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- ************ IMPLICIT FUNCTIONS OF THE KEYBOARD ************
-
- FLASH! IS A SOPHISTICATED MENU DRIVEN SOFTWARE THAT DOES NOT
- REQUIRE KEYBOARD COMMAND ENTRY. TO INCREASE THE SPEED WITH
- WHICH DRAWINGS ARE DRAWN SPECIFIC TASKS HAVE BEEN ASSIGNED
- TO CERTAIN KEYS.
- <end>
- FOR EXAMPLE, TO ZOOM UP YOU PRESS KEY "3" AT ANY TIME INDEP-
- ENDENT OF THE FUNCTION BEING USED. USING THE NUMERIC KEYPAD
- OF THE KEYBOARD, PRESSING "3" IS VERY QUICK AND EFFECTIVE.
- SOON YOU WILL LEARN TO KEEP THE LEFT HAND ON THE NUMERIC
- KEYPAD PRESSING THE PROPER NUMBER. LET US LOAD A DRAWING
- AND DEMONSTRATE THE FUNCTION OF VARIOUS KEYS.
- <end>
- OK! NOW PRESS "1" TO CALL THE MENU (GROUPS AREA MENU). THE
- FUNCTION BAR INDICATES THAT WE ARE IN THE GROUPS AREA.
- <end>
- PRESSING "." ERASE THE MENU, OR ANY SUBMENUS.
- <end>
- .
- <end>
- PRESS "2" TO ZOOM DOWN (THE IMAGE APPEARS SMALLER).
- PRESS "3" TO ZOOM UP (THE IMAGE APPEARS LARGER).
- <end>
- 2
- <end>
- 2
- <end>
- NOW PRESS "3" ON THE NUMERIC KEYPAD TO ZOOM UP.
- <end>
- 3
- <end>
- 3
- <end>
- 3
- <end>
- AT THE END OF THIS TUTORIAL YOU MAY USE THE COMMAND "MANUAL"
- AND STUDY THE ON-LINE-MANUAL & SUBMENU "KEYS" TO LEARN MORE
- ABOUT THE FUNCTIONS OF THE KEYBOARD KEYS NOT DISCUSSED HERE.
- <end>
- PRESSING KEY "5" SWITCHES BETWEEN THE CONSTRUCTION AREA AND
- THE GROUPS AREA. THE SHAPE OF THE CURSOR CHANGES FROM A
- CROSS TO A SQUARE IN GROUPS AREA. ALSO THE FUNCTION BAR
- INDICATES THE CURRENT AREA. LET US PRESS "5" A FEW TIMES.
- ALSO NOTICE THE TABLE & CHAIRS IN GROUPS AREA REMAIN SOLID
- WHEN FUNCTION BAR INDICATES GROUPS AREA, & DOTTED OTHERWISE.
- <end>
- 5
- <end>
- 5
- <end>
- 5
- <end>
- KEY "7" ACTIVATES THE ORTHO MODE IN WHICH LINES ARE DRAWN
- AT EXACTLY EVERY 45 DEGREES (SEE KEY "7" IN MANUAL). 4 DOTS
- AROUND THE CURSOR INDICATE ORTHO IS ON. LET US PRESS "7".
- <end>
- 7
- <end>
- LET US SEE THE DIFFERENCE IF "7" IS ON VERSUS OFF.
- <end>
- NOTICE THE HORIZONTAL, VERTICAL, AND 45 DEGREE LINES.
- TO TURN OFF ORTHO LET US PRESS "7". THE 4 DOTS AROUND THE
- CURSOR DISAPPEAR AND LINES AT ANY ANGLE MAY BE DRAWN.
- LET US TURN OFF ORTHO BY PRESSING "7" ON THE NUMERIC KEY PAD.
- <end>
- 7
- <end>
- *********************** IMPORTANT ***********************
-
- KEY "7" (ORTHO MODE) MUST BE TURNED OFF AS SOON AS IT HAS
- SERVED IT'S PURPOSE EACH TIME. KEY "7" TOGGLES ON/OFF.
