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Ok, now for the MenuFunctions.
The two functions, mentioned above, are the only ones written in
Clipper. But I am sure you'll like them a lot, all of the 'time-
critical' parts are assembly-written again.
I've put as much SAA/CUA into it as needed, so that you don't have
to remember thousands of parameters. Meaning: you don't have
to copy from array to array, no PUBLICs or PRIVATES, no stress...
How does it work ? You create your MenuArrays, call BarMenu and
that's it, genius ? ...no... details later...
What else is there ?
Buttons:
Again we have Pseudo-GraficButtons and normal Buttons , sunken,
raised or even. If you loaded 'SoundVis.016' the default is
the Pseudo-Grafic stuff, but you can still use the 'normal Button'
by calling:
SetPref ( C_GRAFBUTTON, 2 )
Another thing about Buttons: Unfortunately we have very little
rows on the screen and colors per character (2) in TextMode.
That's why it's difficult to have 'overlapping' Buttons (think of
the frame !) I made this possible by letting you choose the upper
and lower Row of the Button via
SetPref( C_ButtBottom, 208 )
the OutLine-Frame will be presented as a DoubleLine CHR(208)
The lower line of the upper Button is then the upper line of
the lower Button .... got me ?
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