PICKER. I. LOADING. -Switch on your computer, load the DOS. -Insert the game disk in drive A. You may call the program from the floppy disk or copy it to your hard disk by means of operating system. -Type in "CORNER" and press ENTER. -When the title page displays, press any key to continue. II. THE GAME. There is no doubt that your small children will enjoy this colorful and not complicated game. Following the title page you will see an empty game field on the screen. Wait a few seconds till the picture is loaded and start the game. On the game field there is a moving lane where you will find "good" and "bad" articles (on the first level these are berries, mushrooms and toadstools). You control the basket which can move freely across the game field by means of mouse or arrow-keys. An article gets into the basket when it runs through its centre, you needn't specially press any key or mouse button. When "good" and "bad" articles get into the basket, different sound effects appear. If you are a novice, they will help you to learn which articles are due to be picked. Besides articles, you will meet some obstacles on the lane (on the first level these are stones and stubs. When the basket runs into an obstacle it begins to move down the screen. If you don't manage to release it till it goes beneath the bottom of the game field, you will lose one of the three given "lives" and a considerable number of points. When the last "life" is spent the game will end. After some time the speed of the lane will increase and gathering articles will become more difficult. In the right bottom part of the screen you see three picktogrammes, to choose any of them press TAB (then the chosen picktogramme will be framed). To switch the function on/off press ENTER. When function is on, the picktogramme glows green. "bell" - sound effects on/off; "treble" - music on/off; "door" - to end the game and quit to DOS. III. GAME LEVELS. There are six levels in PICKER. The current level is indicated in special window in the right part of screen. Level increases after a certain period of time. Levels differ in their design, in the sorts of articles you have to pick as well as in their quantity and these of obstacles. IV. SCORING. Points are added for gathered "good" articles and deducted for "bad" ones. In the right part of screen there is a tableau where your current result is depicted. In the very top window you see champion's result. If after the game is finished your score number is among the best results, the program will ask for your name. V. SYSTEM REQUIREMENTS. - IBM PC XT/AT or compatible; - EGA, VGA or MCGA monitor; - about 250 Kb of operating memory at run time. - mouse (optional).