ɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻ ÉÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺº» ȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼ DOOMCAD (formerly DoomVB) 4.3 THE state of the art Doom level creation system ɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻ ÉÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺº» ȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼ Installation instructions: Put all .VBX files in your \WINDOWS\SYSTEM directory. Put all other files in some other directory. Make sure you have VBRUN300.DLL in your \WINDOWS\SYSTEM directory. (VBRUN300.DLL is located on BBSs everywhere) If you have any suggestions for improvements or find any bugs, let me know via matt.tagliaferri@pcohio.com. Files Included: DOOMCAD.EXE the program DOOMCAD.LST .INI file (then why isn't it named .INI?) DOOMCAD.HLP Help file README.1ST Duh CMDIALOG.VBX Windows stuff COMMDLG.DLL ditto THREED.VBX ditto MHAS200.VBX ditto MHSL200.VBX ditto VB3D.DLL 3D stuff NODEBLD.EXE the DOS port of the node/blockmap building algorithms. Run with -H to see command line options. This runs much faster than the node builder in Windows, so you can save your WAD files without building the Nodes in DOOMCAD, then run them through NODEBLD. not included: VBRUN300.DLL, available on BBSs everywhere NOTE: if you have DOOMCAD 4.0, you can delete the following file, located in your \WINDOWS\SYSTEM directory: VBX3D.VBX ɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻɻ ÉÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺºÍͺº» ȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼȼ Revision history: 1.1: Can now specify where Doom file is in DOOMVB.LST file (at bottom) Use like a Windows .INI file: [DOOM], WADFILELOC = C:\DOOM\DOOM.WAD Nifty DOOM logo in about box. 2.0: Sector Editing. Changes to mouse use (right click for thing/sector edit box, CTRL-mouse for centering) Things broken into categories, buttons to select which category on thing edit. DOOM 1.2 support (required bug fixes as Thing and Sector Data got bigger) 3.0 LineDef/SideDef Editing Real Windows Help Sector texture preview. More interface improvments (more 'drag/drop stuff) trigger typing sectors-linedefs PWAD saving: no more direct .WAD editing 4.0 Name change to reflect 3D CAD-like stuff 3D preview Prefab Mode Interface change (toolbar) levels from scratch (node/blockmap etc algorithm) even niftier DOOM logo in about box 4.1 fixed 3D memory crash changed 3D inteface (slider bars) improved Integrity Check Added LineDef Split (godsend!) Added LineDef sector reference remove fixed path not found bug on init Added Save (not Save As) option Added Node Save options Split out Triggers into Walk/Switch/Door sections Squash/Stretch x,y relative map scales fixed Subscript out of range on init (?) Prefab teleporters "the Running Pinky" 4.2 Multiple Thing Editing Multiple Sector Editing Look for closed sectors in integrity check Arrow key panning Template Load/Save NODEBLD.EXE, DOS version of BSP/BLOCKMAP algorithms Arrow key multiple vertex movement 4.3 Grid Display Fixed DOS nodebld bug on large WADs better ZOOM: retains aspect ratio Prefab Polygons Prefab Spiral Stairs. Multiple LineDef Shift-select