String definitions for game.~ &EWelcome to ~ &BStandby, looking for you...|~ |Well, you appear to be an old hand here! Welcome back!|~ |Look's like you are new here. I'll have to ask a few questions and then you|can be on your way.|~ |Sorry, but we're out of rooms. Please try back another time.|~ &B|What would you like to be called around here?|~ &B, Correct (&FY&B/&FN&B) ? &F~ &AOK. You're all taken care of now.|~ &AYou might want to stop by the supply station and pick up some equipment.|~ &9Base Operations|~ &9---------------|~ &C[&FS&C]&B Enter the supply station.|~ &C[&FT&C]&B Enter troop quarters.|~ &C[&FD&C]&B Documentation Menu.|~ &C[&FP&C]&B Commodities trading.|~ &C[&FG&C]&B Base Casino.|~ &C[&FM&C]&B Mail Room.|~ &C[&FU&C]&B Puritron Room.|~ &C[&FC&C]&B View your character.|~ &C[&FW&C]&B Enter the wasteland.|~ &C[&FQ&C]&B Exit Game.|~ ~ ~ &A|Base Operations Selection ]&F~ &9°°°±±±²²² &CPress Any Key&9 ²²²±±±°°°~ &9Character Profile|~ &9-----------------|~ &BName..........: &F~ &BHit Points....: &F~ &BStrength......: &F~ &BDexterity.....: &F~ &BAgility.......: &F~ &BExperience....: &F~ &BMoney.........: &F~ &BMinerals......: &F~ &BFuel..........: &F~ &BHerbs.........: &F~ cm3~ &BInventory.....: &7|~ &9Supply Station|~ &9--------------|~ &C[&FW&C]&B Weapons (Short Range).|~ &C[&FL&C]&B Weapons (Long Range).|~ &C[&FA&C]&B Armor.|~ &C[&FM&C]&B Miscellaneous.|~ &C[&FB&C]&B Ammunition|~ &C[&FE&C]&B Computer Store|~ &C[&FS&C]&B Sell something to store|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Base Operations.|~ ~ ~ ~ &A|Supply Station Selection ]&F~ &9Short Range Weapons store|~ &9-------------------------|~ &C[&FL&C]&B List SR weapons available.|~ &C[&FB&C]&B Purchase a weapon.|~ &C[&FV&C]&B View data on a weapon.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Supply Station.|~ ~ ~ &A|SR Weapons Store Selection ]&F~ &9Armor store|~ &9-----------|~ &C[&FL&C]&B List armor available.|~ &C[&FB&C]&B Purchase armor.|~ &C[&FV&C]&B View data on armor.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Supply Station.|~ ~ ~ &A|Armor Store Selection ]&F~ &9Misc. store|~ &9-----------|~ &C[&FL&C]&B List Items available.|~ &C[&FB&C]&B Buy item.|~ &C[&FV&C]&B View data on item.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Supply Station.|~ ~ ~ &A|Misc. Store Selection ]&F~ &9## Name Cost |~ &9ÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄ|&7~ &A||[PRESS ANY KEY]~ &BPurchase which weapon number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &BPurchase which armor number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &CYou cannot afford that item.|~ &CThere is no room in your inventory.|~ &COk. It's yours.|~ &CInvalid number.|~ &BPurchase a ~ (&FY&B/&FN&B) ? &F~ &9Troop Quarters|~ &9--------------|~ &C[&FO&C]&B Combat Mode Selection.|~ &C[&FL&C]&B List player rankings.|~ &C[&FX&C]&B Toggle expert mode.|~ &C[&FA&C]&B Ansi options.|~ &C[&FT&C]&B Tavern.|~ &C[&FI&C]&B Investment options.|~ &C[&FM&C]&B Inventory Maintenance.|~ &C[&FE&C]&B Equip Character.|~ &C[&FV&C]&B View Log.|~ &C[&FB&C]&B Team Options.|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Base Operations.|~ &A|Troop Quarters Selection ]&F~ &3 [Terrain] [Status]|~ &BLocation.: &F~ &BType.....: &F~ &BDist/Zone: &F~ &BDanger...: &F~ &BTime Left: &F~ &BHealth...: &F~ &BSt/Dx/Ag.: &F~ &BRad dmg..: &F~ &BExper....: &F~ &BLevel....: &F~ &ENearby Items|~ &E------------|~ &BDrop which object from inventory (&F?&B=List) ? &F~ &CDrop What?|~ &BPick up which object from ground (&F?&B=List) ? &F~ &CThat isn't here!|~ &CThere is no more room in your inventory.|~ &CThere aren't any objects here.|~ &CTerrain is impassable in that direction.|~ &FNorth ~ &FSouth ~ &FEast ~ &FWest ~ &FDrop ~ &FPick Up~ &BWeapon (Close): &F~ &BWeapon (Range): &F~ &BArmor.........: &F~ &BMed Lining....: &F~ &BLaptop........: &F~ &BAux Close Weap: &F~ &BSpecial Quests: &F~ &BTeam..........: &F~ &C~ None.~ &9Wastelands Help|~ &9---------------|~ &B North...: &FN&B or &F8&B Pick Up Item: &FP&B Enter Location: &FG&B|~ &B South...: &FS&B or &F2&B Drop Item...: &FD&B Camp out here.: &FA&B|~ &B East....: &FE&B or &F6&B Check Status: &FC&B Construct fort: &FF&B|~ &B West....: &FW&B or &F6&B Equip.......: &FQ&B Enter Fort....: &FI&B|~ &B Look....: &F5&B Use Item....: &FU&B Inv Maint.....: &FM&B|~ &B Kill Obj: &FK&B Quick Heal..: &FY&B Use Laptop....: &FL&B|~ ~ ~ ~ ~ ~ &FUse Obj~ &FStatus ~ &FLook ~ &FEquip ~ &FEnter ~ &FBuild ~ &FEnter ~ &FI-Maint~ &FBAD Spl~ &BUse which object from inventory (&F?&B=List,&FQ&B=Quit) ? &F~ &CUse what?|~ &CAnd just what would you want me to do with that????|~ &CThat item is out of applications.|~ &BThere are &F~ &B of &F~ &B applications remaining.|~ &BUse an application (&FY&B/&FN&B) ? &F~ &BThere are &Funlimited&B applications remaining.|~ &9Ammo store|~ &9----------|~ &C[&FL&C]&B List ammo available.|~ &C[&FB&C]&B Purchase ammo.|~ &C[&FV&C]&B View data on ammo.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Supply Station.|~ ~ ~ &A|Ammo Store Selection ]&F~ &BPurchase which ammo number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &BSelect which item number (&F?&B=List,&F0&B=None) ? &F~ &CPlease only select a Close-Combat weapon for this option.|~ &CPlease only select a long-range weapon for this option.|~ &BEquip What:|~ &3 &FC&3 - Close Weapon &FA&3 - Armor &FL&3 - Laptop|~ &3 &FR&3 - Ranged Weapon &FM&3 - Medical Lining &FX&3 - Aux Close Weapon|~ &B|Selection ? ~ &FQuit|~ &FClose Weapon|~ &FRanged Weapon|~ &FArmor|~ &FMedical Lining|~ &FLaptop|~ &FAux Close Weapon|~ &CThere is no room in your inventory to place deselected item.|~ &CCurrent item deselected and placed in inventory.|~ &CPlease only select an armor type for this option.|~ &CPlease only select a medical lining for this option.|~ &CPlease only select a laptop for this option.|~ &CYou are hungry.||~ &CYou are very hungry.||~ &CYou are extremely hungry.||~ &CYou are dying of hunger.||~ &CYou are not very hungry.||~ &CThe food tastes terrible as it goes down.|~ &C~ &CHit points regained ~ &CRope can only be used on holes up/down.|~ &BJourney down the hole (Y/N) ? &F~ &BJourney up the hole (Y/N) ? &F~ &CYou venture up to level ~ &CYou venture down to level ~ &CThere is nothing to enter here!|~ &CYou enter the town.|~ &4°°°±±±²²² &CHit Return To Engage Combat&4 ²²²±±±°°°~ &9Long Range Encounter|~ &9--------------------|~ |&B [L] Fight long range combat|~ &B [G] Chuck a rad-grenade at enemy|~ &B [H] Fight close range combat (hand-to-hand)|~ &B [R] Run away|~ &B [S] Surrender|~ &B [T] Attempt to strike up a conversation.|~ &B [B] Buy one of your foe's fine items.|~ &B| [C] Check status|~ &B [V] View Opponent|~ ~ &ALong Range Encounter ] ~ &FHand-To-Hand|~ &FLong-Range|~ &FSurrender|~ &FGrenade|~ &FCheck Status|~ &FView Opponent|~ &FTalk to Opponent|~ &FBuy Item|~ ~ &C|You prepare for hand-to-hand combat!||~ ~ &FA&B]ttack &FB&B]erserk &FR&B]un &FS&B]urrender &FV&B]iew &FC&B]har &FW&B]arp &FE&B]xchange &B>->~ &3[Status - ~ &3]|~ &FAttack|~ &FBerserk|~ &FRun|~ &FSurrender|~ &FView Opponent|~ &FView Char|~ &FUse Warper|~ &BCongratulations! You have risen to level ~ &BYou have &F~ &Battribute points left to allocate.|~ &B 1> Add two points to Strength|~ &B 2> Add two points to Dexterity|~ &B 3> Add two points to Agility|~ &B 4> Add two points to Health|~ &3|Please choose ]~ &FStrength|~ &FDexterity|~ &FAgility|~ &FHealth|~ &B| Current stats: STR: &F~ &B DEX: &F~ &B AGL: &F~ &B HIT: &F~ &BString Definitions......: &F~ &B bytes (&F~ &B strings)|~ &BMap Array...............: &F~ &B bytes|~ &BLocal Object List.......: &F~ &B bytes (&F~ &B objects&B)|~ &BMonster Definition Index: &F~ &B bytes|~ &BCombat Data.............: &F~ &B bytes|~ &BHeap Space Available....: &F~ &B bytes|~ &BDo you wish to &FR&Bead or &FW&Brite messages (&FR&B/&FW&B) ? ~ &FRead|~ &FWrite|~ &BView which item number (&FQ&B=Quit,&F?&B=List) ? &F~ &A|[PRESS ANY KEY]~ &CInvalid number.|~ &CNo data available.|~ &BYou gain &F~ &Bexperience and &F~ &Bgold from the encounter.|~ |&9ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´&EFrom the Author&9ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿|~ &9³&7 Welcome to version 4.00! This version is loaded with tons of new features, &9³|~ &9³&7 including a new "ACME Weapons" store for registered games. Please have a &9³|~ &9³&7 look at the update information in the documentation center for a run-down &9³|~ &9³&7 of some of the changes and new features. &9³|~ &9³&7 &9³|~ &9³&7 If you are using GTERM, then you must upgrade to GTERM400. Previous versions&9³|~ &9³&7 absolutely WILL NOT work! &9³|~ &9ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ|~ &BUh oh. Looks like you had a little accident last time you were here.||~ ~ &BDo you wish to [&FC&B]reate NEW char or [&FR&B]essurect OLD char ? ~ &FCreate|~ &FRessurrect|~ &BRessurrect, are you sure (&FY&B/&FN&B) ? ~ &BCreate, are you sure (&FY&B/&FN&B) ? ~ &C|Your body remains a mass of decimated flesh being picked by the buzzards.|~ &CYet another senseless tragedy.....||~ &BCamp here, are you sure (&FY&B/&FN&B) ? ~ &9T Name Worth Level Exper Brave Quest Total|~ &9- -------------------- ----- ----- ----- ----- ----- -----|~ &FLaptop ~ &FKillObj~ &FQk Heal~ &FCampOut~ &3|You secure the fortress and prepare to hole up inside until you are ready|~ &3to journy outside again. The fortresses defenses should protect you from any|~ &3hostile monsters or players.|~ &3You wake up safe and sound inside the defenses of your bases ready to spend|~ &3yet another day fighting monsters in the wasteland.|~ ~ &COnly the fortress owner may do that!|~ (unused)~ &E~ &CYou don't have a warper!|~ &BUse your warper (&FY&B/&FN&B) ?~ &FPuritron Room|~ &FMail Room|~ &FCombat Options|~ &FRank Users|~ &FHelp|~ &FBase Operations|~ &FView Character|~ &FToggle ANSI Options|~ &FEnter Tavern|~ &FInvestment Options|~ &FBase Casino|~ &FSupply Station|~ &FTroop Quarters|~ &FView Character|~ &FExpert toggle|~ &FHelp|~ &FEditor|~ &FQuit|~ &FWasteland|~ &FDocumentation Menu|~ &FDDTerm Enable - Stand By|~ &FCommodities Trading|~ &FSR Weapons Store|~ &FArmor Store|~ &FMiscellaneous Store|~ &FAmmunition Store|~ &FView Character|~ &FHelp|~ &FBase Operations|~ &FSell Item|~ &FComputer Store|~ &FLR Weapons Store|~ ~ &FList|~ &FBuy|~ &FShow|~ &FView Character|~ &FSupply Station|~ &FHelp|~ &FSell|~ ~ ~ ~ &BItem number to sell (&F?&B=List,&FQ&B=Quit) ? &F~ &BWe'll give you &F~ &B for your &F~ &B. Sell it (&FY&B/&FN&B) ? ~ &FYes|~ &FNo|~ &CSell what?|~ &BQuit, are you sure (&FY&B/&FN&B) ? ~ &FYes.|~ &FNo.|~ &BEnter Wastelands, are you sure (&FY&B/&FN&B) ? ~ &B's &E~ &B disintegrates as it hits the ground.|~ &CYou don't have a ranged weapon!|~ &CYour ranged weapon is out of ammo!|~ &FHeads|~ &FTails|~ &3Flipping the coin: &E~ &7 "Heads!"|~ &7 "Tails!"|~ &7[C-Stats combat difficulty rating: &F~ &7]|~ &EWe purchase used items at &F~ % &Eof new cost.||~ &EWe purchase used fortress devices at &F~ % &Eof new cost.||~ Unlisted.|~ Listed; No Teleporter.|~ Listed; Nothing forsale.|~ Listed.|~ (unused)~ &A Located: &FFortress&E(clk) &Adist= &F~ |&CNOTE: The damage levels listed are at base level. They DO NOT reflect any|~ &Cimpact that your strength may have. Real world levels (reported by the "view|~ &Ccharacter" command) do reflect your strength and may be higher.|~ &CYour weapon is out of ammo.|~ &A Located: &F~ &Adist= &F~ &A Located: &FFortress &Adist= &F~ &A bearing &F~ &A degrees.|~ &BPhysical structures:~ &BLand type information:|~ &BCurrent stealth field operating mode: ~ &FOff|~ &FQuiet|~ &FNoisy|~ &BChange operating mode to [&FO&B]ff, [&FQ&B]uiet, or [&FN&B]oisy ? ~ &BStealth field operating mode set.|~ &BThis option allows your fortress to be listed in the holostore directory. Other|~ &Bpeople will be able to buy items from your "forsale counter" and have the item|~ &Bteleported to them. They WILL NOT be informed of your fort's location. For this|~ &Bto work, you must 1) Own a teleporter, 2) Activate Holostore, and 3) Place|~ &Bitems up for sale (see your storage room).|~ |&BList your fortress in the holostore directory (&FY&B/&FN&B) ? ~ |&BToggle the small fortress tile (&FY&B/&FN&B) ? ~ &BYou have a choice on whether you want your inventory display to list in rows or|~ &Bin columns.