                                                   (* Submarine ver 1.00  *)
                                                   (* by Matt Kaufman     *)
                                                   (* Copyright 1989      *)
                                                   (* Published on BBD #30*)


{Program resident help for SUBMARINE.}

{COMMAND Speed_Normal-Speed}

NORMAL-SPEED will  make SUBMARINE  run in  real time.   This  means that one
second of  play is  equal to one second of real time.  Real time play should
only be  used by  experienced players  who are  familiar  with  all  of  the
commands.   Once game  play starts,  the speed  cannot  be  changed  without
starting over.


{COMMAND Speed_Slow-Speed}

SLOW-SPEED will  make SUBMARINE  run slower than real time.  This means that
one second of play is equal to two second of real time.  Slow play should be
used by  intermediate or  beginning  players  who  are  not  yet  completely
familiar with  all of the commands.  Once game play starts, the speed cannot
be changed without starting over.


{COMMAND Speed_X-Slow-Speed}

X-SLOW-SPEED will  make SUBMARINE  run very slowly.  One second of play will
be equal  to one  four seconds  of real time.  X-slow play should be used by
beginning players  who are  not familiar  with the commands.  Once game play
starts, the speed cannot be changed without starting over.


{COMMAND Advance}

When selected,  ADVANCE, will  update the  enemy and all weapons systems for
the entire  Turn Time.   It  is possible  to change  the Turn Time using the
OPTION_CHANGE-TURN-TIME command.  ADVANCE, regardless of the Turn Time, will
be selected  for you  when a  torpedo is within 5 seconds of your submarine.
Once ADVANCE  is selected,  several screens may appear in the options window
which will give general information about the game's progress.


{COMMAND Navigation}

NAVIGATION is  the one  of the  most important  commands in SUBMARINE.  Once
selected, another  menu will  appear  with  various  commands  dealing  with
navigation.   They include  EVADE, GOTO-POINT,  MANUAL, PURSUE, SUPPLY-SHIP,
and TRAIL-TARGET.   The  Options Window  will also  display all  information
available about navigation.


{COMMAND Navigation_Evade-Target}

EVADE-TARGET will  automatically set the submarine's course, and continually
update it,  so that  you will  be on a heading directly away from a selected
target.   You can  specify any depth and speed at which to evade the target.
This is  useful if you have suffered significant damage and wish to move out
of the weapon's range of a target.


{COMMAND Navigation_Goto-Point}

GOTO-POINT allows  you to  designate a  point, on the 500nm x 500nm map, for
the navigation systems to head to.  Depth and speed can be selected manually
using this  command.   If sonar has detected an enemy submarine and you wish
to head towards its reported position, you may hit 'S' instead of an X and Y
number.   Once you  are within  one nautical mile of the desired point, your
speed will be reduced to one knot.


{COMMAND Navigation_Manual}

MANUAL lets  you specify  any desired  course, depth  or speed.   If you are
pursuing, evading or trailing a target which is no longer being tracked, the
navigation systems will revert to manual.


{COMMAND Navigation_Pursue-Target}

PURSUE-TARGET will automatically set the submarine's course, and continually
update it,  so that  you will be on a heading directly to a selected target.
You can  specify any  depth and  speed at  which to pursue the target.  This
command is  useful if  you wish  to enter  a battle  with a specific target.
Once you  are within one nautical mile of the target, you will automatically
slow down.


{COMMAND Navigation_Supply-Ship}

SUPPLY-SHIP will  set your  course to  the nearest  supply point.  Depth and
speed can  be set  manually.   Once you  are within one nautical mile of the
point, your  sub will  slow down and surface automatically.  Be careful when
you are  surfacing to  make sure  that there  are no  hostile targets within
weapons range which could fire on you.


{COMMAND Navigation_Trail-Target}

TRAIL-TARGET allows  you to  specify a target and a distance to trail behind
it at.  Your speed and course will automatically be adjusted to maintain the
specified distance, but your depth can be set manually.


