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- ==========================
- California Games
- 1987 Epyx
- ==========================
-
- === INTRODUCTION ===
-
- "Hey, thrasher! Dontcha ever wear knee pads?" "Didja see that? He caught
- some air on the half pipe! Radical!"
-
- Welcome to California. Home of the most radical sports in the world. Rad,
- bad and aggro. You're about to hit the beaches, parks, and streets of the
- Golden State to go for trophies in everything from surfing to bike racing.
- CALIFORNIA GAMES gives you the hottest sports. And the most aggro
- competition. You even get to pick your own sponsor.
-
- So pull on those knee pads. You're about to get into the most fun you've
- had since your Mom hid your skateboard. CALIFORNIA GAMES is going to take
- you from the surf to the turf. From the pipe to the parks. Are you gonna
- love it, or what?
-
- We'll start you off in the heart of Hollywood, with skateboards in hot
- competition on the radical Half Pipe. Then we'll rocket up to San
- Francisco for the high-flying Foot Bag and some really wild footwork. After
- that, it's down to the beach for two of the coolest sports we've got in
- California. There's an awesome Roller Skating obstacle course, followed by
- the king of coastal competition. Surfing. You'll be shooting the tube and
- carving the biggest breakers around.
-
- Over at the dirt track, you'll pump the pedals of a BMX racing bike. And
- your moves had better be bad. For the grand finale, you'll go to Yosemite
- where you'll be flinging the fantastic flying disk. That's six massive
- events. You're gonna have your hands full. Not to mention your feet.
-
- You're about to get into the wildest games of them all...CALIFORNIA GAMES.
- It's only, like, the most totally awesome game in the world.
-
- === OBJECTIVES ===
-
- CALIFORNIA GAMES is a challenge of skills for one to eight players. The
- object of the games is to win trophies in each individual event. Players
- can also compete for the top trophy in overall competition.
-
- CALIFORNIA GAMES includes six exciting events: Half Pipe Skateboard, Foot
- Bag, Surfing, Skating, BMX Bike Racing and Flying Disk. You can practice
- or compete in any single event, compete in all the events, or even set up
- your own competition using events that you choose yourself.
-
- Each player chooses a sponsor for the competition. You are judged on each
- event and a record is kept of your score. Trophies are awarded to the top
- scoring competitors.
-
- If you break an event record, CALIFORNIA GAMES will save your name and
- display it on a special high score screen. Improve your skills in each
- event, compete with your family and friends and become a California
- Champion.
-
- === GETTING STARTED ===
-
- Loading Instructions:
-
- For Commodore 64/128 computers:
-
- - Set up your Commodore 64/128 computer as shown in the owner's
- manual.
-
- - Plug your joystick into Port #2.
-
- - Turn the computer and the disk drive ON.
-
- - Insert your CALIFORNIA GAMES disk, label side up.
-
- - Type LOAD"*",8,1 and press the RETURN key.
-
- With the EPYX FAST LOAD Cartridge:
-
- - Turn the disk drive and computer on.
-
- - Insert your CALIFORNIA GAMES disk, label side up.
-
- - Press and hold the C= (Commodore key) and the RUN/STOP key to load
- the program.
-
- For Apple II computers:
-
- - Set up your Apple II computer as shown in the owner's manual.
-
- - Plug your joystick into game port (joystick optional)
-
- - Insert your CALIFORNIA GAMES disk, label side up.
-
- - Turn the computer on to load the program.
-
- - If the computer is already on, press CTRL, Open Apple, and RESET
- simultaneously.
-
- - At any time you may press CTRL + S simultaneously to toggle sound
- between the speaker and the cassette port.
-
- Apple users please note: Throughout the manual you will see instructions
- for joystick controls for each event. If you
- are using the keyboard for controls:
-
- U I O \ | /
- J K = < > and Open Apple = FIRE BUTTON
- N M , / | \
-
- === STARTING PLAY ===
-
- When the CALIFORNIA GAMES title screen appears, press the FIRE BUTTON on
- your joystick to continue to the menu screen. The CALIFORNIA GAMES menu
- offers a choice of options. To make a selection, use your joystick to move
- the cursor to your choice, then press the FIRE BUTTON. You may also select
- an option by typing the corresponding numbered key.
-
- ** OPTION 1: Compete in All the Events **
-
- Compete in all six events. The number of trophies awarded to each player is
- tallied as you compete, and a special trophy is awarded to the overall
- champion at the conclusion of the last event. You'll compete in the events
- in this order: Half Pipe Skateboard, Foot Bag, Surfing, Skating, BMX Bike
- Racing and Flying Disk.