|~ |&BToggle the inventory display mode (&FY&B/&FN&B) ?~ &CThat type of armor does not fit you.|~ &AType "?" for help.|~ &CYou can't get away!!!|~ &B 4> Enhanced ansi character sheet.: ~ &B 5> Colored store inventory list..: ~ &B 6> GTERM fast (no error check)...: ~ &B 7> Inventory display.............: ~ &B 8> GTERM small fortress tile.....: ~ (reserved for ansi)~ (reserved for ansi)~ &3Toggling the expert mode will allow you to remove certain menus from the|~ &3screen. You should be familiar with all of the menus before activating the|~ &3expert mode. Although the menus will not be displayed, in most cases you|~ &3will still be able to get a menu by pressing the "?" key.||~ ~ &BExpert mode is currently off. Activate it (&FY&B/&FN&B) ? ~ &BExpert mode is currently on. Disable it (&FY&B/&FN&B) ? ~ &FRow|~ &FColumn|~ &BAs you run away, your enemy sights his weapon on you!|~ &9ANSI options status|~ &9-------------------|~ &B 1> Use enhanced ansi map display.: ~ &B 2> Display wasteland map in color: ~ &B 3> FORCE ansi capabilities on....: ~ &FOn|~ &FOff|~ &B|Option to toggle or "Q" to quit >-> &F~ &BLand of Devastation currently supports an enhanced ANSI style map display|~ &Bfor ANSI users. This displays faster than the normal non-enhanced mode and|~ &Blooks a lot better as well. To use it, you must have ansi capability active|~ &B(i.e. You have it turned on on the bbs or you use the FORCE ANSI (#3) |~ &Boption). |~ &B|Toggle the enhanced ansi display mode (&FY&B/&FN&B) ? ~ &BIf the display is too slow for you, you can turn coloring of the wasteland|~ &Bmap on or off with this option. (Note: To get any color at all, ANSI must|~ &Beither be enabled at the bbs software or you must use the FORCE ANSI option).|~ &B|Toggle the display map in color option (&FY&B/&FN&B) ? ~ &BIf your bbs software currently has ANSI color disabled, you may force it on in|~ &Bthis door by using this option.|~ &B|Toggle the FORCE ANSI option (&FY&B/&FN&B) ? ~ &BBy default, when a fortress is present, GTERM displays a map-sized picture of|~ &Bfortress. You may elect to replace this map-sized picture with a small "B"|~ &Bwhich will not obscure the original terrain display.|~ Slight~ Moderate~ Extreme~ Dying~ Minimal~ &BPerforming maintenance|~ &B----------------------|~ &Fþ &ARemoving useless items from the wasteland.|~ &Fþ &ATrimming the log file down to size.|~ &Fþ &APerforming user maintenance.|~ &Fþ &AItems are falling into the wasteland.|~ &Fþ &APerforming base maintenance.|~ &Fþ &APlaying with the message base.|~ &Fþ &APerforming Authenticity Verification.|~ &Fþ &AChecking for a winner.|~ &Fþ &ADistributing Taxes/Donations.|~ &Fþ &AChecking the isreal monsters.|~ &Fþ &E~ &A at &E~ &A because of worthless armor.|~ &A because of worthless ammo.|~ &A because of worthless medkit.|~ &A because of worthless rations.|~ &A because of worthless device|~ &A because of |~ &A because of |~ &A because of |~ &BYou have &F~ &B units of &F~ &B. How many to sell at &F$~ &B per unit ? &F~ &CYou don't have that much!|~ &CSold!|~ &CYou don't have any &F~ &C to sell!|~ &9Commodities Trading|~ &9-------------------|~ &C[&FL&C]&B List items/prices.|~ &C[&FM&C]&B Sell minerals.|~ &C[&FF&C]&B Sell fuel.|~ &C[&FH&C]&B Sell herbs.|~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Base Operations.|~ ~ ~ &A|Commodities trading option ]&F~ &FView Character|~ &FList Commodities|~ &FSell minerals|~ &FSell fuel|~ &FSell herbs|~ &FBase Operations|~ ~ ~ ~ &BFortresses cost &F$~ &B to construct.|~ &CYou don't have enough money!|~ &BConstruct a fortress (&FY&B/&FN&B) ? ~ &FYes|~ &FNo|~ &CFortress construction, inc. Is tired of making Fortresses.|~ &C|Fortress Created.|~ &B|What do you wish to name your fortress ? &F~ &B, right (&FY&B/&FN&B) ? ~ &FYes|~ &FNo|~ &CYou cannot build a fortress here!|~ &BYou must assign a password to your fortress. The password is used to prevent|~ &Bunauthorized access to your fortress. The password may be up to eight chars|~ &Bin length. ||~ &BWhat do you want for a password ? &F~ &B, Right (&FY&B/&FN&B) ? ~ &FYes|~ &FNo|~ &9Fortress Operations|~ &9-------------------|~ &C[&FS&C]&B Fortress storage room.|~ &C[&FM&C]&B Misc Options.|~ &C[&FV&C]&B View fortress.|~ &C[&FI&C]&B Configure fortress.|~ &C[&FF&C]&B Fortress finances.|~ &C[&FO&C]&B Fortress trade control.|~ &C[&FT&C]&B Use Teleporter.|~ &C[&FC&C]&B View your character.|~ &C[&FW&C]&B Enter the wasteland.|~ &C[&FQ&C]&B Log off in Fortress.|~ ~ ~ |&AFortress Operations Selection ]&F~ ~ &ENearby Items:|~ &CThere is no fortress here!|~ &BFortress requests password: &F~ &CAccess Accepted.|~ &CAccess Denied.|~ &BYou collect &F~ &B cm3 of &F~ &B.|~ &FYes|~ &FNo|~ &FStorage room|~ ~ &FView Fortress|~ &FConfigure Fortress|~ &FView character|~ &FEnter wasteland|~ &FLog Off in Fortress|~ &FFortress finances|~ &FFortress Trade Control|~ &FMisc Options|~ &FUse Teleporter|~ ~ &9Fortress Storage Room|~ &9---------------------|~ &C[&FL&C]&B List inventory.|~ &C[&FD&C]&B Drop off item.|~ &C[&FP&C]&B Pick up item.|~ &C[&FS&C]&B Show item|~ &C[&FA&C]&B Place Item up for sale|~ &C[&FR&C]&B Remove item from sale|~ &C[&FF&C]&B List items up for sale|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Fortress Operations.|~ ~ ~ &A|Storage Room Selection ]&F~ &FList inventory|~ &FDrop off item|~ &FPick up item|~ &FShow item|~ &FView character|~ &FFortress Operations|~ &FPlace Item for sale|~ &FRemove Item from sale|~ &FList items for sale|~ ~ &EFortress Inventory:|~ &BDrop which object from inventory (?=List) ? &F~ &CDrop What?|~ &BPick up which object from fortress (?=List) ? &F~ &CThat isn't here!|~ &CThere is no more room in your inventory.|~ &CThere aren't any objects here.|~ &CYou don't have any grenades!|~ &BYou hurl a grenade at the enemy!|~ &C The explosion throws the enemy to the ground!|~ ~ ~ ~ ~ ~ ~ &BFortress Name.: &F~ &BLocation......: &F~ &BOwner.........: &F~ &BMinerals......: &F~ &BFuel..........: &F~ &BHerbs.........: &F~ &BMoney Stored..: &F~ &BObjects Stored: &F~ &BEnergy on hand: &F~ &BMedical on hnd: &F~ &BTraders Union.: &F~ &BHolostore.....: &F~ ~ ~ &E] &2[&EMoat--&2] &7~ &E] &2[&EDefens&2] &7~ &E] &2[&EMisc--&2] &7~ &E] &2[&EWeapon&2] &7~ &E] &2[&EReact-&2] &7~ &E] &2Empty~ &E] &A~ &2~ ~ ~ ~ ~ None|~ cm3~ &9Fortress Finances|~ &9-----------------|~ &C[&FD&C]&B Deposit money.|~ &C[&FW&C]&B Withdraw money.|~ &C[&FV&C]&B View treasury.|~ ~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Fortress Operations.|~ ~ ~ ~ &A|Finance Selection ]&F~ &FDeposit money|~ &FWithdraw money|~ &FView treasury|~ &FView character|~ &FFortress operations|~ ~ ~ ~ &BFortress treasury has &F$~ &B. You have &F$~ &B. Deposit how much ? &F~ &BFortress treasury has &F$~ &B. Withdraw how much ? &F~ &CInvalid.|~ &BFortress treasury has &F$~ &B.|~ &CTransaction completed.|~ &AWelcome to the Tavern!~ &B||You casually enter the Tavern and begin to look around. While you are here,|~ &BYou notice the following people:||~ ~ ~ ~ ~ ~ ~ ~ &CThere is nobody here!||~ &A|Who do you want to talk to [&2Q=Quit&A] ? &F~ (reserved for tavern)~ (reserved for tavern)~ (reserved for tavern)~ (reserved for tavern)~ (reserved for tavern)~ (reserved for tavern)~ &FExchange|~ woke up from a restless sleep.|~ enlisted.|~ was revived from near-death.|~ was killed by a ~ died of starvation.|~ died of unknown causes.|~ A Fortress was constructed!|~ attacked fort: ~ , belonging to ~ chickened out!|~ took the undefended fortress with no effort!|~ blasted through the fortress's defenses in long range combat!|~ trashed the fortress's defenses in close combat!|~ died while attacking ~ A massive EarthQuake hit the wastelands! Objects in bases may be lost.|~ And so ends yet another day of post-nuclear hell!|~ was awarded $~ for janitorial services.|~ Dust storms claimed several discarded items left on the wasteland!|~ restarted from a saved clone.|~ 's &Abank account was taxed $~ 's &Agame account was taxed $~ .|~ Emergency warp device operation detected!|~ attacked ~ !|~ surrendered.|~ ran!|~ warped out!|~ warped out!|~ stepped on a mine and was killed!~ Fortress ~ was self-destructed!|~ stepped on a mine!|~ stepped on ~ mines!|~ Emergency warp device operation was detected ~ times!|~ was killed!|~ died while fighting ~ in close combat!|~ in long range combat!|~ was shot while running from ~ Check your accounts! $~ of tax/donations re-distributed to players!|~ quit the ~ team.|~ joined the ~ created the ~ Emergency warp program couldn't respond in time!~ &9Investment Options|~ &9------------------|~ &C[&F1&C]&B Deposit/Withdraw from standard account.|~ &C[&F2&C]&B Deposit/Withdraw from game account.|~ &C[&F3&C]&B Request a loan.|~ &C[&F4&C]&B Pay back loan.|~ &C[&F5&C]&B Financial Statement.|~ &C[&F6&C]&B Financial Info.|~ &C[&F7&C]&B Deposit/Withdraw from rent account.|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Base Operations.|~ ~ ~ &A|Investment Options Selection ]&F~ &FStandard Account|~ &FGame Account|~ &FRequest loan|~ &FView character|~ &FBase operations|~ &FPay Loan|~ &FFinancial Statement|~ &FFinancial Info|~ &B. [&FD&B]eposit, [&FW&B]ithdraw, or [&FQ&B]uit ? ~ &B. You have &F$~ &B. Deposit how much ? &F~ &B account has &F$~ &B. Withdraw how much ? &F~ &CInvalid.|~ &Baccount has &F$~ &B.|~ &CTransaction completed.|~ &C"Hey You! You're not a Death Warrior... I bet you're some of that Sacre Base|~ &Cscum...GUARDS! GUARDS!." (Time to get out of here!!!)|~ &C"Hey You! Only... Oh wait.. Sorry... Didn't see your badge. Pass through into|~ &Cour camp, brother."|~ &CYou are starving to death!!!|~ &CThere is a &F$~ &C house limit.|~ &B||~ &AIn this game, you bet on whether or not the flipped coin will|~ &Acome up heads or tails.||~ &2How much money do you wish to bet (0=Quit) ? &F~ &CYou don't have that much!|~ &C|~ &2[H]eads or [T]ails ? &F~ &9You win!|~ &CSorry, you lose.|~ &B||~ &AIn this game, you bet on your chances to guess a number between 1|~ &Aand 1000. You will get 9 tries and I will tell you wether the correct|~ &Anumber is higher or lower than your guess. If you win, I will give|~ &Ayou back double your bet, if you lose, I will take your money!|~ |~ &2How many credits do you wish to bet (0=Quit) ? &F~ &2|Guess # &F~ &2: (1-1000) ? &F ~ &BLower!|~ &BHigher!|~ &BCorrect!|~ &CSorry, you seem to have lost!|~ |~ &7 *********************************************|~ &7 * Alpha Centauri Slot Machine *|~ &7 ********************************************************|~ &7 * --- Jackpot --- *|~ &7 * 1 Cherry - 20 credits 3 bells - 200 credits *|~ &7 * 2 Cherry - 50 credits 3 Any-bars - 300 credits *|~ &7 * 3 cherry - 70 credits 3 single bars - 400 credits *|~ &7 * 3 Oranges - 100 credits 3 double bars - 500 credits *|~ &7 * 3 Grapes - 150 credits 3 tripple bars- 1000 credits*|~ &7 ******************************************************** ***|~ &7*** *** *****|~ &7* * ***|~ &7*----------------------------------------------------------* *|~ &7* : : * *|~ &7* : : * *|~ &7*----------------------------------------------------------* *|~ &7* * *|~ &7* * *|~ &7* * *|~ &7* ___________ ******|~ &7* : : *|~ &7* : : *|~ &7************************************************************|~ |~ &B||~ &9Each pull costs 10 credits.|~ &2You have &F$~ &2.|~ &CYou're out of money!|~ &3[P]lay or [Q]uit ? &F~ &B|~ &CWe're out of trivia for now!|~ |~ &2Trying a trivia question costs &F$~ &2. If you answer correctly, then |~ &2I will pay you &F$~ !||~ &CYou don't have enough money!|~ &BTry a question (Y/N) ? &F~ &BYour answer: &F~ &9You got it!|~ &CSorry, you were incorrect.|~ &9Casino Options|~ &9--------------|~ &C[&FF&C]&B Coin flip.|~ &C[&FG&C]&B Guess number.|~ &C[&FS&C]&B Slot machine.|~ &C[&FT&C]&B Trivia.|~ &C[&FZ&C]&B Casino Statistics.|~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Base Operations.|~ ~ ~ ~ &A|Casino Selection ]&F~ &FCheck Char|~ &FCoin Flip|~ &FGuess Number|~ &FSlot Machine|~ &FTrivia|~ &FQuit|~ &FCasino Statistics|~ ~ &BInv. maint: [&FP&B]ack,[&FS&B]ort,[&FX&B]chg,[&FL&B]ist,[&FE&B]xchange,[&FV&B]iew,[&FQ&B]uit ? &F~ &FPack|~ &FSort|~ &FXchg|~ &FQuit|~ &FList|~ &FView|~ &FInventory Packed.|~ &FInventory Sorted.|~ &BExchange item number A (1-16) ? &F~ &BExchange item number B (1-16) ? &F~ &CInvalid number.|~ &FItems exchanged.|~ &FInventory Maint.