home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Hráč 1998 July & August
/
Hrac_23_1998-07-08_cd1.bin
/
Info
/
GamesFAQs
/
mk2_arcade.txt
< prev
next >
Wrap
Text File
|
1998-06-10
|
33KB
|
737 lines
MORTAL KOMBAT II FAQ
Complete Arcade Guide
Revision 21
November 1st, 1994
ineluki@u.washington.edu
________________________
500 years ago, Shang Tsung was banished to the Earth Realm. With the
aid of Goro he was to unbalance the furies and doom the planet to a
chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales
of order towards chaos. Only seven warriors survived the battles and
Shang Tsung's scheme would come to a violent end at the hands of Liu
Kang.
Facing execution for his failure and the apparent death of Goro, Tsung
convinces Shao Kahn to grant him a second chance.
Shang Tsung's new plan is to lure his enemies to compete in the Outworld
where they will meet certain death by Shao Kahn himself.
Now the Kombat Kontinues...
************************************************************************
************************* Introduction *************************
************************************************************************
Welcome to the 21st, and perhaps final, revision of the FAQ. This guide
has been compiled over the last year by the players on the net and
myself. ALL moves and fatalities listed are confirmed. This guide is
for arcade versions 3.1 and up. Older machines do not include some of
the moves and many of the fatalities. If you find yourself playing on
an outdated machine, have the owner contact Midway for the replacement
chips.
If you have any additions send mail directly to me and I will include it
in the next guide, if there is ever need for one. Information posted to
alt.games.mk and rec.games.video.arcade will also be incorporated into
this guide. Credit will be given to those who contribute. An attempt
will be made to have this posted to both of the newsgroups every once in
a while. There are a few other ways of obtaining the latest revision of
the FAQ and obtaining other MK information:
FTP: Andy Eddy of GamePro magazine has generously offered to make it
available through anonymous FTP. The site is ftp.netcom.com, and the
directory is pub/vi/vidgames/faqs. There are four different files there:
mk2guide.txt: The latest version of this document.
mk2franc.txt: The Francais version of this document.
mk2moves.txt: A brief listing of all the moves and fatalities.
mk2mword.bin: The Macintosh version of this file, Word format.
MAIL: If you prefer to receive the guide through e-mail, send a
message to musjndx@gsusgi2.gsu.edu with the SUBJECT line, without
quotes, being exactly: "Send mk2". This will signal the server to
automatically send you the latest FAQ.
WWW: Take a look at the MK home page setup by Anthony Espradrilles
if you have access to either Lynx or Mosaic. The site is
http://www.cs.ucl.ac.uk/people/zcacaes/mk/mk.html. There is some cool
stuff there, including pics, movie info, home system FAQs, and more.
************************************************************************
*************************** Contents ***************************
************************************************************************
1. Introduction........................................About This Guide
2. Contents................................................This Section
3. General Definitions and Moves....................Defines Basic Terms
4. Individual Moves and Fatalities...........All Moves For All Fighters
5. General Information.............................Power-ups and Tricks
6. General and Individual Moves..........Move Descriptions and Strategy
7. Strategy and Tactics............How to Fight the Computer and Humans
8. Combos.......................................Combos For All Fighters
9. Retaliation........................Retaliation In Certain Situations
10. Secret Characters.......................Jade, Smoke, and Noob Saibot
11. Rumors and Things To Try..............Rumors Killed and Other Tricks
12. Version Information..................History of All Machine Versions
13. Character Endings...........................Endings For All Fighters
14. Offers from Midway.....................Comic And Compact Disc Offers
15. End Credits...............................Who Supplied Info For This
************************************************************************
**************** General Definitions and Moves *****************
************************************************************************
===================
GENERAL DEFINITIONS
===================
While reading through the moves, the + can be substituted by and, and
the - can be substituted by then. For example, 'two forward - HIGH
PUNCH' should be read as 'press the joystick twice towards the opponent
then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be
read as 'press LOW PUNCH and BLOCK at the same time'. Button names are
listed in all caps.
