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INI File  |  2002-10-14  |  6KB  |  71 lines

  1.  
  2. [: cMovementSets]
  3. {
  4.     Name = "Movement Sets"
  5.  
  6.     [Sets *]
  7.     {
  8.  
  9.         [: cMovementSet]
  10.         {
  11.             Name = Civ
  12.             Movements = "civ_Idle|civ_Idle1|civ_Run|civ_RunF|civ_RunM|civ_RunStart|civ_RunStartF|civ_RunStartM|civ_RunStop|civ_RunToWalk|civ_RunToWalkF|civ_RunToWalkM|civ_Turn|civ_WalkLoop|civ_WalkLoopF|civ_WalkLoopM|civ_WalkStart|civ_WalkStartF|civ_WalkStartM|civ_WalkStop|civ_WalkToRun|civ_WalkToRunF|civ_WalkToRunM"
  13.  
  14.         }
  15.         [: cMovementSet]
  16.         {
  17.             Name = OldMan
  18.             Movements = "civ_Blast1DeathM|civ_Blast1M|civ_Blast2DeathM|civ_Blast2M|civ_CrawlDeath1M|civ_CrawlDeath2M|civ_CrawlDownM|civ_CrawlIdleM|civ_CrawlInjM|civ_CrawlUpM|civ_Death1M|civ_Death2M|civ_Death3M|civ_Idle1M|civ_IdleM|civ_IdleMkM|civ_MkEloldozM|civ_MkM|civ_Mutogat|civ_RunM|civ_RunStartM|civ_RunStopM|civ_RunToWalkM|civ_TurnM|civ_WalkLoopMkM|civ_WalkLoopOldMan|civ_WalkStartMkM|civ_WalkStartOldMan|civ_WalkStopMkM|civ_WalkStopOldMan|civ_WalkToRunM"
  19.  
  20.         }
  21.         [: cMovementSet]
  22.         {
  23.             Name = Rifleman
  24.             Movements = "en_Disarm|en_PlaceClaymore1|r_Assault|r_Blast1|r_Blast1Death|r_Blast1Loop|r_Blast1Up|r_Blast2|r_Blast2Death|r_Blast2Loop|r_Blast2Up|r_CrawlDeath1|r_CrawlDeath2|r_CrawlDeath3|r_CrawlDeath4|r_CrawlDown|r_CrawlIdle|r_CrawlInj|r_CrawlLoop|r_CrawlReload|r_CrawlShot|r_CrawlStart|r_CrawlStop|r_CrawlThrowGrenade|r_CrawlTurn|r_CrawlUp|r_CrawlWeaponDown|r_CrawlWeaponEnd|r_CrawlWeaponIdle|r_CrawlWeaponUp|r_Death1|r_Death2|r_Death3|r_Death3b|r_Death6|r_Death7|r_Death8|r_Idle|r_Idle1|r_Idle2|r_Idle3|r_Idle4|r_Idle5|r_Idle6|r_Injure1|r_Injure2|r_Mount|r_MountAPC|r_Reload|r_Run|r_RunStart|r_RunStop|r_RunToWalk|r_Shot|r_ThrowGrenade|r_Turn|r_Unbind|r_Unmount|r_UnmountAPC|r_WalkLoop|r_WalkStart|r_WalkStop|r_WalkToRun|r_WeaponDown|r_WeaponEnd|r_WeaponIdle|r_WeaponUp"
  25.  
