~Humbug Vocabulary, Locations and Items hints and tips - By Simon Burrows `Here's a load of info and tips for Humbug. Watch this space for a `full solution on the game just as soon as I can solve one last `problem! I CAN complete the game, but whilst doing this I confess to `cheating on one puzzle, and now I must go back and solve this. If `anyone has the answer PLEASE, PLEASE help me as it's driving me up `the wall. HOW DO I GET THE WHITE POWDER ONTO THE BUS -or- THROUGH `THE MISTY ARCHWAY? `Anyway, hope this info helps you through the game :- ~`PART 1 - VOCABULARY ~`ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ `There are three types of vocabulary used in the game. Here they are `in three separate tables :- ~`Disk Options, Information & Help Vocabulary ~`ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ `The following words can all be used during the game to get `information to do with your progress, the product, or various disk `operations. After each word (or group of words where more than one `word does the same thing) a description of the word's use is given :- ~Who Gives you the name of your character (Sidney Widdershins) ~Help, Register Gives menu of options to do with registration, product info etc. ~Score Gives your current score, and a comment on your progress ~Time, Ver Gives current time and version number of product ~Think, Ponder, Hint Loads on-line hint system in registered product ~Ram Gives syntax for saving and loading games in memory ~Load, Restore Loads a game currently saved to disk ~Save Saves current game to disk ~Ramload, Ramrestore Loads a game currently saved in memory ~Ramsave Saves the current game into memory ~Quit Ends the current game and prompts for quit or new game ~`Useful in-game vocabulary ~`ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ `The following verbs can all be used in the game to do useful jobs `which may progress Sidney through the storyline. Each line in the `list contains words which do the same job :- Ask Attack, Bash, Break, Duff, Hit, Kick, Kill, Punch, Smash, Strangle, Thump Blow, Play Burst, Pop Buy Clean, Wash Comb Connect, Plug Climb Cut, Snip Close, Shut Drop Drop All D, Down Dig Disconnect, Unplug Dial Drink Ex, Exam, Examine, X Enter, Inside Exit, Leave, Out, Outside E, East Eat, Chew, Munch, Nibble Fire, Shoot Flush Get, Pick, Take Get All, Pick Up All, Take All Give, Offer, Show Hiccup I, Inv, Inventory, List Input, Type L, Look Lean Mount, Ride N, North Open Pour Pull Push Put On, Wear Place, Put Peel Read Remove, Take Off S, South Set, Switch, Turn Say Sign, Write Smell, Sniff Sit Stroke Tie Throw U, Up W, West Wake ~`Useless in-game vocabulary ~`ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ `The following words are understood by Humbug, but cannot be used to `useful effect in helping Sidney through the game. THESE WORDS HAVE `NO IMPORTANCE IN THE GAME, they will simply give you a humorous or `informative message. The message is given below the word that brings `it up. Again, those words grouped on the same line will give the `same message. Those words preceded with an asterisk (*) will give `you 10 points when used for the first time :- ~Applaud, Clap `"I applaud wholeheartedly." ~Blush `"My cheeks are burning." ~Burp, Belch `"Tut Tut! Whatever happened to your manners?" ~*Chortle, Chuckle, Giggle, Grin, Hop, Jump, Laugh, Smile `"Such inane behaviour doesn't actually achieve anything, but it makes `me feel a lot better." ~Cringe `"I cringe in terror." ~*Cuddle, Hug, Marry `"Don't be