~The Psychotron Video Adventure by THE MULTIMEDIA STORE Solution -------- Here are the complete tips to help you finish this daft adventure, if you made the mistake of buying it. You'll be told what to do every step of the way, and here is, more or less, how to to it. THE OFFICES After the briefing, you will get a crack at the offices. Click on each one and sweep the mouse around slowly, so that you don't miss any of the clues. None matter all that much, but see and hear them anyway. The most important clue is in Steve's office. Under a lamp you'll find a piece of paper with some letters on it. These correspond to the telephone number keys, so when you get at the safe behind the picture on the wall, all you have to do is to type 7425 and you'll be able to get at what's inside. This is another message with some numbers. Make a note of them because they are crucial. THE FUNERAL It really isn't terribly important which lines you use when talking to all four characters, but you could save before you start and try various things. With Yuri, start asking about the time and go on to ask about why he came to America and find out what's happening in Russia. With the next guy, start by saying you are a friend of Steve's, ask about his death and then about the guy's role. With the wife, offer your condolences, then say you are a friend of Steve's. Choose the line with the sobs and sniffs to find out about the game. With the reporter, say the bombs weren't armed, i.e., go along with the official story. THE FARM Tell the woman you are asking questions and then ask about the president. Forbearing to mention the limp, ask if they found something in the wreck. When you get a chance to look at the "footstool", click on the left switch and enter 3333, then click on the right switch to get a garbled message. After all this, you'll get to see the plane in the barn (look at everything, don't miss the canisters under the chair, nor the parachutes). Finally, exit and go visit Jim Bob. Ask him what happened and find out about the people there and where they were going. THE POKER GAME You should now be landed with playing with the mob. In the first game, bet big until the last round, then beat reasonably. Keep asking about Steve whenever you get the chance. In the next game, stay in the game right to the end, then tell Jimmy he wins. Go into the next game and proceed as before, betting big - in the last round, call your opponent's bluff. Then comes the last game. You will notice that there are far too many aces around, but stay in, deny you are cheating and then leave the table quietly. During the games, and as the opportunity arises, keep asking questions, it really doesn't matter much, but by now you problably know what to ask. You should find out how the mob helped Steve. THE COMPOUND So now you know about the hidden lab and are placed there to investigate. Look at everything, as before, but the most important thing is a sheet of paper with some instructions where the Psychotron is. Although you will see that it is quite smashed, as soon as you have explored the compound it will miraculously put itself together again. Now you have to enter these numbers in this order: 81568, 728, 828970 and 2217. This will help you see what happened in the compound, so do the rounds again. THE FINALE You will be contacted and asked to solve the mystery, through a whole lot of questions. If you want to solve it yourself, don't read any further. If you are fed up with the whole thing and want to finish it quick, here is the answer: pick lines 4, 3, 2, 2, 1, 2. This will take you to the final sequence, and to win the game you have to use the last line, i.e., turn the Psychotron on the Mafia boys. THE END Copyright (c) 1995 Eurowave Leisure Ltd.