Heretic: Totally Unauthorized Secrets By Robert E. Waring/Paul Falstad (The Genius!) Robert E. Waring Author of some really good game books Heretic (Shareware Only)....((so far))... E1M1 - The Docks Secrets In the southeast corner of your starting room, behind the barrels, is a secret door. Hit the space bar on the light patch of the wall containing a gargoyle and a silver shield. Behind the yellow door is a hallway which leads to a corner leading north. If you walk up to the southwest part of the corner, a door will open revealing gauntlets. In the area behine the yellow door is a circular area with a switch on a ledge to the north of it. Just to the north of the switch is a secret door (under the low ceiling) leading to a crossbow and a tome. Hitting the switch opens the door to the south of the circular area, as well as a door sound of the windowed area to your north. The door leads to a teleporter which takes you to the lake north of that area. There is a golem standing by the teleporter exit, so be extremely careful. Out on the lake you will find some goodies and some warriors guarding a bag of holding. The teleporter to the east gets you out of the lake. Coordinates 1 6 < 21c0000,fc6d0000> ( 540, -915) 2 144 (-1910, -836) 3 15 ( -676, -301) 4 24 < b00000, 4d40000> ( 176, 1236) E1M2 - The Dungeons Secrets South of the central area is a door which has three other doors behind it. Just to the right of the last door is a secret door which leads to a tome; also, it provides a convenient way to kill the warriors who would otherwise be throwing stuff at you from behind a one-way wall. In the southeast is a room with seven pillars in it. To the west of the pillars is an area with a switch that opens a door east of the yellow key, which leads to a staircase with lots of monsters on it. When you reach the bottom of the staircase, a dragon claw is revealed to the southwest. Be careful of the ceiling when getting it, though. On the west side of the courtyard behind the yellow door is a dark patch of wall. This is a secret door which leads to a shadowsphere and health, and some gargoyles. South of the slime pit is a small room with some warriors in it. Behind the warriors is a secret door which leads to some time bombs and a map. As you return from getting the map, you will be attacked by some golems who were hiding behind a newly opened door. East of this door is another secret door which leads to the gauntlets In the northwest area of the map is a long stairway that leads east and curves around to the southwest. At the point where it starts to curve around is a dark area; southwest of this area is a secret door which leads to some wings. At the top of the staircase is a door to a room with some orbs; as you enter the room, doors will open on either side revealing some monsters. In the middle of the south wall is a secret door leading to a staircase with a bunch of goodies just out of reach. Near the bottom of the staircase is a trigger line which lowers a lift. If you get on the lift and wait for it to go back up, it will take you to the ledge with the goodies on it. The trigger line which lowers the lift also lowers the high platform behind the yellow door; this platform contains a purple vial and a quiver of arrows. You can also use the wings to get these goodies.. As you get the blue key, a lot of monsters are revealed, including some warriors to your east. There is a bag of holding in the area where the warriors were hiding. Northwest of the bag of holding is a secret door which leads to a long hallway with some ammo and health, and a lot of gargoyles. The hallway leads to the northwest area. Coordinates 1 83 < 2580000,fb550000> ( 600, -1195) 2 96 < 5a00000, 600000> ( 1440, 96) 3 32 ( -358, -1056) 4 47 ( -496, -439) 5 38 ( -230, -537) 6 190 < 1600000, 50c0000> ( 352, 1292) 7 161 < 5310000, 75a0000> ( 1329, 1882) E1M3 - The Gatehouse Secrets Getting the yellow key causes a switch to be revealed on the way back. It lowers the platform that silver shield is on, south of the starting area. Hit the switch behind it, then go north towards the starting point. As you go through the wall which separates the north and south sides of the courtyard, you will see a teleporter on your right, which takes you to a ledge to the south. Get the tome and jump off the ledge, and go back north. This time, you will see a teleporter on your left with takes you to the ledge to the north, which contains lots of goodies. When you've gotten them all, jump off the ledge onto the pool in the southwest part of the courtyard; the pool contains a dragon claw. After going through the yellow door, take the south steps first; near the top of the steps is a trigger line which opens a door in the room through the window to your east. Go back down the steps, and take the north set of steps this time. This will eventually lead you to the room which has the door you just