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- Version 1.7.2:
- Core changes:
- - fixed bugs on ELF clean up
- - improved CodeBreaker 0xDxxxxxxx code support
- - updated Scale2x filter to version 2.0
- - improved memory timing
- - added support for z2 (delete break on write) so that gdb can use break on write
-
- Windows:
- - added search for base language dll
- - fixed GDI problems with selected bitmap being deleted
- - added JPEG and PNG support for skins
- - changed import/export battery file to default to battery directory
- - fixed the translation bug with viewers
- - fixed the GB map view flickering
- - fixed skin bugs
-
- SDL versions:
- - now it exits when closing the window
-
- Other:
- - added a new interface using GTK+, which implements a first part of the Windows version
-
- Version 1.7.1:
- Core changes:
- - added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- - avoid crash when loading an invalid ELF file
- - avoid turning sound on if soundOffFlag is true
- - disabled remove intros option
- - fixed memory leak in ELF support code
- - fixed memory corruption if loading a bigger file than the memory to hold it
- - fixed some compile warnings in the profiling code
- - merged some big endian fixes into the code
- - update battery files more often (a bit after the save memory is last updated)
-
- Gameboy:
- - fixed bug with window support introduced in version 1.7
- - fixed HALT bug when no matching bits for interrupt
-
- Windows:
- - added cartridge save strings to bug report
- - changed default button on disassembly views to Go instead of Close
- - changed power management/screen saver disabling code again to avoid problems
- - fixed compilation problems on VC 7
- - fixed multi-monitor support
- - fixed bug loading memory dumps
- - fixed crash onb map/oam/tile viewers
- - fixed problem 320x240 mode open/save dialogs
- - fixed bug where user selected Gameboy colors were reset and not stored
- - fixed bug rendering the translator URL
- - fixed memory leak in OpenGL code which caused nasty problems
- - store throttle value between restarts of the emulator
- - updated FAQ and URL links to the new site
-
- Version 1.7:
- Core changes:
- - added fixes to video filters done by Flea for Mac OS X
- - added/fixed ArcTan/ArcTan2 emulation
- - added sound volume .25 and.50
- - added hq2x/lq2x filters
- - aded global cheat disable
- - some code clean up
- - fixed some CBA cheat support
- - fixed ARM/Thumb instruction timing, including memory access
- - fixed minor bugs in STMDx ARM instructions
- - fixed ARM LDRx instructions when base equals dest
-
- Gameboy:
- - added support for 8M roms
- - (re)added support for 2-4 playes in SGB mode
- - added sprite limit emulation (thanks Ricky of KiGB)
- - cancel pending EI when imediately followed by DI
- - implemented DI/HALT bug
- - implemented STAT write bug during VBLANK or HBLANK when in GB mode
- - implemented GDMA delay in GBC mode (thanks TM of GEST)
- - fixed priority between OBJ and Window
- - fixed some SGB border problems
- - fixed window rendering problems in some cases
- - fixed CGB initial background palette to white
- - fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
- - fixed LCD interrupts to only occur once per line
- - fixed incorrect display when BG is off
- - modified interrut delay to 6 clock ticks instead of 2
- - moved scanline update to beginning of HBLANK
-
-
- Windows:
- - added predefined Gameboy palettes (thanks Kojote)
- - added GBA IO Viewer to view/modify GBA hardware registers
- - added menu entry to load most recent save state
- - added menu entry to save state into oldest slot
- - added option to auto load the most recent save state upon loading
- - added fullscreen max scale option
- - chnaged the bug report option to be a little more friendly
- - enhanced save state submenus to show date/time of when save was made
- - enhanced logging window to capture data even if not being displayed
- - fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
- - fixed Direct3D full screen with Gameboy roms
- - fixed minor bugs when saving images in the different viewers
- - fixed power management disabling: should avoid monitor turning off now
- - improved cheat input to be more flexible and easy to enter
- - migrated whole GUI code to MFC
