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- " "
- "<╨> TO ╨AUSE <╥ETURN> TO ┴BORT
- " "
- " "
- "├╔╘┴─┼╠ (C) 1991,92 ╓ORTEX╬ET
- " "
- " "
- "├ITADEL IS A GAME OF LOGISTICS, STRATEGY AND EXPANSIONISM. ╔T IS A GAME
- "OF TRADE, WARFARE AND SURVIVAL. ╔T ALLOWS FOR THE SIMULTANEOUS REAL-TIME
- "PLAYING OF UP TO 150 EMPIRES ON A 72X48 MAP OF 16 DIFFERENT TERRAIN
- "TYPES.
- " "
- "├ITADEL IS HOPEFULLY A VICIOUS GAME OF CUTTHROAT ECONOMICS, WEALTH
- "DISTRIBUTION AND COLD-HEARTED WAR. ┴NY SUGGESTIONS TO MAKE IT MORE
- "COMPLEX, STRATEGY-DEPENDENT AND INTELLIGENT ARE WELCOMED.
- " "
- " "
- "├ITADEL: ╔NSTRUCTIONS & ╟AMEPLAY
- " "
- " "
- "╘HE OBJECT OF THE GAME IS CONQUEST AND SURVIVAL. ╒LTIMATELY, THE WINNER
- "IS THE EMPIRE THAT OWNS THE ENTIRE MAP.
- " "
- " "
- "╙URVIVING IN THE ├ITADEL ╫ORLD:
- "-------------------------------
- " "
- "╘HERE ARE ONLY TWO WAYS TO BE DESTROYED IN ├ITADEL.
- " "
- "1) ╟ET ATTACKED AND DEFEATED (YOUR CITADEL) BY ANOTHER PLAYER.
- "2) ═ISMANAGEMENT OF THE EMPIRE.
- " "
- "┴VOIDING BEING DEFEATED AT ╘HE ├ITADEL IS A MATTER OF PERSONAL
- "STRATEGY. ┴ ├ITADEL IS AUTOMATICALLY THE HIGHEST MOST ADVANTAGEOUS
- "TYPE OF TERRAIN TO DEFEND FROM. ╓ARIOUS OTHER OPTIONS EXIST TO
- "ENSURE THAT YOUR ├ITADEL IS NEVER ATTACKED. ┬UILDING WALLS AROUND IT,
- "KEEPING SOLDIERY AND KNIGHTS ABUNDANT IN IT, ANY FORM OF
- "HIGH-ADVANTAGE TERRAIN CONSTRUCTION NEARBY. ╠OSING THE ├ITADEL
- "AUTOMATICALLY GIVES OVER YOUR ENTIRE EMPIRE TO THE ATTACKER AND
- "MEANS YOU MUST START OVER.
- " "
- "┴ CLAUSE EXISTS IN ├ITADEL THAT PREVENTS ANY NEW KINGDOM FROM BEING
- "ATTACKED BY OLDER EMPIRES DURING ITS FIRST 9 TURNS OF EXISTENCE. ╘HIS
- "GRACE PERIOD IS AUTOMATICALLY BROKEN IF THAT EMPIRE MAKES AN ATTACK
- "AGAINST ANY OTHER EMPIRE. ┼MPIRES OF YOUNGER OR EQUAL AGE MAY ATTACK
- "EMPIRES WHICH HAVE NOT EXISTED FOR 9 TURNS.
- " "
- "═ISMANAGEMENT OF THE ╦INGDOM CONSISTS OF FAILING TO PROVIDE YOUR
- "TERRITORY WITH THE NECESSITIES. ┼VERY TIME THE ├ITADEL ╧PTIMIZER
- "IS EXECUTED (WHICH REPRESENTS ONE TURN IN THE ├ITADEL GAME)
- "YOUR KINGDOM WILL AUTOMATICALLY BE UPDATED. ╘HE ├ITADEL ╧PTIMIZER COLLECTS
- "TAXES FROM YOUR VILLAGES AND IT ALSO COLLECTS ALL YOUR PRODUCTION
- "(FROM RESOURCE PRODUCING PLOTS, IE: HILLS-COAL, MOUNTAINS-IRON,
- "PLAINS-FOOD, FOREST-WOOD). ┴FTER THE COLLECTION PHASE IS COMPLETED
- "THE ╧PTIMIZER WILL RUN THE DISTRIBUTION PHASE. ╘HE RULES OF ├ITADEL
- "DEMAND THAT YOU PROVIDE EACH OF THE PLOTS IN YOUR EMPIRE WITH SOME
- "RESOURCES TO KEEP IT FUNCTIONING. ╫ITH THE EXCEPTION OF ┬RIDGES, ┬OATS,
- "╨ORTS, ╫ALLS, ╘OWERS AND ╥E-ENFORCED ╘OWERS, ┴╠╠ PLOTS REQUIRE 1 OF ┼┴├╚
- "RESOURCE TYPE PER TURN. ┬RIDGES REQUIRE ONLY 1 WOOD UNIT TO MAINTAIN,
- "┬OATS REQUIRE 3 WOOD UNITS, ╨ORTS REQUIRE 3 WOOD UNITS AND 1 COAL,
- "╫ALLS REQUIRE 1 IRON, ╘OWERS USE 1 IRON AND 1 COAL, AND
- "╥E-┼NFORCED ╘OWERS REQUIRE 2 IRON AND 2 COAL PER TURN. ╔N
- "ADDITION, ALL SOLDIERY REQUIRES FOOD EVERY TURN TO BE MAINTAINED.
- " "
- "╔F ONE OF YOUR RESOURCE SUPPLIES EVER GETS TOO LOW (IT MAY GO INTO THE
- "NEGATIVES, TO RUN A DEFICIT, BUT A GOOD GUIDE IS TO NEVER LET
- "YOUR STOCKPILE IN ANY ONE RESOURCE GO INTO THE NEGATIVES) IN
- "CONJUNCTION WITH ANY OTHER, YOU RISK BANKRUPTING YOUR EMPIRE.
- " "
- "╘HE <─>ISPLAY FUNCTION WILL GIVE YOU VARIOUS LEVELS OF WARNING DEPENDING
- "ON HOW MUCH IN NEED YOU ARE OF SPECIFIC RESOURCES. ╔F YOU EVER GO BELOW
- "CRITICAL LEVEL IN ANY ONE RESOURCE THE CITADEL ╧PTIMIZER WILL
- "AUTOMATICALLY TAKE 2 OF ANOTHER RESOURCE TO COMPENSATE FOR EVERY 1 UNIT
- "YOU ARE BEHIND IN THE FAILING ONE. ┬EING AT THE CRITICAL LEVEL IN MORE
- "THAN 1 RESOURCE AT THE SAME TIME WILL ALMOST CERTAINLY ENSURE DEATH.
- " "
- "╚INTS AND ╘IPS
- "--------------
- "─IFFERENT TYPES OF TERRAIN HAS DIFFERENT DEFENSE VALUES. ╘HIS DOES NOT
- "COME INTO PLAY WHEN ATTACKING UNCONTROLLED PLOTS. ╒NCONTROLLED PLOTS
- "HAVE THE EQUIVALENT OF APPROXIMATELY 150 NORMAL MEN. ┼VERY TIME YOU
- "ARE REPULSED BY ONE OF THEM THEIR FORCES ARE REPLENISHED.
- " "
- "┘OUR LAND PLOTS MUST HAVE MEN OR KNIGHTS LEFT IN THEM IN ORDER TO DEFEND
- "THEMSELVES. ╨LOTS LEFT DEVOID OF AN ARMY CAN BE TAKEN OVER BY OTHER
- "PLAYERS WITHOUT INJURY TO THEMSELVES.
- " "
- "┴ GOOD STRATEGY MIGHT BE TO <┼>VOLVE A SERIES OF PLOTS ALL IN THE
- "SAME AREA INTO VERY HIGH PRODUCTION AND THEN BUILD A WALL AROUND THEM.
- " "
- "┴N ATTACK STRATEGY FOR CERTAIN SITUATIONS MIGHT BE TO BUILD A BRIDGE
- "ACROSS A RIVER, ATTACK AND THEN RETREAT ACROSS THE BRIDGE WHILE
- "BURNING BITS OF IT TO AVOID ANY PURSUIT.
- " "
- "─ON'T LEAVE A BOAT IN SOMEONE ELSE'S HARBOUR. ╔T DOESN'T COST ANYTHING FOR
- "ANYONE TO <╘>ORCH A BOAT. ─ON'T CONSTANTLY <┬>REAK ALLIANCES.
- "╘HE ALLIANCE FUNCTION IS MOSTLY A FORMALITY. ╔T WILL PREVENT YOU FROM
- "ACCIDENTALLY ATTACKING ANY PLOTS YOU ARE ALLIED WITH BUT THERE ARE NO
- "PENALTIES FOR <┬>REAKING THE ALLIANCE. ╥EADING THE <╬>EWS FILE MIGHT BE
- "A GOOD INDICATION OF WHO ISN'T SINCERE ABOUT THEIR ALLIANCES.
- " "
- "╘HE ESSENSE OF THE ├ITADEL GAME IS IMAGINATIVE STRATEGY. ├ITADEL ALLOWS
- "PLAYERS TO CREATE THEIR OWN ATTACK AND DEFENSE PLOYS UNLIMITINGLY, WITH
- "ALL THE RESOURCES OF THE GAME AT THAT DISPOSAL. ╔T POSSESSES THE UNIQUE
- "TRAIT OF BEING A GAME WHICH IS EVOLVED AND DIRECTED ENTIRELY BY THE
- "IMAGINATION OF THE PLAYERS, IT MERELY KEEPS THE RECORDS AND APPLIES
- "THE RULES.
- " "
- "─EFENSE VALUES OF TERRAIN FROM BEST TO WORST:
- "---------------------------------------------
- "├ITADELS
- "╥EENFORCED TOWERS & ╫ALLS
- "┬OATS & ╨ORTS
- "┬RIDGES
- "╓ILLAGES
- "╘OWERS
- "╥ESOURCE PLOTS (PLAINS, FOREST, HILLS, MOUNTAINS)
- "ALL OTHER PLOT TYPES
- " "
- "* ╘HERE IS NO TERRAIN WHICH HAS A DEFENSE INITIATIVE WORSE THAN THAT OF
- " THE ATTACKER.
- " "
- " "
- "╘HE ═AIN ├ITADEL ═ENU
- "---------------------
- " "
- "(1) ┼XCHANGE CREDITS FOR GOLD
- " - ALLOWS YOU TO SWAP ┬┬╙ CREDITS FOR ├ITADEL GOLD.
- " "
- "(2) ┼XCHANGE CREDITS FOR TIME
- " - ALLOWS YOU TO SWAP ┬┬╙ CREDITS FOR ├ITADEL GAME TIME.
- " THE AMOUNT OF GAME TIME REMAINING IN THE CURRENT TURN IS ALWAYS
- " DISPLAYED ON THE MENU PROMPT.
- " "
- "(┬) ┬REAK ALLIANCE
- " - ALLOWS YOU TO BREAK AN ALLIANCE WITH ANOTHER EMPIRE WHICH YOU
- " CURRENTLY HAVE A TREATY WITH. ╘HE ALLIANCE OPTION IS A FORMALITY.
- " IT PREVENTS PLAYERS FROM ACCIDENTALLY ATTACKING THOSE THEY HAVE
- " AGREEMENTS WITH, BUT THERE IS NO PENALTY FOR ┬REAKING AN ALLIANCE.
- " ╬EW ALLIANCES AND ┬ROKEN ALLIANCES ARE DISPLAYED IN THE WAR NEWS.
- " "
- "(├) ├HANGE NAME
- " - ALLOWS YOU TO CHANGE THE NAME OF YOUR EMPIRE.
- " ╦INGDOM NAME CHANGES APPEAR IN THE WAR NEWS FILE.
- " "
- "(─) ─ISPLAY STATUS
- " - DISPLAYS ALL OF YOUR EMPIRE'S RESOURCES, ALLIANCES, PRODUCTION STATS,
- " AS WELL AS THE COORDINATE MAP LOCATION OF YOUR ├ITADEL. ╘HE NET
- " PRODUCTION STATS REFER TO THE AMOUNT OF CHANGE IN EACH RESOURCE THAT
- " WAS EFFECTED DURING THE LAST TURN, AFTER ALL CALCULATIONS WERE
- " COMPLETED.
