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- ---------------------------------------------------------------------------
- - ST-NoiseTracker V1.5 (+) -
- - Based on original amiga Soundtracker,Noisetracker & Startracker - -
- - Made by RIFF RAFF of UNITED FORCES and ANTICHRIST, -
- - MAHONEY & KAKTUS of NORTHSTAR & SILENTS,AND EIDOLON of FAIRLIGHT -
- - ST conversion by DR SATAN of the EMPIRE -
- ---------------------------------------------------------------------------
- Credits...
- CODERS
- - SOUND TRACKER -
- v1.0-2.5 Karsten Obarski
- Exterminator of TJC
- TIP of TNM
- Unknown of DOC
- Mnemotron of Spreadpoint
- ...
- - NOISE TRACKER -
- v1.0-1.1 Mahoney & Kaktus of Northstar & Silents
- v1.2 Main coding: Riff Raff of UFO
- ReAssembling, Scope & Beta testing: Antichrist
- ---------------------------------------------------------------------------
- General infos.
- --------------
- Please disconnect your joystick when you are using this program.
-
- Patterns.
- ---------
- Any piece of music written with NoiseTracker is build up from patterns.
- NoiseTracker holds a table with information about the sequence in which
- these parts must be played. With 'Position' you determine your position
- in the table. With 'Pattern' you define what pattern to play at that
- position. 'Length' defines the total size of the table.
- 'Restart' is the restart position after the song stops.
-
- Instruments.
- ------------
- You can use up to 31 different instruments in one music-piece.
- Each instrument consists in a sample up to $ffff (64 kbytes)
- For each instruments you can define :
-
- -The volume:
- you can change it to each value between $00 and $40.
- -The lenght (in bytes)
- -The replen:
- if you want that the sample loops when it ends,you can define
- the replen value.
- -Repeat:
- it is the restart value if a loop is selected.
-
- NOTE:
- All since the very first Soundtracker by K.O. there has been a bug in the
- replay-routine (both in the tracker and the replay). The tracker calculated
- the loop-start in bytes, and not in words as it's written into the instrument-
- list. All this means that in the later Soundtrackers, you couldn't loop the
- whole sample. To use your old loop-values (from ANY other tracker) you should
- divide your Repeat-value by 2. (fex. $07e0/2 = $03f0) If you want to save
- memory, decrease the length of your looped sample until it stops. This will
- save only the used part of the sample in the module.
-
- V1.5 : Loading an Module will auto-correct the Repeat values!
-
-
- Edit format.
- ------------
- Notes:
- ------
- C#1 3 C 2 3
- / / | \|
- / / | Command Info
- / / Command
- / Inst#
- Note to
- be played.
-
-
-
- Note: This is simply the note that must be played by that particular
- ----- instrument.
-
- Inst#: This is the number of the instrument that must be used to play
- ------ the note. When the instrument number is zero, the last selected
- instrument will be used.
-
- Command: This number tells SoundTracker what special functions must be
- -------- performed while playing the note.(cf. song_commands)
-
-
- Info: This byte contains the additional information for the commands.
- -----
-
- Song-commands.
- --------------
-
- Here you've got them:
-
- 0 - arpeggio
- 1 - portamento up
- 2 - portamento down
- 3 - Tone-portamento
- 4 - Vibrato
- A - Slide volume
- B - Position jump
- C - Set volume
- D - Pattern break
- F - Set speed (now up to $1F)
-
-
- $0 Arpeggio - $0 + second halfnote-add + third halfnote-add
- This command will produce a one-channel chord. No comments.
- C-3 00037 produces a minor-chord
- C-3 00047 produces a major-chord
-
- $1 Portamento up - $1 + portamentospeed
- This command slides the pitch up.
- C-3 00103 1 is the command, 3 is the speed.
-
- $2 Portamento down - $2 + portamentospeed
- This command slides the pitch down.
- C-3 00203 2 is the command, 3 is the speed.
-
- $3 Tone-portamento - destination-note + $3 + speed
- This will automatically slide from the old note to the new. To keep on
- sliding, just select the command 3. Try it out yourself, and I'm
- sure you'll understand a little bit better.
- C-3 00305 C-3 is the note to slide to, 3 the command and 5 the speed.
-
- $4 Vibrato - $4 + vibratospeed + vibratosize
- C-3 00481 4 is the command, 8 is the speed of the vibrato and 1 is the
- size of the vibrato.
- To keep on vibratoing (?) just select the command 4.
-
- $A Volume-slide - $A + upslidespeed + downslidespeed
- C-3 00A05 5 is the speed to turn down the volume
- C-3 00A40 4 is the speed to slide it up.
-
- $B Position-jump - $B + song-position to continue at
- C-3 00B01 1 is the place to restart the song at.
- This command will also perform a pattern-break.
-
- $C Set volume - $C + new volume
- Well, this old familiar command will set the current volume to your
- own selected. The highest volume is $40. All volumes are represented
- in hex. (Programmers do it in hex, you know!)
- C-3 00C10 C is the command, $10 is the volume.
-
- $D Pattern-break - $D + nothing
- Sure simple, this magic thing will end your pattern and go on with the
- next one.
- C-3 00D00 D is the command, all others are a waste of memory.
-
- $F Set speed - $F + speed
- This will change the speed of your tune. (how fast your patterns will
- roll ...) Speeds from $01 - $1f are allowed.
- Speed of $01 is fastest...
- C-3 00F07 sets speed to $07
-
-
- The keyboard.