-
- Version 1.6a:
- Core changes:
- - fixed bug introduced in previous fix to CpuFastSet/CpuSet
- - fixed slowdown caused by attempt to speed up emulation
-
- Windows:
- - fixed bug when selecting the same render type
-
- Version 1.6:
- Core changes:
- - added rewind support (initially disabled)
- - added support for slowdown codes
- - added emulation of sprite priority bug (thanks PokemonHacker)
- - added simple emulation for BIOS call 0x2a
- - added enhanced save type detection option (default)
- - added DMA hack for an obscure case
- - improved loading speed
- - fixed sleep/stop state support
- - fixed bug caused by rendering optimizations
- - fixed crash while debugging startup routines
- - fixed DMA emulation
- - fixed priority between OBJ Window and regular windows
- - fixed thumb disassembly bug
- - fixed sound envelope bug when set to 0 to mute sound (thanks PokemonHacker)
- - fixed CpuFastSet/CpuSet bugs (thanks PokemonHacker)
- - fixed warning message when using AGBPrint
- - fixed DMA timings
-
- Windows:
- - added movie recording/playback (joypad movement recording)
- - added support for automatic SGB border display
- - added option to auto hide menu in full screen mode
- - added rewind support
- - added bug report menu to provide needed information for solving problems
- - added FAQ optin to take to the VBA website FAQ
- - menu toggle can now have a customizable accelerator instead of ESC
- - fixed bug on GBA cheats showing the wrong enable state (checkbox was ok)
- - fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
- - fixed export settings to also export viewers settings
- - fixed bug saving keyboard settings in INI file
- - fixed map viewer click address in some cases
- - fixed map viewer rendering for 512x512 screens
- - fixed tile viewer click address and tile number in 256 color mode
- - allow customize to run in fullscreen mode (exception of 320x240 mode)
-
- SDL versions:
- - added support to turn sound off and change channel enable
- - added support for automatic SGB border display
- - added rewind support (CTRL+B)
- - fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
- - fixed typo on pause-when-inactive option which made it not recognized
-
- Version 1.5.1:
-
- Core changes:
- - minor rendering optimization
- - added support for AR codes (thanks parasytic and pokemonhacker)
- - no longer allow L+R or U+D to be reported as pressed
- - fixed RTC problem on last day of the month
- - fixed bug with some cheat codes that caused an invalid ROM patch
- - fixed sound mixing problem with DS ratio
-
- Windows:
- - added skin button support
- - added AVI sound support (thanks to phaeron)
- - all accelerators can now be customized or removed
- - fixed full screen problem in OpenGL mode
- - fixed some problems with stretch to fit
- - main skin region is now optional for pure rectangular skins
-
- SDL version:
- - changed default separator on config file to a equal sign
- - changed pause when inactive default to false to fix problems debugging
-
- Porting:
- - added PowerPC assembly code (thanks Jeffrey Lim)
-
- Version 1.5a:
-
- Windows:
- - fixed skin problems on Win 95/98/Me/2000
- - fixed right-click problem on Win 95/98/Me/2000
- - fixed problem when Gameboy Printer was enabled
- - fixed problem on Flash size menu not showing correct setting
-
- Version 1.5:
-
- Core changes:
- - added AGBPrint support (for developers only)
- - added RTC support
- - added scanlines filter
- - added support for gzip files
- - added support for compressed bios files (zip, gzip)
- - fixes Flash 1M support
-
- Gameboy:
- - added SGB2 support
-
- Windows:
- - added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer,
- Map Viewer and Palette Viewer)
- - added fullscreen mode confirmation for DirectDraw to avoid problems
- - added GDI, Direct3D and OpenGL rendering options
- - added skin support (see readme for information on creating skins)
- - added support for per game configuration of some settings (see readme for
- details)
- - changed INI support to use emulator directory instead of Windows directory
-
- SDL version:
- - added support for per game configuration of some settings (see readme for
- details)
-
- Version 1.4:
-
- Core changes:
- - added bilinear and bilinear plus filters