Quarter-Circle Towards: Rotate joystick from the down position to the
forward position then press the button indicated. (actual movement is
down - down to forward - BUTTON)
Quarter-Circle Away: Rotate joystick from the down position to the away
position then press the button indicated. (actual movement is down -
down to away - BUTTON)
Half-Circle Towards: Rotate joystick from the away/down position to the
forward/down position then press the button indicated. (actual movement
is away/down - away/down to forward/down - BUTTON)
Half-Circle Away: Rotate joystick from the forward/down position to the
away/down position then press the button indicated. (actual movement is
forward/down - forward/down to away/down - BUTTON)
hold then release: Press and hold the button while your character
charges. When finished charging release the button. Other actions may
be performed while charging, which is a good way of keeping the move a
surprise. You can also charge a move before a round begins. If you are
hit by the opponent the charge will still remain intact. With the
exception of Mileena, you must be standing on the ground in order for a
charged move to work.
(hold BLOCK): Block is only used in a move or fatality to stabilize
your fighter, to keep them from jumping or walking. It is a good idea
to release BLOCK before pressing the required button. You do not need
to use BLOCK if you can be at the right distance for a fatality.
down - up: The teleport can also be down by flicking the joystick down,
making the joystick spring up and down. This is applicable to Raiden
and Kung Lao.
Pit/Spikes: This is the fatality where you knock the victim into the
pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
Babality/Friendship: Babalities are moves where instead of finishing
your opponent you can turn them into a baby. Friendships are similar,
only you make friends with your opponent. In order to do a babality or
friendship, you can not use either punch button on the winning round.
=============
GENERAL MOVES
=============
Face Punch : HIGH PUNCH
Body Punch : LOW PUNCH
Face Kick : HIGH KICK
Body Kick : LOW KICK
Uppercut : down + HIGH PUNCH
Crouch Punch: down + LOW PUNCH
Crouch Kick : down + HIGH KICK
Ankle Kick : down + LOW KICK
Roundhouse : back + HIGH KICK
Sweep : back + LOW KICK
Specialty : HIGH PUNCH (closest to opponent)
Throw/Flip : LOW PUNCH (closest to opponent)
Knee : HIGH KICK or LOW KICK (closest to opponent)
************************************************************************
*************** Individual Moves and Fatalities ****************
************************************************************************
========
LIU KANG
========
After winning the Shaolin Tournament from Shang Tsung's clutches Kang
returns to his temples. He discovers his sacred home in ruins, his
Shaolin brothers killed in a vicious battle with a horde of Outworld
warriors. Now he travels into the Dark Realm to seek revenge.
Double Forearm : HIGH PUNCH (closest to opponent)
Standard Fireball : two forward - HIGH PUNCH (can be done in air)
Crouching Fireball: two forward - LOW PUNCH
Flying Kick : two forward - HIGH KICK
Bicycle Kick : hold LOW KICK (4 seconds) then release
Pit/Spikes: back - two forward - LOW KICK
Babality : two down - forward - back - LOW KICK
Friendship: forward - three back - LOW KICK
(A disco globe drops from the ceiling, and Kang gets down.)
Fatality 1: down - forward - two back - HIGH KICK
(Liu Kang will transform into a dragon and bite the victim
in half, leaving the legs standing. Stand close.)
Fatality 2: rotate joystick 360 degrees away from opponent
(Liu Kang will do a cartwheel kick then a massive uppercut.
Stand anywhere within jump range.)
========
KUNG LAO
========
A former Shaolin Monk and a member of the White Lotus society, he is the
last descendant of the great Kung Lao who was defeated by Goro 500 years
ago. Realizing the danger of the Outworld menace he joins Liu Kang in
entering Shao Kahn's contest.
