All meshes: ----------- mesh[00] = BB_WngR mesh[01] = BB_WngL mesh[02] = BB_Chst mesh[03] = BB_Abdm mesh[04] = BB_Head mesh[05] = BB_Arm mesh[06] = BB_Leg mesh[07] = &06BB_Arm mesh[08] = &01BB_Arm mesh[09] = &05BB_Arm mesh[10] = &03BB_Arm mesh[11] = &04BB_Arm mesh[12] = &02BB_Arm mesh[13] = &06BB_Leg mesh[14] = &03BB_Leg mesh[15] = &01BB_Leg mesh[16] = &05BB_Leg mesh[17] = &02BB_Leg mesh[18] = &04BB_Leg mesh[19] = &02BB_Eye mesh[20] = &10BB_Eye mesh[21] = &09BB_Eye mesh[22] = &08BB_Eye mesh[23] = &07BB_Eye mesh[24] = &01BB_Head mesh[25] = &02BB_Head mesh[26] = &03BB_Head mesh[27] = BB_Eye mesh[28] = &01BB_Eye mesh[29] = &04BB_Eye mesh[30] = &03BB_Eye mesh[31] = &Cheese mesh[32] = &Match mesh[33] = &Goober mesh[34] = BB_Buf mesh[35] = &01BB_Chst mesh[36] = &06BB_Buf mesh[37] = &03BB_Buf mesh[38] = &02BB_Buf mesh[39] = &04BB_Buf mesh[40] = &01BB_Buf mesh[41] = &05BB_Buf mesh[42] = &03BB_Abdm mesh[43] = &01BB_Abdm mesh[44] = BB_Antanne mesh[45] = &01BB_WngR mesh[46] = &01BB_WngL mesh[47] = BB_Goobed mesh[48] = &02BB_Abdm mesh[49] = &04BB_Abdm mesh[50] = &05BB_Eye mesh[51] = &06BB_Eye Frame heirarchy and default meshes: ----------------------------------- BB_Chst (frame index = 0)(mesh index = 2) | |----BB_Goobed (frame index = 1)(mesh index = 47) | |----BB_Buf.BB_Buf_L (frame index = 2)(mesh index = 34) | |----BB_Buf (frame index = 3)(mesh index = 34) | |----BB_Arm.BB_ArmL (frame index = 4)(mesh index = 5) | |----BB_Arm (frame index = 5)(mesh index = 5) | |----BB_Head (frame index = 6)(mesh index = 4) | |----BB_Antanne (frame index = 7)(mesh index = 44) | |----BB_Eye (frame index = 8)(mesh index = 27) | |----BB_WngL (frame index = 9)(mesh index = 1) | |----BB_WngR (frame index = 10)(mesh index = 0) | |----BB_Abdm (frame index = 11)(mesh index = 3) | |----BB_Leg.BB_LegFrL (frame index = 12)(mesh index = 6) | |----BB_Leg.BB_LegBkL (frame index = 13)(mesh index = 6) | |----BB_Leg (frame index = 14)(mesh index = 6) | |----BB_Leg.BB_LegFrR (frame index = 15)(mesh index = 6)