All meshes: ----------- mesh[00] = BK_Body mesh[01] = BK_Wing mesh[02] = &02BK_Body mesh[03] = &03BK_Body mesh[04] = &04BK_Body mesh[05] = &05BK_Body mesh[06] = &06BK_Body mesh[07] = &01BK_Body mesh[08] = &10BK_Body mesh[09] = &08BK_Body mesh[10] = &09BK_Body mesh[11] = &07BK_Body mesh[12] = &11BK_Body mesh[13] = &02BK_Leg mesh[14] = &03BK_Leg mesh[15] = BK_Leg mesh[16] = &01BK_Wing mesh[17] = &02BK_Wing mesh[18] = &04BK_Leg mesh[19] = &01BK_Leg Frame heirarchy and default meshes: ----------------------------------- BK_Body (frame index = 0)(mesh index = 0) | |----BK_Wing (frame index = 1)(mesh index = 1) | |----BK_Leg (frame index = 2)(mesh index = 15)