Headbutt : HIGH PUNCH (closest to opponent)
Ground Teleport: down - up (flick joystick down)
Aerial Kick : down + HIGH KICK (must be done in air)
Hat Throw : back - forward - LOW PUNCH
Whirlwind Spin : two up - LOW KICK (hold BLOCK)
Pit/Spikes: three forward - HIGH PUNCH
Babality : two back - two forward - HIGH KICK
Friendship: three back - down - HIGH KICK
(Kung Lao pulls a rabbit out of his hat.)
Fatality 1: three forward - LOW KICK
(Kung Lao removes his razor hat and slices the victim down
the middle. Stand just within sweep range.)
Fatality 2: hold LOW PUNCH (back - forward) then release
(Kung Lao throws his hat which decapitates the victim.
Make sure to guide the hat up so it hits the head.
Stand all the way across the screen.)
===========
JOHNNY CAGE
===========
After Shang Tsung's tournament the martial arts superstar disappears.
He follows Liu Kang into the Outworld. There he will compete in a
twisted tournament which holds the balance of earth's existence - as
well as a script for another blockbuster movie.
Stomach Jab : HIGH PUNCH (closest to opponent)
Axe-Kick : HIGH KICK or LOW KICK (closest to opponent)
Low Green Bolt : half-circle towards - LOW PUNCH
High Green Bolt: half-circle away - HIGH PUNCH
Shadow Uppercut: back - down - back - HIGH PUNCH
Shadow Kick : back - forward - LOW KICK
Ball Breaker : LOW PUNCH + BLOCK
Pit/Spikes: three down - HIGH KICK
Babality : three back - HIGH KICK
Friendship: four down - HIGH KICK
(Cage autographs his photo for his best fan.)
Fatality 1: two down - two forward - LOW PUNCH
(Cage grabs the victim and rips their torso off, throwing
it to the ground. Stand close.)
Fatality 2: two forward - down - up
(Cage crouches and punches off the head of the victim with
a powerful uppercut. To knock off three heads, hold down
and the bottom three buttons until the first head is
knocked off. Stand close.)
=======
REPTILE
=======
As Shang Tsung's personal protector the elusive Reptile lurks in the
shadows stopping all those who would do his master harm. His human form
is believed to disguise a horrid reptilian creature whose race was
thought extinct millions of years ago.
Backhand : HIGH PUNCH (closest to opponent)
Acid Spit : two forward - HIGH PUNCH
Slide : back + LOW PUNCH + BLOCK + LOW KICK
Forceball : two back - HIGH PUNCH + LOW PUNCH
Invisibility: two up - down - HIGH PUNCH (hold BLOCK)
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - LOW KICK
Friendship: two back - down - LOW KICK
(Reptile attempts to sell you a Reptile doll.)
Fatality 1: two back - down - LOW PUNCH
(Reptile shoots his tongue towards the victims head,
bringing it back where he goes about eating it. Stand
about a jumps length away.)
Fatality 2: two forward - down - HIGH KICK
(While invisible Reptile cuts the torso off the victim.
You must be invisible. Stand close.)
========
SUB-ZERO
========
Thought to have been killed in the Shaolin Tournament, Sub-Zero
mysteriously returns. It is believed he traveled into the Outworld to
again attempt to assassinate Shang Tsung. To do so he must fight his
way through Shao Kahn's tournament.
Backhand : HIGH PUNCH (closest to opponent)
Iceball : quarter-circle towards - LOW PUNCH
Ground Freeze: quarter-circle away - LOW KICK
Slide : back + LOW PUNCH + BLOCK + LOW KICK
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - HIGH KICK
Friendship: two back - down - HIGH KICK
(Sub-Zero attempts to sell you a Sub-Zero doll.)
Fatality 1: two forward - down - HIGH KICK
(Sub-Zero will ice the victim over, putting them in a deep
freeze. Stand just out of sweep range.)
forward - down - two forward - HIGH PUNCH
(After deep freezing the victim, Sub-Zero will shatter the
top part of the body. Stand close.)
Fatality 2: hold LOW PUNCH (two back - down - forward) then release
(Sub-Zero will throw an ice grenade into the stomach of the
victim, exploding their top half. Stand all the way
across the screen.)
