~Shadowgate Puzzle Adventure by ICOM SIMS Tips ---- By Lu Richardson The vital thing in this game is light - grab all the torches you find and, as soon as the message comes that the torch you are carrying is flickering, don't delay in lighting the next. Examine everything and try everything, but save often because you get killed if you make the slightest mistake, and it's a pain having to reload too far back. ENTRANCE Open the skull over the door to get a key. Open the door and go in. HALLWAY Grab the torches, examine the rug, use the key on the far door, open it, and light another torch (i.e., operate your lit one on another one) before you go through. HALLWAY (2) Get both torches and don't use the funny looking one yet. Don't pick up the book or the candles - open book and get the key. Double back to the hallway and use the new key on the door to the right. Go in and get the sword and the sling. Go back to Hallway (2). Open the stone at the top. Go through the new passage. CHAMBER Get arrow, pull the lever to the left. Don't attempt to go through the door to the top, the slab just breaks. Go left. BRIDGE ROOM Ignore the bridge to the right (you just get killed) and go through the solid one to the left. ALCOVE Operate the lit torch on the funny looking one and use that on the Wraith. Get the cape, examine it and wear it (i.e., operate on self). Interestingly, if you try to burn it with a torch, it doesn't - so, it should protect you from fire. In theory. Go through the door. CHAMBER Get everything, examine everything, including the cages. Open the scroll and read it. Speak to the rope and say EPOR. Don't bother to go up. Open the door to the top. Go in. CAVE Examine the plaque - evidently we need to put in a gem of some sort in the socket to get the slab to move. Go all the way back to the book and candles. This time, go top right. Open the door to the right and go through. LAKE Examine the lake and the skeleton holding a key. Don't try to go in the lake. Open the door to the top and go through. WATERFALL Examine the landslide and the waterfall. Pick up the rocks on the floor and examine each one of them. These can be operated on the sling to load it. Go back to the hall. Now open the door to the left and go in. PEDESTAL ROOM Examine the pedestal, open the trap in the floor but don't go in. Examine the hole by the door. Open the door and go in. LAIR Don't pick anything up. Examine everything. By clicking on operate-self-helmet you are able to pick up the helmet without getting fried. Go back to the Pedestal Room and out. In the hall, open the door to the top. TOMB If you open the first sarcophagus to the left, a banshee will come out and scream. Everyone to their tastes. Getting rid of it is going to be a problem since you are unable to do anything while the banshee is outside the tomb airing his feelings. The second sarcophagus along to the left lets out some slime and if you then try to advance, the slime eats you - use the GOO-GONE on it to disolve it. The third leads to another room but, before you go in, open the first sarcophagus to your right and use a torch to cook the mummy - you find a scepter. The next two sarcophaguseseses yield a pouch and nothing, respectively. Open the pouch and examine each coin. Now you can go through the new doorway. MIRRORS Pick up the broom. If you try to use it (i.e., operate-self-broom) you take off but get killed - this applies to every location so far. The mirrors are magically protected and you can neither break them nor open them. The hole in the floor leads back to the chamber with the cages (remember the rope?). Perhaps clearing the tombs outside has something to do with these mirrors. Perhaps not. So far, so good. Take it from there, folks! Copyright (c) 1995 Eurowave Leisure Ltd.