From: schapel@booboo.cs.ucsb.edu (Steve E. Chapel) Newsgroups: comp.ai.games Subject: Re: Tic Tac Toe - Noughts and Crosses Date: 7 Apr 1995 19:04:45 -0700 Here's a Tic-Tac-Toe program I wrote for my AI class last quarter. I know it's a long post, but it seems like a lot of people were asking for help with minimax and alpha-beta pruning. I provide no explanation of minimax or alpha-beta pruning here, but there are many places you can get the algorithms for each. Try back issues of Byte magazine, for example. This should be in standard C: