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OS/2 Shareware BBS: 10 Tools
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PMACCESS.ARC
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MOU.C
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1989-12-11
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4KB
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132 lines
/* mou.c RHS 9/30/89
*
* mouse thread code for PMAccess
*
*/
#define INCL_DOS
#define INCL_SUB
#include<os2.h>
#include"mou.h"
#include"moudefs.h"
#include"msgq.h"
#include"button.h"
#include"msgs.h"
#include"errexit.h"
extern long MouSem;
extern PCHAR mainmsgqueue;
extern BUTTON buttonlist[];
extern USHORT dirrow;
typedef struct _moubuttons
{
USHORT mask;
USHORT movedmask;
USHORT down;
USHORT upmsg;
USHORT downmsg;
} MOUBUTTONS;
MOUBUTTONS buttons[3] =
{
{ MOU_B1, MOUSE_MOTION_WITH_BN1_DOWN, FALSE, MSG_B1UP, MSG_B1DOWN },
{ MOU_B2, MOUSE_MOTION_WITH_BN2_DOWN, FALSE, MSG_B2UP, MSG_B2DOWN },
{ MOU_B3, MOUSE_MOTION_WITH_BN3_DOWN, FALSE, MSG_B3UP, MSG_B3DOWN }
};
USHORT ButtonPressed(MOUEVENTINFO *ev);
void MouThread(void)
{
MOUEVENTINFO MouEvent;
USHORT WaitOption = MOU_WAIT; // set to block on input
HQUEUE qhandle;
USHORT buttondown = FALSE, numbuttons,i;
USHORT retval, mouse_moved,event;
HMOU MouHandle;
MsgQOpen(&qhandle,mainmsgqueue);
if((retval = MouOpen((PSZ)NULL,(PHMOU)&MouHandle)))
error_exit(retval,"MouOpen");
MouDrawPtr(MouHandle); // display mouse pointer
MouFlushQue(MouHandle); // flush mouse queue
MouGetNumButtons(&numbuttons,MouHandle); // get button count
DosSemClear(&MouSem); // notify main thread
while(TRUE)
{ // read the queue
MouReadEventQue(&MouEvent,&WaitOption,MouHandle);
MouEventDropLowBit(MouEvent); // turn off the low bit
// notify if screen button pressed
if(!buttondown && IsMouButtonPressed(MouEvent)) // if mouse button pressed
if(event = ButtonPressed(&MouEvent)) // while on screen button
{
MsgQSend(qhandle,NULL,0,event);
buttondown = TRUE;
DosSleep(32L);
continue;
}
buttondown = FALSE;
if(MouEvent.row >= dirrow) // non-PM-like line:
continue; // protecting mouse buttons
for( i = 0, mouse_moved = FALSE; i < numbuttons; i++)
// if the button is down now
if(MouButtonPressed(MouEvent,buttons[i].mask))
{
if(!buttons[i].down) // if button was previously up
{
MsgQSend(qhandle,&MouEvent,sizeof(MouEvent),buttons[i].downmsg);
buttons[i].down = TRUE;
}
// if the button was previously down but the mouse moved
else if(MouButtonPressed(MouEvent,buttons[i].movedmask))
mouse_moved = TRUE;
}
else // if button is not down now
{
if(buttons[i].down) // if button previously down
{
MsgQSend(qhandle,&MouEvent,sizeof(MouEvent),buttons[i].upmsg);
buttons[i].down = FALSE;
}
}
// notify of all mouse movement if button is down (PM gets all movement)
if(mouse_moved)
MsgQSend(qhandle,&MouEvent,sizeof(MouEvent),MSG_MOUSEMOVED);
DosSleep(32L);
}
MouClose(MouHandle);
}
USHORT ButtonPressed(MOUEVENTINFO *ev)
{
register USHORT row = ev->row, col = ev->col;
BUTTON *b = &buttonlist[0];
for( ; b->text; b++)
{
if((row >= b->startrow) && (row <= b->endrow) // if on button
&& (col >= b->startcol) && (col <= b->endcol))
if(MouB1Pressed(ev->fs))
return MOUSECODE(b->left_button_val);
else if(MouB2Pressed(ev->fs))
return MOUSECODE(b->right_button_val);
else
return 0;
}
return 0;
}
/******* end of mouse thread code *************************/