~Dungeon Master 2 (HM) Solution by Hazel Miller SPELLS X 1 Protection X 2 Heal X 4 Light X 6 Open some doors X 1 4 Shield X 1 5 Shield potion X 1 5 3 Wisdom potion X 1 5 4 Vitality potion X 2 5 Cures Poison X 3 1 Poison Cloud X 3 4 2 Speed X 4 4 Fireball X 5 1 Magic Missile X 5 2 Kills Spirits X 3 2 6 Invisibility X 3 3 5 Lightning Bolt X 3 4 5 Extended light X 3 5 2 Dexterity potion X 4 5 1 Strength potion X 4 5 4 Fire Shield X 5 4 6 Darkness X 6 5 5 Mana X 6 2 1 Attack minion X 6 2 2 Carry minion X 6 2 4 Guard minion Move the table and take the picture from the wall. In the niche you will find your first magic map, a bag of food, a money box and a solid key. Use the money box to hold all the party's money. On the floor is a chest containing some useful potions. Go through to the next room where you will find a regeneration table. This is the only one in the game and you will have to return here to give life back to any of your dead heroes. Most of the spells from Dungeon Master work in this game plus some new ones. Unlock the main door with the solid key and have your magic users cast a few fireballs at the monster. They may gain a level of experience immediately. Outside, touch the fountain to have a drink and get some more money. Although you haven't much money at present, it is important to get the best armour and weapons before entering the dungeon so you don't have to keep going back to the start to resurrect your heroes. Also try to get the whole party proficient at all skills. If your fighters have a small amount of mana to begin with, give them scarabs to wear when they discover them as they raise mana by 5 which could be just enough to produce weak spells and get them started. At this point I just bought everyone cheap headgear and made sure they all had a water bottle. Save the game often as apart from the monsters, you can get struck by lightning and have the whole party wiped out in one go. Have a look round the shops and buy a compass in the food shop. Take the gold key and potion from the table here. Go towards the castle and unlock the gate with the gold key. Follow the path until you reach the entrance hall to Skullkeep. The scroll in the niche here shows the tasks you must complete before entering Skullkeep. You have to find the 4 clan key pieces that unlock the main door. Examine your magic map and you will see a secret panel marked behind one of the sconces. Move the sconce and remove the loose rock. Push the button to open a niche to the right of the dungeon door. Take the morningstar. Go outside and have a look around. Kill some worms for food and experience. On the subject of food, the worm rounds weigh 1.0 kg each and are not very nutritious. The bats weigh 0.6 kg but they also have a poor nutritional value, so it is best to stock up with steaks that only weigh 0.6 kg and are very nutritious. Leave a good stock of these at the dungeon entrance to take in with you once you have the 4 clan key pieces. From the dungeon entrance, take the first opening to the east and find the post with the lightning sign. Opposite is a ladder leading to a bat cave. Bats are very poisonous so get some cure poison potions ready. Kill some bats to eat or sell them in the food shop later. Behind the gate at the far end of the cave are some potions. This is a safe place to have a sleep. Go back to the lightning post and take the first opening to the east. Don't go too far into this area at first as the Rhino type animals, (the source of steaks) are very fierce. Once you have Fireballed a few, search the area for food and weapons. From the entrance go north/east to another ladder going down to another bat cave. The emerald seam here has one loose emerald that regenerates after a while. Due south of the emerald seam is another ladder up. Turn right and go around the bush to find the archway into another area. Before you enter get some kill spirit spells ready to kill the whirlwinds that can devastate your party. Pick the 3 mana blossoms (which regenerate with time) then take the lightning key, map and clan key piece from the table and run back through the archway. This is a good place to kill more rhinos as you can keep your back protected by the bushes and they can only reach you from the west side. Mana blossoms can be sold at this stage in the game but you will need have some with you when you finally enter skullkeep. Go to the lightning post, use the key and open the gate. Go through the first small pasture and in front of you is the entrance to a large open area inhabited by thieves. If you are not careful all your hand held items will be stolen by these little devils and you will have to follow them to find their hiding place which can be very irritating. Just keep the bare essentials out and fireball them before they can get away if you can as they always drop some pieces of gold and a dagger. Look for the regenerating fairy cushions which can also be sold. There is a techno shield to be found in this area that you can use to transport around via the red, black and white transporter pads saving much legwork. The transporters all return you to the first shop area and bring you back from where you started as long as you always use the shop area transporter to return. If you wander off to another transporter it will only bring you back to the shops and you will have lost the means to return to the place you originally came from. Going due east across this area you will eventually come to a transporter pad that will take you back to the shops. From the lightning gate, take 18 steps and turn north. Before going through the archway, rest and save your game. This area has large patches of sticky mud and pits that lead to a large cave. Also packs of wolves roam the area so you have a lot to deal with. You will find a helmet and a money box here. Use the map to find a stone table