home *** CD-ROM | disk | FTP | other *** search
/ Computer Buyer 1998 December / dpcb1298.iso / Games / Carma / data.z / VOLVO.TXT < prev    next >
Text File  |  1998-07-21  |  10KB  |  386 lines

  1. VERSION 2
  2. //    Version 1 :        New crush data
  3. //          2 :        New windscreen spec
  4.  
  5. VOLVO.TXT                            // Name of car
  6.  
  7. 0.125                                        // softness_factor
  8.  
  9. START OF DRIVABLE STUFF
  10.  
  11. -0.08,0.179,0                            // Offset of driver's head in 3D space
  12. 80,-70                                    // Angles to turn to make head go left and right
  13. 0,0.175,0.2,30                            // Offset of 'mirror camera' in 3D space, viewing angle of mirror
  14. none,none,PRATBDRT.PIX,PRATBDHZ.PIX        // Pratcam border names (left, top, right, bottom)
  15.  
  16. END OF DRIVABLE STUFF
  17.  
  18. 5300,5301,5302                            // Engine noise (normal, enclosed space, underwater)
  19.  
  20. stealworthy                                // Can be stolen
  21.  
  22. // Damage info for top impacts
  23. 1                                        // Number of clauses
  24.     always
  25.     1                                    // Systems count
  26.         driver,1.5                        // Damage                                        // Number of clauses
  27.  
  28. // Damage info for bottom impacts
  29. 5                                        // Number of clauses
  30.     always
  31.     1                                    // Systems count
  32.         transmission,0.2                    // Damage
  33.     z<0.25&x<0.25                        // Condition
  34.     3                                    // Systems count
  35.         lf_wheel,0.5                    // Damage 
  36.         lf_brake,0.5                    // Damage 
  37.         steering,0.3                    // Damage 
  38.     z<0.25&x>0.75                        // Condition
  39.     3                                    // Systems count
  40.         rf_wheel,0.5                    // Damage 
  41.         rf_brake,0.5                    // Damage 
  42.         steering,0.3                    // Damage 
  43.     z>0.75&x<0.25                        // Condition
  44.     2                                    // Systems count
  45.         lr_wheel,0.5                    // Damage 
  46.         lr_brake,0.5                    // Damage 
  47.     z>0.75&x>0.75                        // Condition
  48.     2                                    // Systems count
  49.         rr_wheel,0.5                    // Damage 
  50.         rr_brake,0.5                    // Damage 
  51.  
  52. // Damage info for left impacts
  53. 3                                        // Number of clauses
  54.     z>0.25&z<0.75
  55.     1                                    // Systems count
  56.         driver,1.0                        // Damage
  57.     z<0.25                                // Condition
  58.     3                                    // Systems count
  59.         lf_wheel,0.5                    // Damage 
  60.         lf_brake,0.5                    // Damage 
  61.         steering,0.3                    // Damage 
  62.     z>0.75                                // Condition
  63.     2                                    // Systems count
  64.         lr_wheel,0.5                    // Damage 
  65.         lr_brake,0.5                    // Damage 
  66.  
  67. // Damage info for right impacts
  68. 3                                        // Number of clauses
  69.     z>0.25&z<0.75
  70.     1                                    // Systems count
  71.         driver,1.0                        // Damage
  72.     z<0.25                                // Condition
  73.     3                                    // Systems count
  74.         rf_wheel,0.5                    // Damage 
  75.         rf_brake,0.5                    // Damage 
  76.         steering,0.3                    // Damage 
  77.     z>0.75                                // Condition
  78.     2                                    // Systems count
  79.         rr_wheel,0.5                    // Damage 
  80.         rr_brake,0.5                    // Damage 
  81.  
  82. // Damage info for front impacts
  83. 3                                        // Number of clauses
  84.     always                                // Condition
  85.     2                                    // Systems count
  86.         engine,1.0                        // Damage 
  87.         transmission,0.3                // Damage 
  88.     x<0.25                                // Condition
  89.     3                                    // Systems count
  90.         lf_wheel,0.5                    // Damage 
  91.         lf_brake,0.5                    // Damage 
  92.         steering,0.5                    // Damage 
  93.     x>0.75                                // Condition
  94.     3                                    // Systems count
  95.         rf_wheel,0.5                    // Damage 
  96.         rf_brake,0.5                    // Damage 
  97.         steering,0.5                    // Damage 
  98.  