  26.         }
  27.         [: cMovementSet]
  28.         {
  29.             Name = Pistol
  30.             Movements = "en_Detonate|en_Disarm|en_DisarmDetonator|en_PlaceClaymore1|me_heal|me_heal2|me_HealLoop|me_HealStart|me_HealStop|me_Idle1|me_Idle2|p_Assault|p_Blast1|p_Blast1Death|p_Blast1Loop|p_Blast1Up|p_Blast2|p_Blast2Death|p_Blast2Loop|p_Blast2Up|p_CrawlDeath1|p_CrawlDeath2|p_CrawlDeath3|p_CrawlDeath4|p_CrawlDown|p_CrawlIdle|p_CrawlInj|p_CrawlLoop|p_CrawlReload|p_CrawlShot|p_CrawlStart|p_CrawlStop|p_CrawlThrowGrenade|p_CrawlTurn|p_CrawlUp|p_CrawlWeaponDown|p_CrawlWeaponEnd|p_CrawlWeaponIdle|p_CrawlWeaponUp|p_Death1|p_Death2|p_Death3|p_Death3b|p_Death4|p_Death5|p_Death6|p_Death7|p_Death8|p_Death9|p_Idle|p_Idle1|p_Idle2|p_Idle3|p_Idle4|p_Injure1|p_Injure2|p_Mount|p_MountAPC|p_Reload|p_Run|p_RunStart|p_RunStop|p_RunToWalk|p_Shot|p_ThrowGrenade|p_Turn|p_Unmount|p_UnmountAPC|p_WalkLoop|p_WalkStart|p_WalkStop|p_WalkToRun|p_WeaponDown|p_WeaponEnd|p_WeaponIdle|p_WeaponUp"
  31.  
  32.         }
  33.         [: cMovementSet]
  34.         {
  35.             Name = Machinegunner
  36.             Movements = "mg_Assault|mg_Blast1|mg_Blast1Death|mg_Blast1Loop|mg_Blast1Up|mg_Blast2|mg_Blast2Death|mg_Blast2Loop|mg_Blast2Up|mg_CrawlDeath1|mg_CrawlDeath2|mg_CrawlDeath3|mg_CrawlDeath4|mg_CrawlDown|mg_CrawlIdle|mg_CrawlInj|mg_CrawlLoop|mg_CrawlShot|mg_CrawlStart|mg_CrawlStop|mg_CrawlTurn|mg_CrawlUp|mg_CrawlWeaponDown|mg_CrawlWeaponIdle|mg_CrawlWeaponUp|mg_Death1|mg_Death2|mg_Death3|mg_Death3b|mg_Death4|mg_Death5|mg_Idle|mg_Idle1|mg_Idle3|mg_Idle4|mg_Injure1|mg_Injure2|mg_Mount|mg_MountAPC|mg_Run|mg_RunStart|mg_RunStop|mg_RunToWalk|mg_Shot|mg_ThrowGrenade|mg_Turn|mg_Unmount|mg_UnmountAPC|mg_WalkLoop|mg_WalkStart|mg_WalkStop|mg_WalkToRun|mg_WeaponDown|mg_WeaponIdle|mg_WeaponUp"
  37.  
  38.         }
  39.         [: cMovementSet]
  40.         {
  41.             Name = LAW
  42.             Movements = "rl_Blast1|rl_Blast1Death|rl_Blast1Loop|rl_Blast1Up|rl_Blast2|rl_Blast2Death|rl_Blast2Loop|rl_Blast2Up|rl_Death1|rl_Death2|rl_Death3|rl_Death4|rl_Death5|rl_Idle|rl_Idle1|rl_Idle2|rl_Idle3|rl_Idle4|rl_Injure1|rl_Injure2|rl_Mount|rl_MountAPC|rl_Reload|rl_rl_Unmount|rl_Run|rl_RunStart|rl_RunStop|rl_RunToWalk|rl_Shot|rl_Turn|rl_Unmount|rl_UnmountAPC|rl_WalkLoop|rl_WalkStart|rl_WalkStop|rl_WalkToRun|rl_WeaponDown|rl_WeaponIdle|rl_WeaponUp"
  43.  
