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GlobalParameters.inf
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INI File
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2002-10-14
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13KB
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534 lines
[debug_level : cGlobalParameter]
{
Name = debug_level
Description = "1 => VMLogba kiir CommandState, 2 => minden infot kiir."
Value = 2
}
[pathmap_max_heightdiff : cGlobalParameter]
{
Name = pathmap_max_heightdiff
Description = "ennyi meteres szintkulonbseg alatt meg jarhato az ut"
Value = 0.4
}
[stamina_tired : cGlobalParameter]
{
Name = stamina_tired
Description = "Mennyi staminatol lesz a soldier tired statusban"
Value = 25
}
[stamina_exhausted : cGlobalParameter]
{
Name = stamina_exhausted
Description = "Mennyi staminatol lesz a soldier exhausted statusban"
Value = 5
}
[stamina_damage_percent : cGlobalParameter]
{
Name = stamina_damage_percent
Description = "Serulesnel a damage ertek ennyi szerese lesz a stamina csokkentes (hp csokkenes%* x=staminacsokkenes %)"
Value = 0.75
}
[wound_serious : cGlobalParameter]
{
Name = wound_serious
Description = "Hany % HP-ig lesz a soldier seriously wounded statusban"
Value = 70
}
[wound_heavy : cGlobalParameter]
{
Name = wound_heavy
Description = "Hany % HP-ig lesz a soldier heavily wounded statusban"
Value = 30
}
[min_visibility : cGlobalParameter]
{
Name = min_visibility
Description = "Milyen lathatosag ertek alatt lesz az ellenseg lathatatlan (0..1)"
Value = 0.3
}
[unit_seen : cGlobalParameter]
{
Name = unit_seen
Description = "Ha mar egy egyseget lattak, akkor milyen szorozoval no a lathatosaga (1..x)"
Value = 1.5
}
[trap_detection_interval : cGlobalParameter]
{
Name = trap_detection_interval
Description = "Mennyi idonkent nezi, hogy van-e csapda korulotte (mp)"
Value = 2
}
[trap_detection_squad_stopper_range : cGlobalParameter]
{
Name = trap_detection_squad_stopper_range
Description = "Ebben a rangeben levo squadoknak kuld STOP commandot, ha eszrevett valaki csapdat"
Value = 20
}
[soundevent_reprocess_delay : cGlobalParameter]
{
Name = soundevent_reprocess_delay
Description = "Mennyi ideig ne reagaljon egy ugyanolyan soundeventre (tizedmasodpercben)"
Value = 40
}
[viewevent_reprocess_delay : cGlobalParameter]
{
Name = viewevent_reprocess_delay
Description = "Mennyi ideig ne reagaljon ugyanannak az (ellenseges) squadnak az eszrevetelere (tizedmasodpercben)"
Value = 50
}
[almost_out_of_ammo : cGlobalParameter]
{
Name = almost_out_of_ammo
Description = "Milyen szazaleku ammo utan rakja ki az almost out of ammo gadgetet"
Value = 20
}
[popup_message_wait_time : cGlobalParameter]
{
Name = popup_message_wait_time
Description = "Milyen szazaleku ammo utan rakja ki az almost out of ammo gadgetet"
Value = 1
}
[popup_message_display_time : cGlobalParameter]
{
Name = popup_message_display_time
Description = "Milyen szazaleku ammo utan rakja ki az almost out of ammo gadgetet"
Value = 5
}
[popup_message_fade_time : cGlobalParameter]
{
Name = popup_message_fade_time
Description = "Milyen szazaleku ammo utan rakja ki az almost out of ammo gadgetet"
Value = 3
}
[target_visibility_multiplier : cGlobalParameter]
{
Name = target_visibility_multiplier
Description = "Ennyivel szorozza meg a unit lathatosagnal a Terrain szamitott erteket"
Value = 3
}
[min_trap_detection_chance : cGlobalParameter]
{
Name = min_trap_detection_chance
Description = "Ez a minimum esely a csapda eszrevetelekor"
Value = 0.5
}
[soldier_damagesoundrange : cGlobalParameter]
{
Name = soldier_damagesoundrange
Description = "Ez a damage sourd range a soldier eknel"
Value = 10
}
[idle_turningtimefix : cGlobalParameter]
{
Name = idle_turningtimefix
Description = "Min. ennyi idot var idleben ket fordulas kozott. [mertekegysege: unit ai frame], nem lehet 0 !"
