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GameStar 2000 February
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Gamestar_15_2000-02_cd1.bin
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BZ2BetaPatch101b.exe
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addon
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river4.inf
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INI File
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2000-01-11
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1KB
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26 lines
[DESCRIPTION]
missionName = "ST: River4"
mapTga = "river4.bmp"
mapDesc = "river4.odf"
mySide = 1
[NetVars]
// For master list of descriptions, see source\network\vars.txt
ivar0 = 0 // Kill limit, 0= unlimited
ivar1 = 0 // Time limit, 0= unlimited
ivar2 = 4 // player limit. Commenting out this line means current setting not changed
ivar3 = 0 // 1=Teamplay on, 0=Teamplay off
ivar4 = 786432 // Bitfields saying which vehicles out of mpvehicles.txt are allowable. 33= both scouts
ivar5 = 2 // All=0, DM=1, Strat=2, all other values undefined (used in filters)
ivar6 = 0 // Vehicles allowable II (if ever implemented)
ivar7 = 2 // Strategy02.dll starting prefs: turrets at AI level 2, rest AI 0, default scrap, nothing extra [see vars.txt for gory details on bits]
ivar8 = 1 // Sync Join. 0=off, 1=on.
ivar9 = 30 //unit limit, 0 is unlimited
ivar10 = 0 // 0=pausing joins, 1=nonpausing
ivar11 = 1 // locks team play
// Svar0 (.bzn filename, used to look for an .inf file like this)
// *not* read in, as that would cause an infinite loop
svar1 = "Team Red" // Team name for team 1
svar2 = "Team Blue" // Team name for team 2