  99. // Damage info for rear impacts
  100. 3                                        // Number of clauses
  101.     always                                // Condition
  102.     1                                    // Systems count
  103.         transmission,0.5                // Damage 
  104.     x<0.25                                // Condition
  105.     2                                    // Systems count
  106.         lr_wheel,0.5                    // Damage 
  107.         lr_brake,0.5                    // Damage 
  108.     x>0.75                                // Condition
  109.     2                                    // Systems count
  110.         rr_wheel,0.5                    // Damage 
  111.         rr_brake,0.5                    // Damage 
  112.  
  113.  
  114. GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX        // Grid image (opponent, frank, annie)
  115.  
  116. 1                                        // Number of extra levels of detail
  117. 8                                        // min_dist_squared
  118.  
  119. VOLVO.WAM                                // crush data file (will be incorporated into this file)
  120.  
  121. CARWSCRN.PIX                            // Name of reflective screen material (or none if non-reflective)
  122. 100                                        // Percentage transparency of windscreen
  123.  
  124. 2                                        // Number of steerable wheels
  125. 7                                        // GroovyFunkRef of 1st steerable wheel
  126. 8                                        // GroovyFunkRef of 2nd steerable wheel
  127.  
  128. 4,-1,-1,-1                                // Left-front suspension parts GroovyFunkRef
  129. 3,-1,-1,-1                                // Right-front suspension parts GroovyFunkRef
  130. 6,-1                                    // Left-rear suspension parts GroovyFunkRef
  131. 5,-1                                    // Right-rear suspension parts GroovyFunkRef
  132.  
  133. -1,-1,2,1                                // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  134. 10,9,-1,-1                                // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
  135.  
  136. 0.14                                    // Driven wheels diameter
  137. 0.14                                    // Non-driven wheels diameter
  138.  
  139. START OF FUNK
  140.  
  141. VOLITR
  142. constant
  143. piss off
  144. no fucking lighting bastards
  145. frames
  146. accurate
  147. texturebits
  148. B
  149. 2
  150. VOLITALL,1,0,2,0
  151. VOLITALL,1,0,2,1
  152.  
  153. NEXT FUNK
  154.  
  155. VORLITL
  156. constant
  157. piss off
  158. no fucking lighting bastards
  159. frames
  160. accurate
  161. texturebits
  162. B
  163. 2
  164. VOLITALL,1,0,2,0
  165. VOLITALL,1,0,2,1
  166.  
  167. END OF FUNK
  168.  
  169.  
  170. START OF GROOVE
  171.  
  172. FRPIVOT.ACT
  173. not a lollipop
  174. constant
  175. straight
  176. absolute
  177. 0,0,0
  178. 3
  179. 0,1,0
  180. rock
  181. absolute
  182. 7
  183. 0,0,0
  184. y
  185. 0
  186.  
  187. NEXT GROOVE
  188.  
  189. FLPIVOT.ACT
  190. not a lollipop
  191. constant
  192. straight
  193. absolute
  194. 0,0,0
  195. 4
  196. 0,1,0
  197. rock
  198. absolute
  199. 8
  200. 0,0,0
  201. y
  202. 0
  203.  
  204. NEXT GROOVE
  205.  
  206. RRWHEEL.ACT
  207. not a lollipop
  208. constant
  209. straight
  210. absolute
  211. 0,0,0
  212. 5
  213. 0,1,0
  214. spin
  215. controlled
  216. 1
  217. 0,0,0
  218. x
  219.  
  220. NEXT GROOVE
  221.  
  222. RLWHEEL.ACT
  223. not a lollipop
  224. constant
  225. straight
  226. absolute
  227. 0,0,0
  228. 6
  229. 0,1,0
  230. spin
  231. controlled
  232. 2
  233. 0,0,0
  234. x
  235.  
  236. NEXT GROOVE
  237.  
  238. FRWHEEL.ACT
  239. not a lollipop
  240. constant
  241. no path
  242. spin
  243. controlled
  244. 9
  245. 0,0,0
  246. x
  247.  
  248. NEXT GROOVE
  249.  
  250. FLWHEEL.ACT
  251. not a lollipop
  252. constant
  253. no path
  254. spin
  255. controlled
  256. 10
  257. 0,0,0
  258. x
  259.  
  260. END OF GROOVE
  261.  
  262. // END OF CRUSH DATA
  263.  
  264. START OF MECHANICS STUFF version 1
  265.  
  266. 0.5                    // Minimum turning circle.
  267. 1.000000                    // Brake multiplier.
  268. 1.000000                    // Braking strength multiplier.
  269. 6                           // Number of gears.
  270. 200.0000                    // Speed at red line in highest gear.