daft!" ~Cry, Sob `"Boo Hoo!" ~Dance, Gargle `"Feels silly doesn't it?" ~Dir `"Err.. that's an operating system command. Lets stick to natural `language, shall we?" ~Drive `"But I am too young to have a driving license. And I wouldn't want to `get into any trouble!" ~Frown `"Is something wrong?" ~Fart, Puke, Vomit `"Really! That's hardly polite behaviour!" ~Go, Move, Walk, Run `"Just a direction will do." ~Hum, Sing, Whistle `"Tum-ti-tum." ~Humbug `"At your service!" ~Hiccup `Hic! ~Hack `"No. It's not big, and it's not clever." ~*Kneel `"Nope. My name's Sidney." ~Mend, Repair, Fix `"I don't think I'm qualified to actually mend anything." ~Mumble, Mutter, Whisper `"You'll have to speak louder than that." ~No `"Oh, okay then." ~Oops, Undo `"I can't help your blundering." ~Panic, Scream, Shout, Yell `"Aaaeerrgghhhhh!" ~Pout, Sulk `"Ah, don't take it so hard." ~*Pray, Wish `"The ground shakes beneath me as a thunderous voice shouts: "I don't `know how you've got the nerve" ~Relax, Sleep, Snooze, Snore `"Zzzzz. Bored are you?" ~Shrug `"I shrug my shoulders." ~Talk, Tell `"Try asking or saying something." ~Tickle `"Such barbaric methods of torture were outlawed centuries ago. You `should be ashamed of yourself." ~Wail, Whine `"I whine mournfully." ~Waggle `"I waggle my eyebrows." ~Wiggle `"I wiggle my bottom." ~Yes `"My thoughts entirely." ~Yodel `"I yodel a merry tune." ~Yawn `"My, what big teeth you have!" ~`PART 2 - LOCATIONS ~`ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ `Below is a full list of the locations which you can visit whilst `playing 'Humbug'. There are only about two locations in the whole `game which you do not have to go into at least once!! `The numbers I have given each location are the same numbers which the `author of Humbug, Graham Cluley, has given the locations. This means `that if you use a memory-resident tool such as Games Wizard or `Infinity Machine, you could make a series of searches for the `location numbers whilst in the location, to find the space in memory `where your location is stored. You could then change that memory `address so you can jump from location to location, saving travelling `time!!! `01 - Driveway `02 - Porch `03 - Main Hallway (with rug) `04 - Sitting Room `05 - Dining Room `06 - Alcove Underneath Stairs `07 - Cellar (in present time) `08 - Kitchen `09 - Pantry `10 - First Floor Landing `11 - Grandad's Bedroom `12 - Bathroom `13 - Second Floor Landing `14 - Spare Bedroom `15 - Third Floor Landing `16 - Attic `17 - Roof `18 - By Chimney `19 - Laboratory `20 - Study `21 - Passage (between main hallway and sitting room) `22 - Entrance Hallway (below hidden staircase in present time) `23 - Centre Chamber (in present time) `24 - East Alcove (in present time) `25 - South Alcove (in present time) `26 - North Alcove (in present time) `27 - Top of Hidden Staircase (in present time) `28 - Laundry Room `29 - Manor Grounds (east of drive) `30 - Beside Well `31 - By Pond `32 - Beside Maze `33 - Maze Passageway `34 - Centre of Maze `35 - Island on Pond `36 - Viking Galley `37 - Tunnel (just east of cellar in present time) `38 - Tunnel (T-Junction just east of location 37) `39 - By Grating (just east of location 38) `40 - Cellar (in past time) `41 - Top of Stairs (in past time) `42 - Tunnel (east of location 40) `43 - Tunnel (east of location 42) `44 - By Grating (in past, just east of location 43) `45 - Entrance hall (in past, just east of location 44) `46 - Top of Hidden Staircase (in past time) `47 - Centre Chamber (in past time) `48 - East