+----------------------------------------------------------------+ | BBBBBBB AA TTTTTTTT TTTTTTTTT LL EEEEEEE | | BB BB A A TT TT LL EE | | BBBBBB AAAAAA TT TT LL EEEEEE | | BB BB AA AA TT TT LL EE | | BB BB AA AA TT TT LLLL EEEEEEE | | BBBBBBB ================================ Ships! ======== | +----------------------------------------------------------------+ Since you've already unzipped BATTLE.ZIP, here's how you install the rest and play Battleships. Create a directory on your hard drive for the game, such as BATTLE. Go to that directory and unzip the INSTALL.ZIP file using the "-d" flag like so: pkunzip -d install.zip This will install the program files in the BATTLE directory (or what ever you named it) and create a SOUND subdirectory with sound setup files. Next, you need to set up the sound files before you can play the game. To do so, change to the SOUND directory and type: setm and follow the instructions for selecting your sound card. Then type: setd and do the same. Now you need to copy the drivers to the BATTLE directory: copy soundrv.com .. copy midpak.* .. Once you play Battleships to make sure the sound is working correctly, you can delete the SOUND subdirectory. To play Battleships, type: soundrv (loads the sound effects driver) midpak (loads the midi music driver) battle (loads the program) ************* * HAVE FUN! * ************* Joe Nelson 3nelsons@pressenter.com Hey, coders! I've included the source for Battleships--grossly uncommented as it may be! I took all my libraries from _The Black Art of 3D Game Programming_ by Andre Lamothe (He's a cool guy). The libraries wouldn't work with Watcom C++, which is what we have, so we ported them over. If you have a Microsoft or Borland compiler (or just about any other, for that matter), you'll have to change all our assembly code pragmas back to inline assembly (the original code should just be commented out(?)). Anyway, for all you Watcom dudes, hope it helps you!