- " "
- "(┼) ┼XAMINE CITADELS
- " - PROMPTS FOR A STARTING AND ENDING NUMBER, WHICH CORRESPONDS TO THE
- " ┬┬╙ USER NUMBERS OF PLAYERS. ╔T YIELDS THE COORDINATES OF EACH
- " PLAYER'S CITADEL. ╙TARTING NUMBER IS 1 TO 150, AND ENDING NUMBER
- " SHOULD BE ANYWHERE FROM THE STARTING NUMBER TO 150.
- " "
- "(╟) ╟O FROM ├ITADEL
- " - LOG OFF FROM ├ITADEL.
- " "
- "(╔) ╔NSTRUCTIONS
- " - DISPLAYS INSTRUCTION FILE.
- " "
- "(═) ═AP SUB-SECTION
- " - MOVES TO MAP AND BATTLE MENU... DESCRIBED FURTHER DOWN.
- " "
- "(╬) ╬EWS (WAR/RECENT)
- " - LISTS ALL MAJOR EVENTS THAT HAVE HAPPENED IN THE ├ITADEL WORLD,
- " BEGINNING WITH THE MOST RECENT. ╘HE WAR NEWS FILE CONTAINS ALL OR
- " THE 50 MOST RECENT EVENTS IN THE ├ITADEL WORLD. ╘HIS INCLUDES WHEN
- " THE ╧PTIMIZER WAS LAST RUN, LOCATIONS OF ATTACKS, ├ITADELS WHICH
- " GET DEFEATED, ALLIANCES AND NAME CHANGES.
- " "
- "(╧) ╧PTIMIZER REPORT
- " - DISPLAYS THE MOST RECENT ╧PTIMIZER REPORT, WHICH GIVES GENERAL
- " PRODUCTION AND LANDSCAPE INFORMATION OF THE WORLD. ╘HE REPORT
- " INCLUDES USEFUL STATISTICS ON AVERAGE EMPIRE SIZE, HOW MANY TAXES
- " ARE BEING COLLECTED PER TURN, PRODUCTION RATES FOR INDIVIDUAL
- " RESOURCES AS WELL AS THE NUMBER OF EMPIRES IN THE WORLD, THE
- " LARGEST EMPIRE, AND THE WORLD OCCUPANCY RATE.
- " "
- "(╨) ╨ICTURE MAP
- " 1) - DISPLAYS COORDINATE GRID AND MOST RECENT ASCII PICTURE MAP OF
- " THE WORLD. ╘HE PICTURE MAP IS UPDATED EACH TIME THE OPTIMIZER IS
- " RUN TO REFLECT THE BIRTH OF NEW CITADELS AND THE BUILDING OF
- " STRUCTURES AS WELL AS NEW BRIDGES AND LOCATIONS OF SHIPS.
- " "
- " 2) - DISPLAYS THE COORDINATE GRID WITH THE CURRENT CONTROLLED
- " TERRITORY MARKED WITH A DIFFERENT CHARACTER FOR EACH EMPIRE AND
- " REPORTS BACK ON THE SIZE OF EACH EMPIRE. ╘HE CONQUEST MAP IS
- " UPDATED EACH TIME THE OPTIMIZER RUNS.
- " "
- "(╙) ╙END ┼NVOY
- " - ALLOWS YOU TO SEND ENVOYS TO OTHER EMPIRES. ┼NVOYS CAN REQUEST
- " ALLIANCES, OR BRING GIFTS OF GOLD OR RESOURCES, OR MAKE TRADES.
- " "
- "(╘) ╘RADING SECTION
- " - MOVES TO THE TRADING SECTION AND OPEN MARKET SYSTEM OF ├ITADEL.
- " ╥ESOURCES CAN BE LISTED FOR SALE OR BOUGHT FROM OTHER PLAYERS IN
- " THIS AREA.
- " "
- "(╫) ╫AR MESSAGE
- " - ENTERS A ONE LINE COMMENT INTO THE NEWS FILE.