{COMMAND Other}

OTHER allows you to issue commands that do not directly effect the operation
of the  ship.   The commands  available are  ABOUT, CHANGE-TURN-TIME,  QUIT,
VIEW-HIGH-SCORES, RETRIEVE-GAME,  and SAVE-GAME.   The  options window  will
remain the same when you select the OTHER command.


{COMMAND Other_About}

ABOUT will display the version of SUBMARINE and other program information in
the Options Window.  When using this help file, the save game files, and the
retrieve game  files, they  must be  of the  same version as SUBMARINE.  The
information in the Options Window will remain there until you select another
command which needs this window.




{COMMAND Other_Change-Turn-Time}

CHANGE-TURN-TIME allows  you to  change the Turn Time.  The Turn Time is the
amount of  time you are allowed to enter commands and the time for which the
enemy and all weapon systems are updated when you select the ADVANCE command
or you  run out  of time.  You cannot change the turn time to less time than
has already  passed.   When in-bound torpedoes are present the maximum value
for the Turn Time is 30 seconds.


{COMMAND Other_Quit}

QUIT simply  lets you  quit the  game and  exit to DOS.  If you wish to save
your game, you must do so before selecting th QUIT command.


{COMMAND Other_View-High-Scores}

VIEW-HIGH-SCORES displays the top eight scores in the Options Window.  Along
with the scores, you can see general information about the game during which
the score  was earned.   If  you have a high score, it will be recorded when
the game ends.


{COMMAND Other_Retrieve-Game}

RETRIEVE-GAME allows you to retrieve one of nine games which have been saved
on disk,  in the  current directory.   The  saved games must have been saved
using the  same version of SUBMARINE.  If there is an error in the save game
file, the program may be corrupted and forced to abort.


{COMMAND Other_Save-Game}

SAVE-GAME allows  you to  save the  game you are currently playing.  You can
save up  to nine different games.  If there is not enough disk space, or any
other I/O  error occurs,  then you  will  be  informed  and  the  save  game
operation will abort.


{COMMAND Pause}

PAUSE stops  the game  temporarily.   You can  hit any  key after you select
PAUSE to  resume normal  play.   In every  menu, except  NAVIGATION, you can
select 'P', even though the command does not appear, to pause the game.


{COMMAND Radar/Sonar}

RADAR/SONAR displays  all information  pertinent  to  the  Radar  and  Sonar
systems in the options window.  You will also be presented with another menu
with commands  that affect  Radar and  Sonar operation.   They are EVALUATE,
FLASH-RADAR (SONAR), OVERALL-STATUS, RADAR, SONAR.


{COMMAND Radar/Sonar_Evaluate}

EVALUATE allows  you to  see all  information known  about any  one  of  the
targets you  are tracking.   If  a large amount of time has passed since you
had direct  radar or  sonar contact  with the  specified target,  you may be
unable to  see all  of the  information.  Remember that when you do not have
direct contact, the values displayed are only approximations.


{COMMAND Radar/Sonar_Flash-Radar}

FLASH-RADAR allows  you to  momentarily set the radar system to it's maximum
power.  By doing so, you can locate targets without exposing yourself to any
long-term detection.  The command on the screen will automatically change to
FLASH-SONAR when your submarine dives below fifteen feet.


{COMMAND Radar/Sonar_Flash-Sonar}

SONAR allows  you to momentarily set the sonar system to it's maximum power.
By doing  so, you  can locate targets without exposing yourself to any long-
term detection.   The  command on  the screen  will automatically  change to
FLASH-RADAR when your submarine ascends to less than fifteen feet.



{COMMAND Radar/Sonar_Overall-Status}

OVERALL-STATUS will  display the  all information  about the radar and sonar
systems in  the Options  Window.   This command  should be  used if  you are
currently evaluating  a target and wish to see the general information about
the radar and sonar systems instead of the evaluate information.