holding the moon key and a clan key piece. Jump into a pit when the going gets too tough. Move the boulders down there to find lots of potions. Go to the transporter pad and return to the shops. Apart from buying helmets, I didn't upgrade my party's armour by degrees as I would have lost money on each deal. I went for the best armour right from the start, getting it piece by piece for my fighters as soon as I could afford it, plus I bought the sword EXCSYMYR before I actually entered Skulkeep, and made sure both my magic users were expert wizards and priests. It was a lot of work getting to this stage but it did enable me to concentrate on the puzzles inside Skullkeep instead of having to take dead party members back to be regenerated each time they died which would have interrupted the gameplay. The new Guardian map generates a huge eyeball that no walking enemy can pass. This is very handy in a corridor. Before entering the next section make sure you have lots of food and water with you. Transport to the Moon post and unlock it. Look around and find a shield that you can sell later in a different area of shops. Keep walking straight and you will eventually come to another teleport pad. From the pad walk to the east and find an archway. This area is inhabited by giants who lob axes at you and steal your weapons. This is where you can get lots of money. Walk into the area, taking note of where you came in. Once you are spotted by a giant, run back to the entrance. Any enemy on foot will never pass archways or doors so when the giants throw axes at the party you can collect them and cast fireballs through the gap. When there is a lull in the fighting, throw their skeletons in a heap by the tree in front and take the spare axes lying under the skeletons. After a while they will stop coming at you and you can transport back to the shops and sell the axes. Keep doing this and before you know it you will have more money than you know what to do with plus loads of experience. Keeping your map in hand go through the giant's area to find the E key lying on a stone table. Just north of the table is another archway leading to more shops and some food. Go to the E post and unlock the gate. Go south and look for a Vorpal Blade lying under a bush. This is quite good for killing spirits and the undead but isn't a major weapon. Enter the graveyard and use your map to get around. Accidentally bumping into the tombs will generate spirits and make your life much harder. There is a serpent staff here with a kill spirit spell that can help. Make your way to the gate in the south/east. Save the game before entering the new area as it is very tricky. The trees in this area are deadly and can gang up on you if you get stuck in the mud patches. Cast invisibility and speed spells and use a map to look for the entrance to a small dungeon. Watch out for the sticky mud and save often in this area. Inside the dungeon SAVE then go south to find a small button low down on the wall. This opens a secret niche nearby containing a magikal freeze life box and a key. Go down the stairs where you will encounter 2 spirits. Kill them now and run up the stairs to rest between fights. Later you will have to cross a floor with random pits that drop you through to this spirit area and it is much harder to kill them then. Once they are dead enter all the cells and get the armour. All the gates open eventually if you wait. On the map you will see a secret alcove in the largest area that contains a chest full of goodies including a scarab (this puts mana up by 5). Go up the stairs, cross to the far wall, take 1 step eastwards then face south. The shifting floorpads have to be negotiated as you make your way to the south wall. Put the yellow key in the wall and push the door button. Inside, each floorpad you step on will generate a mummy from the sarcophaguses you pass. Fireballs will easily dispose of them. Enter the golden door at the end and remove the tapestry to find a guard minion, gold coins, a sword named Fury and a diamond shaped key. Retrace your steps to the large hall. Now you have to cross to the eastern wall. Use the diamond shaped key in the wall and open a second door. Inside you will see a table containing a clan key piece. Put a penny on the table to purchase it. Now you have to cross the large hall to an exit in the north wall. You will emerge into a garden area. Search the blood fountains and kill as many skeletons as you can. They drop machetes that can be sold in the weapons shop back at base for a good price. There is a shop to the west that will buy your spare baneblooms. Go north then east to the teleport pad and return to base. Sell everything you have spare and buy any armour you need before going to the entrance of Skullkeep. Use all the clan key pieces and open the door. There is a floorpad in front of you. Step on it then jump back to avoid the fireballs that shoot across. To the left are three gates in a corridor. They are controlled by the 3 buttons in the right hand alcove. Move into the alcove and face the middle button. Cast a speed spell then using the keyboard to turn, press the buttons left, right then centre and run backwards as quickly as you can to get through the gates. There is a niche just past the stairs containing a minion map and a key that opens the main dungeon door that will have closed behind you when you came in. In a room to the west is a sword called Tempest. Taking the sword will open a pit that blocks your exit. Pick up the sword and walk back to the ladder then throw the sword onto the open pit to close it. Now you can leave and take the sword after you have reached the corridor. Before you leave, go down the ladder and kill the monsters for some worm rounds and potions. You will need some cure poison potions here. Go up the stairs and pull the bell rope a few times. Move