- " "
- "═AP ╙UB-╙ECTION ═ENU
- "--------------------
- " "
- "╒PON ENTERING THE ═AP SUB-SECTION FOR THE FIRST TIME, YOU ARE PROMPTED
- "FOR A SET OF HORIZONTAL AND VERTICAL COORDINATES. ╞ROM THEN ON, ABOVE
- "THE MENU PROMPT IT WILL DISPLAY A 5 X 5 PORTION OF THE MAP, CENTERED ON
- "THE COORDINATES WHICH YOU SELECTED. ╞OR EXAMPLE, TO EXAMINE YOUR ├ITADEL
- "AND ITS SURROUNDING TERRAIN, USE THE COORDINATES GIVEN ON YOUR ╙TATUS
- "AS THESE MAP COORDINATES.
- " "
- " "
- "(┬) ┬UILD BOAT/BRIDGE/PORT
- " - ALLOWS PLAYER TO BUILD EITHER A BOAT, BRIDGE OR PORT. ┴ MENU
- " DISPLAYS THE AMOUNT OF GOLD, WOOD AND COAL REQUIRED TO BUILD
- " EACH ITEM. ┼ACH MAY ONLY BE BUILT ON A WATER PLOT. ╔N ADDITION,
- " BOATS MUST BE BUILT ADJACENT TO PORTS. ┴LL REQUIRE A NUMBER OF
- " COMPLETE TURNS TO FINISH CONSTRUCTION. ┬RIDGES TAKE 1 TURN, BOATS
- " TAKE 2 TURNS, AND PORTS REQUIRE 3. ╘HIS MEANS THAT IN ADDITION
- " TO THE CURRENT TURN, IT TAKES THAT NUMBER OF FULL OPTIMIZER PHASES
- " TO COMPLETE THAT ITEM.
- " "
- "(├) ├ONSTRUCT/REENFORCE WALL OR TOWER
- " - ALLOWS FOR THE INITIAL CONSTRUCTION OF A WALL OR TOWER, OR THE
- " REENFORCEMENT OF A TOWER IN EXISTENCE. ┴ MENU DISPLAYS THE AMOUNT
- " OF GOLD, IRON AND COAL REQUIRED TO BUILD EACH. ╫HILE EACH OF THESE
- " ITEMS IS IMMEDIATELY USABLE, THEY REQUIRE A NUMBER OF TURNS TO
- " REACH THEIR FULL DEFENSIVE CAPACITY. ╬ORMAL TOWERS WILL BECOME
- " FULLY DEFENSIVE (STRENGTH 2) IN 1 FULL TURN. ╫ALLS AND ╥E-ENFORCED
- " TOWERS (EACH STRENGTH 8) INCREASE 2 STRENGTHS PER FULL TURN UNTIL
- " THE MAXIMUM IS ATTAINED.
- " "
- "(─) ─ISPLAY STATUS - SAME AS ABOVE
- " "
- "(┼) ┼VOLVE LAND PLOT
- " - ALLOWS FOR THE INCREASING OF PRODUCTION ON ANY LAND PLOT. ┼ACH TIME
- " THE OPTIMIZER IS EXECUTED, EACH VIRGIN RESOURCE PLOT PRODUCES 4 UNITS
- " OF ITS PARTICULAR RESOURCE. ┼VOLVING THE PLOT ALLOWS FOR INCREASED
- " PRODUCTION AT EVERY OPTIMIZER EXECUTION. ┼FFECTIVELY MAKING SPECIFIC
- " PLOTS MORE VALUABLE FOR PRODUCTION. ┴ MOUNTAIN PLOT (┼)VOLVED ONCE
- " WILL FROM THEN ON PRODUCE 5 IRON UNITS PER TURN. ┴ FOREST PLOT
- " (┼)VOLVED THREE TIMES WILL FROM THEN ON PRODUCE 7 WOOD UNITS PER TURN.
- " "
- "(╔) ╔NFORMATION/RECONNAISANCE
- " - PROMPTS A VERTICAL COORDINATE ON THE CURRENTLY VIEWED SECTION OF
- " MAP AND THEN DISPLAYS ALL INFORMATION (OWNER, NUMBER OF ARMIES,
- " PRODUCTION/STATUS) FOR EACH LAND PLOT WITH THAT VERTICAL COORDINATE.