|~ &FEquip Char.|~ &FView Log.|~ &FTeam Options.|~ ~ &BOverlay buffer size.....: &F~ &B bytes|~ &7A dark mist surrounds your body and you are knocked unconscious. When you|~ &7awake, you are not in the same place as you were!|~ &7Default coordinates overridden by EM-WARP program.||~ &7All that is heard is a slight clicking sound....|~ &7~ &BRefuel which cell from inventory (&F?&B=List) ? ~ &COnly energy cells may be refueled here.||~ &EEd sells vortex energy units at a cost of &F$~ &E each.||~ &3Buy how many [&F~ &3] ? &F~ |&CA couple of mercinaries send you a menacing look as you realize you can't|~ &Cafford that much.||~ |&CYour energy cell cannot hold that much.||~ |&3You attach your cell to the refueling station and a generous amount of energy|~ &3pours into it.|~ &Fþ &E~ &A at &E~ &A disappeared into the wasteland forever.|~ &Fþ &E~ &A accumulated &E$~ &A interest in his normal account.|~ &A interest in his game account.|~ &A interest on his loan.|~ &A credits for janitorial services.|~ &A needed a USERIDX refresh.|~ &Fþ &AAdded msg &E#~ &A from &E~ &A about &E~ &Fþ &ADeleted msg &E#~ &A lines removed from log file.|~ &Fþ &ANumber of items = &E~ &Fþ &AFort &E~ &Aat &E~ &A reactor produces &E~ &A energy units.|~ &A killed because of not logging in.|~ &A removed because of not logging in.|~ &A was charged &E$~ &A rent.|~ &CAs you struggle to survive in the wasteland, you are overcome by|~ &Can immense hunger. You have died of starvation.|~ &9Combat Statistics: Weapons Profile|~ &9----------------------------------|~ |&BShort Range Weapon: &F~ &B hit deflection chance...............: &F~ &B deflection points remaining.........: &F~ |~ &BHit probability versus: Defense probability versus:|~ &B Avg. Zone &F~ &B monster: &F~ &B Your strength bonus percentage......: &F~ &B Accuracy bonus percentage...........: &F~ &B Effective dexterity.................: &F~ |&BLong Range Weapon: &F~ &BCombat bravery.........................: &EKill: &F~ &E Run: &F~ &E Surr: &F~ &BCombat accuracy........................: &F~ &A (Rechargable)~ &BExperience required for next level.....: &F~ &CReady!|~ &B Base damage level...................: &F~ &B Effective damage level..............: &F~ &9Fortress Configuration|&9----------------------|~ &C[&F1&C]&B Reactors &C[&F7&C]&B Item Packs.|~ &C[&F2&C]&B Moats &C[&F8&C]&B Scavenger droids.|~ &C[&F3&C]&B Defense Fields |~ &C[&F4&C]&B Weapons |~ &C[&F5&C]&B Misc &C[&FU&C]&B Use an item.|~ &C[&F6&C]&B Factories &C[&FS&C]&B Sell an item.||~ &C[&FD&C]&B List/Traders Union. &C[&FH&C]&B Discharge ammunition.|~ &C[&FE&C]&B List/Holostore. &C[&FI&C]&B Discharge medkit.|~ &C[&FF&C]&B Set toll fee.|~ &C[&FG&C]&B Set teleport fee. &C[&FV&C]&B View fortress.||~ &C[&FC&C]&B View Character.| &C[&FQ&C]&B Fortress Operations.||~ &AFortress Configuration ]&F~ &FBuy Moat.|~ &FBuy Defense Field.|~ &FBuy Weapon.|~ &FBuy Misc.|~ &FBuy Factory.|~ &FBuy Pack.|~ &FBuy Scavenger droid.|~ &FToll Station Fee.|~ &FSell Item.|~ &FView Character.|~ &FFortress Operations.|~ &FDischarge ammunition.|~ &FDischarge Medical Kit.|~ &FTraders Union Listing.|~ &FBuy Reactor.|~ &FUse Item.|~ &FHolostore Listing.|~ &FView Fortress.|~ |&BPurchase which reactor number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ |&BPurchase which moat number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ |&BPurchase which defense field number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ |&BPurchase which weapon number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ |&BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ |&BPurchase which factory number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ |&BPurchase which pack number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &CPlease sell your current reactor first.|~ &CPlease sell your current moat first.|~ &CPlease sell your current defense field first.|~ &CPlease sell your current weapon first.|~ &CPlease sell your current teleporter first.|~ &CThere is no room in your fort's specialty device inventory.|~ ~ ~ &9Fortress Trading|~ &9----------------|~ &C[&F1&C]&B Buy Minerals. &C[&FD&C]&B Sell Minerals.|~ &C[&F2&C]&B Buy Fuel. &C[&FE&C]&B Sell Fuel.|~ &C[&F3&C]&B Buy Herbs. &C[&FF&C]&B Sell Herbs.|~ &C[&F4&C]&B Buy Healing.|~ &C[&F5&C]&B Buy Energy. &C[&FT&C]&B Use Teleporter.|~ &C[&FA&C]&B Attack Fortress. &C[&FV&C]&B View Fortress.|~ &C[&FB&C]&B Enter Fortress.|~ &C[&FS&C]&B Sales counter.|~ &C[&FC&C]&B View Character.|~ &C[&FQ&C]&B Quit to wasteland.|~ &A|Fortress Trading ]&F~ &FBuy Minerals.|~ &FBuy Fuel.|~ &FBuy Herbs.|~ &FBuy Healing.|~ &FBuy Energy.|~ &FAttack Fortress.|~ &FEnter Fortress.|~ &FView Character.|~ &FQuit to wasteland.|~ &FSell Minerals.|~ &FSell Fuel.|~ &FSell Herbs.|~ &FSales Counter.|~ &FUse Teleporter.|~ &FView Fortress.|~ &BAmmunition may be discharged into the fortress power reserves to|~ &Bprovide power for fortress defenses, devices, etc.||~ &BDischarge which ammo pack (&FL&B=List,&FQ&B=Quit) ? &F~ &CAmmunition discharged.||~ &CThat is not a valid ammunition type.||~ &CDischarge what?||~ &BProducts to sell:|~ &B 1) Minerals &F~ &B 2) Fuel &F~ &B 3) Herbs &F~ &B 4) Healing &F~ &B 5) Energy &F~ |~ &BProducts to buy:|~ &B D) Minerals &F~ &B E) Fuel &F~ &B F) Herbs &F~ |~ &BCash in fortress treasury: &F$~ &B G) Teleportation price: &F$~ ~ ~ ~ ~ ~ ~ ~ &B units at &F~ &B per unit.|~ &B per unit; budget: &F$~ &B.|~ |&BTrading Option (&FQ&B=Quit) ? &F~ &FMinerals.|~ &FFuel.|~ &FHerbs.|~ &FHealing.|~ &FEnergy.|~ &FMinerals.|~ &FFuel.|~ &FHerbs.|~ &FQuit.|~ ~ ~ &BYou have &F~ &B total units of &F~ &B available. Place how many for sale ? &F~ &CInvalid.|~ &BHow much money do you wish to charge per unit ? &F~ &BHow much money to pay per unit ? &F~ &BYou have &F$~ &B available. Budget how much for purchasing ? &F~ &B total units of &FEnergy ~ &B total units of &FHealing ~ &BMedical kits can be discharged into fortress medical storage banks where they|~ &BCan either be used by the fortress owner or transfered to medical sales.||~ &BDischarge which MedKit (&FL&B=List,&FQ&B=Quit) ? &F~ &CMedical Kit discharged.||~ &CYou can only discharge a medical kit.||~ &CDischarge what?||~ &9Combat Statistics: Misc Information|~ &9-----------------------------------|~ &B Special features....................: ~ &EBurst ~ &EStunner ~ &EUni-Ammo ~ &7Unknown|~ &B Base ammunition type................: &F~ &7None|~ &B Intensify damage multiplier.........: &F~ &BPurchase a &F~ &B for &F$~ &B (&FY&B/&FN&B) ? ~ &3The following ammo packs can be created from your energy in storage:||~ &CYou don't have enough money.||~ &CThere is no room in your inventory.||~ &7 (energy units)|~ (unused)~ &BAvailable for Trading:|~ &2 Selling &F~ &2 units of &F~ &2 at &F$~ &2 per unit.|~ &C Selling nothing.|~ &2 Buying &F~ &C Buying nothing.|~ Energy~ Healing~ &9Fortress Misc Options|~ &9---------------------|~ &C[&FM&C]&B Create medkit from medical storage.|~ &C[&FH&C]&B Heal from medical storage.|~ &C[&FP&C]&B Create ammo pack from energy.|~ &C[&FS&C]&B Set fortress password.|~ &C[&FU&C]&B Use fortress communicator.|~ &C[&FE&C]&B Equip your character.|~ &C[&FD&C]&B Destroy fortress.|~ &C[&FV&C]&B View fortress.|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to fortress operations.|~ ~ ~ &A|Fortress Misc Options Selection ]&F~ &FCreate Medkit.|~ &FHeal.|~ &FCreate Ammo Pack.|~ &FView Character.|~ &FFortress Operations.|~ &FChange Fortress Password.|~ &FUse fortress communicator.|~ &FEquip character.|~ &FDestroy fortress.|~ &FView fortress.|~ &F~ &B healing doses are available. Your health is &F~ &B.|~ &BUse a healing dose (&FY&B/&FN&B) ? ~ &FYes|~ &FNo|~ &CFortress is out of healing doses.|~ &CFortress does not have enough energy to create a &F~ &C.|~ &BThere are &F~ &B energy available. Fortress creates energy in a &F~ &B.|~ Create one (&FY&B/&FN&B) ? ~ &CThere is no room in your inventory.|~ &F~ &B created.|~ &CFortress does not have enough med doses to create a &F~ &C.|~ &BThere are &F~ &B healing available. Fortress creates healing in a &F~ &B.|~ Create one (&FY&B/&FN&B) ? ~ &CThere is no room in your inventory.|~ &F~ &B created.|~ &9Computer Store|~ &9--------------|~ &C[&FL&C]&B List hardware/software available.|~ &C[&FB&C]&B Purchase an item.|~ &C[&FV&C]&B View data on an item.|~ ~ &C[&FA&C]&B Ask about Troy's disk.|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Supply Station.|~ ~ ~ &A|Computer Store Selection ]&F~ &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &3GS-224 Laptop Booting Up....|~ &3Type "DIR" for a system directory or "HELP" for brief instructions.|~ &7 Volume in drive C is GS-224|~ &7 Directory of C:\|~ |~ &7C>~ &7Volume GS-224 created Fed 11, 2012 5:34p|~ |~ bytes total disk space|~ bytes in 0 hidden files|~ bytes in ~ user files|~ bytes available on disk|~ |~ bytes total memory|~ bytes free|~ Bad command or filename|~ &BInsert which ROM cartridge in the "A:" drive (&F?&B=List) ? &F~ &CYou may only insert a ROM cartridge!|~ &CInsert what?|~ &CThat file is already present on the laptop!|~ &CFile transferred to Laptop root dir.|~ &BNotes: &FV&B]iew, &FD&B]elete, &FA&B]dd-manual, &FS&B]ort, &FQ&B]uit ? ~ &FView|~ &FDelete|~ &FAdd-manual|~ &FQuit|~ &FSort|~ ~ &CYour notes file is empty!|~ &BERASE your notes file? Are you sure (&FY&B/&FN&B) ? ~ &FYes|~ &FNo|~ &BEnter MANUAL notes comment below, or enter a blank line to abort.|~ &B(Coordinates will be logged automatically)|&ENotes: &F~ &BCopy files from which laptop (&F?&B=List) ? &F~ &CYou may only copy from another laptop!|~ &CCopy what?|~ &CYou can't copy the laptop to itself!|~ &F~ &B transferred to laptop root directory.|~ &CNo files worth transferring were located.|~ &3AUTONAV: You have moved off of current Z-Plane. Deactivated.||~ &3AUTONAV: North||~ &3AUTONAV: South||~ &3AUTONAV: East||~ &3AUTONAV: West||~ &3AUTONAV: Path Lost. Deactivated.||~ &BEnter AutoNav Z-Coordinate (0=abort) ? &F~ &BEnter AutoNav X-Coordinate (0=abort) ? &F~ &BEnter AutoNav Y-Coordinate (0=abort) ? &F~ &CInvalid coordinates.|~ &CAutoNav cannot traverse Z-Planes.|~ &CAbort|~ &3AUTONAV: Destination reached.|~ |&CAutonav cannot reach that destination!|~ |&3AutoNav course loaded. &F~ &3 steps.|~ &7|Emergency Warper Control Program (EMWARP) revision 2.0|~ &7(c) 2013 Acme weapons, Inc.|~ &7|This program will automatically cause any WARPER device in possession at time|~ &7of unconsciousness to activate, causing user to be teleported to a preset|~ &7anchor point. Please see laptop 'HELP' for instructions on configuring a new|~ &7EMWARP anchor point.|~ &7|Note: Acme Weapons, Inc. is not responsible to any untimely injury, death,|~ &7paralysis, vaporization, or otherwise undersirable consequences resulting from|~ &7the use or misuse of this device.|~ &7|As you begin to lose consciousness, you barely make out a computerized|~ &7voice: "GS-224 EMWARP program assuming control. Searching for WARPER|~ &7device....."||~ &7"Warper device not located. Terminating program."||~ &7"Warper device located. Activating now."||~ &9ZC XC YC Fortress Name Owner Selling Buying Objs Energy Heal|~ &9-- --- --- ------------------ ---------- ------- ------ ---- ------ ----|~ &CYou do not have any bases.|~ Listed.|~ Unlisted.|~ &BListing with the traders union will allow other users to view the location|~ &Bof your base as well as teleport to your base if/when you buy a teleporter.||~ &BList with the traders union (&FY&B/&FN&B) ? ~ &FYes|~ &FNo|~ &BQuick heal used &F~ &B medkit doses. &F~ &B remain.|~ &BFortress Encounter: Long Range.|~ &B&FL&B)ong Range, &FR&B)etreat, &FE&B)ngage close, &FV&B)iew, &FC&B)har, &FG&B)renade ?~ &FLong Range|~ &FRetreat|~ &FEngage Close|~ &FView Fort|~ &FView Char|~ &FGrenade|~ ~ ~ &BYou hurl a grenade at the fortress!|~ &C The explosion rocks the very foundation of the fortress!|~ &CSparks fly as your weapon burns into the fortress's defense field!|~ &CA certain saying about a "broad side of a barn" applies as your shot misses.|~ &CThe fortress's defense crumble! Victory!|~ &BFortress Encounter: Close Range.|~ &B&FA&B)ttack, &FR)&Betreat, &FV&B)iew Fort, &FC&B)har status ? ~ &FAttack|~ &FRetreat|~ &FView Fort|~ &FView Char|~ ~ ~ ~ &CYou set a new record for the 50-yard dash as you flee from the base!|~ &DYou grab your weapon and prepare to put a hole in the fort's defense field!