Value = 50
}
[idle_turningtimernd : cGlobalParameter]
{
Name = idle_turningtimernd
Description = "Az elozo ertek plusz ez adja a az ido maximum erteket. [mertekegysege:unit ai frame]"
Value = 200
}
[distance_move_running : cGlobalParameter]
{
Name = distance_move_running
Description = "Ha ennel tavolabbra kell menni, akkor elobb futasra valt."
Value = 1000
}
[distance_assault_running : cGlobalParameter]
{
Name = distance_assault_running
Description = "Ha ennel tavolabbra kell menni, akkor elobb futasra valt."
Value = 30
}
[time_to_choose_new_target : cGlobalParameter]
{
Name = time_to_choose_new_target
Description = "Milyen gyakran keressen a squad uj celpontot a regi helyett. (otod mp)"
Value = 10
}
[squad_attackperiod : cGlobalParameter]
{
Name = squad_attackperiod
Description = "Menyi ideig erzekeli hogy ez a squad meglott engem (Masodpercben - Kod hasznalja.)"
Value = 2
}
[time_to_remeber_attack : cGlobalParameter]
{
Name = time_to_remeber_attack
Description = "Menyi ideig erzekeli hogy ez a squad meglott engem (Script hasznalja. AI-frame-ben kifejezve ertendo.)"
Value = 30
}
[enemy_marker_visibility : cGlobalParameter]
{
Name = enemy_marker_visibility
Description = "Mennyi ideig marad kint az ismeretlen ellenseg nyila"
Value = 1500
}
[enemy_marker_visibility_fade : cGlobalParameter]
{
Name = enemy_marker_visibility_fade
Description = "Mennyi ideig marad bent a rendszerben az ismeretlen ellenseg nyila"
Value = 2500
}
[fpbonus_invisible_attacker : cGlobalParameter]
{
Name = fpbonus_invisible_attacker
Description = "Hanyszoros Firepowert kap a tamado, ha olyan celra lo, aki nem latja"
Value = 1.4
}
[fpbonus_aim_mul : cGlobalParameter]
{
Name = fpbonus_aim_mul
Description = "Mennyivel nojon a FirePower bonusa minden ugyanarra a celpontra leadott loves utan"
Value = 0.1
}
[fpbonus_aim_max : cGlobalParameter]
{
Name = fpbonus_aim_max
Description = "Max mennyi lehet a 'tobb loves ugyanarra a celpontra' altal a dott firepower bonus"
Value = 2
}
[terraindefence_lose_range : cGlobalParameter]
{
Name = terraindefence_lose_range
Description = "Ha ennyi meternel kozelebbrol tamadjak az egyseget, elvesziti a tereptipus adta vedelmet"
Value = 8
}
[terraindefence_lose_value : cGlobalParameter]
{
Name = terraindefence_lose_value
Description = "Mennyi legyen a TerrainDefence erteke, ha az aktualis tereptipuset elvesziti a unit"
Value = 0.6
}
[activitydefence_lose_range : cGlobalParameter]
{
Name = activitydefence_lose_range
Description = "Ha ennyi meternel kozelebbrol tamadjak az egyseget, elvesziti az activity adta vedelmet"
Value = 8
}
[firing_time_interval : cGlobalParameter]
{
Name = firing_time_interval
Description = "Az utolso loves utan hany millisec-ig vegye ugy hogy lo a unit (tehat, hogy en lovok, s nem hogy engem lonek)"
Value = 500
}
[time_help : cGlobalParameter]
{
Name = time_help
Description = "Milyen idokozonkent frissitse a HelpTarget koordinatait."
Value = 50
}
[time_between_crawls : cGlobalParameter]
{
Name = time_between_crawls
Description = "Milyen idokozonkent hasalhat le (Hide) AI-frameben kifejezve."
