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SuperFly
Release 2.1 September 1, 1994
Nels Anderson
585 Edmands Road
Framingham, MA 01701
U.S.A.
Oh, yuck! The flies are swarming into the house. Armed with only your
trusty fly swatters (in limited supply unfortunately) and whatever else
you can find around the house you are off to battle the insect
infestation. Yet for every fly you swat it seems like more just pour
in. There's only one solution...get the Super Fly!
SuperFly is an action game with multiple rounds of play. The object on
each round is to swat the Super Fly itself, and each round presents
different obstacles that make it increasingly difficult to end the
insect menace. In addition to the main fly swarm you'll run into a
variety of other insects that will also get in your way.
SuperFly shouldn't require much instruction to play, though there is
strategy involved especially as you get further into the game and the
bugs get smarter. Your main object should always be to swat the Super
Fly which will advance you to the next round. The Super Fly looks
distinctly different from the other flies so he's not hard to find. If
you're like most people you'll want to jump right into the game rather
than wading through instructions. There's no reason not to; play a few
games and then come back here for some tips and full details on the
game.
SuperFly runs in 640x350, 16 color graphics mode so an EGA or VGA video
card and monitor is required. Play is done with the keyboard so no
other special equipment is required. You can also play with a mouse or
joystick though the keyboard seems to work best.
SuperFly is distributed as Shareware -- this allows you to try it
before you buy it, but if you continue to use the game you are expected
to register. When you register, please let me know what version you
have (it's right on the title screen) and I'd also be interested to
know where you got it from. Please, make sure you put your name and
address on your letter! Or you can use the registration form in the
file "orderfrm.txt". Just copy the file to your printer, fill it out,
and mail it. You can also print an order form from within the game
itself by selecting the Help function (hit the F1 key).
If you're not familiar with the Shareware concept please read the file
"sharewre.txt". The registration is $15, for which I will send you a
disk with the latest version along with a set of tips that will help
you win the game. Or for $22 you can get the "deluxe" version which
includes a copy of the latest version of the game in a binder with
printed instructions and tips. Please include $2 shipping with your
registration, or $4 for the deluxe version or for shipping outside
North America. If you need 3.5" diskettes be sure to mention this on
your registration; there is a $2 extra charge for 3.5" diskettes.
If you live in the U.K. you can register through Nildram Software.
Please print the file "ukorder.txt" for an order form all ready to go
or just send #12.95 to:
Nildram Software
82 Akeman Street
Tring
Herts HP23 6AF
If you have any suggestions or discover any problems with the program
you can reach me via the Xevious BBS (PCBoard) system (300-28800 bps,
HST/v.32, 8N1) at 508-788-6951. Leave a C)omment to the sysop to reach
me. Xevious is the official support BBS for all my software and the
latest versions are always available for downloading there. There is
also a support conference for people to exchange game tips or ask
questions. J)oin conference #31 and check out the latest tips. Also
check B)ulletin #1 for the list of latest versions of all my software.
You can also reach Xevious through RelayNet. If there's a RelayNet
board in your area send a routed message to me at node XEVIOUS. The
Shareware conference would be the best choice, but if that's not
available try TPascal, Games or even Common.
I'm also available through CompuServe's email system. Send email to me
at 71020,2613. Or join me and many other Shareware authors in the
Shareware forum (GO SHAREWARE). Internet users can reach me at
71020.2613@compuserve.com.
*****************************************************************************
* PLAYING THE GAME *
*****************************************************************************
OBJECT:
The final object of SuperFly is to eliminate the insect invasion in
your house. In shorter terms, though, the object is simply to make it
from round to round with your swatter intact. To do this you must seek
out and swat the Super Fly before being surrounded by the bugs.
STARTING THE GAME:
You start SuperFly by running the file fly.exe, that is, you should
type "fly" on the DOS command line. SuperFly has several command line
options. The first allows you to disable sound (you can later turn
sound back on using the F3 key, Sound On/Off option). Use the option
" -s" for no sound. Another option lets you set the level of difficulty.
Use the option " -d#" where # is 1 for normal difficulty, 2 for
advanced and 3 for expert. You can also select difficulty levels within
the game using the F5 key.
