~Xcom - Terrors From The Deep Edit Cheats obtained via Cheet Sheets BBs. The following is a list of byte offsets for hex-editing the BASE.DAT file of saved game directories from Microprose's Terror From the Deep (XCOM2). USE THIS FILE AT YOUR OWN RISK. PLEASE MAKE BACKUPS OF ANY SAVED GAME FILES YOU INTEND TO MODIFY. I didn't/don't have time to write an editor using this info, but I imagine someone eventually will. For now, the following information is useful if you want to modify your base stores/facilities to get some quick firepower. Each base has the following record of byte offsets (bases follow sequentially) Byte offset Description --------------------------------------------------------------------- 00-0F 16-byte slot for base name. 10 Ajax launcher (# of) 12 D.U.P. Head Launcher 14 Craft Gas Cannon 16 P.W.T. Cannon 18 Gauss Cannon 1A Sonic Oscillator 1C Ajax Torpedoes 1E D.U.P. Head Torpedoes 20 Gas Rounds (x50) 22 P.W.T. Ammo 24 Coelacanth/Gas Cannon 26 Coelacanth/Aqua Jet 28 Coelacanth/Gauss 2A Displacer/Sonic 2C Displacer/P.W.T. 2E Dart Gun 30 Dart Clip 32 Jet Harpoon 34 Jet Harpoon Clip 36 Gas Cannon 38 GC-AP Bolts 3A GC-HE Bolts 3C GC-Phosphor Bolts 3E Hydro-Jet Cannon 40 HJ-AP Ammo 42 HJ-HE Ammo 44 HJ-P Ammo 46 Torpedo Launcher 48 Small Torpedo 4A Large Torpedo 4C Phosphor Torpedo 4E Gauss Pistol 50 Gauss Rifle 52 Heavy Gauss 54 Magna-Blast Grenade 56 Dye Grenade 58 Particle Disturbance Grenade 5A Magna-Pack Explosive 5C Particle Disturbance Sensor 5E Medi-kit 60 M.C. Disruptor 62 Thermal Tazer 64 Chemical Flare 66 Vibro Blade 68 Thermic Lance 6A Heavy Thermic Lance 6C ? 6E ? 70 ? 72 Sonic Cannon 74 Sonic Cannon Power Clip 76 Sonic-Blasta Rifle 78 Sonic-Blasta Rifle Clip 7A Sonic Pistol 7C Sonic Pistol Clip 7E Disruptor Pulse Launcher 80 Disruptor Ammo 82 Thermal Shok Launcher 84 Thermal Shok Bomb 86 Sonic Pulser 88 Zrbite 8A M.C. Reader 8C Gauss Pistol Clip 8E Gauss Rifle Clip 90 Heavy Gauss Clip 92 Aquatoid Corpse 94 Gill Man Corpse 96 Lobster Man Corpse 98 Tasoth Corpse 9A Calcinite Corpse 9C Deep One Corpse 9E Bio-Drone Corpse A0 Tentaculat Corpse A2 Triscene Corpse A4 Hallucinoid Corpse A6 Xarquid Corpse A8 ? AA ? AC ? AE ? B0 Ion-Beam Accelerator B2 Magnetic Navigation B4 Alien Sub Construction B6 Alien Cryogenics B8 Alien Cloning BA Alien Learning Arrays BC Alien Implanter BE Examination Room C0 Aqua Plastics C2 Alien Re-Animation Zone C4 Plastic-Aqua Armor C6 Ion Armor C8 Magnetic Ion Armor CA Solid Harpoon Bolts CC Aqua Jet Missiles CE P.W. Torpedo (for Displacer/P.W.T.) D0 Coelacanth/Gauss Ammo D2 Craft Gauss Cannon Ammo D4 ? D6 ? D8 ? DA-FD Base Facility Placement N.B.--the base is a 6x6 grid. These 36 bytes represent that grid from top left to bottom right. Values for particular facilities: 00 Air Lock 09 Gauss Defences 01 Living Quarters 0A Sonic Defenses 02 Lab 0B P.W.T. Defences 03 Workshop 0C Bombardment Shield 04 Standard Sonar 0D M.C. Generator 05 Wide Array Sonar 0E M.C. Lab 06 Torpedo Defences 0F Transmission Resolver 07 General Stores FF empty 08 Alien Containment Sub Pen: 10 Upper Left quarter 11 Upper Right quarter 12 Lower Left quarter 13 Lower Right quarter To redesign your base, I'd suggest mapping it out on a 6x6 grid and then writing the facility values down from top left to bottom right. FE-121 Base Facility Construction Time These 36 bytes correspond one to one to the above 36 bytes, and the hex value contained herein is how many days remaining construction time for the facility Put a 00 in each block to have all facilities completed 122-127 ? *****END of first base record******* Each base has the above format..... A few of the byte offsets didn't *seem* to have any influence--I've marked these with a question mark--if anyone discovers what purpose these serve, please drop me an e-mail or post a message on the War Games/Strategy Games Boards.... ~Or Upload to the Cheet Sheets BBS...... Comments are welcome and may be directed to me, Bill Young, 76122,1311 on CIS