opened; the room beyond the door contains the gauntlets, arrows, and a switch. Hit the switch and go back to the yellow door. There will be a small staircase southwest of the door with a tome at the top. Get the tome and jump into the lake. At the south end of this (very windy) lake is a shore with lots of ammo; this ammo will come in very handy, as it turns out. Coordinates 1 9 (-1345, -2870) 2 106 ( -928, 616) E1M4 - The Guard Tower Secrets In the southeast corner of the map is a ledge south of a lake. The south wall of this ledge contains a secret door which leads to a teleporter; this takes you to an area in the west part of the map where you can find a map, an egg, and some ammo. Just east of your starting point is a secret door with a tome behind it. In the south area of the map (west of the double spiral staircase) is a ledge leading south to a small building with some warriors and a shadowsphere in it (This is at the top of the stairs which lead west from the yellow door). To open the building's door, jump off the ledge and go east, then north through the corridor into the center of the spiral staircase. This will open the door to the building; also, the green key is in this area. Coordinates 1 42 (-3402, 444) E1M5 - The Citadel Secrets The building in the southwest (the one just north of your starting point) has two sets of steps leading east up to the second floor. Take the north set of stairs. On the right, just before the door at the top of the stairs, is a secret door to a room with a quiver. Now go through the other door and run down the steps, jumping across to the ledge on the south side of the building. This side contains the yellow key, a silver shield, and gauntlets. The yellow key will allow you to get into the southeast building, which contains a green key and a switch that will raise the stairs leading to the green doors. Inside the northeast building is a set of steps which lead down to a teleporter. This takes you to an area in the center of the map with two quivers and two teleporters. Each teleporter takes you to another area of in the center of the map with some disciples and ammo. A strong wind will try to blow you off a ledge in the center into an area with some wings. There is a strong wind in this area which blows you south into a teleporter, so make sure you get the wings first. The northwest building has a small opening on the northwest side to a dark place with a switch. Hit the switch and run to the north side of the building; a lift will be lowered. On the left side of the lift is a small niche with an egg; go into this niche as the lift raises. If you go to the top of the lift, you can get to the south part of the building, which contains a dragon claw and some orbs. To get to the tome on the northwest corner of the building, go to the west side of the courtyard and go up the steps you see on the north end of the wall. At the top of the steps is a ledge which leads back east. Walk along this ledge, and run southeast to get the tome you see there. In the northeast part of the north courtyard is a set of steps which lead north. Go up these steps. At the top of the steps is a ledge which leads back west; go back along this ledge, and follow it south. Then run southeast to the outcropping you see to the south; from there, you can make it to another ledge to the southeast. Here you will find a ring and some time bombs. Coordinates 1 287 ( -704, -1360) 2 73 ( -416, -444) 3 123 ( -872, 632) 4 20 < 2a20000,ffa00000> ( 674, -96) E1M6 - The Cathedral Secrets * The secret level is found here! Northwest of your starting point is a niche with a secret door. Behind it are some gauntlets. When you enter this room, the niche to the northeast of your starting point will open, revealing a golem. You have to actually enter the niche to get credit for the secret. In the dark room with the stained glass windows and the four pillars which go up and down from the ceiling, you will find three secrets. Go up the steps on the east end and walk north along the ledge to the north side of the ledge. There is a one-way wall here which leads to an area with some warriors (you probably figured that out already), some golems, and a tome. Leave this area and walk south along the ledge. On the south side of the room is a secret door behind one of the stained glass windows (between the skulls). The room behind this door has another secret door on the east side, which leads to a teleporter back to the starting point. This west side of the room contains ammo and some time bombs. Returning to the stained glass window room, you will find a secret door in a niche in the northwest corner which reveals a map scroll. Behind the map is a secret door which leads back to the room behind the yellow door. The building in the center of the graveyard has a secret door on its outer west wall, which leads to a shadowsphere. Inside the building, you