- -------------
-
- you can use those keys in listen,edit and record modes
-
- 3 octaves keyboard :
-
-
- 2 3 5 6 7 9 0 - `
- A Z ER T Y UI O P^ *
-
- S D G H J L M
- W X CV B N ?. / +
-
- F1 - Chooses two low octaves
- F2 - Chooses two high octaves
-
- NOTE: Cursor must be on a note position to accept the note !
- -----
-
- NUMERIC PAD :
-
- [0] - Go to patternposition 0
- [1] - Go to patternposition 16
- [2] - Go to patternposition 32
- [3] - Go to patternposition 48
- [4] - Go to patternposition 63
-
- [*] - RESET SCRIPT POSITION AT 00
- [+]/[-] - SAMPLE NUMBER +/-
- [(]/[)] - PATTERN NUMBER +/-
- [.] - PLAY SONG
- [ENTER] - PLAY CURRENT PATTERN
-
- OTHERS:
-
- [ALTERNATE] - TOGGLE BETWEEN SCOPE/EQUALIZER
- [CAPSLOCK] - CHANGE COLOURS
- [Help] - help screen !
- [Space] - Toggle between Stop/Edit-mode
-
- [UP]
- [LEFT] [RIGHT] - MOVE INTO PATTERN
- [DOWN]
-
- [CLR HOME] - go to next track (easier editing)
- [INSERT] - go to previous track
-
- EDIT COMMANDS (IN EDIT OR LISTEN MODES ONLY) :
-
- F3 - TO DEFINE BLOCK START
- F4 - TO DEFINE BLOCK END
- F5 - TO DEFINE A WHOLE PATTERN BLOCK (00-3F)
- F6 - INSERT A LINE
- F7 - COPY BLOCK AS 4 TRACKS
- F8 - DELETE BLOCK AS 4 TRACKS
- F9 - COPY BLOCK AS 1 TRACK
- F10 - DELETE BLOCK AS 1 TRACK
-
- IN EDIT MODE ONLY :
-
- [TAB] - DELETE NOTE + INSTRUMENT NUMBER
- [RETURN] - DELETE NOTE + INSTRUMENT NUMBER + COMMAND
- [DELETE] - DELETE A 4TRACKS LINE
-
-
- Modes.
- ------
- 1)play,pattern,stop:
- -in those modes,you can play a note but you don't record it.
- -'pattern' play the curent pattern.
- -'play' play the all song.
- 2)edit:
- -in this mode,you can enter notes on each track but also
- instrument,song_command and data infos.
- 3)record:
- -here you record the note but the pattern is played at the
- same time.
-
- Clear.
- ------
- you can clear:
- -all the song (patterns+instruments)
- -only patterns
- -only instruments
- With the 'KILL' option,you can kill the curent instrument.
-
- Tempo.
- ------
- is the 'velocity' of the tune ($01-$1f)
-
- Transpose.
- ----------
- this option is really not usefull !!
-
- Copy.
- -----
- is the number of copies selected when you copy 1 or 4 tracks
- with edit commands.
-
- Quantum.
- --------
- it is the number of lines you go down in edit mode after a
- note (instrum.,command or data infos) record.
-
- Preferences.
- -----------
- Note: The NOISEPREFS are not compatible to those of other versions of
- Noisetracker. Delete them when you copy a new Noisetracker version to your
- workdisk! It could cause severe problems if you don't!
-
- INPUT:
- here you can specify the input format of samples (amiga,st replay)
-
- OUTPUT:
- you can play the tune on
- -the standard st YM 2149
- -st-replay cartridge
- -mv 16 cartridge
- -prosound designer centronics interface
-
- AMPLI,COLOR:no comment !
-
- PATHS:
- Here you can enter your prefs/modules and samples paths (up to 32 chars)
-
- SAVE:
- Saves your prefs to 'PREFS PATH':NOISE.INF
-
- EXIT:
- Eeeh? Exit!
-
- NOTE:
- this version of Noisetracker has a directory buffer for up to 520
- entries.
-
- Sampler.
- --------
- here you can work on each sample in memory.
-
- VOLUME:volume is calculated at the curent sample_volume value
- REVERSE:the sample is reversed in memory
- OCTAVE UP/DOWN:new lenghts are calculated
- FADE IN/OUT: when you select this option,the program waits you
- 'click' the position on the curve where the fade must start
- or end.
- COPY:the curent sample is copied at the asked sample position (nr)
-
- Disk operations.
- ----------------
- Here you've got the old familiar Load/Save/Del sample and module
-
- LOAD SAMPLE:
- A sample will be loaded from the path you've specified in the Prefs menu.
-
- SAVE SAMPLE:
- The sample will be saved to the path you've specified in prefs, under
- the 'sample_name'.
-
- LOAD MODULE:
- you can load any song_module coming from the original amiga soundtracker.
-
- SAVE MODULE:
- the song will be saved to the path defined in prefs menu.
- patterns+instruments are saved (and your song can be played
- with any st/amiga module player)
-
- FORMAT S/D:
- You can format a single(S) or double(D) sided disk with this option.
-
- NOTE: you can load a sample simply after the name has been input,
- ----- by clicking on LOAD (next the samplename)
-
- ---------------------------------------------------------------------------
- bug report or suggestions ?
-
- WRITE TO :
-
- JEAN-MARC HARVENGT
-
- 212,RUE DES CROIX
- 7012 JEMAPPES
- ----
- BELGIUM
-
-
- enjoy !!!
-