===========
SHANG TSUNG
===========
After losing control of the Shaolin Tournament, Shang Tsung promises his
ruler Shao Kahn to shape events that will lure the earth warriors to
compete in his own contest. Convinced of this plan, Shao Kahn restores
Tsung's youth and allows him to live.
Forearm : HIGH PUNCH (closest to opponent)
Flaming Skulls: two back - HIGH PUNCH (one flaming skull)
two back - forward - HIGH PUNCH (two skulls)
two back - two forward - HIGH PUNCH (three skulls)
Morph to Liu Kang: back - two forward - BLOCK
Kung Lao: back - down - back - HIGH KICK
Johnny Cage: two back - down - LOW PUNCH
Reptile: up - down - HIGH PUNCH (hold BLOCK)
Sub-Zero: forward - down - forward - HIGH PUNCH
Kitana: tap BLOCK three times
Jax: down - forward - back - HIGH KICK
Mileena: hold HIGH PUNCH (2 seconds) then release
Baraka: two down - LOW KICK
Scorpion: two up (hold BLOCK)
Raiden: down - back - forward - LOW KICK
Pit Only : two down - up - (release BLOCK) - down
Babality : back - forward - down - HIGH KICK
Friendship: two back - down - forward - HIGH KICK
(Tsung creates a rainbow above his head.)
Fatality 1: hold HIGH KICK (2 seconds) then release
(Shang Tsung turns into a mist and enters the victims body,
which explodes. Stand just within sweep range.)
Fatality 2: up - down - up - LOW KICK (hold BLOCK)
(Tsung picks up the victim with one hand, and drains their
life force into his other hand. Stand close.)
Fatality 3: hold LOW PUNCH (30 seconds) then release
(Shang Tsung turns into Kintaro, who punches the torso of
the victim across the screen. If you hold LOW PUNCH from
before the round begins, you do not need to wait the full
30 seconds to do the fatality.)
======
KITANA
======
Her beauty hides her true role as personal assassin for Shao Kahn. Seen
talking to an earth realm warrior. Her motives have come under
suspicion by her twin sister Mileena. But only Kitana knows her own
true intentions.
Elbow : HIGH PUNCH (closest to opponent)
Fan Swipe : back + HIGH PUNCH
Fan Throw : two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
Fan Lift : three back - HIGH PUNCH
Aerial Punch: half-circle away - HIGH PUNCH
Pit/Spikes: forward - down - forward - HIGH KICK
Babality : three down - LOW KICK
Friendship: three down - up - LOW KICK
(Kitana turns around and produces a cake with candles.)
Fatality 1: hold LOW KICK (two forward - down - forward) then release
(Kitana leans and kisses the victim, which then expands to
unnatural proportions and explodes. Stand close.)
Fatality 2: tap BLOCK three times - HIGH KICK
(Kitana draws her fan and decapitates the victim with one
swipe. Stand close.)
===
JAX
===
His real name is Maj. Jackson Briggs, leader of a top US special forces
unit. After receiving a distress signal from Lt. Sonya Blade, Jax
embarks on a rescue mission. One that leads him into a ghastly world
where he believes that Sonya is still alive.
Overhead Hammer: HIGH PUNCH (closest to opponent)
Ground Smash : hold LOW KICK (4 seconds) then release
Gotcha Grab : two forward - LOW PUNCH
Quadruple Slam : throw the opponent then tap HIGH PUNCH
Energy Wave : half-circle away - HIGH KICK
Back Breaker : BLOCK (must be done in air)
Pit/Spikes: two up - down - LOW KICK
Babality : down - up - down - up - LOW KICK
Friendship: two down - two up - LOW KICK
(Jax creates a string of paper dolls.)
Fatality 1: hold LOW PUNCH (three forward) then release
(Jax claps the victims head with a loud pop, and the skull
crumbles in pieces to the ground. Stand close.)
Fatality 2: tap BLOCK four times - LOW PUNCH
(Jax grabs the victim by the arms and rips them off the
body. Stand a step away from victim.)