- - added interframe blending support
- - added support to show speed in fullscreen mode (transparent or opaque)
- - added detailed speed display
- - added autoframeskip support
- - added support for ELF DW_FORM_strp (used by newer GCC versions)
- - added support to enable/disable GB/GBC video layers
- - fixed crash when loading a second ELF file
- - fixed missing EMMS instruction in ADVANCEMAME Scale 2x MMX version
- - fixed some timer settings problems (bad copy paste of code)
-
- Windows version:
- - allows AMD CPUs to take advantage of MMX code
- - added support to select video mode for fullscreen mode
- - added fullscreen triple buffering support
- - added support for multiple joypad configuration
- - added support to store settings to INI
- - added export settings from Registry to INI
- - added throttle support (between 5% and 1000%)
- - fixed problem displaying error messages in fullscreen mode
- - fixed tile viewer to display all tiles in 256 mode
- - fixed Visual Studio project files so that they work on other computers
- - fixed problem with disable SFX not being read when program starts
- - fixed (minimized) screen corruption problem when filter is active in
- fullscreen mode and emulator is minimized
-
- Version 1.3.1:
-
- Core changes:
- - fixed reversed Flash identification for 64k Flash
-
- Version 1.3:
-
- Core changes:
- - added support for Flash 128K (thanks DesktopMan)
- - added checks for out of memory condition
- - added sound volume option
- - fixed message when failed to write battery file (previously always saying
- failure to open file NULL)
- - fixed sound mixing ratios specified in 0x4000082 (thanks Damian)
- - simulating memory behaviour when no cartridge present (32-bits still
- incorrect)
- Windows version:
- - automatically apply IPS patch if it exists (configurable)
- - added save/load support in the memory viewer
- - added support for filters in 32-bit mode for all filters
- - added AVI writing support (no sound yet)
- - can now pause emulator before loading any file
- - memory viewer now displays current edit address
- - removed some test code introduced at version 1.1 that slows down the emulator
- - exporting GSA snapshot defaults title to internal name
- - fixed missing check marks on layers menu
- - fixed bug showing maker code/name from some old games
- SDL version:
- - added support for long options
- - added support for passing configuration file name
- - added profiling support (GMON format - see README)
- - added support for filters in 32-bit mode for all filters
- - automatically apply IPS patch if it exists
- - improved search for configuration file: current directory, user directory,
- executable directory (in order) are searched
- - fixed configuration problem with saveType and removeIntros
- Porting:
- - fixed big endian problems in SGB code
- - fixed big endian problems with rotated sprites
- - fixed big endian sound endianess
-
- Version 1.2:
-
- Core changes:
- - added MidiKey2Freq bios call (thanks Chris Moeller)
- - added AdvanceMAME Scale2x and Simple 2x filters
- - added support for higher frameskip (up to 9)
- - added C core for portability
- - added big endian support
- - added support for movement sensor (thanks Parasyte)
- - added support for selecting save type available
- - fixed another value for the bios protection
- - fixed sound envelope reload bug (thanks jaymzj)
- - fixed timer counter (not changing the value of the counter unless the timer
- overflows or is restarted)
- - fixed problem on big endian when setting IO memory reable positions
- - fixed reset LCD after disabling forced blank
- - speed up now uses frameskip 9 (6 FPS)
- - improved message when BIOS function cannot be emulated
- Windows changes:
- - added freeze recent list option
- - added 800x600 support
- - support to export GamesharkAdvance save games
- - fixed bug when changing directories in the Directories... dialog
- SDL version:
- - added emulation for motion sensor
- - fixed crash when printing void * variables
- - fixed crash when -b specified incorrectly
- - fixed warning when reading configuration file about disableMMX if compiled
- without MMX support
- - fixed crash when trying open file that does not exist
-
- Version 1.1:
-
- Core changes:
- - added DMA logging