|~ &CYou slash into the fortress's defenses, sending electric flames everywhere!|~ &CYour attack is off and inflicts no damage!|~ &CThe fortress fries you with its ~ &C!|~ &CThe fortress's shot misses you by a mile!|~ &DYou prepare to traverse the fortress's moat!|~ &CYou are bruised and beaten by the fortress's moat!|~ &CWith stunning ability, you traverse the moat unhindered.|~ &CWARNING: Base has insufficient energy for defense!|~ &CWARNING: Base is lacking defense field. Base is defenseless!|~ &CWARNING: Base is lacking primary weapon. Base is defenseless!|~ (reserved for another warning)~ &CAnd just why would you wish to attack your own base?|~ (reserved for base combat)~ (reserved for base combat)~ (reserved for base combat)~ (reserved for base combat)~ (reserved for base combat)~ (reserved for base combat)~ (reserved for base combat)~ &3 remain)||~ &7Dietary Control Program (DIET)|~ &7(c) 2013 Troop Rations, Inc.||~ &7This program will place you on a high nutrition dietary program|~ &7that will effectively reduce your food intake requirements by up|~ &7to 25%. In addition, DIET can automatically recommend the most|~ &7effective times to consume your rations.||~ &7Do you wish to have DIET automatically control your eating (&FY&7/&FN&7) ? ~ &FYes|~ &FNo|~ &3On the advice of the diet program, you eat &F~ &3 ration(s). (&F~ &9Long Range Weapons store|~ &9------------------------|~ &C[&FL&C]&B List LR weapons available.|~ &C[&FB&C]&B Purchase a weapon.|~ &C[&FV&C]&B View data on a weapon.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Supply Station.|~ ~ ~ &A|LR Weapons Store Selection ]&F~ &BPurchase which LR weapon number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &BYou inconspicuously approach the door to the Horticulture Center. The door|~ &Bflies open and a short, obnoxious looking person Greets you. "Welcome to|~ &Bthe GSRZ Horticulture Center!" He escorts you up to the center's main counter|~ &Bwhere you may perform a variety of functions.|~ &9GSRZ Horticulture Center|~ &9------------------------|~ &C[&FT&C]&B Talk to the manager.|~ &C[&FP&C]&B Purchase goods.|~ ~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Exit to wastelands.|~ ~ ~ &A|GSRZ Horticulture Selection ]&F~ &FSpeak with the manager.|~ &FPurchase goods.|~ &FView Character.|~ &FExit to Wastelands.|~ ~ ~ ~ ~ ~ &BYou seek out the manager. After a 30 minute wait in his office, he opens the|~ &Bdoor and his secretary ushers you inside. He says "A friend of mine at Sacre|~ &BBase, Troy Hadley, requested some steaks. Problem is, we don't have anyone|~ &Bshall we say "talented" enough to carry the package across the wastelands. If|~ &Bsomeone was to help us with the task, I am sure that Troy would be very, very|~ &Bhappy."|~ ~ ~ &B|Help them (&FY&B/&FN&B) ? ~ &FYes.|~ &FNo.|~ &CThere isn't room in your inventory to put Troy's Steaks.|~ &BHe says: "Oh. Hello there, friend. I'm sorry, but I'm out of jobs for you.|~ &BPlease excuse me - there's lot's of work to get done around here." He|~ &Bleaves.|~ ~ ~ &BAs you approach the gate of Sacre Base, Troy Hadley approaches you. "My Steaks!|~ &BMy Steaks! You've brought my steaks! Thanks a lot. I wish there was a way that|~ &BI could repay you... hmm... Let me think. I've got this database of object|~ &Blocations in the wasteland. You know, pylons, towns, and the like. Could come|~ &Bin very handy to a person such as yourself!" He runs off into a back room for a|~ &Bmoment. "The manager of the computer store has it right now. Just go there with|~ &Byour laptop and he'll give you the disk.|~ ~ ~ &BThe computer store manager appears. Hi there. Troy Hadley wanted me to give you|~ &Bthis disk.||~ ~ &CThere isn't any room in your inventory!||~ &CI seem to have lost Troy's steaks. bummer.||~ &BThe manager gives you Troy's steaks.||~ &CI seem to have lost Troy's disk! bummer.||~ &BThe computer store manager gives you Troy's disk.||~ &9GSRZ Hort Station Store|~ &9-----------------------|~ &C[&FL&C]&B List items available.|~ &C[&FB&C]&B Purchase an item.|~ &C[&FV&C]&B View data on an item.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B GSRZ Main.|~ ~ ~ &A|GSRZ Store Selection ]&F~ &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &BYou have completed special quest &F#~ &B. You are awarded &F~ &B experience points!|~ &9## Name Cost Damage Ammunition Req'd|~ &9ÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄ ÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ|&7~ None|~ and a &F~ % &Eteam discount~ .||~ ~ ~ ~ ~ &E [Decloak Engaged]~ &9JC137 Land Topography scanner beginning operation:||~ &FGame Objective.|~ &FWorld Information.|~ &CThe monster isn't very talkative right now.|~ &9Documentation|~ &9-------------|~ &C[&FM&C]&B Complete User Manual.| &C[&FO&C]&B Game Objective.|~ &C[&FU&C]&B Updates from previous versions.|~ &C[&FS&C]&B Quick Start.|~ &C[&FG&C]&B GTerm information.|~ &C[&FW&C]&B Walkthrough of LOD.|~ &C[&FC&C]&B View your character.|~ &C[&FN&C]&B LOD Newsletters.| &C[&FI&C]&B World Information.|~ &C[&FL&C]&B List winners of previous games.| &C[&FR&C]&B List registered users.|~ &C[&FQ&C]&B Base Operations.|~ &A|Documentation Selection ]&F~ &FUser Manual.|~ &FVersion Updates.|~ &FQuick Start.|~ &FView Character.|~ &FBase Operations.|~ &FGterm Information.|~ &FLOD Walkthrough.|~ &FLOD Newsletters.|~ &CYou can only have a maximum of five items for sale!|~ &BPlace which object up for sale (?=List) ? &F~ &BWhat do you wish to charge for that item ? &F~ &C|~ &9## Object Price|~ &9-- -------------------- --------|~ &CYou have nothing up for sale!|~ &CThere are no objects up for sale!|~ &BRemove which object from sale (?=List) ? &F~ &CThat item is not for sale!|~ &BObject removed from sale and placed in storage.|~ &CYour inventory is full!~ &BBuy which item from base (?=List) ? &F~ &CInvalid|~ &BThe &F~ &B costs &F$~ &B, Buy it (&FY&B/&FN&B) ? &F~ &CYou don't have enough money!|~ &BThe &F~ &B has been added to your inventory.|~ &CThis base has nothing for sale.|~ &BPermanently "kill" which object from ground (?=List) ? &F~ &CYou can only build up to &F~ &C forts.|~ &CYour fort's storage room can only hold up to &F~ &C items.|~ &CYou do not have a fortress communicator!|~ &CSwapping Weapons...|~ &BYou are now armed with your &F~ &B.|~ &8Picked up a &F~ &8.|~ &8Inventory full.|~ &8Destroyed a &F~ &8.|~ &8Dropped a &F~ &8.|~ &CThe kill object command has been disabled.|~ &9Alpha-Combat!||~ &7A strings of periods will be sent across your screen. Somewhere in the middle|~ &7of this string will be a lone alphabetical character. When you see this|~ &7character, hit it as fast as you can. Your chances of hitting will be determined|~ &7based on how fast your reaction is.||~ &9Get Ready.|~ ~ ~ &9Reflex-Combat!||~ &7A series of numbers will be sent across your screen. When you see the desired|~ &7number, hit any key as fast as possible. Your chances of hitting the monster are|~ &7based on your reaction time.||~ ~ ~ &9Numbers will be &Fincreasing&9. Press on &F~ &9Numbers will be &Fdecreasing&9. Press on &F~ &B. Get Ready!|~ (reserved for combat)~ (reserved for combat)~ (reserved for combat)~ (reserved for combat)~ &9|Combat Mode Selection|~ &9---------------------||~ &BLOD Offers several different "combat modes". These different modes allow you to|~ &Bchoose a method of combat that you like. The combat modes are used for close|~ &Brange combat (i.e. hand-to-hand). The default mode is statistical, but feel|~ &Bfree to select whichever mode you prefer.||~ &9Selectable combat modes:||~ ~ ~ ~ ~ &B 1) Statistical|~ &8 1) Statistical|~ &B 2) Alpha-Key|~ &8 2) Alpha-Key|~ &B 3) Reflex Action|~ &8 3) Reflex Action|~ (reserved)~ (reserved)~ (reserved)~ (reserved)~ &B Q) Quit||~ &BSelect: ~ &FStatistical|~ &FAlpha-Key|~ &FReflex-Action|~ (reserved)~ (reserved)~ &FQuit|~ &9Mail Room|~ &9---------|~ &C[&FR&C]&B Read Mail.|~ &C[&FW&C]&B Write a Message.|~ ~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Base Operations.|~ ~ ~ &A|Mail Room Selection ]&F~ &FRead Mail.|~ &FWrite Mail.|~ &FView Char.|~ &FBase Operations.|~ ~ ~ &9|Statistical Combat|~ &9------------------||~ &BIn statistical based combat, your odds of hitting the monster will depend|~ &Bon your numerical stats (i.e. Strength, dexterity, agility) and not on any|~ &Bother skill.|~ ~ ~ ~ &9|Alpha Combat|~ &9------------||~ &BIn alpha combat, your chances of hitting the hostile monster are base on how|~ &Bfast you can hit a specific key on the keyboard. In effect, this method tests|~ &Byour typing skills. If your stats are low and you are a good typist, you may|~ &Bwish to give this method a shot.|~ ~ ~ &9|Reflex Combat|~ &9-------------||~ &BIn reflex based combat, your chances of hitting the monster are based on your|~ &Breflexes. A number sequence will be presented and when you see a pre-determined|~ &Bnumber, hit your enter key. If you hit it fast enough, then you will hit the|~ &Bmonster.|~ ~ ~ &B|Select this combat mode (&FY&B/&FN&B) ? ~ &FYes.|~ &FNo.|~ &CThis mode has been disabled!|~ &BLog off in base (&FY&B/&FN&B) ? ~ &9## Name Location Total Cost|~ &9-- -------------------- -------- ----------|~ Sacre Base~ &BTeleport to which base number (&F?&B=List,&FQ&B=Quit) ? &F~ &ATeleportation will cost &F$~ &A. Go for it (&FY&A/&FN&A) ? ~ &A. &CYou don't have enough money!|~ &CYes.|~ &CNo.|~ &CThis base does not own a teleporter!|~ &CYou're already here!|~ &E|You reach over and press the lever that activates the teleportation chamber.|~ &EImmediately, you are surrounded by a thick black mist. You can feel the enregy|~ &Ebuild as the teleporter's capacitors are charging. One sudden burst and your|~ &Ebody has been changed from matter to energy. A transmission dish on the roof of|~ &Ethe fortress turns in the direction of the target fortress. A second later, a|~ &Ebright beam of energy streaks across the sky to the target fortress. Your|~ &Eenergy is then captured and reconstructed into your proper form. You have been|~ &Eteleported!|~ ~ ~ ~ ~ ~ &EThe teleportation price is how much money you wish to charge someone to use|~ &Ethe teleporter in your fortress. This is both for departing and arriving. If|~ &Eyou do not have a teleporter, then this option does not accomplish much.||~ ~ ~ ~ &BTeleportation Price ? &F~ (reserved for base tele)~ (reserved for base tele)~ (reserved for base tele)~ (reserved for base tele)~ (reserved for base tele)~ (reserved for base tele)~ &C|You press the recharger's button. Nothing happens.|~ &E|You press the large rectangular button on the recharger. Immediately, you feel|~ &Ea magentic-like attraction between the recharger and your armor. You place the|~ &Erecharger closer to your armor. Lightning like flashes of energy burst from the|~ &Erecharger and impact into your armor. As you peer into the inferno, you can see|~ &Ethat the molecular structure of your armor is being regenerated right before|~ &Eyour eyes. A few more minutes, and your armor has regained it's full strength!|~ ~ ~ ~ &E|You press the large rectangular button on the recharger. The recharger sputters|~ &Ea few sparks in the direction of your armor, but there is no noticable change.|~ ~ ~ &7You load up the tetris program and begin to play. You become addicted to the|~ &7game. Hours go by like minutes as you move the colored blocks across the screen|~ &7and slide them into place like a pro. When you are done, the results are|~ &7astonishing. By playing the game, you increased your hand-eye coordination,|~ &7resulting in a gain of 4 dexterity points!|~ ~ ~ ~ &7The tetris game is really pretty boring now. You decide to do some adventuring|~ &7rather tha waste any more time playing games.|~ ~ ~ &BYou approach the pylon. A massive door prevents your entry. Next to the door is|~ &Ba small rectangular slot. Probably for a keycard of some sort. You try|~ &Beverything that you can think of, but it is no use. The door simply will not|~ &Bopen.~ ~ ~ ~ ~ &BYou approach the pylon and insert your pylon key. The massive iron door opens|~ &Bto provide access to the pylon's interior. The interior of the pylon is like|~ &Bnothing you have ever seen. Huge electrical devices are lit up with a dazzling|~ &Barray of status displays and indicators. Massive generators produce a seemingly|~ &Bhuge amount of power. In front of you is a control console decorated with three|~ &Bcolored buttons: Red, Blue, and Green. ||~ ~ ~ ~ &APress &F#~ &A. Press which button: &FR&A]ed, &FB&A]lue, &FG&A]reen, or &FQ&A]uit ? ~ &FRed.