typedstream IBObjectData Object CustomObject Application Distributor MenuCell ButtonCell ActionCell Helvetica Matrix Control Responder @:@iiii Info... Start Game Background MenuTemplate *@*@ccc BoinkOut Load Pic... Load Default... Revert ff@@#::s submenuAction: NXImage NXmenuArrow Window Miniaturize Window Close Window Print... Paste Select All Button [22@] TextField TextFieldCell Helvetica-Bold$ Title by Samuel Streeper NeXT Technical Publications Ohlfs ScrollView ClipView ciifffcfffs [8702c]rtfd e.tiff mj.tiff pb.tiff mb.tiff b.tiff( !h"! m UQ DE,} {\rtf0\ansi{\fonttbl\f0\fswiss Helvetica;} \margl40 \margr40 \pard\tx960\tx1920\tx2880\tx3840\tx4800\tx5760\tx6720\tx7680\tx8640\tx9600\f0\b0\i0\ulnone\fs36\fc0\cf0 \fs40 Boink {{\NeXTGraphic10 e.tiff \width420 \height420 }\pard\tx960\tx1920\tx2880\tx3840\tx4800\tx5760\tx6720\tx7680\tx8640\tx9600\f0\b0\i0\ulnone\fs40\fc0\cf0 ut \fs36 \ \fs24 Never twice the same,\ Never once very different.\ BoinkOut is a yet another variation of a classic arcade game. The objective is to eliminate the bricks; a futile quest, as the computer will simply create more. You should try and prevent the balls from touching the bottom of the window; when this happens you lose gumption. If you lose too much gumption, you lose a life. Fortunately, BoinkOut rewards good karma with extra lives. \ When you start BoinkOut, you are in game mode. There can only be one game window, and it will pause when it is not the main window or when you click on it. You can also open one or more demo windows. BoinkOut has five different kinds of bricks:\ \b\fs28 Wimpy Bricks\ {\b0\fs24{\NeXTGraphic757 b.tiff \width880 \height320 }\pard\tx960\tx1920\tx2880\tx3840\tx4800\tx5760\tx6720\tx7680\tx8640\tx9600\f0\b0\i0\ulnone\fs24\fc0\cf0 \ Hit them once and they go away.\ \b\fs28 Double Bricks\ {\b0\fs24{\NeXTGraphic806 tb.tiff \width880 \height320 }\pard\tx960\tx1920\tx2880\tx3840\tx4800\tx5760\tx6720\1 80\tx8640\tx9600\f0\b0\i0\ulnone\fs24\fc0\cf0 \ These bricks can be very obstinate.\ \b\fs28 Magic Bricks\ {\b0\fs24{\NeXTGraphic858 mj.tiff \width880 \height320 }\pard\tx960\tx1920\tx2880\tx3840\tx4800\tx5760\tx6720\tx7680\tx8640\tx9600\f0\b0\i0\ulnone\fs24\fc0\cf0 \ When you hit a magic brick, something weird will happen. Sometimes it will be good, sometimes it will be inconvenient.\ \b\fs28 Permanent Bricks\ {\b0\fs24{\NeXTGraphic998 pb.tiff \width880 \height320 }\pard\tx960\tx1920\tx2880\tx3840\tx4800\tx5760\tx6720\tx7680\tx8640\tx9600\f0\b0\i0\ulnone\fs24\fc0\cf0 \ These bricks will never go away. You will often wish they would.\ \b\fs28 Moving Bricks\ {\b0\fs24{\NeXTGraphic1081 mb.tiff \width880 \height320 }\pard\tx960\tx1920\tx2880\tx3840\tx4800\tx5760\tx6720\tx7680\tx8640\tx9600\f0\b0\i0\ulnone\fs24\fc0\cf0 \ Just like permanent bricks, except they move.\ \b\fs28 The Boink-O-Meter\ \b0\fs24 The Boink-O-Meter is a curious device that tests the wimpyness of both the player and the computer. BoinkOut was designed to be played with a Boink-O-Meter setting of 1.0, but good players may wish to increase the difficulty by selecting a higher setting. Wimpy computers will not be able deliver the goods at high Boink-O-Meter settings. Indeed, 68030 systems probably won't even be able to deliver a true setting of 1.0...\ \b\fs28 Other Curious Things\ \b0\fs24 The sounds in BoinkOut are all in stereo. With a good set of headphones, BoinkOut makes an excellent meditation medium. BoinkOut has its own set of background pictures, but you can load in a different default picture, if you prefer. You can also temporarily load a different picture using the "Background/Load Pic..." menu item, or by pasting a TIFF or EPS image in.\ I originally wrote BoinkOut as a graphics demonstration on the Atari ST. The NeXTstep port was done largely to demonstrate what a great game machine the NeXT computer is...\ Special thanks to Ali and Keith for the examples and tools that made this easy! e.tiff tb.tiff mj.tiff pb.tiff mb.tiff b.tiff Vpor?K vuW9P)