- THIS IS EASY TO FORGET. MAKE AN EXTRA EFFORT TO REMEMBER
- TO TURN OFF "7" AFTER USE.
- <end>
- KEY "9" FORCES THE CURSOR TO CAPTURE INTERSECTIONS, CORNERS,
- AND END POINTS OF GEOMETRIC SHAPES. LET US PRESS "9" ON
- THE NUMERIC KEYPAD AND ACTIVATE THE CAPTURE, OR HOOKS.
- <end>
- 9
- <end>
- THE 4 HOOKS SURROUNDING THE CURSOR FORM AN IMAGINARY SQUARE
- ZONE. THE HOOKS FORCE CURSOR TO CAPTURE THE POINT NEAREST
- TO THE CURSOR'S CENTER EACH TIME THE CURSOR IS ACTIVATED.
- THIS POINT IS FORMED BY AN INTERSECTION, A CORNER, OR AN
- END POINT OF A LINE.
- <end>
- WITH THE KEY "9" ON LET US CAPTURE SOME POINTS, THEN WITH
- ZOOM WE SHALL INSPECT THE ACCURACY WITH WHICH THOSE POINTS
- WERE CAPTURED.
- <end>
- LOOK AT THE CURRENT POSITION OF THE CURSOR. A RUBBER BANDING
- LINE IS ATTACHED TO IT. ALSO A CORNER MADE BY TWO GREEN
- LINES IS WITHIN THE IMAGINARY ZONE OF THE HOOKS. WITHOUT
- ZOOMING, OR MOVING THE CURSOR LET US ACTIVATE THE CURSOR.
- <end>
- LET US ZOOM UP USING KEY "3" OF THE NUMERIC KEYPAD TO
- SEE THE RESULTS OF THE CAPTURE UP CLOSE.
- <end>
- THE YELLOW LINE HAS BEEN PRECISELY CONNECTED TO THE CORNER
- MADE BY THE TWO GREEN LINES. NOTICE THAT THE WHITE RUBBER
- BANDING LINE IS STILL ATTACHED TO THE CURSOR. LET US DEMO-
- NSTRATE OTHER EXAMPLES. WATCH CLOSELY AS AN INTERSECTION
- IS CAPTURED BY THE CURSOR FIRST ATTACHING THE YELLOW LINE
- TO THAT INTERSECTION. NEXT AN END POINT IS CAPTURED.
- <end>
- *********************** IMPORTANT ***********************
-
- KEY "9" (ORTHO MODE) MUST BE TURNRD OFF AS SOON AS IT HAS
- SERVED IT'S PURPOSE EACH TIME. KEY "9" TOGGLES ON/OFF.
- THIS IS EASY TO FORGET. MAKE AN EXTRA EFFORT TO REMEMBER
- TO TURN OFF "9" AFTER USE.
- <end>
- TO SEND THE CURSOR TO THE MID POINT OF A LINE PRESS "*"
- WHILE KEY "9" (CAPTURE OR HOOKS) IS ON. LET US CHANGE
- THE ACTIVE COLOR TO RED AND DEMONSTRATE THE MID POINT
- UTILITY.
- <end>
- TURN ON THE HOOKS (PRESS "9").
- <end>
- 9
- <end>
- PLACE THE CURSOR ON A LINE AND PRESS "*". WE SHALL SEE THAT
- THE RUBBER BANDING LINE (WHITE), ATTACHED TO THE CURSOR,
- ATTACHES ITSELF TO THE MID POINT OF THAT LINE.
-
- NOW LET US MOVE THE CURSOR OVER A LINE.
- <end>
- *
- <end>
- THE RED LINE IS ATTACHED TO THE MID POINT OF THE YELLOW LINE
-
- LET US TRY THIS FUNCTION AGAIN. WITH HOOKS ON (KEY "9")
- MOVING THE CURSOR OVER THE LONGEST YELLOW LINE ON THE SCREEN
- SUCH THAT THE IMAGINARY SQUARE FORMED BY THE HOOKS CROSS THE
- YELLOW LINE.
