~Discworld TERRY PRATCHETT'S DISCWORLD Animated Adventure by PSYGNOSIS Reviewed By Lu Richardson. A Belgian artist once painted a perfect pipe and entitled his work "This is not a pipe", pressumably so that people would not confuse it with the real article. Psygnosis could equally say of Discworld, "This is not a game". Because it is not, though you might think it. It is, instead, pure entertainment. Those of us who are fans of Terry Pratchett and also into computer games couldn't wait for this game to be published - even though we knew nothing could compare with the sheer brilliancy of the books. I don't know what else everyone was expecting, but I was expecting far, far worse. You know how it is. But, as is to be hoped from CD-ROMs these days, the graphics are great, the cartoon animation even greater (and actually funny) and the sound effects, perfect. But, better still than that, the atmosphere of Ankh-Morpork has been creditably captured. All the well-loved characters are there, not a bit as they were in your imagination, but so cleverly done that you don't mind at all. The game is roughly based on the book "Guards! Guards!", with bits thrown in from all the other stories. If you've never read any of these books (and if so, you don't know what you are missing!), don't worry. There are short, sharp, incredibly funny mini-lectures to put you in the picture. As well as enjoying the superb cartoon animation, you will recognise some very well known voices indeed. Actually, I have been debating with myself whether the spoken introduction is by Prince Charles or David Attenborough. I'm sure it is by neither - but, at least, I could understand it. In actual play, you can choose to have the words written out on the screen as they are spoken but, for once, that was not necessary. It is a pleasure to go from location to location, talking to everyone and enjoying the ridiculous conversations. Soon, you reconcile the new icons to the ones that were imprinted in your brain from the book accounts, and begin to have fun. For once, I enjoyed reading the manual and was glad to see that the interface was going to be easy. So I put the CD in the drive and, guess what, it didn't take up half my HD. Indeed, hardly any space at all. So far, so good. The introduction was tremendous fun to watch and then the story started. OK, enjoy the cartoon sequence when you, as Rincewind the hopeless wizard, get awakened and told the Archchancellor wishes to see you. Basically, you sweep the mouse around and find out what there is to see or manipulate. Spy the luggage, fast asleep (you cannot reach it), open the wardrobe, get the purse, examine the shape in the distance. Nice backgrounds, huh? Nice clear screen. Go visit the Archchancellor and he'll make a request of you. From here on, you go from location to location in a trance, recognising familiar characters, feasting your eyes on a wonderful, colourful world and having many interesting, not to say downright idiotic conversations. Frankly, solving the puzzles presented to you seems to be a minor by-product of your trip through the crazy town. This is why I say it is not a game, but an entertainment. It is nothing like you've played before, even as the books were nothing like you'd read before. Because this product in a class of it's own, don't look at it as just the usual frenzied pursuit of the right clue and the despair of being stuck (which will happen; its a very, very tough game) - but, instead, expect lots and lots of fun. Mostly, the puzzles are of the usual kind - you know you need an item but it's jealously guarded, so you have to find a way to get around the guarder. The game is enormous, the number of items is legion... so let us hope someone comes up with a solution soon. I remember playing, oh, hundreds of years ago, The Colour of Magic in the Spectrum. Since then, nothing. It was about time that Terry Pratchett got the PC treatment, and Psygnosis has done it brilliantly, perhaps with more than a little help from the master himself. If you enjoy adventures, you must have this one. If you don't, then I can only pity you - because you'll be missing a very exceptional work of computer art. This Article Copyright 1995 of Lu Richardson. Written for Cheet Sheets Magazine.