-
- - You'll first be asked to enter your name and pick a sponsor.
-
- - Type your name on the keyboard and press the RETURN key.
-
- - Use the joystick to move the cursor to the sponsor of your choice,
- then press the FIRE BUTTON to pick that sponsor.
-
- - Repeat the name and sponsor selection for each additional player
- (up to eight). When all players' names and sponsors have been
- entered, press the RETURN key again.
-
- - A verification screen will appear. If all the names are correct,
- select YES with the joystick and press the FIRE BUTTON, or type A.
- If you need to make any changes, select NO or type B.
-
- ** OPTION 2: Compete in Some Events **
-
- Similar to Option 1, but you compete in the events of your choice.
-
- - Choose the event(s) by typing the corresponding numbered key or by
- moving your joystick and pressing the FIRE BUTTON.
-
- - The events you choose will be displayed in purple.
-
- - When you are finished choosing the events, move the cursor to the
- word DONE and press the FIRE BUTTON.
-
- ** OPTION 3: Compete in One Event **
-
- Similar to Options 1 and 2, but you compete in any single event of your
- choice.
-
- - Choose the event by typing the corresponding numbered key or by
- moving your joystick and pressing the FIRE BUTTON.
-
- ** OPTION 4: Practice One Event **
-
- - Choose the event by typing the corresponding numbered key or by
- moving your joystick and pressing the FIRE BUTTON. No scores are
- kept during practice rounds.
-
- ** OPTION 5: View High Scores **
-
- - Displays the highest score recorded in all events, with the name
- of the player who achieved each record.
-
- - Press the FIRE BUTTON to return to the menu.
-
- ** OPTION 6: View Title Screen **
-
- - Displays the title screen and credits.
-
- - Press the FIRE BUTTON to return to the menu.
-
- ** OPTION 7: Set Joystick (Apple II only) **
-
- - Follow the instructions on the screen.
-
- === THE GAMES ===
-
- ** Half Pipe Skateboarding **
-
- It's time to get air on the half pipe. Skateboarding is definitely an
- awesome event, combining strength and coordination, often with amazing
- results. You'll be riding a skateboard in a specially built half-pipe.
- You'll have a 1 minute, 15 second time period, or three falls, to build up
- speed and successfully complete stunts. Points are awarded for each stunt,
- and the highest score wins the event.
-
- -OBJECT-
-
- The object of the half-pipe event is to ride the board back and forth on the
- ramp, performing stunts with proper timing and execution.
-
- - Press the FIRE BUTTON (Open Apple) to start the event.
-
- - To gain speed, move the joystick UP (I) when the skater is going
- up the side of the ramp, then move the stick DOWN (M) when the
- skater is going down.
-
- - To perform a stunt, move the joystick as shown in the diagram.
- Pay attention to timing, because you'll fail if you move the stick
- too soon, too late, or if you hold it too long. After three falls,
- the event is over.
-
- - To start a kick turn, move the joystick as indicated on the diagram
- above. Earn maximum points by waiting until the last moment to
- start the turn, and holding the joystick (or key) until the moment
- before you'd wipe out.
-
- - To start an aerial turn, tap the joystick (or press the key) in
- the direction indicated in the diagram. To perform this move
- successfully, you must be in the air off the edge of the ramp
- before tapping the joystick.
-
- - To perform a hand plant, press and hold the FIRE BUTTON (Open
- Apple) just as you reach the top of the ramp. The skater will
- plant his hands and flip the board over his head. Wait to release
- the button until the board arcs over and returns to the ramp.
- Earn maximum points for pressing the button at the last moment,
- and releasing it at the last moment.
-
- - SCORING -
-
- You score points for each stunt completed successfully. Your score increases
- with the amount of risk you take. For example, if you hold a turn until the
- last moment, you get more points than if you pull out early when it's safer.
- Some stunts are more difficult and earn higher scores than others.
-
- Stunt Minimum Maximum
- Kick Turns 100 300
- Hand Plants 400 700
- Aerial Turns 400 999
-
- - STRATEGY -
-
- It's important to build up the right amount of speed before trying a stunt.
- You can gain speed by doing a "fakie". To fakie, hold the joystick up or
- down for the full duration of the ramp (from top to bottom). Remember that
- you'll wipe out if you go too fast. Above all, be sure to get plenty of
- practice on the half pipe. This event takes experience to get the timing
- down just right.