- - added GBA intro remover
- - fixed an ARM bug for opcodes like OP Rd,Rb,Rm ROR Rs where Rs > 0
- and Rs % 32 == 0
- - fixed some minor inconsistencies on the THUMB core (no actual bug reported)
- - fixed bug with windows and alpha-bleding the wrong layer
- - fixed sound channel 3 volume
- - fixed the EEPROM battery save bug
- Windows changes:
- - added reset buttons to the directories dialog
- - added Logging console (for internal GBA logging and console output)
- - enhanced Map Viewer with more information about map and clicked spot
- - enhanced Tile Viewer with more information about tiles and clicked spot
- - added speed up toggle
- - fixed a bug configuring hotkeys for some menu options
- - fixed a bug where the joypad configuration dialog had strange colors
- - fixed a crash when opening the Disassemble window when emulating a GB program
-
- Version 1.0a:
-
- Core changes:
- - corrected sound mixing to be more like in version 0.9.1
- Windows changes:
- - fixed battery file load/save when directory not set
- - fixed crashes when directories not set
- - fixed crash when passing image from command line in same directory
- - updated company list for rom information dialogs
-
- Version 1.0:
-
- Core changes:
- - semi-transparent objects are now processed correctly when windows enabled
- - battery files now written even after resetting
- - 16-bit sound rendering
- - fixed some LDM/STM instructions when running in user/system mode
- - added missing LDM/STM instruction formats
- - Div/DivARM BIOS calls work correctly when dividing by 0
- - added sound echo effect
- - added sound low pass filter
- - added reverse stereo support
- Gameboy changes:
- - can now edit palette for mono games
- Windows changes:
- - added option for not stretching viewing data
- - added automatic update option for all viewers (every frame)
- - added tile viewer
- - added disassembler
- - added accelerator editor: user can configure almost all menu items hotkeys
- - added GDB support (will be improved in the next version)
- - memory viewer can now edit memory
- - fixed autofire for L/R buttons which was inverted
- - fixed dialog keyboard navigation
- - fixed bug in map viewer when viewing mode 2 map
- - files should now be saved to the correct directory when directories not set
- SDL changes:
- - fixed autofire for L/R buttons (was not working before)
- - added support for sound quality selection
-
- Version 0.9.1:
-
- Core changes:
- - fixed BG2CNT corruption in some cases
- - fixed rendering of sprites with invalid OBJ Mode
- - fixed 32-bit access to some IO registers
- - fixed some unknown messages when loading ELF files
- - fixed small error when doing a 16-bit write to palette RAM
- - fixed minor bug in CpuFastSet emulation
- - fixed some crashes loading GCC 3.0.4 ELF files
- - fixed minor problem with CPSR (to be consistent with documentation)
- - added single frame stepping (pauses after drawing the next frame)
- - BMP screen capture option
- Windows changes:
- - fixed add cheat dialog disabled buttons
- - fixed bug with 32-bit cheats (Gameshark/Internal)
- - multiple selection on cheat list dialogs now supported
- - easier enable/disable of cheats
- - cheat search dialog shows previous search results
- - cheat lists now restore enabled/disabled status correctly
- - added some new companies to information dialogs
- - Map viewer
- - Palette viewer
- - Memory viewer
- - Sprite viewer
- SDL changes:
- - added development logging option (bios usage, illegal read, illegal writes)
- - call stack information (GCC 3+ (ARM mode only) or ARM SDT)
-
- Version 0.9a:
-
- Core changes:
- - fixed rotation screen bug introduced in version 0.9
- - fixed some memory write corruption
- Windows changes:
- - fixed small bug in 320x240 mode
- - fixed open dialog when in 640x480 mode
-
- Version 0.9:
-
- Core changes:
- - support for enabling/disabling graphical layers
- - correct sound channel 4 emulation
- - support for multiboot files (.MB)
- - support for ELF files
- - fixed some memory leaks
- - fixed LDM/STM instructions (missing formats and wrong behaviour - littleos now works)
- - fixed PUSH/POP instructions
- - fixed misaligned half word reads
- - fixed invalid memory reads
- - fixed IO memory readability and register writing
- - fixed HuffUnComp missing last bytes bug