- <end>
- PRESS "*" THEN MOVE CURSOR TO OTHER LINES AND CAPTURE THEIR
- MID POINTS.
- <end>
- LET US TURN OFF THE CAPTURE (HOOKS) BY PRESSING "9".
- <end>
- KEY "0" DISCONNECTS THE RUBBER BANDING LINE ATTACHED TO THE
- CURSOR. PRESS "0" AND WATCH THE WHITE RUBBER BANDING LINE
- DISAPPEAR.
- <end>
- 0
- <end>
- LOOK AT THE CURSOR COORDINATES TO THE RIGHT AND BELOW THE
- CURSOR. THEIR VALUES WERE SET TO ZERO WHEN "0" WAS PRESSED
- TO DISCONNECT THE RUBBER BANDING LINE. THIS LEADS US TO
- DISCUSS ONE OF THE MOST FREQUENTLY USED FEATURES OF FLASH!
- FLASH! MEASURES DISTANCES & ANGLES EFFORTLESSLY. DISTANCES
- ARE MEASURED IN UNITS INDICATED ON STATUS LINE (METER).
- <end>
- TO MEASURE A DISTANCE BETWEEN TWO POINTS, MOVE CURSOR TO
- THE FIRST POINT AND PRESS "0". THE COORDINATES CURRENTLY
- READ X= -0.65 AND Y= -0.15 METERS. PRESS "0".
- <end>
- 0
- <end>
- THE X & Y COORDINATES ARE SET TO ZERO. MOVE CURSOR TO THE
- SECOND POINT AND READ THE X & Y DISTANCES. REMEMBER THAT
- THE TOP NUMBER REGISTERS THE HORIZONTAL MOVEMENT OF THE
- CURSOR AND THE BOTTOM NUMBER THE VERTICAL.
- <end>
- THE LENGTH OF THIS LINE IS 1.65 METERS. THE CURSOR WAS NOT
- MOVED VERTICALLY, THEREFORE, THE VERTICAL MOVEMENT IS ZERO.
-
- NOW LET US MOVE THE CURSOR BELOW THE FIRST POINT THEREBY
- MEASURING THE LENGTH OF THE VERTICAL LINE.
- <end>
- THE GREEN VERTICAL LINE IS 0.75 METERS LONG. THE MINUS
- SIGN INDICATES THE FACT THAT THE CURSOR IS PHYSICALLY BELOW
- THE 0,0 POINT. LEFT AND DOWN MOVEMENTS OF CURSOR IS
- NEGATIVE, WHILE UP AND RIGHT MOVEMENT OF CURSOR IS POSITIVE.
- <end>
- WE HAVE MEASURED BOTH HORIZONTAL AND VERTICAL DISTANCES.
- NOW LET US MEASURE THE LENGTH OF A LINE AT AN ANGLE AND
- THE VALUE OF THAT ANGLE.
- <end>
- TO MEASURE THE LENGTH AND ANGLE OF THE GREEN LINE LET US
- PRESS KEY "F8". THIS CHANGES THE CURSOR READ OUT FROM
- CARTESIAN (AKA RECTANGULAR, X & Y) TO POLAR.
- <end>
- F8
- <end>
- NOTICE THE LETTER "P" NEXT TO THE LOWER CURSOR COORDINATE.
- "P" STANDS FOR POLAR. THE TOP NUMBER REGISTERS THE DIST-
- ANCE BETWEEN TWO POINTS, AND THE LOWER NUMBER THE ANGLE
- BETWEEN SAME POINTS.
- NOW LET US MOVE THE CURSOR TO THE LOWER RIGHT CORNER OF THE
- GREEN LINE AND PRESS "0".
- <end>
- 0
- <end>
- THE COORDINATES ARE SET TO ZERO. NOW MOVE THE CURSOR TO
- THE OTHER END OF THE LINE AND READ THE COORDINATES.
- <end>
- THE LENGTH OF THE LINE (UPPER NUMBER) IS 2.12 METERS, AND
- THE ANGLE BETWEEN TO POINTS FROM AN IMAGINARY HORIZONTAL
- IS +135 DEGREES IN THE COUNTER CLOCKWISE DIRECTION.