You can also select your control device from the command line. Use
" -k" to select keyboard, " -m#" to use the mouse, and " -j" to use a
joystick. When selecting the mouse you can, optionally, also select the
mouse sensitivity. This is equivalent to setting the sensitivity with
the F6 command during the game. Use a number between 1 and 50 for the
sensitivity; 24 is the default value if you don't include a number. For
example, using " -m50" would select the mouse with maximum sensitivity.
If you don't select your control device from the command line you'll be
prompted for your selection before the game starts.
For example, to start the game normally you would type:
fly
at the DOS command prompt. To start the game with sound disabled, you
would type:
fly -s
You can use multiple command line options. For example, to play the
game with sound off and at expert level, you would type:
fly -s -d3
Command line option summary:
-s Sound off
-d# Difficulty level is #, where # is 1, 2 or 3
-k use Keyboard
-j use Joystick
-m# use Mouse; if # is included, set mouse sensitivity to
#, where # is between 1 and 50
SCORING:
You score 10 points for each fly you swat. Later rounds introduce
additional types of bugs. Roaches are worth 20 points. Spiders are
worth 40 points; if the spider was laying down webbing you get an
additional 10 points for each web section he had placed. A caterpillar
appears twice during the game. Swatting him earns no points but gives
you an extra swatter. When you swat the Super Fly you get a bonus and
go on to the next round. You can recognize the Super Fly because he is
green whereas normal flies are light blue.
There are also bonus rounds that come after rounds 5, 10 and 15. There
are no tricks here. The object is simply to survive as long as possible
before being surrounded. The Super Fly will not appear so just swat
bugs as long as you can. The normal scoring per bug is in effect for
the bonus rounds so you can really add to your score.
HALL OF FAME:
At the end of the game the high score hall of fame will be displayed
along with your score. If your score is in the top ten you'll be
prompted to enter your name for inclusion in the list. The hall of fame
is in the file "flyofame.scr" and if you ever wish to clear the high
score list all you have to do is delete this file.
You can also view the hall of fame at any time during the game by
pressing the F8 key.
STRATEGY:
At the start of the game you have a supply of three fly swatters. You
must use your swatter to swat the flies and other bugs that appear. Use
the arrow keys on your keyboard (or your mouse or joystick) to move
your swatter around. You can only move in four directions (left,
right, up, down) while the bugs can move in any direction. This is
important because in some rounds you'll find screens that the flies can
go through but you can't. To swat a bug you must get next to it and
then hit the arrow key that would move you toward the bug. The swatted
bug remains on the screen as an obstacle which you must then avoid.
When using a mouse you just slide the mouse in the direction you want
to move or swat. Using a joystick you just push the joystick handle in
the direction you want to move. Holding down either joystick button
will make the swatter move at half speed for better control.
It isn't necessary to swat every bug you see. Remember, the goal is
only to swat the Super Fly so that you can go on to the next round. The
Super Fly does not appear right at the beginning of the round, though,
so you'll have to swat other bugs until he does finally show up. Once
the Super Fly appears it may actually be better not to swat other bugs,
as that only increases the number of bugs on the screen and makes it
harder for you to move around.
A good strategy is to try to swat bugs so the bodies form a line; the
idea is that the swatted bugs should limit your movements as little as
possible. Try to keep the center of the screen clear if possible. Also
make sure not to block all the entrances, because if the Super Fly
can't get in you'll never be able to swat him and move on to the next
round.
Twice during the game a caterpillar will appear which you can swat to
earn an extra swatter. When your swatters run out the game is over. You
lose a swatter whenever you are completely surrounded, whether by bugs
or by walls. Thus it's important to keep from getting trapped in a
corner.
Some rounds will have additional objects that may help or hinder you.
Be sure to pick up any items you find.
As soon as you swat the Super Fly you'll advance to the next round. If
you get yourself completely surrounded you will automatically restart
the current round over again, assuming you still have swatters left. If
you get into what you consider an impossible position, you can abandon
your swatter by hitting the "A" key. This has the same effect as if the
bugs had surrounded you.
GENERAL:
SuperFly has a number of options that you can use. Most can be used at
any time during the game.
Help (F1):
To get some basic information on playing the game, hit the F1 key at
any time. A one screen help message will appear that explains the
basics of the game.
From the help screen you can also choose to view the complete game
instructions (the file you're now reading). Hit the "D" key to view the
game documentation. Then use the Page Up, Page Down and up or down
arrow keys to move around within the file. You can also use the Home
key to go back to the beginning or the End key to go to the end. Hit
the Esc key when done.
