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Joystick Magazine 2002 December
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Platoon
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Prototypes
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VC_bunker_level07.inf
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INI File
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2002-09-24
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3KB
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148 lines
[VC_bunker_level07 : cTank]
{
Name = "VC_bunker_level07"
Scale = "1,1,1"
HPMultiplier = 1
Owner = 0
DisplayedName = "VC Bunker"
VisibleInMapFOW = 1
XP = 0
StaminaMultiplier = 1000
[Props : cTankProps]
{
Static = 1
Passable = 0
SelfShadow = 1
VertexColorShade = 1
ModelName = "gfx\objects\buildings\vc_bunker02_unit.bmod"
SightObstacleType = 0
EntityEventName = Bunker_A_unit
Actor = viet
SpeechProbability = 100
TrapDetectionDistance = 0
LOSAngle = 360
LOSVisibility = 1
DetectingModifier = 1
DefenceModifier = 1
SelectionSizeMultiplier = 1
FixedName = 1
MaxPassengersNum = 8
[Shade : cTankShade]
{
Enabled = 0
ImageName = ""
Size = "2,2,0"
DeltaPos = "0,0,0"
LightEnabled = 0
ShadowDistance = 1
TurretImageName = ""
}
}
[Effects : cVehicleEffects]
{
EffectName = tank_FX
DestroyEffect = "explode tank"
HitEffect = ""
DustEffect = ""
DustSpeedMin = 4
DustSpeedMul = 12
MarkEffect = ""
MarkSpeed = 5
MarkFadeMinTime = 5
MarkFadeRndTime = 5
WaterSplashEffect = ""
WaterFootMarkEffect = ""
WaterMarkSpeed = 3
MotorSoundFileName = ""
MotorIdleSoundFileName = ""
StartSoundFileName = ""
StopSoundFileName = ""
Pitch = 100
SoundRange = 70
}
[Stats : cUnitStats]
{
DamageLevel = 2
AutoCrush = 1
[MaxHP *]
{
[: cInt]
{
Value = 900
}
}
[MaxStamina *]
{
[: cInt]
{
Value = 100
}
}
}
[EntityMoverProps : cTankMoverProps]
{
Acceleration = 0.005
NegativeAcceleration = 0.005
MaxSpeed = 0
SteeringSpeed = 0
EntityLength = 5.5
WaypointPosTolerance = 2
TargetPosTolerance = 0.2
MinTurnAngle = 0.35
MaxTurnAngle = 1.5
VehicleWidth = 1.572
TrackLength = 1.3200001
}
[EntityDynamicsProps : cEntityDynamicsProps]
{
SuspensionMass = 8
SuspensionPosX = 15
SuspensionPosY = 15
SuspensionHardnessX = 0.05
SuspensionHardnessY = 0.1
SuspensionDamping = 1.5
SuspensionHeightMultiplier = 30
}
[Weapons *]
{
[: cWeapon]
{
WeaponType = v_rpd_mg
AmmoMultiplier = 1
}
}
[Knowledge : cKnowledge]
{
Skill = FIRE|STOP
}
[TurretControllerProps : cTurretControllerProps]
{
TurretName = turret
TurretSpeed = 0.05
ShootAngle = 0.1
MinTurretAngle = -6.3000002
MaxTurretAngle = 6.3000002
RecoilForce = 0.2
MuzzleFireObjectName = muzzle_fire_object
IdleAnim = ""
FireAnim = ""
AnimSpeed = 15
}
}