- HERE IS A GRAPHIC REPRESENTATION OF THE 135 DEGREES.
- <end>
- PRESS "F8" AGAIN TO CHANGE THE COORDINATE SYSTEM BACK TO
- CARTESIAN (RECTANGULAR).
- <end>
- F8
- <end>
- TO MANUALLY ENTER SPECIFIC VALUES FOR CURSOR MOVEMENTS
- KEY "F10" IS USED. F10 ALLOWS MOVEMENT OF THE CURSOR FOR A
- PRECISE DISTANCE IN ANY DIRECTION.
- HERE IS AN EXAMPLE OF A RECTANGLE DRAWN TO SIZE.
- <end>
- LET US DRAW A RECTANGLE OF FOLLOWING DIMENSIONS: 1.0 METER
- HORIZONTALLY (X=1.0) AND 0.5 METER VERTICALLY (Y=0.5).
- FIRST ACTIVATE THE CURSOR TO IDENTIFY THE FIRST CORNER OF
- THE RECTANGLE BY ACTIVATING CURSOR ANYWHERE ON THE SCREEN.
- <end>
- NOTICE THAT ACTIVATING THE CURSOR AUTOMATICALLY SETS THE
- COORDINATES TO ZERO. NOW LET US MOVE THE CURSOR AND SEE THE
- RUBBER BANDING RECTANGLE EMERGE.
- <end>
- PRESS "F10" AND ENTER VALUES X=1.0 AND Y=0.5.
- <end>
- F10
- <end>
- A 1. X .5 METER RECTANGLE IS DRAWN IMMEDIATELY. USING "F10"
- THE CURSOR MOVES A SPECIFIC DISTANCE RELATIVE TO THE LAST
- POINT AT WHICH THE COORDINATES WERE SET TO ZERO.
- <end>
- THE OVERVIEW SCREEN DISPLAYS THE IMAGE OF THE ENTIRE DRAWING
- AND KEY "F1" UPDATES IT.
- <end>
- PRESS "F1" TO UPDATE AND SEE THE OVERVIEW SCREEN.
- DURING THIS TUTORIAL THE OVERVIEW SCREEN AUTOMATICALLY
- DISAPPEARS.
- <end>
- F1
- <end>
- LIKE A TOGGLE SWITCH, KEY "6" DISPLAYS THE OVERVIEW SCREEN
- AND THE WORK SCREEN. LET US SEE HOW THIS WORKS.
- <end>
- CURRENTLY WE ARE LOOKING AT THE WORK SCREEN. IF KEY "6" IS
- PRESSED THE DISPLAY CHANGES TO THE OVERVIEW SCREEN.
- <end>
- IN A MOMENT WE SHALL LOOK AT THE OVERVIEW SCREEN. NOTICE
- A WHITE RECTANGLE THAT CAN BE MOVED AND PLACED ANYWHERE
- ON THE OVERVIEW SCREEN.
- <end>
- 6
- <end>
- PRESS "6" AND MOVE THE WHITE RECTANGLE TO AN EMPTY PART OF
- THE SCREEN SUCH AS THE LOWER LEFT CORNER.
- <end>
- PRESSING "6" A SECOND TIME DISPLAYS THAT EMPTY PART OF THE
- SCREEN ON THE WORK SCREEN.
- <end>
- 6
- <end>
- NOW THAT WE ARE LOOKING AT AN EMPTY PART OF THE SCREEN LET
- US DRAW SOME LINES, THEN UPDATE THE OVERVIEW SCREEN TO SEE
- THESE LATEST LINES. REMEMBER "F1" UPDATES THE OVERVIEW.
- <end>
- NOW LET US PRESS "F1" AND UPDATE THE OVERVIEW SCREEN, THEN
- PRESS "6" AFTER PLACING THE WHITE RECTANGLE AT A NEW SPOT
- ON THE OVERVIEW SCREEN.
