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Text File  |  2002-09-17  |  2KB  |  96 lines

  1. #include "..\MaterialDefine.def"
  2.  
  3. [Technique]
  4. {
  5. ;  Detail        = DETAIL_HIGH
  6.  
  7. ; a textura, vertex color, vertex alpha muveletek!
  8.   [Pass]
  9.   {
  10.     [Layer]
  11.     {
  12.       TextureSource     = TEXT_BUMP
  13.       TexCoordIndex     = 0
  14.  
  15.       ColorArg1 = TA_TEXTURE
  16.       ColorArg2 = TA_DIFFUSE
  17.       ColorOp   = TOP_DOTPRODUCT3
  18.  
  19.       AlphaArg1 = TOP_DISABLE
  20.  
  21.       TextureAddressU = TADDRESS_WRAP
  22.       TextureAddressV = TADDRESS_WRAP
  23.  
  24.       Filter = TF_LINEAR_MIP_LINEAR
  25.     }
  26.     [Layer]
  27.     {
  28.       ColorArg1    = TA_CURRENT
  29.       ColorArg2 = TA_TFACTOR
  30.       ColorOp    = TOP_MODULATE
  31.     }
  32. #include "..\VERTEXFORMATS\Bump0.vfd"
  33.     VertexShader    = "MoonBump_l0.vso"
  34.     VertexShaderSetup    = "VSS_MOONBUMP"
  35.  
  36.     FillMode    = FILL_SOLID
  37.     Cull        = CULL_CW
  38.     DitherEnable        = TRUE
  39.     SpecularEnable      = FALSE
  40.  
  41.     LightingEnable      = FALSE
  42.     NormalizeNormals    = FALSE
  43.     LocalViewer         = FALSE
  44.  
  45.     AlphaTestEnable    = FALSE
  46.  
  47.     TextureFactor       = 255,255,255,255 ;ebbe kell rakni a diffuse material x diffuse color erteket!
  48.  
  49.     AlphaBlendEnable    = FALSE
  50.  
  51.     ZWriteEnable        = TRUE
  52.     ZFunc               = CMP_LESS
  53.   }
  54. ; a glow vilagosito resze!
  55.   [Pass]
  56.   {
  57.     [Layer]
  58.     {
  59.       TextureSource     = TEXT_DIFFUSE
  60.       TexCoordIndex     = 0
  61.  
  62.       ColorArg1 = TA_TEXTURE
  63.       ColorOp   = TOP_SELECTARG1
  64.  
  65.       AlphaOp   = TOP_DISABLE
  66.  
  67.       TextureAddressU = TADDRESS_WRAP
  68.       TextureAddressV = TADDRESS_WRAP
  69.  
  70.       Filter = TF_LINEAR_MIP_LINEAR
  71.     }
  72.  
  73. #include "..\VERTEXFORMATS\Bump0.vfd"
  74.     VertexShader    = "MoonBump_l1.vso"
  75.     VertexShaderSetup    = "VSS_MOONBUMP"
  76.  
  77.     FillMode    = FILL_SOLID
  78.     Cull        = CULL_CW
  79.     DitherEnable        = TRUE
  80.     SpecularEnable      = FALSE
  81.  
  82.     LightingEnable      = FALSE
  83.     NormalizeNormals    = FALSE
  84.     LocalViewer         = FALSE
  85.  
  86.     AlphaTestEnable    = FALSE
  87.  
  88.     AlphaBlendEnable    = TRUE
  89.     SrcBlend    = BLEND_DESTCOLOR
  90.     DestBlend   = BLEND_ZERO
  91.  
  92.     ZWriteEnable        = FALSE
  93.     ZFunc               = CMP_LESSEQUAL
  94.   }
  95. }
  96.