DOC's for DOR.EXE ----------------- DOR is used to change values in the DORINFO1.DEF used by many external door programs. It can also create a dorinfo1.def if it doesn't exist or if your BBS package does not supPort the standard dorinfo type file. Typing DOR when no dorinfo1.def exists will create one with default values. Sample usage "DOR T=30 P=2 B=4800" would change the Time to 30 minutes the Port to com 2 and the Baud rate to 4800 Baud. Available switches are... Make a seperate DIRECTORY for DOR and copy DORINFOx.DEF with your game batch file. Example: copy c:\ezy\DORINFO2.DEF c:\dor\DORINFO1.DEF >NUL cd\dor DOR B=19200 copy c:\dor\DORINFO1.DEF c:\game\DORINFO2.DEF >NUL If you have your game batch file setup to recieve commands from you game menu, such as: First Name : Bill = %1 Last Name : McPhail = %2 Node : 2 = %3 Port : 2 = %4 Baud : 14400 = %5 Time : 160 = %6 Graphics : 1 = %7 The following example will copy users node DORINFOx.DEF from EZY (which is DORINFO2.DEF) into the DOR directory as DORINFO1.DEF, then run DOR.EXE B=19200, then it copies DORINFO1.DEF into your game directory as DORINFO2.DEF copy c:\ezy\DORINFO%3.DEF c:\dor\DORINFO1.DEF >NUL cd\dor DOR B=19200 copy c:\dor\DORINFO1.DEF c:\game\DORINFO%3.DEF >NUL NOTE: DOR looks for DORINFO1.DEF ONLY! ====================================== H or ? Displays this help screen. P= Port number must be between 0 and 8. Use 0 for simulating local mode in the door. B= Baud rate can be any valid Baud rate. You can also specify 0 Baud for local mode. T=