision for 3D rotations
-
- - Compression speed highly improved
-
- - Faster play speed under OS2.xx
-
- - Restylized user interface, even more intuitive and flexible
-
-
- More (not included in the demo version) ?
-
- - New XFA-Util2 with complete Intuition/ARexx interface, for easy
- XFA handling.
-
- - New XFAPlay with complete CLI/ARexx/Intuition interface
-
- - ClipArt, Brushes, AnimBrushes, Fonts and ready X-DVE scripts.
-
-
- ****************************************************************************
- ****************************************************************************
- <EOF>