{COMMAND Radar/Sonar_Radar}

RADAR lets  you select  the power  at which  you wish  the radar  system  to
operate at.   If  the submarine  is damaged  you may  not be able to set the
power to  100%.   To see  the effect  that your  change made,  look at  your
submarine's radar range which is be displayed in the Options Window.  If you
choose to  set the  radar to  it's maximum,  the computer will automatically
increase or decrease power to match the systems capacity.


{COMMAND Radar/Sonar_Sonar}

SONAR lets  you select  the power  at which  you wish  the radar  system  to
operate at.   If  the submarine  is damaged  you may  not be able to set the
power to  100%.   To see  the effect  that your  change made,  look at  your
submarine's sonar range which is be displayed in the Options Window.  If you
choose to  set the  radar to  it's maximum,  the computer will automatically
increase or decrease power to match the systems capacity.



{COMMAND Submarine}

SUBMARINE displays  all of  the information about the submarine's damage and
supply status.  This is useful to get an overall view of how much damage has
been inflicted  and which  systems need repairing.  It is a good idea to use
this command periodically to keep an eye on the number of missiles and noise
makers you have on board.



























































































































{COMMAND Sub}

SUBMARINE displays  all of  the information about the submarine's damage and
supply status.  This is useful to get an overall view of how much damage has
been inflicted  and which  systems need repairing.  It is a good idea to use
this command periodically to keep an eye on the number of missiles and noise
makers you have on board.


{COMMAND Targets}

TARGETS displays a list of all targets being tracked in the  Options Window.
Remember that  when a  target has  not been in direct radar or sonar contact
for a long period of time, the values displayed are only approximations.


{COMMAND Weapons}

WEAPONS allows  you to  fire at  your enemy and operate defensive systems to
confuse in-bound  torpedoes.   The Options Window will display all important
information that  you will  need to  make decisions  concerning the weapon's
system.   Commands specific  to the  weapons system  will also appear in the
menu window.   They are LONG-RANGE-LAUNCH, RELEASE-NOISE-MAKER, SHORT-RANGE-
LAUNCH, and TARGET-SELECT.

{COMMAND Weapons_Long-Range-Launch}

LONG-RANGE-LAUNCH allows you to fire a long range torpedo at any target
within range.   Long range torpedoes are rocket propelled and give off a
great deal of noise  when launched  so they  will reveal  your position  to
the  enemy.  These torpedoes  have relatively low destructive power.  Like
other systems, the capacity  of the  long range  torpedo system  must be
at least  80%  to operate properly.


{COMMAND Weapons_Release-Noise-Maker}

RELEASE-NOISE-MAKER allows  you to release a noise maker from the submarine.
Noise makers  will detour  inbound torpedoes by reproducing noise similar to
the sub's.   The  farther you  travel away  from the noise maker, the better
chance it  has of detouring an in-bound torpedo.  This command releases one,
which will  last for about ten minutes.  Like other systems, the capacity of
the noise maker system must be at least 80% to operate properly.


{COMMAND Weapons_Short-Range-Launch}

SHORT-RANGE-LAUNCH allows  you fire  a short  range torpedo  at  any  target
within range.   These  torpedoes are  very quiet  and will  not reveal  your
position to  the enemy.   They  also have a huge explosive power compared to
long rage  torpedoes, but  of course  their range  is limited.    Like other
systems, the capacity of the short range torpedo system must be at least 80%
to operate properly.



{COMMAND Weapons_Target-Select}

TARGET-SELECT allows  you to  get  offensive  weapons  information  about  a
specific target.  Once selected, information about the range and accuracy of
your weapons  will be  displayed in the options window.  General information
about the  specified target  will also  be displayed.   Remember that when a
target has  not been  in direct  radar or sonar contact for a long period of
time, the values displayed are only approximations.


{COMMAND Map}

MAP will  display a  small map  of the  playing area  in the Options Window.
This command  is only  used when  the game is being played on non EGA or non
VGA systems.   The map will show you where targets and supply points are, if
they are within about 30 miles of your submarine.  General information about
all targets, even if they do not reside on the map, will also be displayed.




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