t s s o n n y t s i t t e n s e d e m o p e r k e l e ! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Ŀ ڿ Ŀ ڿ ڿڿڿڿڿڿ ÿڿڿ ڿڿڿĿ ٳٳ ڿ - = = - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ .O.8. F I R S T N O T E 'Ja aivan kuten konkarit kiikkutuoleissaan ovat kiinnostuneita tuumoreistaan, tuumoreistaan, proteeseistaan, virtsanpidtysvaikeuksistaan niin samoin tuntee vedon typeryyksien tekoon Homo Sapiens, Homo Sapiens, nlnhdn is ollut on, on ja oleva on. Kuka tietmttmyyttn, kuka typeryyttn, kuka hyvyyttn, kuka tynn. Herra olkoon teidn kanssanne. Tn yn.' - YUP: Homo Sapiens (Homo Sapiens) .O.9. N O T E If you are offended by this documentation, the demo itself or anything else provided, do not bother to act in any way. Just ignore it. .1.O. D I S C L A I M E R R I G H T S You are allowed to copy this product without any remorse. But if you choose to include it in your commercial prod (a CD-ROM or something like that) you must contact us. See CCINFOxx.TXT for some ways concerning this matter. This demonstrative program may not be altered in any way, if permission is not asked/granted. In any case, no payment may be charged for this product in any given situation. Blaa bla bla bla blahblahblahbla. Blaaaa bla bla bla bla bla bla bla, blahh blah blahblah blaahblaah blah bla blah blah. .1.1. C R E D I T S = Design = Director.................................................flap Producers..............................flap, Breeze and Passy Executive Producers............................flap and Passy Screenplay...............................................flap = Sounds = Music..................................................Breeze Music Coordination.............................flap and Passy Sound Effects..........................................Breeze = Graphics = Graphics.................................................flap Fonts....................................................flap Palettes.................................................flap Mathematic Backdrops....................................Passy = Coding = Final Code.....................................flap and Passy Part Beta Coding........................................Passy Code Optimization.......................................Passy Vector System...........................................Passy Flat Real Mode Controller...............................Passy Loader.......................CapaLoad 1.0b, Courtesy of Passy Player....................CapaPlay S3M 1.9b, Courtesy of flap - Sketching/Planning - Doom Related Codes......................................Passy 3D-IFS...................................................flap Highway.................................................Passy Custom Fractal Zoomer...................................Passy Mandelbrot and Julia Morpher............................Passy Optical Morpher..........................................flap Phong Shading............................................flap Motion Blur..............................................flap = Supporting/Assisting = World Head Quarters BBS...............................Trancer Production Assistant.....................................Spay 2nd Production Assistant..............................Axolotl Assistant to 2nd Production Assistant..................Tetsuo Technical Support........................................Spay Porter................................................Axolotl Drinks.................................................Tetsuo Documentation..........................................Breeze = Beta Testing = Heikki Ylinen Tuomas Ranta Samppa Leino Tuomas Koskip Mikko Huttunen Osmo Suvisaari Antti Honkela Tapani Raiko Samuli Hakala Juha Lievonen Miikka Sauramo Sanna Oikarinen Kimmo Jaakkola Marko Ruusinen Juhani Ranta Juho Peltonen .1.2. T E C H N I C A L I N F O R M A T I O N This demonstration was mainly programmed with Turbo Assembler but Borland Pascal 7.00 was also used for convenience's sake. It uses Real Flat Mode, so you can not run it while under one of those DPMI hosts (such as QEMM, EMM386, 386MAX etc.) But do not despair, for this program only uses about 494k of base memory, so you do need anything. Clean boot is quite handy if your machine has 640kb base (who doesn't?). And do not forget to run the UltraSound