Value = 100
}
[time_civil_hide : cGlobalParameter]
{
Name = time_civil_hide
Description = "Hany AI frame-ig guggol a civil."
Value = 100
}
[time_rnd_before_shooting : cGlobalParameter]
{
Name = time_rnd_before_shooting
Description = "Hany AI frame-et varjon max az elso lovese elott."
Value = 7
}
[time_turnaround : cGlobalParameter]
{
Name = time_turnaround
Description = "Min. hany AI frame-et varjon ket korbefordulas kozott."
Value = 50
}
[time_between_hide_and_runtasklist : cGlobalParameter]
{
Name = time_between_hide_and_runtasklist
Description = "Mennyit var lehasalas utan, mielott elkezdeni a tasklist-jet, pl. a jarorozeset. AI-frame-ben kifejezve."
Value = 50
}
[time_looking_in_turnaround : cGlobalParameter]
{
Name = time_looking_in_turnaround
Description = "Min. hany AI frame-et egy iranyba nezve, mikozben fordul."
Value = 8
}
[distance_attack_in_defence_mode : cGlobalParameter]
{
Name = distance_attack_in_defence_mode
Description = "Milyen tavolsagban kezdjenek el loni a defence modos katonak."
Value = 14
}
[distance_help : cGlobalParameter]
{
Name = distance_help
Description = "Milyen tavolsagra kozelitse meg a kapott poziciot."
Value = 14
}
[distance_mine_explosion_detection : cGlobalParameter]
{
Name = distance_mine_explosion_detection
Description = "Milyen tavolsagrol hallja meg az aknarobbanast."
Value = 30
}
[vc_hp_mul_0 : cGlobalParameter]
{
Name = "vc_hp_mul_0"
Description = "Mennyivel szorozza a vietcongok hp-jet (easy)"
Value = 0.7
}
[vc_fp_mul_0 : cGlobalParameter]
{
Name = "vc_fp_mul_0"
Description = "Mennyivel szorozza a vietcongok firepower-et (easy)"
Value = 0.5
}
[vc_hp_mul_1 : cGlobalParameter]
{
Name = "vc_hp_mul_1"
Description = "Mennyivel szorozza a vietcongok hp-jet (medium)"
Value = 1
}
[vc_fp_mul_1 : cGlobalParameter]
{
Name = "vc_fp_mul_1"
Description = "Mennyivel szorozza a vietcongok firepower-et (medium)"
Value = 0.75
}
[vc_hp_mul_2 : cGlobalParameter]
{
Name = "vc_hp_mul_2"
Description = "Mennyivel szorozza a vietcongok hp-jet (hard)"
Value = 1
}
[vc_fp_mul_2 : cGlobalParameter]
{
Name = "vc_fp_mul_2"
Description = "Mennyivel szorozza a vietcongok firepower-et (hard)"
Value = 0.9
}
[MinSquadPlacementDistance : cGlobalParameter]
{
Name = MinSquadPlacementDistance
Description = "Multiplayerben milyen minimalis tavolsagra rakja a squadokat"
Value = 7
}
[FirePowerLevel1 : cGlobalParameter]
{
Name = "FirePowerLevel1"
Description = "Egyes FirePowerLevel Szorzo az egerkurzorhoz"
Value = 0.28
}
[FirePowerLevel2 : cGlobalParameter]
{
Name = "FirePowerLevel2"
Description = "Kettes FirePowerLevel Szorzo az egerkurzorhoz"
Value = 0.66
}
[FirePowerLevel3 : cGlobalParameter]
{
Name = "FirePowerLevel3"
Description = "Esatobbi FirePowerLevel Szorzo az egerkurzorhoz"
Value = 1.5
}
[FirePowerLevel4 : cGlobalParameter]
{