=======
MILEENA
=======
Serving as an assassin along with her twin sister Kitana, Mileena's
dazzling appearances conceal her hideous intentions. At Shao Kahn's
request she is asked to watch for her twin's suspected dissension. She
must put a stop to it at any cost.
Elbow : HIGH PUNCH (closest to opponent)
Teleport Kick: two forward - LOW KICK
Ground Roll : two back - down - HIGH KICK
Sai Throw : hold HIGH PUNCH (2 seconds) then release
(can be done in air)
Pit/Spikes: forward - down - forward - LOW KICK
Babality : three down - HIGH KICK
Friendship: three down - up - HIGH KICK
(Mileena grows a flower beneath her outstretched hand.)
Fatality 1: forward - back - forward - LOW PUNCH
(Mileena repeatedly stabs the victim, lifting them up as
blood sprays everywhere. Stand close.)
Fatality 2: hold HIGH KICK (2 seconds) then release
(Mileena removes her mask revealing Baraka-like teeth and
inhales the victim, spitting out the bones. You can also
just hold BLOCK and tap HIGH KICK. Stand close.)
======
BARAKA
======
He led the attack against Liu Kang's Shaolin temples. Baraka belongs to
a nomadic race of mutants living in the wastelands of the Outworld. His
fighting skills gained the attention of Shao Kahn who recruited him into
his army.
Backhand : HIGH PUNCH (closest to opponent)
Double Kick: tap HIGH KICK twice (closest to opponent)
Blade Swipe: back + HIGH PUNCH
Blade Fury : three back - LOW PUNCH
Blue Bolt : quarter-circle away - HIGH PUNCH
Pit/Spikes: two forward - down - HIGH KICK
Babality : three forward - HIGH KICK
Friendship: up - two forward - HIGH KICK (hold BLOCK)
(Baraka offers the victim a present.)
Fatality 1: four back - HIGH PUNCH (hold BLOCK)
(Baraka extends his blades from his arms, then decapitates
the victim with one swipe. Stand close.)
Fatality 2: back - forward - down - forward - LOW PUNCH
(Baraka stabs the victim and lifts them up, then they
slowly slide down the blade. Stand close.)
========
SCORPION
========
The hell-spawned specter rises from the pits. After learning of Sub-
Zero's return, he again stalks the ninja assassin - following him into
the dark realm of the Outworld where he continues his own unholy
mission.
Backhand : HIGH PUNCH (closest to opponent)
Spear : two back - LOW PUNCH
Teleport Punch: quarter-circle away - HIGH PUNCH (can be done in air)
Leg Grab : half-circle away - LOW KICK
Air Throw : BLOCK (must be done in air)
Pit/Spikes: down - two forward - BLOCK
Babality : down - two back - HIGH KICK
Friendship: two back - down - HIGH KICK
(Scorpion attempts to sell you a Scorpion doll.)
Fatality 1: two up - HIGH PUNCH (hold BLOCK)
(Scorpion removes his mask and breathes fire at the feet of
the victim, which then twitches and explodes. Stand a
step or two out of sweep range.)
two down - two up - HIGH PUNCH (hold BLOCK)
(With the addition of the two downs at the beginning,
Scorpion may do the fatality at any distance, and always
get the "Toasty!".)
Fatality 2: hold HIGH PUNCH (down - three forward) then release
(Scorpion slices the victim across the neck then cuts them
in two. Stand close.)
======
RAIDEN
======
Watching events unfold from high above, the thunder god realizes the
grim intentions of Shao Kahn. After warning the remaining members of
the Shaolin Tournament, Raiden soon disappears. He is believed to have
ventured into the Outworld alone.
Mini Uppercut: HIGH PUNCH (closest to opponent)
Body Launch : two back - forward (can be done in air)
Lightning : quarter-circle towards - LOW PUNCH
Teleport : down - up (flick joystick down)
Electrocution: hold HIGH PUNCH (4 seconds) and release
(close to opponent)
Pit/Spikes: three up - HIGH PUNCH (hold BLOCK)
Babality : two down - up - HIGH KICK
Friendship: down - back - forward - HIGH KICK
(Raiden creates Kidd Thunder, a miniature likeness.)
