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   Ok, now for the MenuFunctions.
   The two functions, mentioned above, are the only ones written in
   Clipper. But I am sure you'll like them a lot, all of the 'time-
   critical' parts are assembly-written again.

   I've put as much SAA/CUA into it as needed, so that you don't have
   to remember thousands of parameters. Meaning: you don't have
   to copy from array to array, no PUBLICs or PRIVATES, no stress...

   How does it work ? You create your MenuArrays, call BarMenu and
   that's it, genius ? ...no... details later...

   What else is there ?

   Buttons:
   Again we have Pseudo-GraficButtons and normal Buttons , sunken,
   raised or even. If you loaded 'SoundVis.016' the default is
   the Pseudo-Grafic stuff, but you can still use the 'normal Button'
   by calling:

             SetPref ( C_GRAFBUTTON, 2 )

   Another thing about Buttons: Unfortunately we have very little
   rows on the screen and colors per character (2) in TextMode.
   That's why it's difficult to have 'overlapping' Buttons (think of
   the frame !) I made this possible by letting you choose the upper
   and lower Row of the Button via

             SetPref( C_ButtBottom, 208 )

   the OutLine-Frame will be presented as a DoubleLine CHR(208)
   The lower line of the upper Button is then the upper line of
   the lower Button .... got me ?



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