~Mortal Kombat 2 Reviewed By Martin Keen Computer game reviewers are supposed to be impartial and unbiased. If they are showing any signs of emotion which might adversely effect their judgement of a game then they shouldn't sit down to write a review. So at this very moment I hear my football team Southampton have just lost 3-0 away to Chelsea conceeding two goals in the last two minutes. It wouldn't take an expert psychologist to work out I'm not very happy. So... Mortal Kombat 2 is a complete pile of tripe which is enormously overrated (just like Rudd Gullit - who scored the second goal) and was written by Probe who are probably based in London somewhere near Chelsea. And we all know what a hell hole Chelsea is; full of theives robbing football teams of results in the last minutes. Ahem! OK I'm feeling a bit more adjective now. Now what was it I was writing about again? Oh yeah, Mortal Kombat 2. Mortal Kombat 2 is in fact a truly classy piece of software. The whole thing reaks of professionalism and so it should after whipping up quite a storm in the arcades and on those weedy console things. You'd expect a 486 PC to totally outshine a Super Nintendo and Mortal Kombat abliges (unlike Street Fighter 2). If you've got a fast 486 or a Pentium you'll be able to play this game in SVGA with full detail, which graphically is almost indistinguishable from the arcade version. As you're no doubt well aware all the characters in this beat-em-up are digitised (apart from Goro whose having four arms caused problems finding an actor to play his role) and they look fantastic. The backdrops too are quite magnificent full of animation and character. So on the presentation front its as close to the arcade version as could possibly be hoped but what about the gameplay? MK2 is a thriving cesspit of special moves. Each character have their own combinations of joystick movements which will cause one of any number of special moves to be activated. You'll find them by accident at first but gradually you'll find out most of them, then its time to move on to the next character and start again. Finishing moves are a riot. There is still the feared fatalities to play about with but also introduced are babe-alities and friendships. Babe-alities result in turning your opponent into a crying baby while friendship moves are a gesture of love - for instance Edward Sissorhands lookalike Baraka uses his knife arms to wipe up a quick oragami model. To execute most of the moves in MK2 requires a fair amount of skill so you can forget about using the keyboard. A four button joystick or joypad is absolutely essential. This may cause a problem when trying to play in two player mode because connecting two joysticks to the PC isn't always easy and may well require the use of an adapter. But its well worth the hassle, beating a real life human opponent is infinetly more satisfying than stuffing the CPU. If you're looking for a beat-em-up on your PC then this is undoubtably the one to go for, and its complexity and size should keep you discovering new moves for months to come.