away from the door before it opens as there are 4 powerful wizards in the next room. They will not pass the door so keep dodging out casting fireballs until all four are dead and you can enter safely to take the Numenstaff one of them drops. Inside the room are 3 niches with goodies. Also there is a receipe on how to renew the Numenstaff spells in the cauldron. Go past the cauldron along the north/west wall and take the potion and apple from the table. Return to the cauldron room and in the south/west corner from the cauldron look for a secret niche holding a combat staff. Step back and go through the entrance to the south. Using the map turn left and walk around through the illusion wall. Turn left and press the black button low down on the wall. This opens another area to the south. Remove the 2 cover plates and take out the eyes. Come back to the floorplate. It controls the door to the south/west and if you stand on it the door will open briefly. On the carrier minion map mark the plate with a cross. Now drop something onto the plate and walk around to the door. Call up a carrier minion and get it to pick up and drop the object on the plate. When the door opens run through. The eye on the left will not harm you now as you have disabled it. Now you have to disable all the other eyes in this area. Follow the passageway down 1 step east, 4 south then quickly take 4 steps west through the illusion walls. Be quick at this as there is an eye that will detect you here. Take the large gear from the small niche. Take 2 steps back through the illusion wall and go south to the end then 2 steps east through the wall and take the eye. Take 1 step east through the wall and take the helmet. At the end of the corridor turn north and take the eye. Come back to the place where you took 4 steps west. Now you can follow the corridor around in safety. Enter the next area and kill the attack minion to the south. Search the southern area and look for 2 illusion walls. Through here is some good armour and a transporter that will take you back to the first shops. When you want to return that transporter will bring you back here. From now on you will have to deal with quite a lot of attack minions, they even come into the shops after you. Be very careful when you cast fireballs in shops as if either a shopkeeper or guard are in the line of fire you will be killed. Go back through the illusion wall, move to the east and have a drink of water. In a niche opposite are a large gear wheel and the Eye of Time ring that has a freeze time spell and a speed spell. Climb down the ladder and stay near it until you have killed the 2 spirits that come at you. Use the ladder if any party member gets weak. There is only a vorpal blade down here. Go back up and walk around to the door with the wall mechanism. Put the large gear in to make the door work then push the door button. Inside is another mechanism that needs a large gear. Do the same but hurry as if you are not quick enough getting through the floor opens and you have to start again. A speed spell helps. Continue through until 4 gears have been used (they can be purchased in the shop through the giant's area, so buy a few, also some vacuum fuses). You are now in the engine room. On the end of the central block, past the 2 ladders is a switch that lowers the second ladder. Go down then cast some attack minions to deal with the enemy minions down here. Look around and find the bat area in the south. There are some large boulders and pits here. Fall through one of the pits and look for a doorway. Through here is a large fierce monster who casts poison clouds at you. He will not venture through the doorway so send loads of attack minions in there to deal with him. Once he is dead go in to find a square key. There is an emerald orb in this area. Now find the skeleton area. Go to the doorway in the north and find the Kalan gauntlet. Note the gate that needs a blood key. To the west is a gate with a key in the lock that leads to a passageway with a further gate at the end. There is nothing in there but if you want to have a look make sure the exit gate is open before going in. There is a trap that is set off by a floor button halfway down the passageway. The blood key can be found in a south/easterly direction through a doorway. Get the key and open the door. Inside you will find some harmless golums. Don't kill them as you will need their help later. In this room is a wall button which opens a teleport that will take you up one level and the only way back to the engine room. From the golum room find the ladder down to the next level. There is not much to see here and as you are probably quite rich by now it is probably not worth facing danger to get the gems. Return to the golum room and teleport back to the level above. A golum will follow and light the furnace for you. Return to the engine room, enter the button door and use the square key. Go through the next button door and get a map from the niche to the south/east. The ladder opposite the niche leads nowhere. In front of you is a corridor with a floorpad that opens as you approach it. Cast a few attack minions and send them down the corridor. Eventually the pad will close and you can cross safely. Open the door at the end of the corridor to enter a large open area. Use the magic map to find 2 illusion walls. There is a teleport through there. To the north is a corridor running westwards that leads to the area where you dismantled the eyes. Opposite the water basin in the large room is a passageway that leads back to the gear mechanism area. Go back to the floor pad area and take the ladder up. There are dragon type monsters here who fire arrows and deliver a hefty punch, so put some guardian minions around to take the impact of their blows. Find the wall mechanism and fit a large gear, then use a vacuum