- - fixed a small DMA bug
- - fixed bug in rotation screens (hoffset demo works again)
- Gameboy changes:
- - correct sound channel 4 emulation
- - fixed bug reading joypad when LCD is off
- - fixed small bug in SGB code
- - fixed bug in SGB Block command
- Windows changes:
- - can now save GB Printer output as well as print
- - 320x240 mode support
- - support for more joystick axes and HAT(POV)
- - separate directory for GB roms
- - option to use old sound synchronization code (to avoid crackle problem)
- - fixed add internal code dialog bug when entering multiple codes
- - fixed closing dialogs by clicking on X
- - fixed handling of root directory for saving
- SDL changes:
- - GDB remote debugging support (see Readme of SDL version for details)
- - YUV support (courtesy of Niels Wagenaar)
- - improvements to embedded debugger (locals, break, print, symbols commands)
- - console output support (Mappy style and a new one)
- - partial ELF support in the internal debugger
- - support for HAT buttons
-
- Version 0.8:
-
- Core changes:
- - correctly initializing IO registers when running without BIOS(Gollum/Costis)
- - support for GSA ROM patching codes and button codes
- - support for CodeBreakerAdvance codes
- - support for separate frameskip for GBA and GB roms
- - reworked the cheat system internal (should improve speed a bit)
- - added a small interrupt latency to avoid interrupt loop
- - fixed 16-bit DMA transfers with decrement options
- - fixed semi-transparent OBJ bug
- - fixed Gameshark Advance snapshot import
- - fixed crash when passing filename without a path on command line
- - fixed ARM LDR/STR with ASR shifted register instructions
- - fixed some disassembly bugs
- - fixed sound mixing (reversed sound)
- - fixed misaligned 16-bit reads
- Gameboy changes:
- - fixed sound mixing (reversed sound)
- - fixed vertical scrolling bug (Kefren bars demo)
- - fixed speed up bug changing sound quality during emulation
- Windows changes:
- - disable screen saver when emulating
- - added option to pause the emulator when window not active
- - added keyboard shortcut for recent files
- - added support for more keyboard keys when configuring controls
- - added sound recording to a wave file
- - fixed Add code dialogs to allow multiple codes entered at once
- - fixed DDraw clipping bug (should work when window partially offscreen)
- SDL changes:
- - added command line flag for frameskip
- - added command line support for bios file
- - fixed configuration file comments on control configuration
-
- Version 0.7.1:
-
- Core changes:
- - sound scratch problem fixed
- - sound mixing improved
- - sound channel 3 new function added
- - Gameshark code support fixed for some codes
- - all cheat codes are validated for wrong characters
- - 64k EEPROM support
- - added BIOS calls protection for BIOS memory area
- - fixed problem with stop mode and loading a save state
- - fixed window behaviour on some undocumented cases (thanks mrquackers)
- Windows version:
- - added new filters to the menu
- - maker name added to ROM information dialogs (thanks to /Fredrik)
- - fixed start up x4 problem
- - fixed GBA cheat search display problem when showing hex numbers
- - added cheat search for GB roms
- SDL version:
- - fixed debugger disassembled line when on breakpoint
- - fixed loading a state with a different sound quality (quality doesn't change)
-
- Version 0.7a:
-
- - fixed slowdown/graphic sync problem
- - fixed x4 problem
- - enabled experimental graphic filters: pixelate and motion blur
- (need to use regedit to change filter to 5 or 6 respectively)
- - added BIOS calls Stop, IntrWait and SoundBiasReset (missing from 0.7 changes)
-
- Version 0.7:
-
- Core GBA emulation:
- - emulating GBA windows correctly when they wrap around the screen
- - fixed some minor THUMB flag bugs
- - fixed blended sprites priority bug
- - fixed unimplemented ARM LDM opcode
- - not applying SFX to semi-transparent sprites
- - completed mode 5 emulation
- - disable sfx now takes effect immediately
- - screen capture sets the correct extension when name typed
- - MOSAIC support in all video modes and sprites
- - fixes to several of the reported black screen, hangs and missing opcode
- - Gameshark code support
