=========================================================================== Filename :2dIGA.map Title :The second IGA Author :Taylor Agnew E-Mail :rescom@compusmart.ab.ca Description :This level is a VERY twisted version of a grocery store near my house in Edmonton, Alberta. (It's called the IGA, hence the name) Read down below for a further description and some hints. Credits :I would like to thank 3D Realms for making such an awesome game, Brett Gmoser for Mapfaq v.02, Jennifer Lynn for Dukeedit, Jeff Armstrong (jla@utxvms.cc.utexas.edu)for help with the conveyor belts, Andrew Kinsella, Will Johnston, Ryan Pals and Shaun Mahood for ideas and help, and my brother Mark (Mark's Garage) for helping me multiplayer test it. ================================================================================== * Play Information * Episode and Level :User map Single Player :If you really use you imagination... Co-op :Ughhh...? Dukematch :Absolutly Difficulty Settings :Not implemented New sounds :Nope New music :Nope Demos Replaced :None * Construction * Base :Edited my previous level, IGA.map Editor(s) used :BUILD Known bugs :If you find any please mail me about them. * Copyright \ Permissions * If you REALLY want to change this level you can go ahead to, but could you please mail me before you do so that I know what kind of changes you want to make. Thanks! * Where to get this MAP file * http://bayserve.net/~mike/duke/ http://www.xmission.com/~jaysloan/duke.html http://wwwvrm.utexas.edu/jeffa/dn3d/index.html ============================================================================== What's new in this version- 1. "Vic's drug store" 2. "Mark's Garage" 3. Fixed the conveyor belts 4. A number of pallette changes 5. Added the roof and the blimp landing pad. 6. Put on real vent covers. 7. Added another security camera viewer (In the new exploding wall by the "Express Checkout" 8. More cameras 9. More multiplayer starting posotions. 10. A whole bunch of tiny little changes. 11. I added a switch to turn off the big force field in the security room. ============================================================================== Notes on this level -I found when I had complicated textures for groceries, the level played extreamly choppy in multiplayer. Therefore I left the aisles a fairly bland texture. -There are no vent covers on the vents to the roof because they caused major bugs when landed on from above. ================================================================================ Secrets in this .map -If you want to find these secrets out for yourselves don't read any further. 1. In the MEAT CUTTING area jump inside the lobster tank. 2. Shoot through the poster of Duke and you will see some glass break. Jump through the hole that was made and you will be in a room. Go through the vent and you will come out behind the force field over the DELI\BAKERY area. 3. Once you are in the DELI\BAKERY area you can turn on the lights.Yeah. On the right side of the light switch there is a wall that you can walk through. Once through it, you can press the far wall to create another exit from the DELI\BAKERY area. You can also use this secret the other way around. 4. Blow open the walls to get cool stuff. 5. Ok, now for the BIG one. If you have gone into the security room you may have noticed that the armory is protected by a force field. To get back there follow these steps. a. Get steroids from inside the lobster tank. b. Go to the SLURPEE machine. c. Use your steroids. d. Press the SLURPEE machine. e. Run as fast as you can to the red door in the far corner. f. Open this door and the other door straight ahead of it. g. If you made it fast enough, a door will have opened up inside the back of the semi (the room with the big crate in it). h. Go inside this doorway and walk through it until you have found your way into the armory. 6.a. Grab the jetpack in the exploding wall near the meat cutting area. b. Fly up either through the vent in the roof or the vent in the conference room to get onto the roof, and the blimp landing pad.