fuse in the other slot. In a side room you will find the master key. Save the game here then return to the area past the entrance pad and cross to the ladder down. You will be in an area of mists. The wall buttons set off deadly fireballs and there is a mischievous monster that delights in pushing the buttons when you get near him. I must admit I couldn't complete this part and never saw what was through the closed gate down there, but I think once the monster is dead the gate opens and you can explore. Follow the corridor around and open the door that needs the master key. Inside use the vacuum fuse and pull the levers to start the pumps. Take the cross key. Return to where you found the master key. Use the cross key in the other lock and a ladder will appear nearby. Go up into a room full of tables. Cast some attack minions, then smash the tables for an easy way through. You are now in a large area with some open floorpads. The ram heads in the walls push the party into the pits so this area will take a while to negotiate, but speed spells help and it is advisable to save after you have passed a ram head successfully. I found it easier to re-load than walk all the way back up each time I was pushed into a pit. Your aim is to reach the long corridor seen on the map. Once you reach it, cast attack minions before you go through the arch and put a guardian behind you. In the large area in front of you are transporter mists that throw you around to different areas of the room. Look for an area of 3 open pits. If you throw something onto the pad the pits will close, but you will probably miss the pad quite a few times and your objects will drop through the pits. The best place to throw something is 1 step from the pad from the side. When you have succeeded a door will have opened opposite the pad where you can find some fire armour. From the large mist room, go to the sign that says REFLECTOR PRACTICE. Inside, a door on the left is opened by the master key. Turn the wheels to start the pumps and water. One of the cover plates can be removed here. Push the button to get a Techmace from a niche. If you are short of water and food, go in, push the wall switch and go down 2 ladders to the transporter pad in the engine room. Go back to the reflector room and push a reflector over to block the doorway so you will not be bothered by attack minions from that side. Go to the central lever. The pad underneath you sets fireballs off around the room. The idea is to use the reflectors to bounce the fireballs onto the starpad on the other side of the wall you are standing at. Use the levers to place the corner reflectors in line with each other using the one you have placed by the door as your marker. ___________________________________________________ O (at corner) O O (at corner) (reflect inwards) (reflect right) (reflect inwards) ___________ (central lever) (reflect inwards) (reflect inwards) (block door entrance) ( at corner) O O After you have set the 4 corner reflectors stand at the central lever and set the top middle lever facing right. Push the 3rd icon on the magic map, step off the pad and on again. Watch the map to see the fireball's trajectory and when the fireball has reached the right corner, pull the lever to move the central reflecter to the left facing position. Once the fireball is deflected to reach the star floorpad, all the open pads will close allowing you to cross. Go to the north/west corner and cast a fireball at the wooden door. Behind the tapestry are some fire boots and a shield. There is a fire helm in a niche. Go to the window area and look for a button in the left corner in front of the window. This opens a niche on the opposite wall where you will find a fire sword. Go back through the broken door and east to a ladder. Go up and walk to the lightning corridor. Save the game here. Cast speed and shield spells and watch your magic map. As the first arc hits nearest to you, run behind it to get to the end. In a niche are 2 keys, The onyx key opens the door straight back down the corridor. You can only take one key at a time so take the onyx key. Pull the wall lever to turn off the electricity then go and open the door. When you remove this key from the lock the door will close so enter the room and lower the ladder which leads back to the moving mist room. Now you have a way to get back into this room. Remove a cover plate and press the button to open a nich containing another EXCSYMYR sword. Go down the ladder and return to this room. Take the Onyx key from the lock, put it back in the niche where you found it and get the skull key. Go back to the mist room and climb the ladder into the locked room. Go to the reflector room and use the skull key. A transporter mist will appear next to you. Enter it to get inside the skull key room. Cast a fireball at the near reflector and it will smash the table that blocks your path. Move the sconce then smash the second table to get to the door. Now you have to push the 2 reflectors out into the large area and place them over the 2 brown floor grills turning them inwards. There are 3 levers in this area that activate the Zo-Link. Pull the single one on the far wall. The other 2 levers set off fireballs that have to hit the central pod simultaneously to open to door to the Zo. Manipulate the levers to regulate the fireballs until you hear the door shatter. Now you are ready for the final battle with Dragoth. Be very careful where you walk, it is very easy to fall off the Zo. Attack minions are everywhere and if you step out and look to your left you will see Dragoth. He will cast poison clouds at you across the Zo and you need to get up close to him and use weapons to kill him. As you work your way around to him there is a place where the Zo keeps disappearing. Cast a speed spell to cross and have the final fight with Dragoth.