initialization program (ULTRINIT.EXE). We still lack the support for SB and SBPro, and for the same reason as always before: there is only one sound card worth supporting. However, No Sound support was implemented to show our concern to those misled individuals, who lack a GUS. Of course, full 1MB of GUS memory has to be installed. And remember: if this demo runs too slow on your machine, it is probably just because of lack of processor power. It was coded and designed for and with 486 and Pentium computers, so if you own a 386SX-16, go to your friend's and watch it there to satisfy yourself. This demo has been successfully tested on the following machines: i80586-100 with 1M Cirrus 5434 PCI, GUS MAX and 8192kb RAM, i80586-60 with 1M Osborne PCI, no sound and 8192kb RAM, i80486DX2-66 with 2M Stealth 64 PCI, GUS and 8192kb RAM, i80486DX2-66 with 1M 24bit PCI, GUS (512k) and 4096kb RAM, i80486DX2-66 with 1M Speedstar 24 VLB, GUS and 16384kb RAM, i80486DX2-66 with 1M Stealth S3-805 VLB, GUS and 8192kb RAM, i80486DX-50 with 1M Trident ISA, GUS and 4096kb RAM, i80486DX-33 with 1M Trident ISA, GUS and 8192kb RAM, i80486DX-33 with 1M Osborne VLB, no sound and 8192kb RAM, i80486SX-25 with 512k ATI VGA Wonder ISA, GUS and 3712kb RAM, i80386DX-40 with 256k Paradise ISA, no sound and 4096kb RAM, i80386SX-20 with 256k IBM ISA, no sound and 2048kb RAM. Some coders could be interested in the following information: This demo uses CapaLoad 1.0b by Passy, which he coded during the period between ASM'94 and TP'94, with very intense pace. The EXE headers are fully optimized, the code is encrypted et cetera. The three-dimensional IFS morpher consists of 4096 dots. The Julia and Mandelbrot morphers have 16 iterations. Both of these values vary with different computer configurations. The less power, the less iterations and IFS dots. The Phong part's technological merits look like this: Duck ............ 592 faces (realtime lightsourced Phong) Face ............ 802 faces (realtime lightsourced Phong) Frame ............ 179 faces (gouraudtexture and Phong) *) Bell ............ 320 faces (motion blurred Phong) CC ............ 856 faces (realtime lightsourced Phong) *) The Frame is a combination object, in which the frames are filled Phong shaded polygons and the picture in them is a sun-gouraud-shaded texture map. To define sun-gouraud, we can just say, that when it faces the light source directly, it is white. When there's a 45 angle between them, its colouring is normal. -psy .1.3. G R O U P G R E E T I N G S Accession, Acme, Amen PC, Anarchy PC, Astroidea, Cascada, C.O.M.A, Complex, Core Image, Crypton, Diffusion PC, Distorsion, Dust, Eclipse, Electromotive Force, Epical, Extreme, Five and then Some, Future Crew, Gollum, Grif, HaRDCoDE, Hysteria, Iguana, Impact Studios, Imphobia, Infiny, Jamm, Jeskola!, Legend Design, Majic 12, Mental Design, Mindprobe, Nooon, Nordic Vision, Orange, Plant, Prime, Renaissance, Sahara Surphers, Silents, Soft One Productions, Surprise!Productions, Symptom, The Coexistence, Tran, Triton, Valhalla, Virtual Visions Inc., Visual Dreams DK, Weird Magic, Wild Light, Witan, Xography If someone is misspelled or missing, don't worry, we'll greet you in our next production! .1.4. P E R S O N A L G R E E T I N G S flap Greets... Eccu (how I love you...), Liket / B-Ware, Samuel Audet, Core Image members, Peak / Anarchy PC, Bionic / Electronic Rats, Weasel / Fulmar Designs, Dealer, Xaya Iccita / A-Men PC, Shreyas, Price / Experiment, Gimle / Symptom, Feenix of Epical, Rao and others / HaRDCoDE, Optix / Valhalla, Crystal Gamma, Melan / Astroidea, Mika Manninen, Eero Lehtola, Juho Friberg ..not to forget: EKG / Beyond (Erik Kjellqvist), Jester (Tobias Reckhard), Oliver Deiter, Sketzh / BASiC (Jan Nielsen) and other BASiC members + all our HQ / Distro SysOps This time it is Spay who does not send greets. Passy Greets... Core Image members, Dealer, Mik / Plant, Juhani Ranta, Kimmo Jaakkola, Juho Friberg Breeze Greets... Sanna Hautala, Jazz, Zteel, Gilburne and Intelface of Diffusion PC DK, Core Image members, Sentinel and Spice of Nordic Vision, Matrix / Prime, MG / Weird Magic, $volkraq, Twin Killer and Taskmaster / Gollum, The Coexistence members, Gimle and Tonic / Symptom, those weird SysOps from Germany, Gooroo