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    SpeakGame()

         Generates a sound by the speaker

    Syntax:

         SpeakGame( nLapsus ) -> Nil

         nLapsus : The sound's duration. This value determines the
                   the frecuency of the same sound too.

    Description:

         Generates a sound by the speaker accessing to this at low level
         and determining the frecuency of it.

    Return:

         Nothing.

    Example:

         SpeakGame( 10000 )

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