|~ &FBlue.|~ &FGreen.|~ &FQuit.|~ ~ &C|Nothing happens.|~ &E|As you press the final button, your eyes are burned by an intense electrical|~ &Eflash - like a hundred lightning bolts all at once. You can feel the molecules|~ &Ein your body being ripped apart. Then you lose consciousness. You awake to|~ &Efind yourself in front of a different pylon!||~ ~ ~ ~ ~ &E|As you press the final button, a massive energy burst teleports you to another|~ &Elocation. Or so it would seem. When you finally "arrive", things are not as|~ &Ethey should be. You can't see anything. You can't hear anything. In fact, none|~ &Eof your senses seem to be working. You wonder where you have ended up...||~ ~ ~ ~ &E|As you press the final button, a massive energy bolt teleports you to another|~ &Elocation. You materialize in a small room. A man across the room turns to face|~ &Eyou. He doesn't look friendly.....||~ ~ ~ ~ &EAs you prepare to leave and tell the adventurers back at Sacre Base of your|~ &Emassive victory, you notice some motion in the back of the room. You turn|~ &Earound. It is Xeboc! The cuts and bruises on his body fade! He faces you and|~ &Esays: "Foolish Mortal! Do you not realize who I am? Do you think I could be|~ &Edestroyed this easily? The being which you see before you is obviously not|~ &Emyself, but merely a projection of my mind. You'll have to try harder than|~ &Ethat to destroy me, mortal. Come back and talk anytime mortal, I find you|~ &Equite amusing. To be a good sport, I'll even let you keep those weapons I|~ &Ecreated.|~ ~ ~ ~ ~ &EAs you enter the crashed shuttle craft, you notice a single individual|~ &Eguarding the phasers. He turns to face you. "You want my phasers, don't|~ &Eyou? Well, you're not going to get them." He picks up one of the phasers|~ &Eand sights it on you!||~ ~ ~ ~ &BYour ~ &FStandard~ &FGame~ &FRent~ ~ &FDeposit|~ &FWithdraw|~ &FQuit|~ &CMaybe you should pay back your other loan first!|~ ~ ~ ~ ~ &BThe bank officer goes into his manager's office. A few minutes later, he|~ &Breturns and explains that due to the high default rate of new recruits, you|~ &Bwill have to wait a few days before your application can be accepted.|~ ~ ~ &ALOAN TERMS:||~ &B1) You may take out a loan for up to &F5%&B of your worth.||~ &B2) &F18%&B interest per night will be accumulated on any unpaid balance.||~ &B3) You may only take out one loan at any one time.||~ &B4) You may pack back any portion of your loan at any time.||~ &B5) If loan is not paid within a reasonable time period, then severe penalties|~ &B may occur.||~ ~ ~ ~ ~ ~ ~ &BYou may take out a loan of up to &F$~ &B. Borrow how much ? &F~ &CInvalid.|~ &BTransaction completed. Have a nice day.|~ &BYou owe &F$~ &B. You have &F$~ &B. Pay back how much ? &F~ &CInvalid.|~ &BThere is &F$~ &B left on your loan.|~ &9Financial Statement|~ &9-------------------|~ &BCash (on hand and in accounts) ........: (+) &F~ &BEquipment on hand......................: (+) &F~ &BWasteland assets.......................: (+) &F~ &BMiscellanious..........................: (+) &F~ &BOutstanding loan.......................: (-) &F~ &C --------------|~ &BTotal..................................: &F~ ~ ~ ~ ~ ~ &CThe file, "&F~ &C" is missing.|~ &9°°°±±±²²² [&CC&9]ontinue, [&CS&9]top, [&CN&9]onstop ²²²±±±°°°~ &9°°°±±±²²² [&CC&9]ontinue ²²²±±±°°°~ &9Clone Center|~ &9------------|~ &C[&FV&C]&B View current clone.|~ &C[&FD&C]&B Delete current clone.|~ &C[&FS&C]&B Swap with clone.|~ &C[&FM&C]&B Make a new clone.|~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to wastelands.|~ ~ ~ &A|Clone Center Selection ]&F~ &FView current clone|~ &FDelete current clone|~ &FSwap with clone|~ &FMake new clone|~ &FView your character|~ &FQuit to wastelands|~ ~ ~ &CYou do not have a clone.|~ &9Clone Status|~ &9------------|~ &BName........: &F~ &BHit Points..: &F~ &BStrength....: &F~ &BAgility.....: &F~ &BDexterity...: &F~ &BLevel/Exper.: &F~ ~ ~ ~ &CCurrent clone in storage will be erased! Continue [&FY&C/&FN&C] ? ~ &FYes|~ &FNo|~ &BCloning yourself will cost &F$~ &B. Proceed [&FY&B/&FN&B] ? ~ &CYou do not have enough money!|~ |&3As you finish signing the final release form, the clone techs escort you to a|~ &3small white room. Centered in the room is a platform with two indentations|~ &3approximately the size of human bodies. You lie down in one of them. The clone|~ &3techs leave the room and the platform begins rotating. Soon it is moving so fast|~ &3that you lose consciousness. When you awaken, an exact duplicate of your|~ &3physical self is laying next to you!|~ ~ ~ ~ ~ ~ ~ &BSwap yourself with current clone in storage [&FY&B/&FN&B] ? ~ |&3The clone techs take you to the room where your clone is awaiting. They remove|~ &3the clone from storage and begin reviving it. They then strap you into it's|~ &3storage cell. Better hope they are successful in reviving the clone!|~ ~ ~ ~ ~ &CCurrent clone in storage will be permanently erased!|~ ~ &BContinue [&FY&B/&FN&B] ? ~ &BYou have a clone in storage. Do you wish to restart from it [&FY&B/&FN&B] ? ~ ~ ~ ~ ~ |&3As you awaken, you are in the clone labs. The local manager explains to you|~ &3that your real self was reported dead a few days ago and that you have been|~ &3revived in an attempt to salvage whatever is possible. You are then brought to|~ &3Sacre Base de-briefing of the current situation.~ ~ ~ |&3Several days later, Defs Sacre comes running into the emergency room. "Look,|~ &3he's one of ours! He was found by a recruit!" The medical doctors rush to the|~ &3scene immediately. One of them says, "I think we'll be able to save him.....|~ &3But it's not going to be pretty... He's awfully banged up. We don't know in|~ &3what shape he'll come out of this..." You have been revived!|~ ~ ~ Yes~ No~ &9Part Name Present Reroll Provided By|~ &9--------------- ------- ------ -----------------------|~ &3Rad Extract ~ &3Storage Vessel ~ &3Filtron ~ &3Circulator ~ &3Nova Cell ~ &3Vent ~ &3Recycler ~ &3CPU ~ &3Rad Convert ~ ~ &C Yes ~ &C No ~ &F~ &9Puritron Room|~ &9-------------|~ &C[&FV&C]&B View puritron status.|~ &C[&FR&C]&B Set Reroll status.|~ ~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to base operations.|~ ~ ~ &A|Puritron Room Selection ]&F~ &FView puritron status|~ &FSet Reroll status|~ &FView Character|~ &FBase Operations|~ ~ ~ ~ &7Laptop Pylon Telecode Finder ver .0937|~ &7(c) 2004 We-Hack-It, Inc.|~ |~ &7Standby, demon-dialing pylon telelinks...|~ ~ ~ |&9Code #1 Code #2 Code #3 Destination|~ &9------- ------- ------- ------------------------------|~ &4Red ~ &1Blue ~ &2Green ~ ~ ~ ~ &FWastelands: ~ &FResults Inconclusive.|~ &3AUTONAV: Destination out of range.||~ &CThose coordinates are out of range. Autonav can only handle destinations +/-|~ &C32 units from your location.|~ &E~ &A] &7~ Horticulture Center|~ Pylon|~ Shuttle Craft|~ Clone Center|~ Town: &F~ Fort: &F~ Camp: &F~ Nuclear Silo|~ EEEE Center|~ Kill, Inc.|~ Com Tower.|~ Settler Dome.|~ |&BEnter which location ? &F~ &CInvalid Choice!|~ &CAborted.|~ &9Player Camp|~ &9-----------|~ &C[&FV&C]&B View player.|~ &C[&FA&C]&B Attack player.|~ &C[&FS&C]&B Steal item.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to wastelands.|~ ~ ~ &A|Player Camp Selection ]&F~ &FView Player|~ &FAttack Player|~ &FSteal Item|~ &FView your character|~ &FQuit to wastelands|~ ~ ~ ~ ~ &9Loki Cloud City|~ &9---------------|~ &C[&FS&C]&B Speak with L.O.K.I.|~ &C[&FA&C]&B Accept sub-patriarch's challenge.|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to wastelands.|~ ~ ~ &A|Cloud City Selection ]&F~ &FSpeak with Loki.|~ &FAccept Sub-Patriarch's challenge.|~ ~ &FView your character.|~ &FQuit to wastelands.|~ ~ ~ &9Tranlius Nuclear Facility|~ &9-------------------------|~ &C[&FS&C]&B Speak with Tranlius.|~ &C[&FR&C]&B Read Sergeant Trell's note.|~ &C[&FE&C]&B Enter Access tunnel.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to wastelands.|~ ~ ~ &A|Tranlius Center Selection ]&F~ &FSpeak with Tranlius.|~ &FRead Trell's note.|~ &FEnter Access Tunnel.|~ &FView your character.|~ &FQuit to wastelands.|~ ~ ~ &CThis fortress is equipped with an anti-self destruct device. Self destruct|~ &Cis not possible.|~ &CThe device you are trying to sell is equipped with some sort of "device lock".|~ &CIt cannot be removed, and is impossible to sell!|~ |&3The device you are about to purchase has a built in "device lock". Once|~ &3installed, there is NO WAY to remove it.|~ |&3Do you wish to continue (&FY&3/&FN&3) ? &F~ &CThere are no forts with available teleporters.|~ &CThis fortress does not have any energy forsale.|~ &CThis fortress does not have any medical doses forsale.|~ &CSorry, this feature has not been implemented yet.|~ &2 Selling &F~ &2 for &F$~ &2 at the sales counter.|~ &CThe map is filled with inintelligible gibberish.|~ &2Coordinates of center sqaure are &Fx=~ &2, &Fy=~ &2, &Fz=~ &2.|~ &2Forts, camps, objects, etc are not shown.|~ &BPurchase which ammo number (&FL&B=List,&FQ&B=Quit) ? &F~ &CThis fortress does not have any energy available!|~ &CThere is insufficient energy available to create any usable ammo!|~ &BCreate which ammo number (&FL&B=List,&FQ&B=Quit) ? &F~ &BCreate a &F~ &B from &F~ &B energy units (&FY&B/&FN&B) ? ~ &CAmmunition created and placed in your inventory.||~ &CSold! You place the ammo pack in your inventory.||~ &3The following medical kits can be generated from your med doses in storage:||~ &7 (medical doses)|~ &CThis fortress does not have any medical doses available!|~ &CThere is insufficient medical doses available to create any useable medkits!|~ &BCreate which medkit number (&FL&B=List,&FQ&B=Quit) ? &F~ &BCreate a &F~ &B from &F~ &B medical doses (&FY&B/&FN&B) ?~ &CMedkit created and placed in your inventory.||~ &BPurchase which medkit number (&FL&B=List,&FQ&B=Quit) ? ~ &BPurchase a &F~ &B for &F$~ &B (&FY&B/&FN&B) ?~ &CSold! You place the medkit in your inventory.||~ (unused)~ (unused)~ (unused)~ (unused)~ (unused)~ (unused)~ (unused)~ (unused)~ (unused)~ (unused)~ (unused)~ &CYou do not have a laptop!|~ |&3You and your adversary enter a rather lengthly conversation about finances.|~ &3After some intense negotiations on the subject, you are able to discern that|~ &3your life is worth a measly &F$~ &3 to your foe. Now, you have a choice. Do|~ &3you Pay (&FY&3/&FN&3) ? ~ &FYes.|~ &FNo.|~ |&3Upon noticing your more than generous donation, your enemy has decided to|~ &3allow you to exit without any further harm. Unfortunately, word does get around|~ &3and the guys at Sacre Base probably won't be too impressed with your "brave"|~ &3method of dealing with the situation.|~ |&CUpon seeing that you are a bit short of cash at the moment, your enemy becomes|~ &Ceven more hostile to you.|~ |&3You politely indicate that you have better places to spend your money and that|~ &3you hope to meet the monster again sometime in the future. The monster,|~ &3however, still seems to be intent on killing you. Oh well....|~ ~ ~ ~ ~ &CYou don't have any room in your inventory!|~ &CThe monster doesn't have anything to sell!|~ |&BBuy which item from monster (&F?&B=List,&FQ&B=Quit) ? &F~ &CInvalid choice!|~ &3The monster wants &F$~ &3 for the &F~ &3.|~ &CYou don't have enough money!|~ &BPurchase the item (&FY&B/&FN&B) ? ~ &FYes.|~ &FNo.|~ &3You make your deal with the monster and happily you each go your seperate ways.|~ ~ ~ ~ &9Game Name Played Won Lost Money Won Money Lost|~ &9--------------- ------ ------ ------ ---------- ----------|~ &3Coin Flip ~ &3Number Guess ~ &3Slot Machine ~ &3Trivia ~ ~ ~ ~ ~ ~ ~ ~ &F~ &E~ ~ ~ |&3Cell: &FA&3]dd, &FD&3]ischarge, &FV&3]iew, &FQ&3]uit ? ~ &FAdd.|~ &FDischarge.|~ &FView.|~ &FQuit.|~ ~ ~ &CMaximum cell capacity reached.|~ &BInsert which ammo cartridge into the cell (&F?&B=List) ? ~ &CYou may only insert an ammo cartridge!|~ &CThe cell will not accept that energy type!|~ &CEnergy transferred to cell.|~ &CInsert what???|~ &CWARNING! Discharge will empty cell! Continue (&FY&C/&FN&C) ? ~ &FYes.|~ &FNo.|~ &BCell discharged.