- - import function for battery files, code files and game saves
- - export function for battery files
- Core GB emulation:
- - fixed window priority bug (sprites on top of window)
- - screen capture now being taken before status message is displayed
- - import function for battery files, code files and game saves
- - export function for battery files (no RTC saved in this case)
- SDL versions:
- - fixed some small disassembler bugs
- - fixed keyboard shortcuts with modifier keys (Ctrl, Alt, Shift)
- - added MMX support (default is off)
- - configuration file now in DOS format for the Windows version
- - added break on write support for IRAM and WRAM
- Linux version specific:
- - fixed some bad opcodes
-
- Version 0.6.0.1:
-
- - fixed bug with Japanese and Chinese translations
- - fixed bug with 8-bit or 16-bit freeze cheat codes
- - fixed a small VRAM bug
-
- Version 0.6:
-
- - fixed bug with images patched to save into FlashAdvance instead of EEprom
- - fixed bug reporting register P1
- - fixed DMA loop bug and timing
- - reworked the cheat engine for Gameboy (faster now)
- - GB Pocket Printer support
- - GB MBC7 support (motion sensor)
- - added ROM information dialogs
- - now centering dialog boxes
- - automatically hiding of mouse in full screen
- - Cheat list dialog improved with description for a code
- - screen shot menu option
- - reset recent list option
- - option to disable status messages
- - option to automatically save/load cheat list
- - menu to save/load cheat list
- - using new dialog controls under Windows XP
- - language selectable from menu and easy translation
-
- Version 0.51:
-
- - fixed bugs introduced in version 0.5 (BIOS access)
- - fixed small DMA problem
- - fixed Gameboy frame skip bug (caused missing sprites)
- - fixed bug in MBC 3 code (boy/girl problem in Pokemon Crystal)
- - fixed crash loading more than 3 games without restart
- - added MMX version of the graphic filters (exception of TV Mode)
- - added status message to some actions (load/save state, reset, screen capture)
- - tried to improve message when DirectX missing
-
- Version 0.5:
-
- - fixed bug accessing the BIOS (caused apparent hang in some cases)
- - reverted the ARM to previous version (sound distortion fixed)
- - fixed a bug in the 16-bit and 32-bit cheat search
- - fixed a slowdown on GB emulation
- - fixed screen capture to only take one shot while the button is pressed
- - fixed problem of not saving battery file when using recent menu
- - fixed problem starting from double-click on binary image (association)
- - fixed missing GB filters when selecting files to open
- - removed unimplemented opcode for SWP opcodes
- - added auto-fire option for buttons A, B, L and R
- - added full screen mode (640x480 only - 320x240 will be enabled later)
- - added DirectDraw option for Emulation only (removes filtering problem) and
- use video memory (may speed up some machines)
- - added graphic filters: TV Mode, 2xSaI, Super 2xSaI and Super Eagle
- (adapted from Snex9x code). Note: fast machine needed.
- - full screen option to stretch to fit image
- - added option to associate emulator with GB and GBA files
- - added priority option to avoid problems on some machines
- - added dialog with cheats in use
- - added option to freeze memory location: infinite money, lives, etc...
-
- Version 0.4:
-
- - can now play Gameboy and GameboyAdvance games
- - recent menu with 10 recent loaded roms
- - save state slots (like Snes9x)
- - fixed 24-bit screen capture
- - fixed sprite corruption
- - added 3 missing BIOS calls (DiffXbitUnfilter calls)
- - fixed freeze loading VisualBoy 1.4.10 save game
- - fixed reset problems on some CGB games
- - fixed a timing issue that caused blinking sprites
-
- Version 0.3:
-
- - fixed window bug (vertical lines or missing column)
- - fixed some sound mixing problems
- - some speed improvements
- - cheat search engine (based on Snes9x)
- - battery saves are now supported
- - save game loading fixed (crash or no sound problem are gone)
- - disable special effects option (can speedup some machines)
-
- Version 0.21:
-
- - fix to 24-bit mode dark screen problem
- - sound on left speaker problem fixed
- - some ARM opcodes have been corrected (DarkFader's demos now work)
- - rotation bug fix
- - mode 3 backdrop color fix
-