Alcove (in past time) `49 - South Alcove (in past time) `50 - North Alcove (in past time) `51 - Tunnel (outside location 52) `52 - Games room `53 - Tunnel (south of location 51) `54 - Bus Stop `55 - Frog and Ferret (pub in past time) `56 - Waiting Room `57 - Butler's Room `58 - Tunnel (east of location 53, with washing machine) `59 - Golden Gulp (bar/club in present time) `60 - Bottom of Well `61 - Tunnel (in well, north of location 79) `62 - Manor Grounds (west of drive, outside Horace's hut) `63 - Inside Horace's Hut `64 - Copse `65 - Tunnel (by metal door, east of location 58) `66 - Oubliette `67 - South Deck of Viking Boat `68 - North Deck of Viking Boat `69 - Yard `70 - Inside Hen House `71 - Back Garden (in present time) `72 - By Bath (north of location 71) `73 - Tunnel (with bouncer, outside location 59) `74 - Hacker's Room `75 - Field (in present time) `76 - Oily Cave `77 - Rubbish Room (or junk room as it's called on map) `78 - Crypt `79 - The Priesthole `80 - Storage Room `81 - Rabbit Warren (by rabbit) `82 - Rabbit Warren (north of location 81) `83 - Tunnel (east of location 73) `84 - Dead End (past wall of fire) `85 - Back Garden (in past time) `86 - Field (in past time) `87 - Outside Frog & Ferret Pub (in past time) ~`PART 3 - COLLECTABLE ITEMS ~`ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ `Below are two tables giving information about the 91 objects which `can be COLLECTED and carried around during the game. Table 1 lists `the use for each of these objects, and table 2 lists how each one can `be acquired. Both of these tables use the location numbers from the `section above to save space.... ~`Table 1 - Object Uses ~`ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ `Aeroplane To distract Horace whilst peppering his snuff `Amphora To blind the octopus whilst you cheat at his game `Amethyst To be put down the chute marked 'A' `Balloon To scare Olaf into losing his hiccups `Banana To distract the chimp so he'll let you past `Battery To give power to the torch once it's run out `Bus Pass To allow you to use the OAP discount ticket `Bag of Porridge To weigh down the stool to keep metal door open `Biro To sign the form with (But you don't need to!!!) `Bronze Key To unlock the door at location 25 `Beer To put the gravedigger to sleep `Bone To distract the dog so the cat can get past `Card To give to Grandad for points `Caddy To store the toffee in `Casket To store the pepper in `Crowbar To open the crate in the cellar with `Coin To buy a ticket from the dispenser on the island `Can To store the petrol in `Carrot To distract the rabbit so you can eat his plants `Claw To distract the zombie so you can get the key `Dweezil I don't even know what one is!!! `Document To read to give facts about game, and 4 10 points `Doll To give to the barman in return for a beer `Diamond To be put down the chute marked 'D' `Envelope To store the card in `Emerald To be put down the chute marked 'E' `Feather To be given to the aardvark so it can communicate `Fish To butter-up sealion into giving you his tuckbox `Form To be signed (But you don't need to!!!) `Filofax To give you the 'Viking Contact Society' number `Goggles To protect your eyes from the amphora fog `Gloves To protect for hands from hedgehog and crowbar `Honey To be poured down the trombone to attract bear `Helmet To protect yourself from the fire `Hedgehog To comb your hair with `Humbug Red herring!! `Hammer To smash the glass on the alarm with `Hat To make you look like Grandad so you can use bus `Jigsaw To