|~ |&BEnergy Cell Status:||~ &7 Vortex Energy units~ &7 Supplyable ~ &3As you walk up to the building, two mercenaries with incredibly huge weapons|~ &3turn to face you. "Let's fry this Sacre Base scum!". You realize there is|~ &3absolutely nothing you can do as they aim their huge weapons in your|~ &3direction. You prepare for the inevitable. The man on the left eases his|~ &3trigger finger in for the kill..... Pop! A flag with the word "bang" on it|~ &3emerges from the end of the weapon. The two mercs burst into laughter. One|~ &3says "Dude, you didn't think we'd really kill you! Ed says killing our|~ &3customers is very bad for business..... Welcome to Ed's Exquisite Equipment|~ &3Emporium. Bazookas to your right, pulse rifles to your left, grenades and|~ &3anti-personnel mines in the east wing......." You decide to enter and|~ &3investigate.|~ &9EEEE Central|~ &9------------|~ &C[&FS&C]&B Speak with Ed.|~ &C[&FB&C]&B Buy something.|~ &C[&FV&C]&B Cell refueling station.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to wastelands.|~ ~ ~ &A|EEEE Central Selection ]&F~ &FSpeak with Ed.|~ &FBuy Something.|~ &FCell refueling station.|~ &FView your character.|~ &FQuit to wastelands.|~ ~ ~ ~ &9EEEE Weapons Store|~ &9------------------|~ &C[&FL&C]&B List items available.|~ &C[&FB&C]&B Purchase an item.|~ &C[&FV&C]&B View data on an item.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B EEEE Main.|~ ~ ~ &A|EEEE Store Selection ]&F~ &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &9## Name|~ &9-- ---------------------------------------|~ |&ANewsletter Article Selection [Q=Quit,L=List] ? &F~ ~ ~ &9ACME Weapons: Weaponsmith|~ &9-------------------------|~ &C[&F1&C]&B Accurize 10%.|~ &C[&F2&C]&B Accurize 20%.|~ &C[&F3&C]&B Intensify 10%.|~ &C[&F4&C]&B Intensify 20%.|~ &C[&F5&C]&B Uni-Ammo conversion.|~ &C[&F6&C]&B Stunner (Long Range Only).|~ &C[&F7&C]&B Three round burst (Long Range Only).|~ &C[&FR&C]&B Weaponsmith rom cartridge.|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to main.|~ ~ &A|Weaponsmith Selection ]&F~ &FAccurize 10%.|~ &FAccurize 20%.|~ &FIntensify 10%.|~ &FIntensify 20%.|~ &FUni-Ammo conversion.|~ &FStunner.|~ &FQuit to main.|~ &FView your character.|~ &FThree round burst conversion.|~ &FPurchase weaponsmith rom.|~ &9ACME Weapons: Main Menu|~ &9-----------------------|~ &C[&FW&C]&B Visit Weaponsmith.|~ &C[&FF&C]&B Fort Invasion Accessories.|~ &C[&FA&C]&B Advanced Weapons.|~ &C[&FT&C]&B Visit Technician.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to wastelands.|~ ~ ~ &A|ACME Weapons Selection ]&F~ &FVisit Weaponsmith.|~ &FFort Invasion Accessories.|~ &FAdvanced Weapons.|~ &FQuit to wastelands.|~ &FView your character.|~ &FVisit Technician.|~ ~ &EAs you approach the building, four "FortSlayer Deluxe" heavy battle weapons|~ &Ebegin tracking your position. At this distance, just one of these massive guns|~ &Eis enough to completely vaporize you. As you venture closer, a small door-like|~ &Eopening appears in the massive defense field that protects this arsenal. A|~ &Erobotic voice booms out "Welcome to ACME weapons, Inc. Do not make any sudden|~ &Emovements while within this establishment. Any potentially threatoning action|~ &Ewill be sufficient conditions for your 'removal' from the premisis."|~ &2The weaponsmith strips your &F~ &2 down to it's basic components.|~ |&2As he peers over the components, he exclaims "Yeah, I think I can do something|~ &2with this. Let's talk over the details and figure up a price for this...."|~ |&2As he peers over the components, he exclaims "I'm sorry, but I don't think I|~ &2can work on one of these.... You see, our conversions cannot be performed on|~ &2this type of weapon."~ |&CYour weapon has already been accurized! The gunsmith puts it back together.|~ |&CYour weapon has already been intensified! The gunsmith puts is back together.|~ Active - Reroll not set!~ Active - Will Reroll during maint!~ Inactive~ |&BPuritron Status: &F~ &CYou do not control any of the puritron parts!|~ &BYou control &F~ &B puritron parts. Once all five parts are present and three out of|~ &Bthe five are set to reroll, the game will reset itself during ~ &Bmaintenance.||~ &CSet your parts to reroll (Y/N) ? ~ &FYes.|~ &FNo.|~ &CNobody has won yet!|~ ~ ~ |&BView which object [&FQ&B=Quit,&FL&B=List] ? &F~ &CInvalid object number.|~ &BThere isn't much to say about that item!|~ &CYou decide you've had enough of this... This monster must die... You throw|~ &Caway all concerns of caution or safety and prepare to battle till the death!||~ ~ &7Universal Translator|~ Standard Starfleet Issue. Stardate 20214.1|~ |~ Universal translator will be automatically engaged when an unknown language is|~ encountered.|~ ~ ~ &ENotes file sorted.|~ &CYou do not have an energy cell!|~ &CAll of your energy cells are already full!|~ &CNo usable ammunition located!|~ &CYour energy cell(s) are full!|~ &CAll usable ammunition has been loaded.|~ &EYou discharge the &F~ &E into your &F~ &E.|~ &EYour opponent was carrying an EM-Warp device!|~ &EHis body disappears!|~ ~ ~ ~ |&BMine option: (&FI&Bnstall/&FW&Barnings/&FA&Bbort) ? ~ |&BMine option: (&FI&Bnstall/&FW&Barnings/&FA&Bbort/&FV&Biew) ? ~ (unused)~ |&EMine installed. Will detonate whenever anyone enters this location.|~ ~ |&EMine installed. Will detonate whenever anyone but you enters this location.|~ ~ &C|KABOOM! &4Boy, does this seem like your unlucky day. It seems a small but|~ &4powerful explosive device has just gone off. Unfortunately for you,|~ &4explosions are somewhat hazerdous to the average human's health.|~ ~ ~ |&BAs you prepare to install the mine, you think to yourself "This just isn't|~ &Bright... New recruits and novice soldiers pass through this area from time|~ &Bto time... " Suffering from a guilty conscience, you put the mine back in|~ &Byour pack and decide to pursue a different course of action.|~ ~ ~ &7A man comes running up to you.... "Hello there, Sir, I'm glad I caught up|~ &7with you. I'm the current manager of Hotels-R-Us, you know, the people who|~ &7offer the facilities that you have been staying in at these cities. It seems|~ &7that you owe us some rental money for staying in our establishment. If you|~ &7please see my office in the Troop Quarters investment section, we would be|~ &7grateful. By the way... this is really just a formality.... But the rules|~ &7say that I must inform you... We have a one-logon limit on payments. If you|~ &7have not paid us by your next logon, we may have to take some drastic|~ &7measures."|~ ~ ~ &7A man greats you at the front gates... "Sir, I'm a bit embarrassed to have to|~ &7address this matter at this time, but we have a slight problem. It seems that|~ &7you owe us a substantial amount of money... To gain access to the city,|~ &7you will need to pay me the full amount."|~ &BI see you are carrying &F$~ ~ &B on your person.|~ &3would you willing to part with it (&FY&3/&FN&3) ? ~ &FYes.|~ &FNo.|~ |&EOk.... now it looks like you still owe us &F$~ &E.||~ &CWell, Sir, I can't help you if you won't cooperate.|~ &BI see that you have a whopping &F$~ &B in your savings account.|~ &BNow, If my appraisal skills are correct, that &F~ &B looks to be|~ &Bworth about &F$~ &B.|~ &BI see you have a base entitled &F~ &B that should be|~ &Bworth about &F$~ &B.|~ &BWell Sir, it appears that we have settled this financial matter.|~ &BI'm sorry Sir, but it appears you do not have enough funds to settle this|~ &Blittle matter.|~ &BWow... Sir, we might be saved yet. You have &F$~ &B in your game account!|~ &B is short &F$~ &CThat ammunition is not of a high enough grade to charge.|~ &CWARNING WARNING WARNING..... Beginning Fortress Self Destruct Sequence.||~ &EPlease enter fortress security code for verification: &F~ &CIncorrect.|~ &C|Correct Authorization Received. Beginning phase ][ verification.||~ &EAre you absolutely sure you wish to continue (&FY&E/&FN&E) ? ~ &FYes.||~ &FNo.|~ &3Once the final confirmation is received, the self destruct begins to count|~ &3down. You frantically rush out of the base to avoid being hit by the|~ &3explosion yourself. As you reach about a hundred yards from the fortress,|~ &3you are thrusted forward by the blast of an immense explosion. After your|~ &3eyes have recovered from the blinding white light, you turn around to view|~ &3the destruction... All that remains is a huge scorched mark in the ground|~ &3where the once powerful fortress stood.|~ ~ &CInvalid name! Please specify something longer!|~ &7Loading MacroSwift Windows 4.0.|~ &7|You wait.... And Wait.... And Wait.... Eventually, the screen clears to show|~ &7a graphics mode application. It has many tiny windows operating at XT speed.|~ &7You remember back to your history classes. A similar program was seen operating|~ &7at NATO right around the time of the war. It was said that this program slowed|~ &7down the armed defenses response after the war to such an extent that all|~ &7control was lost.... You wonder - could this program have actually been a tool|~ &7of Xeboc and his cabal warriors?|~ &7|You immediately terminate the application before it can do any more harm. Aside|~ &7from having a piece of pre-war history on hand, you have completed another one|~ &7those somewhat pointless special quests!||~ &7Loading MacroSwift Windows 4.0.|~ &7|Noooooooo! You struggle to terminate the program before it can waste any more|~ &7of your time. Luckily, you hit the reset button in time before the program|~ &7was able to load. [Hey, you've already got the special quest points... now|~ &7give it up, ok?]|~ &EPrices reflect a &F~ % &Ehigh-ranking player tax~ &Fþ &E$~ &Atotal taxes/donations collected.|~ &Ataxes/donations awarded per user.|~ &Fþ &E~ &Ausers awarded taxes/donations.|~ &Afactory produces &E~ &Amine launch aborted.|~ &Alaunches &E~ &Ato coords &E~ &A.|~ &Awander operation aborted.~ &Awanders to &E~ &A.|~ &A scavenger droid gets &E~ &E at ~ &A.|~ &Fþ &ANPC fort &E~ &A added.|~ &A unable to add (file full?).|~ &Aautoseller produces &E~ &A.|~ (unused)~ &9Team Options|~ &9------------|~ &C[&FV&C]&B View teams.|~ &C[&FM&C]&B Make a new team.|~ &C[&FJ&C]&B Join a team.|~ &C[&FD&C]&B Quit your team.|~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to troop quarters.|~ ~ ~ &A|Team Options Selection ]&F~ &FView Teams.|~ &FCreate a Team.|~ &FJoin a Team.|~ &FQuit your Team.|~ &FView Character.|~ &FQuit to Troop Quarters.|~ ~ ~ &CSorry, you are already on a team. Please quit that team first.||~ &CSorry, there is no more room for another team.||~ &BWhat would you like to name your team ? &F~ &F~ &B, correct (&FY&B/&FN&B) ? ~ &BYour team has been created.|~ &B. &A~ &A: &E| ~ &CThere are no teams present.|~ |&BJoin which team (&F?&B=List,&FQ&B=Quit) ? &F~ &CInvalid choice!|~ &CThat team is full.|~ &ATeam joined.|~ &BPlease choose a PASSWORD to allow people to join your team: &F~ &BPlease enter the team password: &F~ &CSorry, that was not correct.|~ &BQuit your team (&FY&B/&FN&B) ? ~ &BYou are no longer a team member.|~ &CIt wouldn't be nice to attack a teammates fortress!|~ &CYou aren't on a team!|~ &9## ZC XC YC Fortress Name Owner Objs Energy Heal|~ &9-- -- --- --- ------------------ ---------- ---- ------ ----|~ &CSorry, you do not own any fortresses!|~ |&BBase number to view (&F?&B=List,&FQ&B=Quit) ? &F~ &CNo items present.|~ &9# Team Name Score|~ &9- ------------------------------ -----|~ &CSorry, no blank team names!|~ &CSorry, no blank team passwords!|~ &CSorry, you have already used up all of your fort attacks for today.|~ &2You have &F~ &2 fortress attacks remaining today. Attack this fortress (&FY&2/&FN&2) ? ~ &BFort Atk Left.: &F~ &2[BONUS]~ &C[PENALTY]~ (reserved for show char)~ (reserved for show char)~ (reserved for show char)~ (reserved for show char)~ &CSorry, you are out of time for today.|~ |&AYou have played LOD for &F~ minutes &Atoday and have &F~ minutes &Aleft.|~ (reserved for time)~ (reserved for time)~ (reserved for time)~ &3Mine type............: ~ &FSmart~ &FDumb~ &3Blasts remaining.....: &F~ |~ &3Minimum damage/blast.: &F~ &F hit points|~ &3Maximum damage/blast.: &F~ &7/&FEnergy Drainer~ &7/&FTeleporter~ &7/&FRobo~ (reserved for mine)~ &BYou flip the selector lever on your excelsior teleporter over to the "Pylon"|~ &Bposition. An immense humming is heard from the teleporter's capacitor array|~ &Bas it charges with power. A few seconds later, the screen reads "Pylon|~ &Btransportation system ready." A panel opens and three buttons appear: Red,|~ &BGreen, and Blue. The teleporter stands ready.