Name = "FirePowerLevel4"
Description = "Esatobbi FirePowerLevel Szorzo az egerkurzorhoz"
Value = 3
}
[damage_higherlevel_multiplier : cGlobalParameter]
{
Name = damage_higherlevel_multiplier
Description = "ha 1-el magasabb szintu egyseget sebez, mint a fegyver szintje, ennyivel szorozza meg a sebzeserteket"
Value = 0.17
}
[damage_higherlevel_multiplier2 : cGlobalParameter]
{
Name = "damage_higherlevel_multiplier2"
Description = "ha 2-vel magasabb szintu egyseget sebez, mint a fegyver szintje, ennyivel szorozza meg a sebzeserteket"
Value = 0.4
}
[BigWarMusicUnitNumber : cGlobalParameter]
{
Name = BigWarMusicUnitNumber
Description = "ha ennyivel harconak tobben oldalanken akkor megy a big war zene"
Value = 4
}
[VCSightMusicDelay : cGlobalParameter]
{
Name = VCSightMusicDelay
Description = "Ennyi masodperc utan jon be ujabb 'VC-t latok' zene"
Value = 10
}
[NoSoundTimeMinInSecond : cGlobalParameter]
{
Name = NoSoundTimeMinInSecond
Description = "Ennyi masodpercig nincs ambient zene (min random)"
Value = 20
}
[NoSoundTimeMaxInSecond : cGlobalParameter]
{
Name = NoSoundTimeMaxInSecond
Description = "Ennyi masodpercig nincs ambient zene (max random)"
Value = 30
}
[GAME_CAMERA_DISTANCE_MIN : cGlobalParameter]
{
Name = GAME_CAMERA_DISTANCE_MIN
Description = ""
Value = 15
}
[GAME_CAMERA_DISTANCE_MAX : cGlobalParameter]
{
Name = GAME_CAMERA_DISTANCE_MAX
Description = GAME_CAMERA_DISTANCE_MAX
Value = 50
}
[GAME_CAMERA_PITCH_MIN : cGlobalParameter]
{
Name = GAME_CAMERA_PITCH_MIN
Description = ""
Value = 35
}
[GAME_CAMERA_PITCH_MAX : cGlobalParameter]
{
Name = GAME_CAMERA_PITCH_MAX
Description = GAME_CAMERA_PITCH_MAX
Value = 65
}
[EDITOR_CAMERA_DISTANCE_MIN : cGlobalParameter]
{
Name = EDITOR_CAMERA_DISTANCE_MIN
Description = EDITOR_CAMERA_DISTANCE_MIN
Value = 10
}
[EDITOR_CAMERA_DISTANCE_MAX : cGlobalParameter]
{
Name = EDITOR_CAMERA_DISTANCE_MAX
Description = EDITOR_CAMERA_DISTANCE_MAX
Value = 500
}
[EDITOR_CAMERA_PITCH_MIN : cGlobalParameter]
{
Name = EDITOR_CAMERA_PITCH_MIN
Description = EDITOR_CAMERA_PITCH_MIN
Value = 10
}
[EDITOR_CAMERA_PITCH_MAX : cGlobalParameter]
{
Name = EDITOR_CAMERA_PITCH_MAX
Description = EDITOR_CAMERA_PITCH_MAX
Value = 89
}
[SCROLL_CONSTRAINT : cGlobalParameter]
{
Name = SCROLL_CONSTRAINT
Description = SCROLL_CONSTRAINT
Value = 55
}
[CAMERA_PITCH_MIN : cGlobalParameter]
{
Name = CAMERA_PITCH_MIN
Description = CAMERA_PITCH_MIN
Value = 60
}
[CAMERA_PITCH_START : cGlobalParameter]
{
Name = CAMERA_PITCH_START
Description = CAMERA_PITCH_START
Value = 110
}
[CAMERA_MAX_PITCH_ADDER : cGlobalParameter]
{
Name = CAMERA_MAX_PITCH_ADDER
Description = CAMERA_MAX_PITCH_ADDER
Value = 35
}
[MULTI_MAX_SQUAD_NUMBER : cGlobalParameter]
{
Name = MULTI_MAX_SQUAD_NUMBER
Description = "Legfeljebb ennyi squad-ot lehet multiban vasarolni."
Value = 10
}