Fatality 1: hold LOW KICK (5 seconds) then release
(Raiden grabs the victim and lifts them up, then proceeds
to shock them. Stand close.)
tap BLOCK + LOW KICK repeatedly
(After a dose of the shock treatment, the victim will
explode into bits.)
Fatality 2: hold HIGH PUNCH (10 seconds) then release
(Raiden explodes the top half of the victim with a powerful
uppercut. A few moments later the head falls to the
ground. Stand close.)
************************************************************************
********************* General Information **********************
************************************************************************
o Random select may be done by pressing up and start from the
Choose Your Fighter screen. Be sure to have the selector positioned
where it originally appears.
o To turn throws off in a two player match, hold down and HIGH
PUNCH on both joysticks after you select your fighters. A message will
appear saying throws are disabled.
o On the Dead Pool stage you may knock the victim into the
pool, where they go under the slime and come up a skeleton. All the
Dead Pool fatalities are performed by holding LOW PUNCH and LOW KICK
while doing the standard uppercut.
o During attract mode, pull down on either joystick to bring
up the top 15 players.
==========================
FRIENDSHIPS AND BABALITIES
==========================
Instead of finishing your opponent, you have the option to violate the
spirit of Mortal Kombat and be compassionate. You may either turn them
into a baby or make friends with them. This is a good way to show
others what a nice game Mortal Kombat II is.
In order to utilize a friendship or babality, you may not press either
punch button during the winning round. This would include all normal
punching moves, as well as all missile weapons involving a punch button
and a few of Shang Tsung's morphs. Friendships and babalities may be
done from any distance on the screen. Every fighter has a fairly good
arsenal without the punch buttons, although this is much harder to
accomplish against a human opponent. The easiest way to win against the
computer without the punch buttons is with a jump-kick pattern.
************************************************************************
***************** General and Individual Moves *****************
************************************************************************
=============
GENERAL MOVES
=============
Face Punch: Rapid punches to the head takes off good damage, and pushes
the opponent away if they are standing and blocking. Use after a
blocked kick or blocked missile at close range. The opponent will not
have time to recover and you can start punching. Don't stop until they
are pushed out of your punching range.
Body Punch: Good for punching a crouching or ducking opponent, or as
retaliation for a close blocked move. This takes off good damage if
unblocked, and also pushes the opponent back. If you successfuly hit
your opponent with a few body punches, quickly move up to the face
punches to take off more damage.
Standing Kick: Useful after blocking a missile weapon or sweep at close
range. Also good for hitting opponents jumping towards you. Be sure to
kick them as close to their feet as possible. The will ensure that you
override their jump kick. The standing kick is also good to use after
sweeping your opponent. Be sure to be standing at the fullest extent of
your kick though, it is easy to retaliate against.
Uppercut: The uppercut takes off the most damage of any standard move.
Best used as retaliation: after a blocked kick, missile, or other move
at close range. It is also very effective for hitting jumping
opponents. Liu Kang, Johnny Cage, Kitana, and Mileena have the best
uppercuts in the game. Baraka, Jax, Kung Lao, Shang Tsung, and Raiden
have good uppercuts. Sub-Zero, Scorpion, and Reptile have weak
uppercuts. The difference between a good and bad uppercut is range and
hitting area; they all take off the same amount of damage, like all
other moves.
Crouch Punch: Useful for pushing away opponents at close range. The
opponent recovers quickly and it takes off very little damage, but hard
to retaliate against. Also used to juggle opponents in a corner combo.
Crouch Kick: Much slower than the other ducking kick. This move hits
the opponent higher and takes off more damage, but can almost always be
retaliated against. Best used to hit jumping in opponents.
