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Classic Fond 49
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PMOPTION
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PMOPTION.INC
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INI File
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1998-10-24
|
49KB
|
1,126 lines
[scrn]
isPopup = 0
HilitePane = MACH
[MACH]
GROUPID=GRP1
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, GAME, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
{PC}Sound = FESFX_SELECT,FESFX_CURSOR
[GAME]
GROUPID=GRP1
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_DOWN, ADVD, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, MACH, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0
{PC}Sound = FESFX_SELECT,FESFX_CURSOR
[ADVD]
GROUPID=GRP1
NumMessageTables = 2
Message = OM_BUTTON_UP, 0, FEJ_BUTC, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_MOUSEL, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_LEFT, 0, SM_PROCESS_SELECTION, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_UP, GAME, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0, 0
{PC}Sound = FESFX_SELECT,FESFX_CURSOR
-----
;==== MATCH Tab buttons
[MH00]
GROUPID=GRP1
Align=1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0, 0
;This actually should be PSX only
;{PSX}Message = OM_HILITE, 0, 0, AR01, OM_SHOW, 0, 0
;{PSX}Message = OM_HILITE, 0, 0, AR02, OM_SHOW, 0, 0
;{PSX}Message = OM_UNHILITE, 0, 0, AR01, OM_HIDE, 0, 1
;{PSX}Message = OM_UNHILITE, 0, 0, AR02, OM_HIDE, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, MH00, OM_SWITCHMODE, 0, 0, none
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, MACH, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, MH01, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR02, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR01, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR02, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR01, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PC}Sound = FESFX_NONE
{PSX}Sound = FESFX_CURSOR, FESFX_SCROLL
[MH01]
GROUPID=GRP1
Align=1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0, 0
;This actually should be PSX only
;{PSX}Message = OM_HILITE, 0, 0, AR03, OM_SHOW, 0, 0
;{PSX}Message = OM_HILITE, 0, 0, AR04, OM_SHOW, 0, 0
;{PSX}Message = OM_UNHILITE, 0, 0, AR03, OM_HIDE, 0, 1
;{PSX}Message = OM_UNHILITE, 0, 0, AR04, OM_HIDE, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, MH01, OM_SWITCHMODE, 0, 0, none
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, MACH, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, MH02, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, MH00, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR04, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR03, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR04, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR03, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PC}Sound = FESFX_NONE
{PSX}Sound = FESFX_CURSOR, FESFX_SCROLL
[MH02]
GROUPID=GRP1
Align=1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0, 0
;This actually should be PSX only
;{PSX}Message = OM_HILITE, 0, 0, AR05, OM_SHOW, 0, 0
;{PSX}Message = OM_HILITE, 0, 0, AR06, OM_SHOW, 0, 0
;{PSX}Message = OM_UNHILITE, 0, 0, AR05, OM_HIDE, 0, 1
;{PSX}Message = OM_UNHILITE, 0, 0, AR06, OM_HIDE, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, MH02, OM_SWITCHMODE, 0, 0, none
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, MACH, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, MH03, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, MH01, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR06, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR05, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR06, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR05, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PC}Sound = FESFX_NONE
{PSX}Sound = FESFX_CURSOR, FESFX_SCROLL
[MH03]
GROUPID=GRP1
Align=1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0, 0
;This actually should be PSX only
;{PSX}Message = OM_HILITE, 0, 0, AR07, OM_SHOW, 0, 0
;{PSX}Message = OM_HILITE, 0, 0, AR08, OM_SHOW, 0, 0
;{PSX}Message = OM_UNHILITE, 0, 0, AR07, OM_HIDE, 0, 1
;{PSX}Message = OM_UNHILITE, 0, 0, AR08, OM_HIDE, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, MH03, OM_SWITCHMODE, 0, 0, none
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, MACH, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, MH04, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, MH02, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR08, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR07, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR08, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR07, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
{PC}Sound = FESFX_NONE
{PSX}Sound = FESFX_CURSOR, FESFX_SCROLL
[MH04]
GROUPID=GRP1
Align=1
NumMessageTables = 5
Message = OM_BUTTON_UP, 0, FEJ_BUTZ, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTY, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTL, GRP2, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_BUTR, GRP2, OM_HILITE, 0, 0, 0
;This actually should be PSX only
;{PSX}Message = OM_HILITE, 0, 0, AR09, OM_SHOW, 0, 0
;{PSX}Message = OM_HILITE, 0, 0, AR10, OM_SHOW, 0, 0
;{PSX}Message = OM_UNHILITE, 0, 0, AR09, OM_HIDE, 0, 1
;{PSX}Message = OM_UNHILITE, 0, 0, AR10, OM_HIDE, 0, 1
Message = OM_BUTTON_UP, 0, FEJ_BUTC, MH04, OM_SWITCHMODE, 0, 0, none
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, MACH, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_DOWN, MH05, OM_HILITE, 0, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_UP, MH03, OM_HILITE, 0, 0, 0
Message = OM_HILITE, 0, 0, 0, SM_PROCESS_SELECTION, 0, 0
Message = OM_BUTTON_UP, 0, FEJ_RIGHT, AR10, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_UP, 0, FEJ_LEFT, AR09, OM_BUTTON_UP, 0, FEJ_BUTC, 1, FESFX_SCROLL
Message = OM_BUTTON_DOWN, 0, FEJ_RIGHT, AR10, OM_BUTTON_DOWN, 0, FEJ_BUTC, 1
Message = OM_BUTTON_DOWN, 0, FEJ_LEFT, AR09, OM_BUTTON_DOWN,