You can also print an order form by hitting the "P" key. You'll be
asked where your printer is connected (e.g., LPT1) and you should
select the correct answer by hitting the corresponding number key. If
in doubt, try using the default ("PRN") by just hitting the Enter key.
Info (F2):
Hitting F2 puts up a single screen that provides some information on
the game, the author and how to register. Hit any key to clear the info
message.
Sound On/Off (F3):
Hitting F3 at any time during the game will toggle the sound on or off.
You can use the option whenever you wish. You can also disable sound
when starting up the game using a command line option; see the section
on Starting The Game for details.
Skip Rounds (F4):
This option can only be used at the very start of the game, before
you've moved your swatter. Many experienced game players find that
after a while the first few rounds of a game get tedious as they've
played them so many times they are no longer a challenge. Using this
option you can skip up to nine rounds. This will effect your final
score to some extent, however as soon as you finish the first round you
skipped to you will be awarded the bonus points for all the rounds you
skipped.
Select Difficulty Level (F5):
The game defaults to "normal" difficulty level. To play a more
challenging game, use the Advanced or Expert settings. The higher
levels will require you to swat more bugs before getting to the Super
Fly but you will also get higher bonuses for finishing a level. You can
also select difficulty through a command line option; see the section
on Starting The Game for details. The level you set remains active from
game to game until you change it and you can only change difficulty
level at the start of a game.
Set Mouse Sensitivity (F6):
This command is only available if you're playing using a mouse. Because
each mouse is different, and each player is different, it's desirable
to be able to control how quickly the mouse responds to your movements.
Setting the sensitivity lower will require you to move the mouse
further in relation to how far the swatter moves on the screen.
Raising the sensitivity will naturally do just the opposite. You may
want to experiment with different sensitivities as it can greatly
affect the difficulty of the game. You can also set sensitivity through
a command line option; see the section on Starting The Game for details.
Select Keys (F7):
This command is only available if you're playing using the keyboard.
Not everyone likes playing using the arrow keys. For example, if
you're left-handed you may prefer using keys on the left side of the
keyboard. Whatever your reasons, if you don't like the default keys for
swatter movement, pause, and abandon swatter you can change them with
this option.
Show Hall of Fame (F8):
If you set a high score you are automatically shown the hall of fame at
the end of the game. If you want to see the high score list at any
other time just press the F8 key.
Show Instructions (F9):
If you wish to review the complete instructions (the file you are
reading now) you can hit the F9 key at any time in the game.
Shell to DOS (F10):
If you wish to temporarily break to DOS without quitting the game, just
hit F10. When you're done, type "exit" and you'll be back in the game
right where you left off. This command requires that you have
sufficient extra memory. If it doesn't seem to work there probably
isn't enough memory available.
Abandon Swatter (A):
Sometimes during the game you will find yourself in a situation that is
hopeless yet you are not quite completely surrounded by flies so the
game will not automatically end the round. If you ever get in a
situation like this, hit the "A" key to abandon your swatter. If you
have any swatters left you will start the same round over again just as
if you had been completely surrounded.
Pause Game (Space):
If you need to pause the game for any reason, just hit the space bar.
The game will remain paused until you hit a key.
Quit Game (ESC):
To end the game and exit to DOS at any time, hit the ESC (escape) key.
You'll be asked if you want a new game or to quit playing.
*****************************************************************************
* NOTE TO USERS OF SUPERFLY V1.0 *
*****************************************************************************
The only consistant complaint I got about the original version of
SuperFly was that it was "too hard". I don't know...I finished the game
several times during testing and I know of others who have finished it
as well, including one seven year old boy who did it completely by
himself without the hints file or anything.
Anyway, what I've done is make the default ("normal") level of play
easier. Level 2 ("advanced") is equivalent to the default level in
v1.0. Level 3 ("expert") is now equivalent to level 2 in v1.0.
*****************************************************************************
* REGISTRATION *
*****************************************************************************
Please remember that SuperFly is not free software. As with all
Shareware you are expected to pay for it after you've given it a
reasonable trial.
The registration price for SuperFly is $15, for which you'll receive by
return mail a copy of the latest version, a set of game hints and
another Shareware game to try out.
A deluxe version of SuperFly is also available. This includes a storage
case, printed manual plus the registered version of the game. This
version is available for $22. Please note that the actual software in
the regular and deluxe versions is exactly the same.