- <end>
- F1
- <end>
- THE ON-LINE HELP IS AVAILABLE FOR ALL FUNCTIONS AND IS
- ACCESSED BY PRESSING "H" WHILE IN A PARTICULAR FUNCTION.
- <end>
- PRESSING "ESC" (THE ESCAPE KEY) CLOSES THE ON-LINE MANUAL.
- <end>
- H
- <end>
- HERE ARE A COUPLE OF RECTANGLES TO HELP DEMONSTRATE THE
- NEXT KEYBOARD FUNCTION. PRESSING "INS" (THE INSERT KEY)
- PLACES UP TO 10 WHITE MARKERS ON THE SCREEN. PRESSING
- "DEL" (THE DELETE KEY) ERASES THE MARKERS.
- MARKERS ARE VERY USEFUL ELEMENTS FOR QUICK ALIGNMENT OF
- GEOMETRIC SHAPES. HERE ARE SOME EXAMPLES:
- <end>
- INS
- <end>
- INS
- <end>
- PRESS "DEL" (OR DELETE) TO ERASE THE TWO MARKERS.
- <end>
- DEL
- <end>
- MARKERS CREATE TEMPORARY POINTS, CORNERS AND, INTERSECTIONS.
- <end>
- INSTEAD OF DRAWING LINES TO ALIGN SHAPES ON THE SCREEN,
- MARKERS CAN BE PLACED AT THE CURRENT LOCATION OF THE
- CURSOR. FOR ACCURACY LET US USE KEY "9" FOR CAPTURE.
- <end>
- INSTEAD OF THE TWO YELLOW LINES LET US USE 2 MARKERS.
- <end>
- INS
- <end>
- INS
- <end>
- NOW DRAW A RECTANGLE WHOSE SIZE IS : X= -2. Y= -1.
- SELECT THE RECTANGLE FUNCTION AND ACTIVATE THE CURSOR AT THE
- INTERSECTION OF THE TWO MARKERS. THIS STARTS THE
- RECTANGLE.
- <end>
- PRESS "F10" AND ENTER X= -2. (TWO METERS TO THE LEFT) AND
- Y = -1. (ONE METER BELOW).
- <end>
- NOW LET US ERASE THE MARKERS BY PRESSING "DEL" (DELETE).
- <end>
- THE YELLOW RECTANGLE IS PERFECTLY ALIGNED WITH THE OTHERS.
- <end>
- AS YOU RECALL, THERE ARE TWO TABLES ON EACH OF WHICH FLASH!
- CAN DRAW AND KEEP RESIDENT AN INDEPENDENT DRAWING.
- KEY "F12" VISUALLY, BUT NOT PHYSICALLY, SUPERIMPOSES THE
- CONTENTS OF THE TWO TABLES. ON THE STATUS BAR NOTICE THAT
- THE CURRENT TABLE IS TV01.
- <end>
- TO DISPLAY THE OTHER TABLE (WHEN NOT IN ANY FUNCTION) SIMPLY
- PRESS "/" ON THE NUMERIC KEYPAD. LET US LOOK AT TV02.
- <end>
- /
- <end>
- TV02 IS EMPTY. LET US DRAW A SIMPLE PLAN.
- <end>
- NOW PRESS "F12" TO SUPERIMPOSE THE IMAGES OF BOTH TABLES.
- <end>
- F12
- <end>
- NOTICE THAT THE COLOR OF THE TABLE BUTTON ON THE STATUS LINE
- IS CHANGED TO YELLOW INDICATING TABLES ARE SUPERIMPOSED.
- <end>
- TV21 (ON THE STATUS LINE) INDICATES THAT TV2 IS ACTIVE AND
- TV1 IS PASSIVE. IF REVERSED THE STATUS WOULD BE TV12,
- MEANING TV1 IS ACTIVE AND TV2 PASSIVE.
- TO DEMONSTRATE THE INDEPENDENCE OF TABLES LET US MOVE THE
- PLAN ON TV02.
- <end>
- PRESS "F12" TO TURN OFF SUPERIMPOSED TABLES.
- <end>
- END OF TUTORIAL 008
- <end>