-
- ** Foot Bag **
-
- This is probably the most laid back event, but don't lose your cool, it isn't
- easy. The Foot Bag event is like juggling with your feet. In this event,
- you have to keep a juggling bag in the air for 1 minute, 15 seconds, without
- using your hands. Success is all in the timing. If you time your kicks
- correctly, you'll keep the bag bouncing high in the air. Score extra points
- by performing stunts. The highest score wins the event.
-
- - OBJECT -
-
- Hacking at the sack with your feet, knees and head, you must try to make as
- many kicks as you can before time runs out. And remember, you get extra
- points for every stunt you perform.
-
- - Press the FIRE BUTTON (Open Apple) to kick the bag into the air
- and start the event.
-
- - As the bag falls back toward the ground, press the FIRE BUTTON
- (Open Apple) to kick again just before the bag reaches your foot.
-
- - To perform a head butt, press the FIRE BUTTON (Open Apple) just
- before the bag drops below the level of your head.
-
- - Move the joystick as indicated in the diagram to control other
- movements.
-
- Jump
- |
- |
- Move Left ----------- Move right
- |
- |
- Turn Around
- (About face)
-
- - Several types of kicks are possible, including inside kicks,
- outside kicks, jumping reverse kicks, knee kicks and back kicks.
-
- - To perform different types of kicks, move to new positions
- underneath the bag while it's in the air. For example, move to
- the right so the bag will drop next to you (but not too far). Now
- press the FIRE BUTTON (Open Apple) when the bag approaches and
- you'll perform an outside kick.
-
- - Other kicks are performed by positioning yourself in different
- ways. Discover the ways to perform all the kicks by trying various
- movements during practice.
-
- - SCORING -
-
- You earn points for each stunt or kick performed successfully. More
- difficult stunts, like turning around while the bag is in the air, earn
- higher scores. You lose time if you drop the bag or kick it off the screen.
- You also earn points for consecutive kicks completed without allowing the
- bag to touch the ground. Earn bonus for catching the sack when thrown from
- offscreen. Here are some stunts to try by combining different kicks and
- moves:
-
- Any Kick: (10 pts.)
-
- Half Axle: (250 pts.) Any two kicks with a half spin in between.
-
- Full Axle: (500 pts.) Any two kicks with a full spin in between.
-
- Horseshoe: (500 pts.) Left back kick + right back kick.
-
- Jester: (2000 pts.) Left jumping kick or right jumping kick.
-
- Double arch: (2500 pts.) Left outside kick + right outside kick +
- left outside kick.
-
- Doda: (5000 pts.) Left outside kick + head butt + right outside
- kick.
-
- Catch from Off Screen: (1500 pts.)
-
- - STRATEGY -
-
- The more complicated kicks and stunts you can complete before time runs out,
- the higher your score will be. Special bonus points are awarded for variety,
- so use as many different stunts as you can.
-
- ** Surfing **
-
- Surfing began as the sport of Hawaiian kings; now it rules the California
- coastline. From Santa Cruz to Rincon Point, surfers and their colorful
- boards dot the miles of sun-splashed beaches. And you're about to join them.
- You'll shoot the curl, shred the tube and probably even eat a little sand
- (when you wipe out). It's going to be hot. You'll be there. And you'll be
- awesome.
-
- - OBJECT -
-
- Competition surfing is a game of staying near the curl of the wave and
- maneuvering your board smoothly at high speeds. Ride the face of the wave,
- moving back and forth, in and out of the tube. "Use" as much of the wave
- as you can before your ride comes to an end.
-
- - Press the FIRE BUTTON (or Open Apple) to catch a wave and start
- the event.
-
- - Hold the joystick LEFT (or press J) to avoid wiping out at the
- beginning of your ride.
-
- - To steer the board to the surfer's left, move the joystick LEFT (J)
-
- - To steer the board to the surfer's right, move the joystick
- RIGHT (K).
-
- - Hold the FIRE BUTTON (Open Apple) down to make sharper turns. Note
- that sharp turns slow you down.
-
- - If you go too close to the bottom of the wave, you'll either wipe
- out or end your ride by leaving the wave.
-
- - To end your ride cleanly, go over the top of the wave.
-
- - If you go over the top of the wave and turn your board around in
- the air, you can catch the wave again (but you'll wipe out if you
- come back down at a bad angle).