  44.         }
  45.         [: cMovementSet]
  46.         {
  47.             Name = Sniper
  48.             Movements = "r_Blast1|r_Blast1Death|r_Blast1Loop|r_Blast1Up|r_Blast2|r_Blast2Death|r_Blast2Loop|r_Blast2Up|r_CrawlDeath1|r_CrawlDeath2|r_CrawlDeath3|r_CrawlDeath4|r_CrawlDown|r_CrawlIdle|r_CrawlInj|r_CrawlLoop|r_CrawlStart|r_CrawlStop|r_CrawlThrowGrenade|r_CrawlTurn|r_CrawlUp|r_Death1|r_Death2|r_Death3|r_Death3b|r_Idle|r_Injure1|r_Injure2|r_Mount|r_MountAPC|r_Run|r_RunStart|r_RunStop|r_RunToWalk|r_ThrowGrenade|r_Turn|r_Unmount|r_UnmountAPC|r_WalkLoop|r_WalkStart|r_WalkStop|r_WalkToRun|sn_CrawlPreShot|sn_CrawlShot|sn_CrawlWeaponDown|sn_CrawlWeaponIdle|sn_CrawlWeaponUp|sn_Idle1|sn_Idle2|sn_PreShot|sn_Shot|sn_WeaponDown|sn_WeaponIdle|sn_WeaponUp"
  49.  
  50.         }
  51.         [: cMovementSet]
  52.         {
  53.             Name = Civilian_Male
  54.             Movements = "civ_Blast1DeathM|civ_Blast1M|civ_Blast2DeathM|civ_Blast2M|civ_CrawlDeath1M|civ_CrawlDeath2M|civ_CrawlDownM|civ_CrawlIdleM|civ_CrawlInjM|civ_CrawlUpM|civ_Death1M|civ_Death2M|civ_Death3M|civ_Idle1M|civ_IdleM|civ_IdleMkM|civ_MkEloldozM|civ_MkM|civ_RunM|civ_RunStartM|civ_RunStopM|civ_RunToWalkM|civ_TurnM|civ_WalkLoopM|civ_WalkLoopMkM|civ_WalkStartM|civ_WalkStartMkM|civ_WalkStopM|civ_WalkStopMkM|civ_WalkToRunM|civ_Mutogat"
  55.  
  56.         }
  57.         [: cMovementSet]
  58.         {
  59.             Name = Civilian_Female
  60.             Movements = "civ_Blast1DeathF|civ_Blast1F|civ_Blast2DeathF|civ_Blast2F|civ_CrawlDeath1F|civ_CrawlDeath2F|civ_CrawlDownF|civ_CrawlIdleF|civ_CrawlInjF|civ_CrawlUpF|civ_Death1F|civ_Death2F|civ_Death3F|civ_Idle1F|civ_IdleF|civ_RunF|civ_RunStartF|civ_RunStopF|civ_RunToWalkF|civ_TurnF|civ_WalkLoopF|civ_WalkStartF|civ_WalkStopF|civ_WalkToRunF"
  61.  
  62.         }
  63.         [: cMovementSet]
  64.         {
  65.             Name = POW
  66.             Movements = "noname_death|p_Blast1|p_Blast1Death|p_Blast1Loop|p_Blast1Up|p_Blast2|p_Blast2Death|p_Blast2Loop|p_Blast2Up|p_CrawlDeath1|p_CrawlDeath2|p_CrawlDeath3|p_CrawlDeath4|p_CrawlDown|p_CrawlIdle|p_CrawlLoop|p_CrawlStart|p_CrawlStop|p_CrawlTurn|p_CrawlUp|p_Death1|p_Death2|p_Death3|p_Death3b|p_Idle|p_Idle1|p_Injure1|p_Injure2|p_Mount|p_MountAPC|p_Run|p_RunStart|p_RunStop|p_RunToWalk|p_Turn|p_Unmount|p_UnmountAPC|p_WalkLoop|p_WalkStart|p_WalkStop|p_WalkToRun|pow_bind|pow_bound|pow_unbind"
  67.  
  68.         }
  69.     }
  70. }
  71.