  271. 4.000000                    // Acceleration in highest gear (m/s^2) i.e. engine strength.
  272.  
  273. // Sub member: Root part
  274. normal                      // Type
  275. none                        // Identifier
  276. EAGLE3.ACT                 // Actor
  277. // Sub member: Joint data
  278. none                        // Type
  279. -0.000003,0.058995,0.010375  // Centre of mass
  280. 8                    // Mass
  281. 0.419369,0.253003,0.807644  // Angular momentum proportions
  282. 50.000000                   // Downforce-to-weight balance speed
  283. 4                           // Number of 'Wheels' entries.
  284. // Wheels entry #1
  285. 0                           // Type
  286. Left front                  // Identifier
  287. FLWHEEL.ACT                 // Actor
  288. 0,0,0                         // Position
  289. 1                           // Steerable flags
  290. 0                           // Driven flags
  291. 0.010000                    // Suspension give
  292. 1.000000                    // Damping factor
  293. 1.000000                    // Fractional reduction in friction when slipping
  294. 80.000000,80.500000          // Friction angles
  295. 2.000000                    // Traction fractional multiplier
  296. 0.050000                    // Rolling resistance
  297. // Wheels entry #2
  298. 1                           // Type
  299. Right front                 // Identifier
  300. FRWHEEL.ACT                 // Actor
  301. 0,0,0 // Position
  302. 1                           // Steerable flags
  303. 0                           // Driven flags
  304. 0.010000                    // Suspension give
  305. 1.000000                    // Damping factor
  306. 1.000000                    // Fractional reduction in friction when slipping
  307. 80.000000,80.500000          // Friction angles
  308. 2.000000                    // Traction fractional multiplier
  309. 0.050000                    // Rolling resistance
  310. // Wheels entry #3
  311. 1                           // Type
  312. Left rear                   // Identifier
  313. RLWHEEL.ACT                 // Actor
  314. 0,0,0  // Position
  315. 0                           // Steerable flags
  316. 0                           // Driven flags
  317. 0.010000                    // Suspension give
  318. 1.000000                    // Damping factor
  319. 1.000000                    // Fractional reduction in friction when slipping
  320. 79.500000,80.500000          // Friction angles
  321. 2.000000                    // Traction fractional multiplier
  322. 0.050000                    // Rolling resistance
  323. // Wheels entry #4
  324. 1                           // Type
  325. Right rear                  // Identifier
  326. RRWHEEL.ACT                 // Actor
  327. 0,0,0                          // Position
  328. 0                           // Steerable flags
  329. 0                           // Driven flags
  330. 0.010000                    // Suspension give
  331. 1.000000                    // Damping factor
  332. 1.000000                    // Fractional reduction in friction when slipping
  333. 79.500000,80.500000          // Friction angles
  334. 2.000000                    // Traction fractional multiplier
  335. 0.050000                    // Rolling resistance
  336.  
  337.  
  338. 1                           // Number of 'Bounding shapes' entries.
  339.  
  340. // Bounding shapes entry #1
  341. polyhedron                  // Type
  342. 10
  343. -0.214226     0.051746     -0.619992
  344. -0.214226     0.605482     -0.161890
  345. -0.270372     0.053301     0.562128
  346. -0.270372     0.191531     0.563334
  347. 0.182926     0.051746     -0.619992
  348. 0.182926     0.605482     -0.161890
  349. 0.237902     0.053301     0.562128
  350. 0.237902     0.191531     0.563334
  351. -0.214226     0.550010     -0.511195
  352. 0.182926     0.550010     -0.511195
  353.  
  354.  
  355. 0                           // Number of sub-parts.
  356.  
  357. END OF MECHANICS STUFF
  358.  
  359. // Materials for shrapnel
  360. 3                // number of materials
  361. M00.MAT        // Red
  362. M00.MAT
  363. M30.MAT        // White
  364.  
  365. //damage vertices fire points
  366. 1            // engine point
  367. 1            // transmission
  368. 1            // driver
  369. 5            // steering
  370. 1            // lf brake
  371. 1            // rf brake
  372. 1            // lr brake
  373. 1            // rr brake
  374. 1            // lf wheel
  375. 4            // rf wheel
  376. 6            // lr wheel
  377. 1            // rr wheel
  378.  
  379. // start of keyword stuff
  380. CAMERA_POSITIONS
  381. 0, 0.3, -0.55            // bumper position
  382. 0, 0.3923, -0.39802        // cockpit position
  383.  
  384. // End of keyword stuff
  385. END
  386.