!!!!!! IMPORTANT NOTES !!!!!!! Using X as a benchmark for 3D adapters. The current demo of X can be run to safe a profile of the number of frames per second that it was able to archive for every single cutscene of the demo. Since the different scenes use different amounts of resources (like transparent faces, vertices, renderstate changes) the differences between the certain scenes can give you a very precise impression of what a 3d accelerator can do. During a run of the "X-Demo" in benchmark mode, you can not forward or rewind scenes like you can (with "space" and "B") in normal runs. You should not stop the program otherwise during a benchmark run, or you will influence the benchmark results. Results of the benchmark are of course dependent of the chosen resolution. X currently defaults to 800*600 for ALL adapters. This will change for the final game, since many older 3D accelerators will still deliver very good results with resolutions like 400*300 or 512*384. Benchmarks will give different results with the same resolution in window and fullscreen mode! To compare different accelerators running in window mode (where possible) might help reducing the "round off" through frame synchronization that happens in fullscreen mode. To be able to not only compare the speed of the different cards but also the image quality produced, you can turn on the screenshot capture option. If you have this option turned on X will try to safe one screenshot per scene of the demo to the directory "c:\cap". This directory has to exist for capturing to work! The benchmarking results will be saved to the file "c:\xperf.txt". You can use those numbers easily to import them into a spreadsheet program and generate charts to compare the results. The performance relevant settings will be printed in this file too. However just because a feature is turned ON does not necessarily mean that it is (fully) supported by the hardware. So to make REALLY sure people can compare the results best you can do is reprint screenshots (yes we are not unhappy about this fact :) Do not safe screenshots in the same run you want to do a reliable benchmark. The saving will influence the speed of the program. Also note that the 3D sound effects can slow down the overall framerate a LOT. So do not compare results with 3D sounds turned on to results taken without 3d sounds. Since you can not change the setting of the X Demo during a benchmark run, you have to start the demo in normal mode first, change the settings by pressing F11 or F12 (e.g: Turn off 3D sounds) then leave the demo (ESC) and start it in benchmark mode again (this time NOT ignoring the settings which were saved in the registry!) Feel free to print screenshots and results from X in any publications. But please mention the name of the game and the egosoft homepage URL with it! Please write us if you use and like X for the purpose of testing 3D accelerators and stay tuned for the final version of the game! If you wish to make the demo available to other people or put it on a CD, please contact us! Keyboard: "Esc" - leave the demo "Space" - skip to next scene (not in benchmark) "b" - go back to last scene (not in benchmark) "F11" - Graphic and 3D settings "F12" - Sound settings For questions or bug reports contact: egoinfo@egosoft.com --------------------------------------------------------- Sample Output of the X demo on my machine. --------------------------------------------------------- X benchmark output. Executable compiled: Fri Nov 14 06:51:18 1997 Visual Quality settings during test: Screen resolution: 800*600 Transparency through ONE ONE blending! *BEST* Edgeantialiasing OFF (not supported by most cards anyway) Filtering ON Dithering OFF Other performance relevant settings: All optimizations of X turned ON 3D Soundeffects were turned on (can considerably slow down execution) (c)1997 EGOSOFT For more information http://www.egosoft.com Scene 00: 80.760fps Scene 01: 111.578fps Scene 02: 67.921fps Scene 03: 43.077fps Scene 04: 48.785fps Scene 05: 35.119fps Scene 06: 43.457fps Scene 07: 44.395fps Scene 08: 37.193fps Scene 09: 111.844fps Scene 10: 42.791fps Scene 11: 57.522fps Scene 12: 44.783fps Scene 13: 32.398fps Scene 14: 54.524fps Scene 15: 55.356fps Scene 16: 32.280fps Scene 17: 43.146fps Scene 18: 47.690fps Scene 19: 37.828fps Scene 20: 113.977fps Scene 21: 46.158fps Scene 22: 36.157fps Scene 23: 50.487fps Scene 24: 33.647fps Scene 25: 25.145fps Scene 26: 20.132fps Scene 27: 57.913fps Scene 28: 60.064fps Scene 29: 61.569fps Scene 30: 80.923fps Scene 31: 35.516fps Scene 32: 54.022fps Scene 33: 42.462fps Scene 34: 49.385fps Scene 35: 33.024fps Scene 36: 109.913fps Scene 37: 53.642fps Scene 38: 39.590fps Scene 39: 61.231fps Scene 40: 59.816fps Scene 41: 75.040fps Scene 42: 68.931fps Scene 43: 64.874fps Scene 44: 72.149fps Scene 45: 58.956fps Scene 46: 44.896fps Scene 47: 46.483fps Overall average framerate: 54.761fps X and the X demo and benchmark are copyrighted 1997 Ego Software, Herzogenrath, Germany and Funsoft, Kaarst, Germany