~Mylk Here's the walkthru for MYLK, obtained via the Cheet Sheets BBS. Notes: Try deleting MYLK.INI before running the game. Performance increased dramatically on my machine. (Your mileage may vary...) LEFT = click on the left arrow RIGHT = click on the right arrow After the opening title, click on the carton to start LEFT Click on the note LEFT (note 2 cartons) LEFT (note 2 cartons) RIGHT RIGHT Click on the pond Click the white rectangle Click in the box Click on the up or down arrow to 04 Click on the button to view the message (exp. date's on the milker) LEFT LEFT LEFT Click on the barn Click on the barn Click on the top book Click on the book to open it Click on the book to return it to the shelf Click on the middle book Click on the book to open it (note 2-6-7, clocks, linear to #10) Click on the book to return it to the shelf Click on the bottom right book Click on the book to open it Click on the book to return it to the shelf Click on the bottom left book (note dimmed "a") Click on the book to return it to the shelf Click on the left crate Click on the carton to view the message Click on the right crate Click on the carton to view the message RIGHT Click on each symbol: water drop = .25 pitchfork = .75 salt shaker = .5 RIGHT LEFT Click on the carton by the pitchfork The pitchfork = .75 or 6/8 Click on the up or down arrow to 6/8 Click in the date box Click on the vision Click on the note on the left side Click on the note to read it Click on the note to read the other page RIGHT Click on the table Click on the spoon Click on the top left cherry to turn it to an orange Click on the top right cherry three times to turn it to an orange Click on the strawberry on the table leg Note left part of code: pitchfork, water, pitchfork LEFT Click on the map LEFT LEFT LEFT Click on the well The well = .25 or 1/4 Click on the up or down arrow to 1/4 Click in the date box Click on the vision Click on the clock Click on the top wheel to point to 2 Click on the bottom left wheel to point to 7 Click on the bottom right wheel to point to 6 Click on the middle button Symbols appear on the bottom. If we number them 1-4 (left to right), click on them in the following order (if you make a mistake, start again): 3342214431 Note right part of code: salt shaker, water, pitchfork Click on the map in the top part of the hourglass LEFT LEFT LEFT Click on the salt block The salt shaker = .5 or 1/2 Click on the up or down arrow to 1/2 Click in the date box Click on the vision Click on the mountain Click on the mountain Click on the mountain Click on the sign Click on the left Swiss Army knife until it is a fork Click on the middle Swiss Army knife until it is a pair of scissors Click on the right Swiss Army knife until it is a blade Click on the button on top Note middle part of code: water, water, pitchfork Click on the note to read it Click on the note to drop it Click on the map LEFT LEFT Click on the barn Click on the barn RIGHT On the symbols on the milker, click the entire code (not too slowly): pitchfork, water, pitchfork, water, water, pitchfork, salt shaker, water, pitchfork The door opens Click on the letter "a" LEFT Click on the bottom left book Click on the "a" on the bottom of the screen Click on the dimmed "a" in "Farm" on the book That should do it! I solved the puzzles by trial and error (except the 2-6-7 wheels) and would appreciate hearing from anyone who can offer the logic to the four symbols that appear after that, the Swiss Army knife puzzle, and the yogurt puzzle! (Phil Block 76307,104)