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/ Joystick Magazine 2002 December / JOY143_CD1.iso / Data / Demos / Platoon / pl_demo.exe / Inf / Gamelogic / GameEvents / Goal.SeekByFireSound.Eval.inf < prev    next >
INI File  |  2002-10-14  |  2KB  |  170 lines

  1.  
  2. [Goal.SeekByFireSound.Eval : cESEvent]
  3. {
  4.     Name = Goal.SeekByFireSound.Eval
  5.     Enabled = 1
  6.     Type = 4
  7.     RefreshRate = 0
  8.  
  9.     [Procedures *]
  10.     {
  11.  
  12.         [: cESIf]
  13.         {
  14.             Note = ""
  15.  
  16.             [Condition : cSIsThisGoalCurrent]
  17.             {
  18.                 Note = ""
  19.  
  20.             }
  21.             [Then *]
  22.             {
  23.  
  24.                 [: cESIf]
  25.                 {
  26.                     Note = ""
  27.  
  28.                     [Condition : cESCNot]
  29.                     {
  30.                         Note = ""
  31.  
  32.                         [Condition : cSIsIdle]
  33.                         {
  34.                             Note = ""
  35.  
  36.                             [Squad : cSGetByThisSquad]
  37.                             {
  38.  
  39.                             }
  40.                         }
  41.                     }
  42.                     [Then *]
  43.                     {
  44.  
  45.                         [: cESSetReturnValue]
  46.                         {
  47.  
  48.                             [Value : cESFIntConst]
  49.                             {
  50.                                 Value = 1
  51.  
  52.                             }
  53.                         }
  54.                     }
  55.                     [Else *]
  56.                     {
  57.  
  58.                         [: cESLog]
  59.                         {
  60.                             Text = "Goal ended naturally."
  61.  
  62.                         }
  63.                     }
  64.                 }
  65.             }
  66.             [Else *]
  67.             {
  68.  
  69.                 [: cESIf]
  70.                 {
  71.                     Note = "Hall valakit de nem lat senkit maga elott? Es persze nincs GuardMode-ban?"
  72.  
  73.                     [Condition : cESCNumNotEquals]
  74.                     {
  75.                         Note = "nincs guard mode-ban"
  76.  
  77.                         [Value1 : cESFIntFromMember]
  78.                         {
  79.                             VariableName = GuardMode
  80.  
  81.                             [Object : cSGetByThisSquad]
  82.                             {
  83.  
  84.                             }
  85.                         }
  86.                         [Value2 : cESFIntConst]
  87.                         {
  88.                             Value = 1
  89.  
  90.                         }
  91.                     }
  92.                     [Then *]
  93.                     {
  94.  
  95.                         [: cESIf]
  96.                         {
  97.                             Note = ""
  98.  
  99.                             [Condition : cMIsEmptyTarget]
  100.                             {
  101.                                 Note = "nem lat senkit"
  102.  
  103.                                 [Target : cSRetrieveCmdTarget]
  104.                                 {
  105.                                     VarName = SquadToAttack
  106.  
  107.                                 }
  108.                             }
  109.                             [Then *]
  110.                             {
  111.  
  112.                                 [: cESSubrutine]
  113.                                 {
  114.                                     Subrutine = sSub.CalculateFiringEnemies
  115.  
  116.                                 }
  117.                                 [: cESIf]
  118.                                 {
  119.                                     Note = "Nem ures a closest firing enemy"
  120.  
  121.                                     [Condition : cESCNot]
  122.                                     {
  123.                                         Note = "nem ures a ClosestFiringEnemyInFront"
  124.  
  125.                                         [Condition : cMIsEmptyTarget]
  126.                                         {
  127.                                             Note = ""
  128.  
  129.                                             [Target : cSRetrieveCmdTarget]
  130.                                             {
  131.                                                 VarName = ClosestFiringEnemyInFront
  132.  
  133.                                             }
  134.                                         }
  135.                                     }
  136.                                     [Then *]
  137.                                     {
  138.  
  139.                                         [: cESSetReturnValue]
  140.                                         {
  141.  
  142.                                             [Value : cESFIntConst]
  143.                                             {
  144.                                                 Value = 1
  145.  
  146.                                             }
  147.                                         }
  148.                                     }
  149.                                     [Else *]
  150.                                     {
  151.  
  152.                                     }
  153.                                 }
  154.                             }
  155.                             [Else *]
  156.                             {
  157.  
  158.                             }
  159.                         }
  160.                     }
  161.                     [Else *]
  162.                     {
  163.  
  164.                     }
  165.                 }
  166.             }
  167.         }
  168.     }
  169. }
  170.