and Alfred / Sahara Surfers, Otto Chrons / VV Inc., Sulphur, Hoplite and Posti-Pat / Orange, Edge/EMF, Pinocchio, Lemming / Jeskola!, Pixel, Abyss, Wildfire and PSI / FC, Lethal / Crypton, Duracell, Rubber / Jamm, Apathy, Dynamixer and Prodigy / C.O.M.A., FTJ, Asmo and Vulture / Wild Light, that French chick I met at TP'94, Weasel, Liket / B-Ware, Frontier / Fascination, Resound / TDC, Bionic / VD PC DK, Sorbus / Mewlers, Parrot Team, Zodiak / Cascada, Xaya Iccita and Wog / A-Men PC, DGi dudes, STRIKE Development Team dudez, Trope / Chaos, Gibson / Extreme, Lumen / MD, Dealer, Arttu 'Perttu' Kataja, Cymbal / Money Talks, Harri Heiskanen, Minna Rty, Pihla, Antti Kari, Jani 'Fagotisti' Raussi, Jari 'Paskap' Jrvinen, Johanna Lampi, Irina Kaijanen, Katja Mustonen, Katja Kuusikumpu, Katja 'Sienip' Aalto ;), Otu Kaukoniemi, Toni, Johanna Tikanvaara, Eija Nikkanen, Minh / Kantapaikka, Juha Kuittinen, Maija-Liisa Tuomisto, Nina Tirkkonen, Taija Rissanen, Juho 'Suomies' Peltonen, and last and _truly_ the least: Juha Lievonen / The Red Army! Axolotl Greets... YLEISI: Otu, Jossu, Tapani Raikulipoika alias Demilich, Sorbus / MWL TEON MIEHI: Ville 'Karbaasi' tieskuka, Mika 'Tosimies' Juselius, Juhani ja Hiroyasu Tanayama, Fukunaga-sensei 2E POJKARNA OCH FLICKORNA: Mikko 'Hercules' Kinnunen, Otu, Alfa, Mikko 'Schwarz' Lahti, Pepe, Laura R, Laura S, Neiti Sitruuna, yms.. REMUJENGI: Jossu, Palsa, Toni, Katja, Samppa, Minh/Kantapaikka ja Min! RYHMT, LAITOKSET JA INSTITUUTIOT: Muinaissuomalaisen uskonnon harjoittajat ja muut pakanat, Kilon Poliisi, Henttaan Panimot, Cinema Mondo, Heikki Piispa FUCKINGS TO: Menninkinen alias Primarch, Ville 'Kumipamppu' Junttila and Jake alias Whirlwind / Core Image. Und ich gre alle aufrechte Leute in der Welt. - Befriedigen Sie ihr inneres Schwein! Trancer Greets... Bionic / Electronic Rats, Braindead / HiRMU, Cannibal of Radical Rhythms, Condor / Accession, Copter / BloodBrothers Gimle / sYmptom, Greaser, Heap, Hoplite / Orange, Judge of Fleet, Judge Dredd / Radical Rhythms, Maniac, Misery / TCB Mohawk, NutCracker / iS, Pizza / Corp, Price / BloodBrothers Puky / TBH, Sliver, Tonic / sYmptom, Weasel, Xaya Iccita of BloodBrothers Tetsuo Greets... Guru Gnosis Sahib, Jack, Arttu Kataja, Orbis/Halo, GED, The Master/The Silents, Remujengi kokonaisuudessaan .1.5. T H E H I S T O R Y O F T H I S D E M O We began coding this demo right after Assembly'94, for it was our goal to make it for The Party'94. In October, we noticed that we did not have enough time to make a full-lenght demo, so we decided not to even try. An intro was planned. Everyone worked hard, but we couldn't make it ready in time. And, dis- appointing as it was, no product came forth from Capacala at The Party. After The Party, we decided to compete in Juhla'95, but as none of us had any motivation to make the demo ready, we did not even participate in Juhla. The music score was mainly made in two of those days between Juhla and TP (3.1. & 4.1.). Well, the annual winter vacation came, during which flap and Passy made the best of the demo. And yet it took almost six weeks after that to make the demo releasable. And here it is. .1.6. S O M E W O R D S It is our current opinion that the groups on the scene of now should do more than just run after money: they should release demos outside parties. "It was so better back then..." .1.7. C L O S I N G W O R D S This was the documentation of THE UNREAL THING. Now go watch the demo itself. (Nice Phong, eh?) .1.8. S O M E W O R D S A F T E R C L O S I N G W O R D S 'Kapteenin pakasta puuttui kortteja se olemattomia kuin hevo- nen sydessn hirnui ja hihittelyssn kokki haistoi louk- kauksen. Niin kostoksi muonat pohjaan polttaa, ne sym- kelvottomiksi saa. Sanoo: "Kunhan on satama saavutettu, saa paattipahanenkin palaa!" Niin pohjaan paloivat puurot ja perunat, mustaksi herkut hiilty sai, eik pivkausiin miehist niinollen synyt kai oli perjantai ja maanantaihin matka kest, on kai mahdotonta est VRINKSITYKSI MERELL!!' - YUP: Vrinksityksi merell (Homo Sapiens) - Breeze / Capacala '95 \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Ŀ ڿ Ŀ ڿ ڿ ڿڿڿڿڿڿ ÿڿڿ ڿڿڿڳ ٳٳٳ - = = - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ m u i s t a k a t s o a m e i d n s e u r a a v a p r o d u k t i o !