Low Kick: This quick kick is useful for keeping opponents away while
close fighting. Can be done multiple times very rapidly to keep them at
bay. Takes off very little damage and is hard to retaliate against.
Roundhouse: Probably not the technical name for this move but that is
what it will be called. Good for hitting jumping opponents, and also
useful at close range fighting. If hit, the opponent is sent flying an
unnatural distance.
Sweep: One of the most powerful moves in the game. This keeps
opponents away from you like no other move can. Best used at its full
extent, otherwise it is a bit easier to retaliate against.
Specialty: The forearm, elbow, headbutt, etc. These moves stun the
opponent momentarily but take off little damage. Easy to block and
retaliate against. These are more of an 'insult' move, but can be very
effective if you mix it in while close fighting.
Throw/Flip: Another powerful move that can counter a defensive player.
Takes off good damage, but is easily blocked by using BLOCK + down +
away. Good to use when jumping in, especially behind the opponent, and
during close fighting when they make a move.
Knee: The knee can only be used up close. It takes off little damage
and is easy to retaliate to if blocked, unless you are playing Baraka,
who has a knee - kick move. Good to use while close fighting when you
anticipate your opponent about to sweep, punch, etc.
Air Jab: To punch your opponent out of the air, you must time your
punch so that you hit them as close to their foot as possible. You can
use either punch button, but HIGH PUNCH is easiest. Using LOW PUNCH is
good for jabbing them up multiple times.
Heavy Punch: This move is a regular punch, but takes off uppercut
damage. The easiest way to do this is to do the air jab, except punch
early. Try to time it so that their foot hits your punch just as you
are bringing your arm back in. This can also happen during close
fighting when you are punching your opponent. This is not a 'legit'
move, more like a computer glitch that tricks it into taking away more
health.
Jump Kick: Jump and HIGH KICK or LOW KICK the opponent. This is one of
the most powerful moves in the game, especially against the computer.
The hitting area of the jump kick varies from fighter to fighter. The
best kickers are Baraka and Shang Tsung. When fighting the computer,
the best time to kick is early. Most often the computer will keep
walking towards you and get hit. When fighting a human, the best time
to kick is late. This will ensure an accurate hit that is harder to
retaliate against. The focal point of the jump kick is the foot, so try
to place your foot as close to your target as possible. The lower the
jump kick, the easier the combo.
Jump Punch: Jump and HIGH PUNCH or LOW PUNCH the opponent. This is
pretty much the same as the jump kick but takes off less damage and
leaves you more vulnerable. It also does not knock the opponent down.
Hop Kick: Jump and kick the opponent on your way up. This can be used
to counter a jumping opponent, or as part of a combo. Also good for
kicking a standing opponent in the face.
Hop Punch: Jump and punch the opponent on your way up. This is pretty
much the same as the hop kick but takes off less damage and leaves you
more vulnerable. Heard this before?
Turn Around Kick: Jump over your opponent and kick them after you turn
around, but before you hit the ground. Harder to retaliate against than
a normal jump kick, and makes some combos easier.
To block against an attack: BLOCK or down or down + BLOCK
To block against the throw: down + back or down + back + BLOCK
========
LIU KANG
========
Uppercut: Awesome
Jump Kick: Weak
Roundhouse: Good
Liu Kang has some great weapons in his arsenal. He is a good offensive
fighter, and if played right, can be a good defensive fighter too. The
Low Fireballs are good for keeping people on their toes, and is great at
close range, because it is hard to retaliate against. The High Fireball
can be done in the air, which is good for combos and shooting down
jumping opponents. His Flying Kick and Bicycle Kick are easily
blockable, but good for combos and retaliation. The Bicycle Kick takes
off heavy damage. Liu Kang has a good roundhouse, which is great for
knocking people out of the air. He is also inheritently good.
========
KUNG LAO
========
Uppercut: Good
Jump Kick: Weak
Roundhouse: Good
This guy is cool. Not only does he look cool, he is a good fighter.
His Hat Throw is steerable, which is good for hitting ducking or jumping