Diskovery ^CFirst things first We've received an overwhelming positive response about our new interface. I would like to thank everyone who wrote to me via US Mail, Prodigy (RSHK84D), GEnie (JJJ), Compuserve (76646,2631) or America Online (CYCLES) to express their satisfaction with our efforts. I would also like to thank everyone who has taken the time to resubscribe because of our new software and direction. Of course there were several people who expressed concern. The information available to me indicates that there were two major complaints. 1. So much disk swapping with the 5.25" 360k disks. 2. The typeface (font) in graphic mode is hard to read. Here are some answers. 1-a. Disk swapping. The new interface is so advanced we had to devote almost all of Disk 1 to the new shell. We did include an install feature that will copy the entire issue to your hard drive and kick off the newly installed version. I suggest that you install right now to see how easy the new shell works from your hard drive. Press ESC twice and then press I to activate this feature. 1-b. Disk swapping--an alternative If you currently receive ODM on 5.25" 360k disks and have the ability to use 3.5" 720k disks or 5.25" 1.2mb disks please call 1-800-831-2694 and have your subscription status changed. There is NO CHARGE for this service, and it will make disk swapping a thing of the past. 2. The typeface is hard to read in graphics mode. We include the ability to override our video card detection routines and run the shell in text mode. If you find our graphic text hard to read press ESC three times, answer Y to the "QUIT Y/N" question, and run ODM from the DOS prompt with the following command: GO /C. If you would like to increase the contrast of the new interface even further add an "M" to the go command (GO /CM), and you'll be running the new shell in text monochrome mode. Now back to our regularly scheduled Diskovery. ^CDiscovery ^Cby Jay Wilbur Do you know where high tech comes from?--not the origin of the phrase, but the actual technology that makes something high tech. The past has proven that most high tech developments have come from the military. When the cold war was at its coldest, the governments put trillions upon trillions of our tax dollars into military pursuits. This money went to research and develop new boom-boom toys that could kill anything on Earth at any time. With all that money being dumped into the defense/offense budgets you would expect that the military would be on the leading edge of high tech. Now that the cold war is warming up, our military's defense/offense budgets are being chopped down to a respectable size. Does this mean that there will be no more high tech? Will this concept go the way of disco or the hoola-hoop? I should say not--at least not as long as computer game developers are around. In my opinion the computer gaming industry has taken over as the new developers of high tech. Gone are the days in which some laser guided, warp speed, 50 megaton rocket (that could single-handedly destroy the entire Earth 5 times over) is king of the high tech mountain. The new gee-wiz kings are the developers of games like Links, Wing Commander, Wing Commander II, and Strike Commander for the PC. These people are not only making high tech, they are making high tech fun! Links by Access Software is a 256 color VGA golf simulator that looks and feels so much like the real thing that you will break out into a sweat as you play the game. Access Software has engineered a method of digitizing (bringing actual pictures and sounds onto the computer) different well known golf courses. So much detail went into the development of these golf courses that even the ball washers are in the correct places. If you like golf, you'll love this high tech simulation. If action is your cup of tea, Origin has set a new definition for the brewing process with Wing Commander, Wing Commander II and Strike Commander. Chris Roberts, Origin's high priest of high tech, has taken the flight simulator out of the realm of filled polygon shapes and into a more naturally chaotic reality. Gone are the sharp-edged space-fighters of the past. To make things more realistic Roberts used a technique that takes a graphic bit-map (buzzword for graphic image) and had the computer take pictures of it at every possible angle. When you're playing the game the computer decides which view needs to be displayed in relation to the players current perspective. This technique provides for unparalleled detail. Roberts didn't just stop there. Another area that flight simulators are lacking in is ground effects. The terrain in your regular flight simulator is comprised of the same sharp-edges filled polygons that make up the planes. Roberts used the mathematics of chaos, the nuttiness inherent in natural geologic formations, to refine the polygon system. Using this new technique Roberts was able to reproduce terrain so real you'll swear you've been there before. Though I have yet to see the game, I have read that you can actually see the waves lap against the shore in the coastal areas and the mist rise off the snow covered peaks in the mountainous zones. Personally I find it ironic that the military monopoly on high tech is giving way to the entertainment field. For the sake of game players everywhere (and mankind), I hope it's a trend that lasts! Products mentioned: Normally this is the place where I tell you how much and where to buy each product mentioned in Diskovery. This time I need to change the format--almost every software dealer sells these hot titles. If you want to buy these games, pick up ANY PC oriented computer magazine and thumb through it until you find a software ad. Look though it long enough and you'll find the products mentioned above. If you would like to price shop--flip the pages to the next software ad. END