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1998-02-21
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Castle.wrm ....or "King of the Castle"
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Works on : All Amigas
Attributes: set to 3422 (normal gravity, sticky, blue, blue)
(I hope you know what that means!)
Castle.wrm was originally inspired by something
that was posted to the Team 17 Web site.
Somebody said that they liked to play worms by
spending the first 20 goes per side building
two fortress' out of the girders in the game.
Combined with a Medieval Worms theme, the result
is "Castle.wrm".
The level is best played with the following
options:
Worm placing : TEAMS
Time per move : 60 secs
Game time : 30 mins
Weapons options:
Bazooka off Airstrike off
Homing Missiles off Teleport off
Grenades infinite Blowtorch infinite
Cluster Bombs x5 Drill infinite
Shotgun infinite Ninja Ropes infinite
Uzi off Bungee infinite
Fire Punch infinite Girders off
Dragonball infinite Kamikazi infinite
Dynamite x4
Mines off
---
The level is best played against a human opponent
and because Worms does not place two teams
symmetrically on the level , it is also best played
with eight worms per side (you'll see what I mean).
I haven't figured out how Worms decides on the
placement of worms for 2 vs 2 team matches , but
you may need to reload the level to get the ideal
placement of eight worms in their own castle.
You can try other stuff like having to kill the
flags or the barrels in the basements to win or
just play it as a normal level.
I was feeling lazy by the time I finiished the
right hand castle so the left one is just
mirrored.
Hints and Tips
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- Use ninja ropes and bungees to get to the
opposing castle and blow 'em to bits with
the dynamite.
- Set short grenade fuses and shoot direct from
cannon windows.
- Lob cluster bombs over the top.
- Pray for a banana bomb?!
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Copyright (c)
-------------
This custom level may be freely distributed
so long as this doc file remains with it.
If you use any of the brushmaps in any way
please remember to give little ol' me some
credit.
If you have any comments or suggestions
feel free to email me at:
deady@ic.ac.uk
Most of all have fun.