will find the southwest corner lit up; there is a secret door here leading to some ammo, a switch, and a teleporter. The switch raises the steps leading to the green door. The teleporter leads to the tome on the east side of the building. Northwest of the building you will find a door which leads to a teleporter. This takes you to a small room with an egg. North of the egg is a secret door which takes you back to the starting room. In the area behind the green door you will find a switch near a ledge which looks out onto the room east of the yellow door. Hitting the switch will reveal a second switch on the northeast side of this room; this switch will reveal the exit teleporter in the center of the room. Walking off the ledge where you found the first switch will reveal a secret door just south of it. Go back through the green door and return to the first switch; on the way, you will see an open door on your left, just past a series of windows. Through this door is a lot of goodies and disciples. You will find a switch in here which opens a door at the bottom of the steps which leads to the secret exit teleporter. This takes you to the secret level, level 9. Coordinates 1 214 (-2752, 1940) 2 193 (-2432, 1940) 3 258 < c00000,ff0b0000> ( 192, -245) 4 2 < c00000,f8f70000> ( 192, -1801) 5 282 ( -376, -416) 6 248 (-1403, 1081) 7 187 (-2240, 1304) 8 47 (-2099, -1995) E1M7 - The Crypts Secrets North of the large west-east crushing ceiling is a small niche to the left, and some stairs on the right. Walk into the niche; a door will be revealed to a room with a little bit of ammo and some monsters. Killing the monsters now saves some trouble later, since they can throw things at you through the windows to the north and west. In the northeast part of the map is a square tower with 8 pillars embedded in it, with a river of slime running west and east through it. Standing on the ledge west of it, go south and cross the chasm on the path you find there. At the end of the path, you will see a secret door straight ahead of you. This door leads to some goodies, plus a ledge across the slime to more goodies. South of this ledge, in the slime pit, is a staircase leading up to a tome . Jump down from the tome ledge; there is a switch to the northwest that will lower a lift that you can use to get out of the slime pit. North of the square tower, in the pit, is a path leading to a shadowsphere. Behind it is a lift; hurry along the path, since the lift is triggered by a line at the bottom of the stairs. The lift takes you to an area which (assuming you have already gotten the stuff in the tower) contains a teleporter to a ledge in the southeast part of the map. Here you will find a tome, arrows, a purple vial, and some warriors (which you should probably kill beforehand). After you get the blue key, a door will open in the lake just east of the yellow door. This leads to a shield, an energy orb, and a teleporter to the tower with 8 pillars. (There's a secret door in the southwest corner of the blue key room, BTW; you need it to finish the level, but it's somewhat hard to find.) Just east of the exit door is a coffin. Stand on it to reveal a passage to the south to a place with some disciples and goodies, just south of your starting point. Coordinates 1 136 (-1968, 332) 2 216 ( -680, -172) 3 222 ( -625, 52) 4 314 < 2ee0000,f8d80000> ( 750, -1832) 5 32 (-1220, -1023) 6 76 (-2704, -2912) E1M8 - Hell's Maw Secrets The room south of your starting point (the one with all the exploding green balls) has a secret door in each corner); one of the doors leads to an invulnerability ring, which comes in very handy later. Also, note that if you open the door to the south and walk through it, the ledge separating you from the golems will drop down so you (and they) can walk through it. You may want to open this door right away, and then go back north and shoot the green balls to kill the golems. The area the golems are in has a lot of health and ammo as well. Note: Finishing this level isn't that hard if you make frequent use of tomes, wings (especially in the room with the liches), invulnerability rings, and eggs. Coordinates 1 31 ( -736, 1029) 2 33 ( -288, 1029) 3 54 ( -288, 314) 4 58 ( -736, 314) E1M9 - The Graveyard Secrets South of the building with the blue doors is a door leading to the room with the yellow key. At the east end of this room (south of where the disciples will appear) is a secret door to a bag of holding. Behind the blue key is a not-very-secret door to a room with ammo and wings. Coordinates 1 125 < a120000,fb1e0000> ( 2578, -1250) 2 87 <11180000,f7da0000> ( 4376, -2086) Note: For maps of all these secrets, get your butt on the Internet and look at http://www.cts.com:80/~pjf/heretic/secrets.html Paul has included excellent maps of all of these secret areas. Happy Dooming! Robert E. Waring CIS:73252,1413 rwaring@iquest.net Paul Falstad pjf@act.com