Changemaker SG change maker images title 228,160 byline 264,261 descrip 244,279 staticgraph 17,78 AG change maker pieces L #1 1 0,0;0,291 15 1 B L #1 1 0,0;0,277 15 1 B L #1 1 0,0;0,263 15 1 B L #1 1 0,0;0,249 15 1 B L #1 1 0,0;0,235 15 1 B L #1 1 0,0;0,221 15 1 B L #2 1 0,77;256,77 16 1 B ^Cby Nolan Martin ^COriginal idea: Tom Hall Changemaker is a hi-res tutorial that teaches children how to make change. To help them do this, a little Rabbit named Eddie walks around, jumps way up to the coins, and drops one in his piggy bank. He will keep doing this until the desired amount is reached or exceeded. ^C^SHOW TO USE IT^S Once Changemaker is run it will ask if you want instructions. If you say Yes (by typing ^BY^B) then program will introduce you to Eddie, show you how to make him reach up to the coins, and how to use the arrow keys. If you say No or finish the instructions, you will start the game. ^C^STHE GAME^S The idea is to move Eddie and his piggy bank to the left and right. He will stop directly under each coin. When he is under the coin you want, press the SPACE BAR, and Eddie will jump up and get the coin. Quickly pressing the left or right arrow key twice will make Eddie walk faster in that direction. If you get the right amount, you will be congratulated. If you go over, the game will give you another try. When you've had enough of this game ^BESC^B will quit. If you need Help during the game, press ^BF1^B. So, have fun! We hope you enjoy working with Eddie to make change. ^SOUTSIDE ON DISK MONTHLY^S To run ^BCHANGEMAKER^B outside the On Disk Monthly menu, type ^BCMAKER^B Disk files this program uses: ^FCMAKER.EXE