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Frozen Fish 1: Amiga
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FrozenFish-Apr94.iso
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iff_h.LZH
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iff_h
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intuall.h
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C/C++ Source or Header
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1992-01-06
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2KB
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87 lines
/*** intuall.h **********************************************************/
/* intuall.h, Include lots of Amiga-provided header files. 1/22/86 */
/* Plus the portability file "iff/compiler.h" which should be tailored */
/* for your compiler. */
/* */
/* By Jerry Morrison and Steve Shaw, Electronic Arts. */
/* This software is in the public domain. */
/* */
/* This version for the Commodore-Amiga computer. */
/* */
/************************************************************************/
#ifndef COMPILER_H
#include "mono:iff_h/compiler.h" /* COMPILER-DEPENDENCIES */
#endif
/* Dummy definitions because some includes below are commented out.
* This avoids 'undefined structure' warnings when compile.
* This is safe as long as only use POINTERS to these structures.
*/
struct Region { int dummy; };
struct VSprite { int dummy; };
struct collTable { int dummy; };
struct CopList { int dummy; };
struct UCopList { int dummy; };
struct cprlist { int dummy; };
struct copinit { int dummy; };
struct TimeVal { int dummy; };
#include <exec/types.h>
#include <exec/nodes.h>
#include <exec/lists.h<
#include <exec/libraries.h>
#include <exec/ports.h>
#include <exec/tasks.h>
#include <exec/devices.h>
#include <exec/interrupts.h>
#include <exec/io.h>
#include <exec/memory.h>
#include <exec/alerts.h>
/* ALWAYS INCLUDE GFX.H before any other amiga includes */
#include <graphics/gfx.h>
/*#include <hardware/blit.h>*/
/*****
#include <graphics/collide.h>
#include <graphics/copper.h>
#include <graphics/display.h>
#include <hardware/dmabits.h>
#include <graphics/gels.h>
***/
#include <graphics/clip.h>
#include <graphics/rastport.h>
#include <graphics/view.h>
#include <graphics/gfxbase.h>
/*#include <hardware/intbits.h>*/
#include <graphics/gfxmacros.h>
#include <graphics/layers.h>
#include <graphics/text.h>
#include <graphics/sprite.h>
/*#include <hardware/custom.h>*/
/*#include <libraries/dos.h>*/
/*#include <libraries/dosextens.h>*/
#include <devices/timer.h>
#include <devices/inputevent.h>
#include <devices/keymap.h>
#include <intuition/intuition.h>
/*#include <intuitionbase.h>*/
/*#include <intuinternal.h>*/