||~ ~ ~ &B"Excelsior Teleporter standing by."|~ &BWhich function: &FN&B]ormal Teleport or &FP&B]ylon teleport ? ~ &FNormal||~ &FPylon||~ &FAbort||~ &BThe owner of this fort charges &F$~ &B for teleportation. Pay (&FY&B/&FN&B) ? ~ &CYou don't have enough money!|~ ====================================================================|~ LOD was won! The Puritron was assembled and the wasteland saved!|~ --------------------------------------------------------------------|~ |~ The Winners:|~ |~ Prts Fnd: ~ Level: ~ Worth: ~ |Top ten:||~ (reserved for win)~ (reserved for win)~ (reserved for win)~ (reserved for win)~ &CMessage is private.&7|~ &CMessage has been deleted.&7|~ &2 Num: &F~ &2 Date: &F~ &2 From: &F~ &2 To: &F~ &2Subject: &F~ &2 Status: &CPrivate|~ ~ &9------------------------------------------------------------------------&7|~ &CMessage line limit has been reached.&7|~ &CInsufficient memory for EnterMessage command!&7|~ &2 From: &F~ &2 To: &F~ &2Subject: &F~ &2 Date: &F~ &2Private: &F~ &7Enter text now. Type a blank line to exit entry mode.|~ &3Enter: Cont, Edit, Del, Ins, List, Save, Abort ? &7~ &CYou cannot enter any more lines in this message.&7|~ &CNo lines in message. Use Continue instead.&7|~ &7Insert before what line [&F1..~ &7] ? &F~ &7Enter text on the line below. 77 characters max length|~ &CInvalid line number.&7|~ &CNo lines in message to delete.&7|~ &7Delete line number [&F1..~ &7] ? &F~ &CNo lines in message to edit.&7|~ &7Edit line number [1..&F~ &7] ? &F~ &7Re-enter line below. 77 characters max.|~ &CMessage aborted.&7|~ &CInsufficient memory for NewMail command!&7|~ &1There are no new messages|~ &CInsufficient memory for ReadMail command!&7|~ &CThere are no messages present.&7|~ |&3Read Messages [&F~ ,1..~ &3] [N]ext, [P]rev, [R]eply, [Q]uit ? &F~ &C|[Insufficient ram for sysop audio system - sound will not play on sysop side]|~ &7Initiating com link..... Performing active com search....||~ &7Speak to tavern in which town [1-10] ? &F~ &AAudio/Video link active. Remote conversation unit engaged.||~ &BYou casually peer into the laptops vidlink. Through the A/V interface, you|~ &Bnotice the following people:||~ &CUnabled to establish link with desired town.|~ &F unread messages are present!|~ &B"Transporter standing by."|~ &BFunction: &FN&B]ormal Teleport, &FP&B]ylon teleport, or &FA&B]bsolute Teleport ? ~ &FNormal||~ &FPylon||~ &FAbort||~ &FAbsolute||~ &BThe owner of this fort charges &F$~ &B for teleportation. Pay (&FY&B/&FN&B) ? ~ &CYou don't have enough money!|~ &ATransporter absolute sector function engaged....||~ &BEnter X coordinate: &F~ &BEnter Y coordinate: &F~ &CTeleportation Failed: Invalid Coordinates.|~ &CTeleportation Failed: Transport location is blocked.|~ &E|As soon as the coordinates are entered, the transporter is ready for use. You|~ &Ehesitate momentarily, unsure about this new technology. You cautously press the|~ &Ethree large transporter slide levers upward. Immediately, you feel the matter|~ &Ein your body being converted into energy. Existing now as pure energy, you are|~ &E"beamed" to another location in the wastelands where your body is reconstructed|~ &Einto physical matter.|~ ~ ~ ~ &CTeleportation Failed: Coordinates Out of Range (~ &C squares max).|~ &BLand of Devastation currently supports an enhanced ANSI style character|~ &Bsheet (the thing that is displayed when you hit "C" at most menus). It may|~ &Bbe slower to display for some remote users who are connected at slow|~ &Bbaud rates.|~ ~ &B|Toggle the enhanced ansi character sheet (&FY&B/&FN&B) ? ~ &BBy default, Land Of Devastation will display the listings of items in|~ &Bstores in color. Items you can buy appear light gray and items you cannot|~ &Bafford will be displayed in dark gray. Of course, these colors will only|~ &Bbe displayed if ansi graphics are enabled.|~ ~ &B|Toggle the colored store listings (&FY&B/&FN&B) ? ~ &4|To make matters even worse, the explosion threw you back to your previous|~ &4location.|~ &CPicking up this item could be dangerous. Are you sure this is what you want|~ &Cto do (&FY&C/&FN&C) ? ~ &C|ZZZZZAAAAAPPPP! &4You feel a strong pulse of energy blast your body. You've|~ &4probably been the unfortunate victim of a energy-drainer mine of some sort|~ &4which has drained your ammo down to nil!|~ ~ ~ &C|ZZZZZIIIIIPPPP! &4Instantly, you feel the matter in your body transformed to|~ &4energy which is flung across the wasteland. It seems you have stepped on some|~ &4of teleportation mine!|~ ~ ~ &C"Stand by, Performing retina scan... Base owner identified - Bypassing password|~ &Croutine".|~ &9Town Store|~ &9----------|~ &C[&FL&C]&B List items available.|~ &C[&FB&C]&B Purchase an item.|~ &C[&FV&C]&B View data on an item.|~ &C[&FS&C]&B Sell item.|~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Main Menu.|~ ~ ~ &A|Town Store Selection ]&F~ &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &3As you approach the complex, you notice two full-auto ZL-29x auto tracking|~ &3phase cannons following your every step. You open the door. "Welcome to|~ &3Kill, Inc", a computer synthesized voice says. This store appears to be|~ &3operated entirely by computers. With the clientele a place like this probably|~ &3draws, it's easy to understand why nobody would want to run this place.|~ ~ ~ &9Kill, Inc.|~ &9----------|~ &C[&FL&C]&B List items available.|~ &C[&FB&C]&B Purchase an item.|~ &C[&FV&C]&B View data on an item.|~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Get out of here.|~ ~ ~ &A|Kill, Inc. Selection ]&F~ &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &CA scrawny guy appears: "Hey you! The boss says you have to prove your bravery|~ &Cbefore you may enter the city. Bring us the eye of a Cyclops and you may|~ &Center."|~ &CA scrawny guy appears: "I see you have the cyclops eye as requested. Enter,|~ &Cgreat warrior of Sacre Base. Freedom City awaits you."||~ &CA scrawny guy appears: "Welcome again to our fair Freedom City, Sacre Base|~ &Cwarrior."|~ &CYou are unable to traverse the torrent, polluted wasteland waters. Perhaps if|~ &Cyou had some kind of boat?|~ &EThe Communications Towers link various zones of the wasteland into the|~ &Eelectronic mail system. They're really rather uniportant.|~ &EThe Settler Domes are occasionally constructed by pioneering communities who|~ &Ewish to settle outside of the city. They're really rather unimportant.|~ &BNormally, the GTERM interface uses a built in error control protocol to make|~ &Bsure data is transferred from LOD to GTERM properly. If you are operating using|~ &Ban error correcting (v.32, MNP5, etc) modem and have an error free link|~ &Bactive then you may wish to enable the "QUICK" GTERM method which disables|~ &Bthis duplicate error correction. Note: This option should not be activated|~ &Bunless you are on an error-free connection. Note: If you are not using GTERM,|~ &Bthen this option will not do anything.|~ &B|Toggle the FAST GTERM option (&FY&B/&FN&B) ? ~ &7FUBAR-DOS version 5 billion and 1.|~ ~ &BYou have died &F~ &B times today and are allowed to die &F~ &B more times.|~ |~ &BSorry, you are only allowed to die &F~ &B times per day. Please call back tomorrow.|~ |~ &CTry as you might, you simply cannot convince this monster to accept your|~ &Csurrender. In fact, you attempts seem to only make him angrier.|~ ~ ~ &CThis monster seems very attached to his posessions. Try as you might, you|~ &Care unable to convince the monster to sell any items.|~ ~ ~ &BAfter waiting around his office for a few hours, the manager of the GSRZ|~ &Bcenter finally gets around to seeing you. "Ah yes, I gave you some steaks for|~ &BTroy Hadley not too long ago. I hope you got that taken care of. Looking for|~ &Bmore work, eh? Well, My stock of Kelp Rations is a bit low. If you can locate|~ &Bsome for me, I would be much appreciative."|~ ~ ~ &BKelp Rations! Thank god! I love these things. You've done well, soldier. Please|~ &Baccept this small reward as a token of my appreciation! He gives you &F$~ &B!||~ ~ &CHmmmmm... Attempting to walk through a river of lava unprotected is not an|~ &Cextremely wise thing to do. You decide to try something else for now.|~ ~ |&7This device only works if you are using the GTERM terminal program. Are you|~ &7sure you wish to buy it (&FY&7/&FN&7) ? ~ |&7You're not using GTERM, so right now this device will do nothing! Are you|~ &7still sure you want it (&FY&7/&FN&7) ? ~ &7The MAPPER displays a scrolling terrain map on your GTERM terminal display. The|~ &7will display mountains in white, rivers in blue, roads in gray, and all other|~ &7terrain as black. To activate the display, press ALT-4. As soon as you move,|~ &7the display will update.|~ &B&EINTRUDER ALERT! INTRUDER ALERT! &BProximity sensor indicates human lifeform|~ &Bentering controlled perimeter. All systems armed.... Attention human, any|~ &Battempt to enter territory will result in detonation. Mine parameters:|~ &B|~ &BType...: &F~ &BOwner..: &F~ Unknown|~ |~ &BGo ahead anyway (&FY&B/&FN&B) ? ~ &3Warnings Enabled.....: &F~ ON|~ OFF|~ &FInstall|~ &FAbort|~ &FWarnings|~ &FView|~ (reserved for mine cmd)~ (reserved for mine cmd)~ &BThe warnings option will cause the mine to display a warning and indicate its|~ &Bowner and type. The intruder will then be presented with an option of whether|~ &Bto continue or not. Activating warnings produces a useful deterrent effect,|~ &Bwhile deactivating warnings will maximize the element of surprise.||~ &BActivate warnings (&FY&B/&FN&B) ? ~ &BCharges: &F~ Old Hut.|~ Vayderr's Cave.|~ Snow Cave.|~ ACME Weapons.|~ Loki Cloud City.|~ Serpine Camp.|~ (reserved for enter)~ &9Acme Fortress Invasion Weapons|~ &9------------------------------|~ &C[&FL&C]&B List weapons available.|~ &C[&FB&C]&B Purchase a weapon.|~ &C[&FV&C]&B View data on a weapon.|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B ACME Main.|~ ~ &A|Fortress Invasion Store Selection ]&F~ &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ &9Acme Fortress Advanced Weapons|~ &9------------------------------|~ &C[&FL&C]&B List weapons available.|~ &C[&FB&C]&B Purchase a weapon.|~ &C[&FV&C]&B View data on a weapon.|~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B ACME Main.|~ ~ &A|Fortress Invasion Store Selection ]&F~ &BPurchase which item number (&FQ&B=Quit,&F?&B=List,&FV&B=View) ? &F~ |&COh No! The explosion happened so quickly that your EMWARP program didn't have|~ &Ca chance to respond in time!|~ &EACME Weapons is proud to announce the FortSlayer series of heavy battle weapons|~ &Edesigned especially for the purpose to gaining entrance to heavilly defended|~ &Efortresses. All FortSlayer weapons fire the advanced FortShell self-propelled|~ &Erocket cartridges. We suggest taking your FortSlayer to our Weaponsmith for|~ &Eaccurizing after purchase.|~ &EACME Weapons is proud to present our selection of advanced weapons. We have|~ &Epre-war machine guns such as the M16 and AK-47, as well as a variety of high|~ &Eaccuracy sniper weapons when you just have to make that first shot count!|~ &2What do you want me to work on, &FL&2]ong or &FS&2]hort range weapon ? ~ &FLong Range.|~ &FShort Range.|~ &CYou do not have a long range weapon!|~ &CYou do not have a short range weapon!|~ &2This operation is for long range weapons only. Let's have a look....|~ &CYou don't have enough money. The weaponsmith reassembles your weapon in|~ &Cdisgust.|~ &3Sell1/~ &3Sell2/~ &3Sell3/~ &3Sell4/~ &CSomeone already has that name! Please try again.|~ |&BSell which item number (&FQ&B=Quit,&F?&B=list) ? &F~ &CSell what?|~ &3Generates ~ ene/day~ &3SFG~ &3Trans~ &3Exc Tele~ &3Std Tele~ &3Comset~ &3Prox/~ &3Scavenger/~ &3Scanner~ &3Toll/~ &3AntiSD~ &3Devlock~ &3Spreader/~ ~ ~ ~ &3Drainer~ &3Wander~ &3Factory/~ &3Moat: ~ - ~ dmg~ &3Weapon: ~ - ~ dmg~ &3Defense Shield: ~ / ~ hit points~ &Fþ&A Attending to your finances|~ &Fþ&A Your game account was taxed &E$~ &Fþ&A Your bank account was taxed &E$~ &Fþ&A Your loan accumulated interest in the amount of &E$~ &Fþ&A You were charged rent of &E$~ &Fþ&A For janitorial services, your bank account was credited &E$~ &Fþ&A Your bank account accumulated &E$~ &Fþ&A Your game account accumulated &E$~ (pnews)~ &A in interest.