distract Sven so you can nick his filofax `Kettle To steam open the skylight, and to store the salt `Lard Red herring! (It's a joke to do with terrapins!) `Ladder To climb up to get through hole in location 50 `Lamp To give sight whilst in the tunnels in the past `Monocle To read runes, & to be given to Grandad 4 points `Mattress To soften your landing in location 26 `Mousse To drug the wumpus so you can pick it up `Manuscript Red herring!! `Mug To store the tea in, and to be given to Dennis `Map To show location of treasure & to attract Jasper `Mouse To distract the owl so you can open the skylight `Musket To give to the barman in return for a beer `Nailfile To pick the lock on the door in Grandad's study `Package To store the new computer for the hacker `Pepper To make Horace sneeze so you can take the can `Petrol To give fuel to the bath so it will go `Plaster To fix the fairy's wand so she'll help you `Peg To hold your nose while you pick up the longjohns `Pot To store the honey `Parchment To inform you of the need to register the game `Polaroid To embarrass Jasper so he runs off at end of game `Racquet Red herring!! `Rucksack To store the white powder in `Ruby To be put down the chute marked 'R' `Sweet To cheat with at "Wubble-a-Gloop" `Shirt To wear so you don't get cold `Sheets To tie Dennis up with so he doesn't get you `Satchel To store the paper aeroplane and manuscript `Scarf Red herring!! `Swimming Cap To keep the flour from being washed out your hairSlate To contain the combination number to open case `Salt To kill the slug so you can open the chest `Shovel To dig in well, by hen-house, and by drive `Sandwich To make cat follow 'u so you can lead it to mouse `Sugar To butter-up the horse into giving you a ride `Sapphire To be put down the chute marked 'S' `Toffee To rip out one of Jasper's gold teeth for fairy `Tooth To give to the fairy so she'll help you home `Token To win the mystery package at the raffle `Tea To give to Dennis so he'll remove his helmet `Trousers To wear so you don't get cold `Termites To feed the aardvark so he tells you a code `Trombone To wake up grandad (twice) `Torch To give sight in all the dark, present locations `Tuckbox To store the sandwich in `Ticket To give you a bus ride to the field `Turkey Leg To poison the killer fish in the barrel `Uniform To protect yourself from the fire `Watch Red herring!! `Wire Clippers To cut a man-sized hole in the fence by the well `White Powder To clean the oily wumpus in the washing machine `Wumpus To be saved and cleaned so he'll give you emerald `Zircon To be put down the chute marked 'Z' ~`Table 2 - How to acquire the objects ~`ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ `OBJECT LOCATION HOW TO ACQUIRE IT ~`ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ` ³ ³ `Aeroplane ³ -- ³ Carried in the satchel at start `Amphora ³ 50 ³ Take it from the oval-shaped table `Amethyst ³ 66 ³ Simply take it `Balloon ³ 18 ³ Simply take it `Banana ³ 63 ³ Take it from the dustbin `Battery ³ 70 ³ Say Boo to scare goose of it, then take it `Bus Pass ³ 11 ³ Wear peg, then take the longjohns. The ` ³ ³ pass will fall from them, so take it `Bag of Porridge ³ 36 ³ Take it from the table `Biro ³ 83 ³ It will be given to you by Dennis `Bronze Key ³ 49 ³ Take it from the crescent-shaped table `Beer ³ 55 ³ Give either the doll or the musket to the ` ³ ³ barman, and he'll give a pint of it `Bone ³ 57 ³ Take it from the barrel once you've ` ³ ³ dropped in the turkey leg to kill the fish `Card ³ -- ³ Take it from the