-
- - You'll get 1 minute, 30 seconds for the event or 4 wipeouts. You
- earn more points for longer rides, so try to ride each wave as long
- as you possibly can.
-
- - SCORING -
-
- You're scored for the length of your ride, the number of turns you make and
- your speed each time you turn. You also earn high points from the judges for
- riding in the tube (underneath the curl of the wave), and riding near the
- break. "Catching air" scores extra points: ride up to the top of the wave
- until the end of your board clears the crest, then turn and continue your
- ride.
-
- - STRATEGY -
-
- Your final score is based on how well you "use" the wave. Riding along
- straight, far out in front of the break counts for very little. Take risks.
- The more risks you take to do your stunts, the more points you will earn.
- Making cutbacks (180-degree turns), moving up and down the wave and doing
- 360's (complete circles) all earn high scores. Earn maximum points for high
- speed turns, especially if you complete them near the top of the wave or
- near the break.
-
- ** Roller Skating **
-
- Roller skating is hot. Anyone can skate and almost everyone does, with a
- feeling of freedom unlike any other sport. And CALIFORNIA GAMES skating is
- as radical as you can get. The trick is to skate down a beach boardwalk
- without falling. You'll have to avoid cracks in the sidewalk, grass, sand,
- puddles of water, shoes lying in your path and more. You'll have to squat
- to miss flying beach balls (Commodore and IBM versions only). You'll even
- have to jump over missing pieces of the sidewalk!
-
- - OBJECT -
-
- The object in roller skating is to avoid the obstacles and cover the course
- in the best possible time, with as many stunts as you can perform during the
- event.
-
- - Press the FIRE BUTTON (Open Apple) to start the event.
-
- - To begin skating, roll the joystick to the UP (I) position. Then
- roll the joystick to the DOWN (M) position. Continue rolling
- between these two positions to gain speed.
-
- - Move the joystick as shown in the diagram to perform other skating
- moves.
-
- - To squat, press and hold the FIRE BUTTON (Open Apple)
-
- - To jump, release the FIRE BUTTON (Open Apple)
-
- - Try to avoid all the obstacles. You're allowed three falls. On
- the third fall you are disqualified and your race is over.
-
- - SCORING -
-
- Score points for each obstacle you avoid. Earn double points for jumping
- over obstacles. Earn the highest scores for 360's while jumping obstacles.
-
- - Avoid Obstacles: 10 - 30 points
-
- - Jumping Over Obstacles: 20 - 60 points
-
- - Spinning Jump Over Obstacles: 40 - 120 points
-
- - STRATEGY -
-
- You'll score points for each object you successfully avoid or jump over, so
- be careful, speed is less important than staying on your feet. Remember
- that you earn points for spinning jumps over obstacles (jumping and spinning
- at the same time). Complicated moves lead to high scores. But be careful
- not to fall more than twice, or you'll be out of the competition.
-
- ** BMX Bike Racing **
-
- BMX stands for Bicycle Motocross. It also stands for radical action and
- challenging competition. In this event, riders use strong, lightweight
- bicycles to race on an action-packed course in the California desert. There
- are plenty of jumps, bumps, and dips. (Rows of low bumps are called
- "Whoop-ti-dos.") You'll need speed, a good sense of timing and a heavy dose
- of endurance.
-
- - OBJECT -
-
- The object is to cover the course in the fastest possible time, performing
- stunts and avoiding or jumping over obstacles. The fastest daredevil rider
- will win the event.
-
- - Move the joystick RIGHT (K) to start the event.
-
- - Move the joystick UP (I) to steer left.
-
- - Move the joystick DOWN (M) to steer right.
-
- - Move the joystick RIGHT (K) repeatedly to increase your speed.
-
- - Press the FIRE BUTTON (Open Apple) to jump.
-
- - Move the joystick LEFT (J) to do a wheelie.
-
- - When you're in the air, use the joystick to perform stunts:
-
- - Move the stick UP (I) to do a table top. Hold the stick
- as long as possible then release the joystick to put
- the bike down.
-
- - Move the stick DOWN (M) to do a 360-degree turn.
-
- - Move the stick LEFT (J) to do a backward flip.
-
- - Move the stick RIGHT (K) to do a forward flip.
-
- - Timing is important to perform stunts and jumps. You must time the
- start and finish of each move to complete it successfully. If
- you're not back in a "centered" position by the time you land or
- complete your stunt, you will crash.
-
- - You're allowed one "serious" fall or three "easy" falls before
- you're out of the race. If you flip and fall on your head, it's a
- serious fall.
