~THE ADVENTURERS JOURNAL ~By Martin Keen Welcome to the home of the adventure game. This is the column to read for those brave warriors who take on the might of the toughest graphic adventures, and succeed. These are the people whose hard drives are filled with more saved game positions than actual software. And these are the people who have the strange habit to point and click and shout "Of course - why didn't I think of that before!". For this is where all the news and views concerning the latest in interactive storytelling can be found. Don't be without it. ~Full Throttle If you've ever played a graphic adventure before and even mildly enjoyed the experience then make sure you go out and buy LucusArts latest and quite possibly greatest game of all. For the first time since Indy Jones you get to control a cool lead character as opposed to the weirdos and nerds that have gone before (Guybrush Threepwood, Bernard, and Sam are fine examples). Ben Throttle tears up the road like a bat out of hell on a bike the size of a mini-bus. And if you're nice to him he might let you play with his interactive tatto. I've already devoted an entire article to this game so I'll keep this section fairly short. All I will say is if you want to find out more about it get hold of the May issue of PC Gamer because it devotes 11 pages to Full Throttle including a behind the scenes chat with the LucasArt gods themselves. Then get down to a software retailer near you on Friday 12th May to get hold of your very own copy. ~Bugs Swarm To Discworld But that`s quite enough hyperactive excitement over one game. You see when I get started talking about LucasArts I just go on and on and.... Whenever a software house has their first go at producing a graphic adventure it isn't normally up to much, although subsequent games tend to get better because of the gained experience. As far as I know Teeny Weeny games haven't produced ANY games before so the odds of Discworld being up to much weren't good. But they certainly took their time over the project and have produced a funny and interesting game. No doubt much of the credit must go to Terry Pratchett who has overseen the translation of his excellent series of books successfully to the computer. There have been several reports of Pratchett supervising all aspects of the story and being very selective of the material that went into the game. But am I the only one left wondering whether he got round to actually playing the finished version? Surely he wouldn't have let it be sold with so many bugs intact. With worrying regularity lines of text are spoken, and then repeated immediately up to two or three times. Then on other occasions the speech disappears altogether to be mysteriously replaced with on screen text. Can you imagine one of Terry Pratchetts novels being sold with some pages repeated, and others missing altogether? Seeing as the game retails for 10 times the price of the books then it seems strange that quality assurance and decent testing haven't been implemented. It's particually fortunate then that Discworld is such a bloody good game. ~They keep on comin' Everyone is trying to get in on the act it would seem. Gone are the days when only Sierra and LucasArts wrote graphic adventures. The number of point and click adventures both on the market now, and the others on their way seems to have risen steeply over the last year or two. With the newbies Discworld, Flight Of The Amazon Queen, and Full Throttle (have I mentioned this game yet?) and the upcoming Orion Conspiracy and Simon 2 there has never been a better time to be into adventures. But one mystery remains. Whatever happened to Ron Gilbert, creator of the hugely successful Monkey Island games? He left LucasArts to work on a few kids games for Humungous Software but later promised his next project would be an adult game. Has anyone heard anything about what this might be? If LucasArts aren't going to do Monkey 3 then maybe Ron will. After all it hardly seems fair to let the series stop after watching the intreging end game sequence. Next month I will have the ultimate round-up of all the forthcoming adventures due for release this year. Be sure not to miss it. But until then keep gaming, and let me know your opinions over the e-mail. Mail me over the internet at: t_030f3_mk@southampton-institute.ac.uk ~Martin can also be contacted on the Cheet Sheets BBS, just leave a ~message to Martin Keen.