opened envelope `Caddy ³ 09 ³ Wash your hair and hands in the bathroom, ` ³ ³ comb your hair with the hedgehog (whilst ` ³ ³ wearing the gloves), then say please to the ` ³ ³ shark and he'll let you take it from shelf `Casket ³ 57 ³ Take it from the barrel ONLY after you've ` ³ ³ dropped in the turkey leg to kill the fish `Crowbar ³ 61 ³ Take it ONLY whilst wearing the gloves `Coin ³ -- ³ Take it from the cat (at various locations) `Can ³ 63 ³ Drop an object in the maze and Horace will ` ³ ³ fall over in the snow whilst picking it up. ` ³ ³ Now throw the aeroplane in the hut while ³ ³ Horace's tin is on the bench, and put the ` ³ ³ pepper in the tin as he chases after it. ` ³ ³ You can now take the can after Horace has ` ³ ³ taken some snuff and starts sneezing `Carrot ³ 60 ³ Dig it up, then take it `Claw ³ 49 ³ Take it from the crescent-shaped table `Dweezil ³ 52 ³ When you have beaten the octopus at ` ³ ³ "Wubble-a-Gloop", say "Moccasin Beehive" ` ³ ³ and he'll give it to you `Document ³ 04 ³ Take it from Grandad while he sleeps `Doll ³ 48 ³ Take it from the triangular-shaped table `Diamond ³ 77 ³ Once the Fairy's wand is fixed with the ` ³ ³ plaster, kiss her and she'll give it to you `Envelope ³ 02 ³ Take it from the letterbox `Emerald ³ 34 ³ Dig it up, then take it `Feather ³ 04 ³ Take it from Grandad's hat `Fish ³ 57 ³ Take it from the barrel ONLY once it's been ` ³ ³ killed by the dropped-in turkey leg `Form ³ 83 ³ It will be given to you by Dennis `Filofax ³ 36 ³ Once you've given the Jigsaw to the viking, ` ³ ³ you can take it from him `Goggles ³ 48 ³ Take it from the triangular-shaped table `Gloves ³ 14 ³ Open the wardrobe, and take them from there `Honey ³ -- ³ It is stored in the pot (you can't take it) `Helmet ³ 83 ³ Take it from Dennis once you've given him ` ³ ³ the mug and hit him! `Hedgehog ³ 28 ³ Take it whilst wearing the gloves `Humbug ³ 74 ³ Simply take it `Hammer ³ 74 ³ Take it from the pedestal `Hat ³ 04 ³ Take it from Grandad while he sleeps `Jigsaw ³ 52 ³ Start a game of "Wubble-a-Gloop", then ` ³ ³ immediately drop the amphora whilst wearing ` ³ ³ the goggles. Whilst the octopus is blinded ` ³ ³ by the fog, put the sweet on the plinth. ` ³ ³ When the fog clears, take 1 sweet, then, in ` ³ ³ your next three goes, take 3 sweets. This ` ³ ³ will win you the game, and the octopus will ` ³ ³ give you the jigsaw `Kettle ³ 08 ³ Simply take it `Lard ³ 12 ³ Take it from the sink `Ladder ³ 43 ³ Simply take it `Lamp ³ 43 ³ Take it from the unconscious miner `Monocle ³ 20 ³ Simply take it `Mattress ³ 25 ³ Simply take it `Mousse ³ 05 ³ Take it from the dining table `Manuscript ³ -- ³ Carried in the satchel at start `Mug ³ 36 ³ It will be given to you by the viking `Map ³ 39 ³ Deposit the 5 jewels in their respective ` ³ ³ chutes (that is, the diamond in the chute ` ³ ³ marked 'D', the zircon in that marked 'Z' ` ³ ³ etc.), then read the runes at location 51 ` ³ ³ whilst wearing the monocle. Now go to ` ³ ³ location 39 and say the magic word, and the ` ³ ³ map will shoot out the chute. Now take it `Mouse ³ 09 ³ Give the dog the bone, then get the ` ³ ³ sandwich and find the cat. Lead the cat to ` ³ ³ this location and it will catch and kill ` ³ ³ the mouse. You can now take it `Musket ³ 48 ³ Take it from the triangular-shaped table `Nailfile ³ 20 ³ Take it from the desk-top `Package ³ 59 ³ Follow Grandad into the Golden Gulp, then ` ³ ³ take the token. Wait for the draw, and ` ³ ³ you'll be given it as third prize `Petrol ³ -- ³ It is stored in the can (you can't