- " "
- "(═) ═OVE/MOBILIZE ARMIES
- " - THIS OPTION IS USED FOR BOTH ATTACKING OTHER PLOTS AND MOVING ARMIES
- " BETWEEN YOUR OWN PLOTS. ╔T PROMPTS FOR THE COORDINATES OF WHERE YOU
- " ARE MOVING MEN FROM, HOW MANY MEN YOU ARE MOVING, AND THEN THE
- " DIRECTION OF MOVEMENT.
- " "
- "(╬) ╬EW MAP SECTION
- " - THIS OPTION ALLOWS YOU TO SPECIFY ANOTHER 5X5 GRID OF THE MAP TO
- " EXAMINE.
- " "
- "(╤) ╤UIT TO ├ITADEL ═AIN ═ENU
- " - RETURNS TO THE ├ITADEL MAIN MENU
- " "
- "(╥) ╥ECRUIT SOLDIERY
- " - ALLOWS FOR THE PURCHASE OF INFANTRY AND KNIGHTS. ┘OU MAY ONLY
- " RECRUIT MEN ONTO YOUR ├ITADEL, A TOWER OR A REENFORCED TOWER. ╟OLD
- " AND FOOD ARE REQUIRED TO RECRUIT ARMIES.
- " "
- "(╙) ╙AIL BOAT
- " - MOVES BOATS AS MOVING ARMIES. ┼ACH BOAT MAY MOVE A MAXIMUM OF 16
- " WATER PLOTS PER TURN.
- " "
- "(╘) ╘ORCH BOAT OR BRIDGE
- " - ALLOWS FOR THE BURNING OF BRIDGES OR BOATS WHICH YOU OWN A PLOT
- " ADJACENT TO.
- " "
- "(╓) ╓ILLAGE CONSTRUCTION
- " - BUILDS A VILLAGE. ╓ILLAGES RETURN TAX MONEY EACH TURN AT A RATE
- " OF RND(400)+250 GOLD PER VILLAGE PER TURN. ╘HEY REQUIRE GOLD AND
- " ONE OF EACH RESOURCE TO BUILD.
- " "
- " "
- "╘O SUMMARIZE: ┼VERY TURN, EVERY LAND PLOT IN YOUR EMPIRE REQUIRES ONE OF
- "EACH RESOURCE TO KEEP, EXCEPT SOME STRUCTURES OUTLINED ABOVE WHICH
- "HAVE SPECIALIZED REQUIREMENTS. ┴LSO, ALL EXISTING SOLDIERY REQUIRE 1/3
- "OF THE ORIGINAL FOOD COST TO MAINTAIN PER TURN.
- " "
- "┴DDITIONALLY, EACH TURN, VILLAGES SUPPLY THE TREASURY WITH TAX
- "MONEY, AND EVERY RESOURCE PLOT ADDS WHATEVER RESOURCES IT
- "PRODUCES TO THE EMPIRE'S STOCKPILE. ╔T IS IMPORTANT NOT TO NEGLECT
- "THIS UNIT DISTRIBUTION AND RUN TOO LARGE OF A RESOURCE DEFICIT.
- " "
- "┴LSO, FOOD IS REQUIRED TO RECRUIT AN ARMY. ╫OOD IS NEEDED TO BUILD BOATS
- "AND BRIDGES. ╔RON IS USED TO CONSTRUCT WALLS AND TOWERS, AND COAL IS
- "REQUIRED FOR ALL BUILDING. ╘HE CONSTRUCTION OF VILLAGES ALSO REQUIRES
- "EACH RESOURCE. ╘O FACILITATE THE OBTAINING OF RESOURCES WHICH ARE NOT
- "CLOSE TO THE KINGDOM, EMPIRES MAY TRADE AMONG THEMSELVES ON AN OPEN MARKET
- "OR BY PRIVATE ENVOY.
- " "
- "╘HE EVENTUAL GOAL OF THIS KINGDOM ORGANIZATION IS WARFARE, AND THE CONQUEST
- "OF OTHER EMPIRES.
- " "
-