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MONOP68.LZH
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MONOPOLY.DOC
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1987-07-06
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MONOPOLY [6.8]
This Monopoly adaptation is designed to be played intuitively and really
should not require any explanation or rules. Even if you are not
familiar with the original board game, it will be simple to catch on
from the program. The computer won't let you break any rules and will
keep track of all your properties, houses, hotels, rents, and money.
Two to four players may participate.
During the DiceRoll: pressing F1 will toggle sound on or off.
pressing F2 will allow you to save the game
you are presently playing to disk or just
quit the game.
A saved game may be reloaded by pressing F2 during the 'Who are the
players?' entry section. Or you may include the filename of the
SavedGame file in the command from the DOS prompt. For example:
A>MONOPOLY JOHNMARY.FRI
Placing an /s switch on the command line will start the game in
SoundOff mode.
Placing a /g switch on the command line allows a 'Go on with game'
option on the BlueWindow which quizzes for Purchase, Auction, or do
Business. Those of you who have played various earlier versions of the
game may realize that I keep waffling on this point. The rules are
quite clear that every property must be offered for auction if the
current player does not choose to purchase it. I figure surely someone
will always buy anything for $1 and that there should be no need for a
Go on escape there. When I've left it out of some versions, I get
complaints. When I put it in, I get complaints. Now you can choose
whichever seems best for you, but the default is my choice.
Either of those switches may be before or after a SavedGame filename,
if present.
If you encounter any logic errors or problems in the program please let
me know. If you enjoy it, please let me know too. Programmers need
compliments.
Don Phillip Gibson
910 East 11th
Winfield, KS 67156
Though this MS-DOS adaptation is copyrighted, I encourage free distri-
bution through bulletin boards or by passing a copy along to a friend.
Please be certain that all nine files: MONOPOLY.COM, MONOGRAF.GRA,
MONOCODE.CHN, MONOCODE.000, MONOCODE.001, MONOCODE.002, MONOCODE.003,
MONOCODE.004 and this MONOPOLY.DOC file are grouped together.
You are specifically prohibited from making any charge for this
Monopoly game or from distributing any modified versions without
written permission from the author. It must not be distributed by any
commercial establishment except as a free item. Non-profit users'
groups are granted permission to assess a handling fee not greater than
$6 for media, postage, and overhead.
For those who are curious, the source code was developed on a Tandy
1000 in TurboPascal. The project was started as an exercise to teach
me that language. I have high praise for Borland's TurboPascal
environment. It is a joy to work in. And I also have high praise for
my Tandy 1000.
The individual files function as follows: MONOPOLY.COM simply loads
the TurboPascal library and checks that the other seven game files are
present on the logged drive and directory. It then chains to
MONOCODE.CHN which has the actual game code. The five MONOCODE files
with numbers as extensions are overlay files. You will occasionally be
aware of a disk access as they come in and out. The various graphics
figures were drawn with separate programs and are stored in arrays in
MONOGRAF.GRA.
The first distributed version was 3.1 and appeared on CompuServe
November 30, 1985. There have been numerous revisions.
The previous version, 6.7, issued May 28, 1987, mades major changes in
the information available from the graphics board screen. Now sold and
unsold property, monopolies, mortgages, and house and hotel markers are
discernable.
This present version, 6.8, issued July 6, 1987, adds the /g switch on
the command line explained above. It also corrects a rarely
encountered flaw. Previously if a player could not afford rent and was
forced to sell a property to the landlord which increased the value of
the present location (such as a fourth railroad) the game insisted on
collecting the increased value. Now the original debt is not
increased.
Three special request editions and two foreign language translations
are available from me for a $6 media, postage, and handling charge.
-There is an eight-color edition of 5.3 for those of you with
monitors that do not show the full sixteen colors.
-There is a 'monochrome' edition of 5.4 that attempts to make
everything more readable when played on most monochrome monitors
driven by a CGA. There is tremendous variation in monochrome
equipment though, and I can't guarantee you can read every screen
decently. A color-graphics card is still required. The Hercules
type monochrome graphics cards will not run the game.
-There is an edition of 6.2 designed for blind players using speech
synthesizers connected to their computers. It adds a 'Listen to
the status' option which gives a "verbal" report of the same sort
of information usually provided by the 'View the board' function.
And two foreign language versions are available, Swedish and French.
-The Swedish version is a translation of version 5.7 and was done
by Ivar Suneson in Huddinge, Sweden from my source code. The
Chance and Community Chest activities are the American ones
translated, and do not represent the actual Swedish board game,
though all the property names, values, etc. are true to the Swedish
board. It requires either installation of a German type keyboard
(provided with most DOS versions 3.0 or higher -- like KEYBGR.COM
in PC-DOS 3.2) or extensive, rather clumsy, use of Alt-KeyPad entry
of some foreign characters.
-The French version I have done myself with the aid of one
translator in Kansas and another in Paris. It has the actual
French Caisse de Communauté and Chance cards which are strikingly
different from the American ones. We have decided not to demand
the various French special characters in property names, so unless
you wish to use accents and such in players' names, a French
keyboard driver is not required. This version, alone of all the
various versions, will be distributed as shareware with a
contribution of F 60 or $10 suggested. It includes the major
graphics changes of version 6.7. [Hopefully available August, 1987]
9th & Main bulletin board in my hometown serves as the primary support
board for the game. It will always have the most recent game version,
even if the changes are trivial, as well as the TurboPascal source
files. You may call that board at (316) 221-3276, 8N1, 3/12/2400 baud.
You'll find it a friendly board, easy to get into, with full
downloading privileges on the first call. There is a Monopoly support
section on the main menu.
I have been flabbergasted at the response the game has received. There
have been some two thousand downloads from CompuServe. The exact
number becomes obscure as the Data Libraries get rearranged from time
to time and the counts get reset to zero. Those CompuServe downloads
have been shared over and over again. The game apparently appears also
on hundreds of bulletin boards in the United States and is offered on
information services other than CompuServe. And somehow it is being
distributed in Asia, Australia, South America, Africa, and in Europe --
I have no idea how, I've just had thank you letters from there.
Many of you have written or called or E-mailed me with your thanks,
suggestions, and requests. Those communications are very much
appreciated and keep my ego sufficiently stroked to continue making
revisions.
dpg July 6, 1987