Please include $2 shipping/handling with your order. Please include $4
for the deluxe version or for shipping outside of North America. If you
need 3.5" disks please include an extra $2.
*****************************************************************************
* INCLUDED FILES *
*****************************************************************************
The following files are included in SuperFly:
FLY.EXE The runnable program
FLY.DOC This file
FLY.PIC Pictures used by the game
FLYLOGO.PCC More pictures
HOUSE.PCC Title screen picture
ARGHFLY.PCC More of title screen picture
DOOR.PCC More of title screen picture
SELECT.PCC Control device selection picture
ORDERFRM.TXT Ready to print registration form
UKORDER.TXT Order form for UK residents
SHAREWRE.TXT Information on Shareware
FILE_ID.DIZ Brief program description for BBS use
VENDOR.TXT Information for disk vendors, etc., on distributing
SuperFly
FLY.TXT A brief description of the game
CATALOG.EXE Catalog of other products available from the same author
You are free to pass this program along to friends, give it to user
groups, upload to BBSes, etc. with the understanding that anyone who
continues to use the game is required to register it. All these files
MUST be included when distributing this program. If you archive the
program for distribution through BBSes, please use the name SFLY21.ZIP
(or .LZH, .PAK, etc. as appropriate).
*****************************************************************************
* THANKS TO... *
*****************************************************************************
Thanks to Dick Olsen for providing the inspiration for SuperFly. Dick
has now come up with the initial idea for several of my games. Also
thanks to Greg Lanoue for various additional ideas as well as for
creating several of the levels and insects. Thanks also to David Pabst
for several suggestions that are included in the game. Finally, thanks
to all those people who helped with the testing of SuperFly.
*****************************************************************************
* DISCLAIMER OF WARRANTY *
*****************************************************************************
This software is sold "as is", without any warranty as to performance
or any other warranties whether expressed or implied. Because of the
many hardware and software environments into which this program may be
used, no warranty of fitness for a particular purpose is offered. The
user must assume the entire risk of using the program. Any liability of
the seller will be limited exclusively to product replacement or the
refund of the registration fee.
*****************************************************************************
* ASSOCIATION OF SHAREWARE PROFESSIONALS *
*****************************************************************************
This software is produced by Nels Anderson who is a member of the
Association of Shareware Professionals (ASP). ASP wants to make sure
that the shareware principle works for you. If you are unable to
resolve a shareware-related problem with an ASP member by contacting
the member directly, ASP may be able to help.
The ASP Ombudsman can help you resolve a dispute or problem with an ASP
member, but does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI
49442, USA or send a CompuServe message via email to ASP Ombudsman
70007,3536. FAX: 616-788-2765.
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
*****************************************************************************
* AVAILABLE SOFTWARE *
*****************************************************************************
Other software which I've either written or contributed to:
MAHJONGG: Solitaire game played with Chinese tiles. Supports
EGA and Hercules graphics; mouse optional. See reviews
in December 1988 "PCWorld" and April 1989 "Compute!".
Additional tile sets are also available separately.
TMATCH: Tile Match is another solitaire game that uses the same
colorful tile sets originally created for Mah Jongg.
It's based on concentration solitaire or "memory" but
adds a wide variety of features. Play it solitaire,
against the computer or with up to four players.
EGATREK: Space strategy battle game, using hi-res EGA graphics,
based on the classic minicomputer game. Winner of
Public Brand Software's 1988 software contest. Chosen
best game of its type by "Shareware" magazine, July 1990.
SHOOT: "Shooting Gallery" tests your aim and reflexes in a
number of different rounds of shooting. Uses MCGA
graphics mode for 256 colors and and also requires
a mouse.
CIPHER: A word puzzle game involving solving quotations that
have been encrypted. Runs in EGA or VGA graphics mode
with or without a mouse, or in text mode.
A version for Microsoft Windows ("Cipher for Windows")
is also available.
BASSTOUR: (Written by Dick Olsen). Game that simulates a fishing
tournament, including rod and lure selection. Runs in
EGA/CGA/Hercules graphics modes. Uses many of the
utilities from MOUSTOOL. Sorry, I cannot accept orders
for this game; please contact the author directly.
BASSMAP: Companion program for BassTour which allows lakes to be
created or modified.
- - - - -
SuperFly is copyright (c) 1990-1994 by Nels Anderson. All rights reserved.