take it) `Pepper ³ 57 ³ Take it from the casket `Plaster ³ 12 ³ Open the cabinet, and take it from there `Peg ³ 71 ³ Take it from the washing line `Pot ³ 08 ³ Take it from the table `Parchment ³ 65 ³ Simply take it `Polaroid ³ 29 ³ Push the button in location 78, then go ` ³ ³ straight to location 29 and wait for Jasper ` ³ ³ to arrive. After a while, Jasper will ` ³ ³ leave again, dropping the polaroid on the ` ³ ³ way. Now take it `Racquet ³ 50 ³ Take it from the oval-shaped table `Rucksack ³ 56 ³ Give the package to the hacker, then type ` ³ ³ the contact number from the filofax, and ` ³ ³ the national insurance number mentioned in ` ³ ³ Olaf's story, into the computer. Now say ` ³ ³ the number displayed on the computer screen ` ³ ³ in location 56, and Olaf will run off ` ³ ³ leaving the rucksack behind. Now take it `Ruby ³ 82 ³ Give the carrot to the rabbit in location ` ³ ³ 81, then eat the orange flower and go into ` ³ ³ location 82. Now take it `Sweet ³ 37 ³ Simply take it `Shirt ³ -- ³ Worn at start `Sheets ³ 11 ³ Take them from the bed `Satchel ³ -- ³ Carried at start `Scarf ³ 14 ³ Open the wardrobe, and take them from there `Swimming Cap ³ 49 ³ Take it from the crescent-shaped table `Slate ³ 50 ³ Take it from the oval-shaped table `Salt ³ -- ³ Plug in the kettle, wait for the water to ` ³ ³ boil away, then take it from the kettle `Shovel ³ 63 ³ Simply take it `Sandwich ³ -- ³ Open the lunchbox, and take it from there `Sugar ³ -- ³ Take it from the mug `Sapphire ³ 58 ³ Push the button in location 78, then go ` ³ ³ straight to location 29 and wait for wumpus ` ³ ³ to land. Quickly give the wumpus the mousse ` ³ ³ to put it to sleep, then drop it in ` ³ ³ location 76 (by going down trapdoor). Go ` ³ ³ back above ground and close the trapdoor. ` ³ ³ Wait for Jasper to come, then continue ` ³ ³ waiting until he has left again. Go back ` ³ ³ into the cave and get the wumpus, then go ` ³ ³ to location 58. Open the washing machine ` ³ ³ door, and put the wumpus and the white ` ³ ³ powder in. Close the door then press the ` ³ ³ button. When the cycle finishes, open the ` ³ ³ door, and the wumpus will give you the ` ³ ³ sapphire before running off `Toffee ³ -- ³ Open the caddy, and take it from there `Tooth ³ 29 ³ Whilst Jasper is searching for the wumpus, ` ³ ³ give him the toffee. His tooth will break ` ³ ³ off and he'll spit it out, so take it `Token ³ 59 ³ Take it from the table as soon as you enter `Tea ³ -- ³ It is stored in the mug (you can't take it) `Trousers ³ -- ³ Worn at start `Termites ³ 64 ³ Take them from the dead tree `Trombone ³ 11 ³ Simply take it `Torch ³ 07 ³ Simply take it `Tuckbox ³ 35 ³ Once you've given the fish to the sealion, ` ³ ³ it'll let you take it from it `Ticket ³ 35 ³ Put the coin in the slot in the dispenser, ` ³ ³ press button 5, then kick the machine and ` ³ ³ the ticket will fall out, so take it `Turkey Leg ³ 57 ³ Push button three on the food machine, and ` ³ ³ it will drop out, so take it `Uniform ³ 83 ³ Take it from Dennis once you've given him ` ³ ³ the mug and hit him! `Watch ³ 48 ³ Take it from the triangular-shaped table `Wire Clippers ³ 19 ³ Open the chest, and take them from there `White Powder ³ -- ³ Open the rucksack, and take it from there `Wumpus ³ 29 ³ Push the button in location 78, then go ` ³ ³ straight to location 29 and wait for wumpus ` ³ ³ to land. Give the wumpus the mousse, and ` ³ ³ it will fall asleep, so take it `Zircon ³ 19 ³ Open the chest, and take it from there ` ÍÍÍÍÍÍÍÍÍÍÍÍÍ ~` By: Simon Burrows ` ÍÍÍÍÍÍÍÍÍÍÍÍÍ