|~ &A.|~ &Fþ&A Fortress Activity|~ &C**** Nightly Maintenance **** &E~ &BFortress &E~ &B at &E~ &B charged &E~ &B a toll of &E$~ &B.|~ &B blasted &E~ &B for not paying toll.|~ &A scavenger droid makes &E$~ &A profit.|~ &A scavenger locates hostile mine and aborts.|~ &E~ &B warped out of combat.|~ &B ran from combat.|~ &B surrendered to you.|~ &B was killed! (You gain &E~ &B experience and &E$~ &B cash)|~ &B killed you!|~ &BYou warped to safety.|~ &B attacked you!|~ &C**** Maintenance Completed **** &E~ &Fþ&A &E$~ &A in redistributed taxes deposited in your bank account.|~ &A scavenger gathers &E~ &A medkit doses.|~ &A scavenger gathers &E~ &A energy units.|~ (pnews)~ (pnews)~ (pnews)~ (pnews)~ |&9Would you like a review of what's happened to you recently (&FY&9/&FN&9) ? ~ &CThere have been no recent events in your life.|~ &A playernews file erased.|~ Massive amounts of teleporter energy detected.|~ was incinerated by Fortress ~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ (log)~ &C"You have entered a prohibited area. Leave immediately."|~ ~ |&CZZZAAAPPP! You are blasted by a ~ &C from the ~ &C!|~ &CYou sustain ~ &C hit points of damage!|~ north~ south~ east~ west~ northeast~ northwest~ southeast~ southwest~ current square~ &CYour armor absorbs the blow!|~ &C"You have entered a toll restricted area. You must pay &E$~ &C."|~ |~ &BWill you pay (&FY&B/&FN&B) ? ~ |&CYou don't have enough money!|~ |&BYou place your hard-earned cash on the ground in front of you and take a few|~ &Bsteps back. The high-pitched whiz of a teleporter field is heard and your|~ &Bcash vanishes, now the property of some greedy fortress owner.|~ &CYour base is not equipped with a toll station device!|~ &BToll fee is currently set at &E~ (disabled)~ $~ &B.|~ &BThe toll fee will be charged to anyone who enters the range of your toll|~ &Bstation device. If they don't pay, they'll get blasted!||~ &BEnter new fee or 0 to disable : &F~ &BUse which item number (&FQ&B=Quit,&F?&B=List&B) ? &F~ &CUse what?|~ |&CYour weapon has already had a three-round burst installed.|~ |&2"Our three round burst conversion allows you to fire three rounds in rapid|~ &2succession for enhanced damage. The accuracy of the first round will be|~ &2unhindered, but due to weapon vibration, the second and third rounds may be|~ &2less accurate.... My price for this service is &F$~ &2."|~ &B|Perform the conversion (&FY&B/&FN&B) ? ~ |&2The weaponsmith reaches under the work bench and pulls out a ready-made|~ &2three round burst unit. He inserts it into your weapon, makes the necessary|~ &2mods, and reassembles everything.|~ |&2"Our accurization procedures will improve the accuracy of your weapon by a|~ &2certain percentage. The effect is similar to having a raised dexterity while|~ &2you use this weapon. My price for this service is &F$~ &2."|~ &B|Accurize &F~ %&B (&FY&B/&FN&B) ? ~ &2The weaponsmith takes your weapon and carefully mirror-polishes all important|~ &2surfaces. He installs a new sighting unit and carefully aligns it to be right|~ &2on target. When finished, he hands the weapon back to you.|~ &2The weaponsmith carefully grinds the contour of the grip of your weapon to|~ &2better fit your hand. He carefully adjusts the weapons balance to make it|~ &2swing more accurately. When finished, he hands the weapon back to you.|~ &2The weaponsmith carefully fits your weapon with a custom contoured hand grip|~ &2crafted especially for you. He readjusts and realigns all energy circuits for|~ &2maximum accuracy and split-second lock time. When finished, he hands the|~ &2weapon back to you.|~ &CNo information available on inventory device #~ &C.|~ &CNo information available on wastelands item #~ &CNo interesting items were found.|~ &B ~ :&F ~ &7Unusable|~ units|~ &9Combat Statistics: Uni-Ammo ammo requirements|~ &9---------------------------------------------|~ &CInvalid parameter. Please see laptop HELP for information on parameters.|~ |&2"Our intensify procedures will boost the damage output of your weapon by a|~ certain percentage. My price for this service is &F$~ &2."|~ &B|Intensify &F~ %&B (&FY&B/&FN&B) ? ~ &2The weaponsmith takes your weapon and mirror polishes the barrel for least|~ &2frictional resistance. He replaces various weak and inefficient springs with|~ &2new optimized versions. When he is finished, he returns the weapon to you.|~ &2The weaponsmith brings your weapon over to his laser-polisher and polishes all|~ &2bladed surfaces to razer-sharp perfection. He improves the balance to allow|~ &2you to swing your weapon with greater power. When he is finished, he returns|~ &2the weapon to you.|~ &2The weaponsmith removes the standard energy-charge capacitors from your weapon|~ &2and replaces them with higher efficiency versions, thus providing even more|~ &2energy charge to the blade. When he is finished, he returns the weapon back to|~ &2you.|~ &2The weaponsmith removes the standard energy-charge capacitors from your weapon|~ &2and replaces them with higher efficiency versions, thus providing even more|~ &2energy charge to the blade. When he is finished, he returns the weapon back to|~ &2you.|~ &CThis weapon has already had a Uni-Ammo conversion performed.|~ |&2"Our Uni-Ammo conversion allows your weapon to operate off of any type of|~ &2'energy-based' ammunition. It WILL NOT work with crossbow bolts, 9mm clips, or|~ &2similar conventional ammunition, but will work with Power Packs, Grav Packs,|~ &2Plasma Packs, etc. Ammo usage depends on the type of weapon and ammo used. For|~ &2example, a weapon designed to use Neutron Packs may draw as much as 30 units|~ &2of energy from a Power Pack. Your weapon will of course, still operate normally|~ &2from it's original ammunition type. My price for this service is &F$~ &2."|~ &B|Perform a Uni-Ammo conversion (&FY&B/&FN&B) ? ~ &2|The weaponsmith reaches under his bench and pulls out a pre-assembled Uni-Ammo|~ &2conversion unit. He carefully re-wires your weapon to use this new module. When|~ &2finished, he reassembles the weapon and hands it back to you.|~ &CSorry, the weapsmith rom is unavailable.|~ &CThere is no room in your inventory.|~ |&2"We offer this rom cartridge for the GS-224 laptop that gives a description of|~ &2our services. The rom may be viewed by loading it into your GS-224 laptop. The|~ &2price for this rom is &F$~ &2."|~ &B|Purchase the Weaponsmith ROM (&FY&B/&FN&B) ? ~ &CYou don't have enough money. The weaponsmith throws up his hands in disgust.|~ &2|The weaponsmith gives you the rom disc.|~ &CNeither your short range nor your long range weapon has a Uni-Ammo conversion.|~ &B Exoskeletal Augmentation (str) bonus: &F~ &B Targetting Array (dex) bonus........: &F~ &B Servo-Augment Unit (agl) bonus......: &F~ |&BArmor: &F~ (cstats)~ (cstats)~ (cstats)~ (cstats)~ &3Please use the &FQ&3-Equip command to equip your laptop and then you may use the|~ &FL&3-Laptop command (in the wastelands) to use your laptop.|~ &CNo ROM discs found in inventory.|~ &3~ : ~ |&7Anchor point has been set to X=&F%1&7,Y=&F%2&7,Z=&F%3&7.|~ |&7Anchor point has been set to City=&F%4&7.|~ |&CYour weapon already has a stun conversion installed.|~ |&2"Our stun conversion modulates a high-frequency field into the energy burst of|~ &2your weapon. If you hit your opponent, and the blast is not abosrbed by his|~ &2armor, then he will be stunned and unable to move for 1 to 3 combat rounds. My|~ &2price for this service is &F$~ &2."|~ |&BInstall a stun conversion on your weapon (&FY&B/&FN&B) ? ~ |&2The weaponsmith reaches under his workbench and produces a preassembled stun|~ &2conversion module. He wires the module into your weapon, reassembles it, and|~ &2returns it to you.|~ &9ACME Weapons: Technician|~ &9------------------------|~ &C[&F1&C]&B Scanner de-cloaking upgrade.|~ ~ &C[&F2&C]&B Armor: Exoskeletal augmentation.|~ &C[&F3&C]&B Armor: Targetting array.|~ &C[&F4&C]&B Armor: Servo-augmentation unit.|~ ~ ~ ~ &C[&FC&C]&B View your character.|~ &C[&FQ&C]&B Quit to main.|~ ~ &A|Technician Selection ]&F~ &FScanner de-cloak upgrade.|~ &FWarper recharging.|~ &FView character.|~ &FQuit to maint.|~ &FExoskeletal Augmentation.|~ &FTargetting Array.|~ &FServo-Augmentation unit.|~ ~ ~ ~ &2|The Technician explains the process: "Recently, a device was invented called|~ &2the fortress SFG. It enables a fortress to be invisible to all but the map|~ &2square it is located in. This can be troublesome to those who are attempting|~ &2to locate a certain fort. We have built this upgrade for the Standard JC137|~ &2scanner (available at Sacre Base) to overcome this problem. Our upgrade will|~ &2allow the scanner to display a bearing to any cloaked forts within it's range."|~ |&BHave the technician work on which device (&F?&B=List,&FQ&B=Quit) ? &F~ |&CThe technician looks confused...|~ |&CThat device is not a scanner.|~ &2|"Very well. My price is &F$~ &2."|~ |&BConvert your scanner (&FY&B/&FN&B) ? ~ |&CYou don't have enough money!|~ &2|The technician installs the conversion on your scanner and hands it back to|~ &2you.|~ |&CThat device already has the conversion installed!|~ &2|The technician gets out his armor-conversion manual and explains the options|~ &2to you: "Our Exoskeleton Augmentation conversion reinforces your armor with a|~ &2a polymer material several times harder than steel and installs hydraulic|~ &2strength enhancement cylinders to boost your strength. We can perform the|~ &2following enhancements: 10%: &F$~ &2, 20%: &F$~ &2, and 30%: &F$~ &2."||~ |&CYou are not wearing any armor.|~ |&COnly advanced types of armor may be converted (Plasmavest, Energy Armor, etc).|~ &BConvert your armor at &F1&B-10%, &F2&B-20%, &F3&B-30%, or &FQ&B-Quit ? ~ &F10%|~ &F20%|~ &F30%|~ &FQuit|~ |&CYou don't have enough money!|~ &2|The technician performs the modification to your armor and returns it back to|~ &2you.|~ &2|Your armor has already had this type of modification performed.|~ &2|The technician gets out his armor-conversion manual and explains the options|~ &2to you: "Our Targetting Array includes an optical unit which sits just in front|~ &2of your right eye. Sensors are placed in the armor so that as you move your|~ &2body, the optical display updates automatically thus increasing your dexterity|~ &2substantially. We make a variety of upgrades and can offer the following|~ &2enhancements: 10% &F$~ &2|The technician gets out his armor-conversion manual and explains the options|~ &2to you: "Our Servo-Augmentation Unit (SAU) mounts several fast-acting servos on|~ &2your armor, thus increasing your agility dramatically. We can perform the|~ &2following enhancements: 10%: &F$~ &3Your current statistics are as follows:|~ &A Strength..: ~ &A Dexterity.: ~ &A Agility...: ~ &A Health....: ~ &C[Maxed-Out!]~ &EYou have &F~ &E training points left to allocate.||~ &3|You may train in any of the following:|~ &2 &FS&2]trength: increases damage done in short range combat.|~ &2 &FD&2]exterity: improves your accuracy in using weapons.|~ &2 &FA&2]gility: improves your ability to run and dodge attacks.|~ &2 &FH&2]ealth: increases the amount of damage you may sustain.|~ &2 &FC&2]ash: trade some of your knowledge for money.|~ &FStrength.|~ &FDexterity.|~ &FAgility.|~ &FHealth.|~ &FCash.|~ |&BYou may trade one training point for &F$~ &B in cash. Do it (&FY&B/&FN&B) ? ~ &C|We're sorry, but your skill has progressed to the point that we are unable to|~ &Ctrain you any further in this attribute.|~ &A Cash......: ~ &ECongradulations! You have risen to level &F~ &E.||~ &7All of your friends are waiting at Sacre Base to greet you. When a warrior|~ &7achieves a new level, it is a great time of celebration and the festivities|~ &7last throughout the night. In the morning, Defs Sacre escorts you to the great|~ &7hall of training where you may perfect your abilities.|~ &3|Your selection : ~ &CThere is something wrong with this device. [GENOBJ TAG ERROR]||~ &BUse on which device (&FQ&B=Quit,&F?&B=List) ? &F~ &CInvalid choice.||~ &CThere is no room in your inventory.||~ &CYou were unsuccessful.||~ ~