1 A=A+1 2 IFA=1THENLOAD"ANIMATOR CODE",8,1 5 REM****************************** 10 DATA11,12,15,1,1,15,12,11 20 POKE53280,0:POKE53281,0:PRINT"[147]" 30 IFPEEK(49152)<>32THENPRINT"PLEASE LOAD ANIMATOR CODE FIRST.":END 40 PRINT"[158]PLEASE WAIT..PROCESSING SPRITES" 50 POKE52,48:POKE56,48:CLR 60 REM****SET UP SPRITES****** 70 FORA=0TO64*16:POKE12288+A,0:NEXT 80 FORA=64*8TO0STEP-61:POKE12288+A,255:POKE12289+A,255:POKE12290+A,255:NEXT 90 FORA=64*8TO64*16STEP67:POKE12224+A,255:POKE12225+A,255:POKE12226+A,255:NEXT 100 V=53248 110 FORA=0TO14STEP2:POKEV+A,80+CO:CO=CO+24:NEXT 120 FORA=1TO15STEP2:POKEV+A,150:NEXT 130 POKE1544+19,87:POKE1544+20,87 140 POKE646,1:PRINTCHR$(147):PRINT" DEMO OF ANIMATION BY CLIVE HORNER" 150 POKE1544+19,87:POKE1544+20,87 160 FORA=0TO7:READDA:POKEV+39+A,DA:NEXT 170 REM****HANDLE ANIMATION***** 180 FORA=0TO7:SYS49152,A,192,15,0,1:NEXT 190 FORA=0TO7:SYS49845,A 200 FORT=1TO100:NEXT:NEXT 210 REM****TURN ON ALL SPRITES**** 220 POKEV+21,255 230 END