-
- - At the end of the course, press the FIRE BUTTON (Open Apple) to
- stop. You earn bonus points for stopping on the finishing pad.
-
- - SCORING -
-
- Try to complete the course within the 2 minute time limit. The faster your
- time, the higher your score will be. You also get points for each stunt,
- with bonus points for holding stunts as long as possible. Here's a table
- of the minimum and maximum points awarded for each stunt:
-
- Stunt Minimum Maximum
- ----------------------------------------
- Wheelie 100 200
- Jump 200 400
- Table Top 500 1000
- 360 Turn 1000 2000
- Backward Flip 1500 3000
- Forward Flip 3000 6000
-
- - STRATEGY -
-
- When you complete the course, you get 60 points for each second left in the
- time limit. So finishing the course in the fastest time possible is
- important, but the highest scores go to the riders who perform the most
- daring stunts. Make a 6000-point forward flip, and you've probably got a
- lock on the first place trophy
-
- ** Flying Disk **
-
- To serious competitors, the plastic saucer invented by two Californians in
- 1947 is called a "flying disk." Of course, you may know it by another name.
- Originally spelled Frisbie, the disk's most popular name originated at Yale
- University, where students first started tossing empty pie plates made by
- the Frisbie Pie Company one hundred years ago. Now molded from light and
- flexible plastic, the flying disk is a common sight whirling through the air
- at beaches and parks everywhere in California, and it's the perfect challenge
- of skill and timing to wind up the competition in CALIFORNIA GAMES.
-
- - OBJECT -
-
- The object of the Flying Disk is to throw accurately to the catcher at the
- other end of the field. Score extra points for difficult catches.
-
- - Press the FIRE BUTTON (Open Apple) to start the event.
-
- - You get three attempts to throw and catch the disk.
-
- - Try to throw the disk far enough to reach the catcher standing at
- the other end of the field.
-
- - Use the bar at the bottom of the screen to make your throw. The
- bar has three colors: red, yellow, and green. Use the green area
- for the most powerful throw.
-
- - Tap the joystick LEFT (J) to start swinging your arm back. When
- the needle reaches the green section of the bar, tap the stick
- RIGHT (K). When the needle reaches the green section on the right
- side of the bar, tap the stick LEFT (J) again to release the disk.
-
- - The display at the top of the screen helps you move the catcher to
- intercept the disk after it has been thrown.
-
- - As the disk flies across the field, move the joystick LEFT or RIGHT
- (J or K) to run toward the point where you think the disk will
- land.
-
- - To catch the disk, you must meet it with your hands. Note that
- your hands are extended only when you're running or diving.
-
- - To attempt an overhead standing catch, hold the joystick UP (I) to
- reach up for the disk.
-
- - To dive after the disk, press the FIRE BUTTON (Open Apple)
-
- - SCORING -
-
- Points are awarded for the throw and the catch. For the throw, score points
- with the accuracy and height of the toss. The fewer steps the catcher has
- to run to meet the disk, the more points are awarded for the throw. Points
- are scored for catching the disk as follows:
-
- - 150 pts. for a catch while running right.
-
- - 250 pts. for a catch while running left.
-
- - 250 pts. for a catch while diving right.
-
- - 350 pts. for a catch while diving left.
-
- - 350 pts. for a catch over your head.
-
- - STRATEGY -
-
- Throwing accuracy is the key to winning the Flying Disk (of course, it also
- helps to make a good catch!). To get the best possible score, throw the disk
- so the catcher doesn't have to move far to reach it, then make a diving
- catch or an overhead catch.
-
- === CALIFORNIA GAMES SCORING ===
-
- ** Awards Ceremony **
-
- After every event, trophies are awarded with the names and sponsors of the
- top finishers in the order they placed.
-
- ** Champion Ceremony **
-
- If the players compete in all six CALIFORNIA GAMES events, a final trophy is
- awarded to the Champion of the games based on the total number of points
- awarded.
-
- First Place = 5 points
-
- Second Place = 3 points
-
- Third Place = 1 point
-
- The points are totaled after all events have been completed, and the player
- with the most points is the California Champion.
-
- ** Event Records **
-
- If an event record is broken or tied in any event, CALIFORNIA GAMES saves
- the name of the record-breaking player. The records are displayed on the
- Event Records screen. If a new record is set for an event, the previous
- record is erased and the new information appears in its place.
-
- ============================================================================
-