home *** CD-ROM | disk | FTP | other *** search
/ Joystick Magazine 2002 December / JOY143_CD1.iso / Data / Demos / Platoon / pl_demo.exe / Levels / level_08.world < prev   
Text File  |  2002-10-14  |  2KB  |  136 lines

  1.  
  2. [World : cWorld]
  3. {
  4.     LevelID = "LEVEL_8"
  5.     TextureName = "gfx\terrain\level_08\m8_000_000.dds"
  6.     DetailName = gfx/terrain/vegyesdetail.tga
  7.     MapName = "gfx\terrain\level_08\level_08_minimap.tga"
  8.     NorthDirection = "-1,0,0"
  9.     GameTime = 0
  10.     StartingMissionObjectives = ""
  11.     WatchedHeroName = ""
  12.     SquadPlayerControlEnabled = 1
  13.     ShowWaypoints = 0
  14.     GodMode = 0
  15.     VMLogEnabled = 0
  16.     DebugMode = 0
  17.     ScriptRunningEnabled = 1
  18.     EmperorMode = 0
  19.     NoDamage = 0
  20.     FOWEnabled = 1
  21.     DrawBorder = 0
  22.     BorderWidth = 45
  23.     StaminaDisabled = 0
  24.     Grid = 0
  25.     AmbientColor = "60,60,60"
  26.     PanelColor = "64,64,64,255"
  27.  
  28.     [MissionObjectives : cActiveMissionObjectives]
  29.     {
  30.         ForceCompleted = 0
  31.         ForceFailed = 0
  32.  
  33.         [Objectives *]
  34.         {
  35.  
  36.         }
  37.     }
  38.     [CameraController : cCameraController]
  39.     {
  40.         DistanceTarget = 47.4820404
  41.         RotateTarget = 8740.3466797
  42.         PitchTarget = 33.0086021
  43.         PosTarget = "70.5677109,445.2818604,0.4259568"
  44.         BorderLimit = 1
  45.         FreeCameraMode = 0
  46.  
  47.     }
  48.     [FOWManager : cFOWManager]
  49.     {
  50.         Level0 = 0
  51.         Level1 = 96
  52.         Level2 = 255
  53.         RefreshDistance = 1
  54.  
  55.     }
  56.     [TerrainShader : cTerrainShader]
  57.     {
  58.  
  59.     }
  60.     [PlantBender : cPlantBender]
  61.     {
  62.         Strength = 100
  63.         Speed = 1
  64.         WindFrequency = 12
  65.         MinimumAmplitude = 0.33
  66.         DefaultDamping = 0.92
  67.         Iterations = 3
  68.         TableLength = 2000
  69.         WindDirection = "1,0,0"
  70.  
  71.     }
  72.     [Weather : cWeather]
  73.     {
  74.  
  75.         [Fog : cWeatherFog]
  76.         {
  77.             Enable = 1
  78.             Color = "222,237,254,255"
  79.             NearDistance = 0
  80.             FarDistance = 400
  81.  
  82.         }
  83.         [Rain : cWeatherRain]
  84.         {
  85.             Enable = 1
  86.             Area = "50,50,200"
  87.             AreaOffset = "-25,-5,0"
  88.             Number = 1000
  89.             MinSize = "0.125,1"
  90.             MaxSize = "0.25,1.5"
  91.             NearColor = "119,135,136,128"
  92.             FarColor = "0,78,155,64"
  93.             Gravity = "0,25,-50"
  94.             TextureName = gfx\textures\raindrop.tga
  95.             MaterialName = shaders\materials\additive.mat
  96.             SoundName = sounds\ambiances\rain-light.wav
  97.             Volume = 100
  98.  
  99.         }
  100.         [Wind : cWeatherWind]
  101.         {
  102.             Enable = 0
  103.  
  104.         }
  105.         [Fade : cWeatherFade]
  106.         {
  107.             Enable = 0
  108.             Color = "255,255,255,0"
  109.  
  110.         }
  111.         [Flash : cWeatherFlash]
  112.         {
  113.             Enable = 0
  114.             MinDelay = 1
  115.             MaxDelay = 10
  116.             MinSoundDelay = 0
  117.             MaxSoundDelay = 5
  118.             MinIntensity = 0.1
  119.             MaxIntensity = 1
  120.             SoundName = ""
  121.             Volume = 100
  122.  
  123.         }
  124.     }
  125.     [ScenarioProps : cScenarioProps]
  126.     {
  127.         IsMultiplayer = 0
  128.         TotalMoney = 100
  129.         Description = "Ez egy multiplayer palya."
  130.         ImageName = ""
  131.         AvailableSquads = ""
  132.         LevelName = ""
  133.  
  134.     }
  135. }
  136.