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- A Fast Start to see (partially) what X-DVE2 is able to do.
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-
- X-DVE needs OS2.0+ and 4Mb+ Fast Ram
-
- (this demo version lacks of 68000-specific libraries)
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-
- 1) Click one of the "-->" icons according to the CPU/FPU installed in
- your Amiga.
- Warning: if you do not have an FPU, you cannot use FPU-Specific
- libraries, or you'll get a crash during the render phase.
-
- 2) Start X-DVE clicking on its icon (a check window appears: wait).
-
- 3) You are facing X-DVE editor's screen. Now you can load a ready made
- X-DVE script clicking on the "Load" button in the "Script" box
-
- 4) Select one of the scripts with the (well known) File-Requester.
-
- 5) You can have an idea of the script if you click the "Preview" button
- in the "Animation" box.
- While you are (Pre)viewing the animation, you'll able to jump to any
- frame of the script with the frames slider (the control panel acts like
- a VCR).
- Press the "ESC" key to go back to the editor.
-
- 6) It's time to render the animation.
- Click the "Mem" button in the "Animation" box and you'll face the
- "Memory Render" requester.
- Now, I suggest you to render every script in "32BitI" mode or "16BitI"
- mode (the others "16Bit" and "32Bit" are only for Disk-Play facilities).
- So, select "32BitI" mode and set the "Loop" checkbox ON (this will close
- the animation for a perfect loop-play as PPaint does).
- We are ready to start: Click the "Render" button and wait for the rendering
- to be complete (A4000 users will wait for some seconds (!)).
- Note that your Amiga's multitasking is NOT dead, and you can jump to the
- Workbench screen with the normal Amiga-N keys.
-
- 7) As soon as the rendering phase is finished, you can see the animation
- Clicking the "Play" button (....... yes IT IS very smooth).
- I suggest you to play the animations with "LOOP" and "AUTOPAUSE" modes.
- During the execution of the animation, you can Start/Pause with the
- left mouse button or stop it with the right mouse button.
-
- 8) You can free your memory from the current animation with the "Clear"
- button ("Memory Render" requester ) and load another script.
-
- 9) The demo scripts are really short and somewhere confusing, but
- this demo version can handle only 150 frames animations and
- it is a difficult task to show the power of X-DVE in such a little
- space.
- Anyway the sales version of X-DVE2 is capable to handle upto 10.000
- frames animations (and we suppose it is enough for any kind of
- application).
-
- 10) Whe you've finished with the demo, you can remove the temporary assigns
- clicking the "UnAssig" icon in this demo disk.
-
-
-
- Thanks for reading.
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